Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,993
Members:1,141,828  Online:0
Guests:0  Posts:3,112,591
RPG | Genre:Sci-Fi | Status:Final  | Publisher:Sony Online Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:T

15 posts found
User Deleted
 
7/03/09 8:07:18 AM#1

Looking at this collection of FF:s. It seems like CH was quite a lot played profession and loved by the players.

 

"This is from a Astromech posted 19 August 2005 :

Least-played to most-played professions


Squadleader(Least played)
Chef
Force Sensitive - Crafting
Droid Engineer
Ranger
Bio Engineer
Musician
Armorsmith
Image Designer
Shipwright
Weaponsmith
Architect
Force Wielder
Fencer
Tailor
Pikeman
Dancer
Commando
Force Defender
Force Enhancer
Force Healer
Light Saber Mastery
Creature Handler <<<<<<<<<<<<<<
Smuggler
Swordsman
Combat Medic
Merchant
Doctor
Politician
Carbineer
Force Sensitive - Senses
Teras Kasi
Pistoleer
Rifleman
Force Sensitive - Reflexes
Bounty Hunter
Force Sensitive - Combat(Most Played)

 

GarVa wrote:

Got the List of Masteries (actual masters in listed skill trees) least to most again:

 

Force Sensitive: Crafting Mastery (Least Masteries)
Force Sensitive: Senses
Force Healer
Force Enhancer
Force Wielder
Squad Leader
Politician
Ranger
Droid Engineer
Force Sensitive: Reflexes
Chef
Force Sensitive: Combat
Bio Engineer
Musician
Force Defender
Fencer
Tailor
Architect
Image Designer
Armorsmith
Pikeman
Weaponsmith
ShipWright
Dancer
Commando
Light Saber
Creature Handler <<<<<<<<<<<<<
Merchant
Combat Medic
Smuggler
Swordsman
Doctor
Carbineer
Pistoleer
Teras Kasi
Rifleman
Bounty Hunter (Most Masteries)"

 

What was "their"  argument to remove CH? And what was the real reason?

 

I hope they didn´t lie and say something like "nobody plays CH anyway" when in reality they changed the whole core game and it showed to be a pure mess to develop CH in.

 

lol :P

 

EDIT: And the day the Astromech is posted, isn't it like five days before they annouced the NGE or something?

User Deleted
7/05/09 11:18:37 AM#2

My CH is long dead it was the most fun i had in a mmo, this ex CH and EX SWG  player salutes the other ex Ch's and ex-players.

Echobe

Novice Member

Joined: 4/20/06
Posts: 202

"When does the hurting stop?" -Proto Bill

8/21/09 4:41:39 AM#3

The great CH Screwjob. Oh, the memories given to me by the liars at SOE.

Kazara

Hard Core Member

Joined: 3/20/06
Posts: 710

"Denial does not change reality."

8/21/09 6:54:29 AM#4

At firsrt, SOE implied that CH weasn't really a utilized profession worth keeping when the NGE was developed and released. Then the truth came out......the devs couldn't make CH work due to targeting issues with the NGE, so it was easier to just delete the profession.

Suvroc

Apprentice Member

Joined: 1/09/07
Posts: 2363

8/21/09 7:46:59 AM#5

I had to do CH for one of my holo professions and was pleasently surprised at how much fun it was. I then understood why there was so much passion for that profession, and I probably would have gone back to it again had there been more time to play it.

And before someone says it's still in game as Beast Master I'll have to remind them that CH, for me at least, was about taming - not crafting.

User Deleted
8/21/09 8:57:20 AM#6
Originally posted by Kazara

At firsrt, SOE implied that CH weasn't really a utilized profession worth keeping when the NGE was developed and released. Then the truth came out......the devs couldn't make CH work due to targeting issues with the NGE, so it was easier to just delete the profession.

 

Well my two accounts went with the ch lol was a fun game but no more.

I miss my CH

User Deleted
8/21/09 8:59:26 AM#7
Originally posted by Suvroc

I had to do CH for one of my holo professions and was pleasently surprised at how much fun it was. I then understood why there was so much passion for that profession, and I probably would have gone back to it again had there been more time to play it.

And before someone says it's still in game as Beast Master I'll have to remind them that CH, for me at least, was about taming - not crafting.

 

On one of the vet trials i did try there new system lol didn't like it at all.

But I play a f2p with creature like ch classes its not the same, but its better then whats in swg now.

Rodnee42

Advanced Member

Joined: 10/01/07
Posts: 42

8/21/09 3:27:21 PM#8

MY crafter did Force Sensitive: Crafting Mastery

 

Man was that a pain to do .

Iheamylap

Novice Member

Joined: 6/25/09
Posts: 30

8/26/09 3:42:32 PM#9

Its interesting to see that Smuggler was so high up there.

You would think that, with smuggler being so loved by the player base, it wouldn't have gotten the ill treatment for so long that it did (and still does to some degree).

/grumble

Obee

Apprentice Member

Joined: 8/07/06
Posts: 1459

8/27/09 3:05:49 AM#10
Originally posted by Kazara

At firsrt, SOE implied that CH weasn't really a utilized profession worth keeping when the NGE was developed and released. Then the truth came out......the devs couldn't make CH work due to targeting issues with the NGE, so it was easier to just delete the profession.

 

It wasn't that they couldn't make the targeting work, it was that they didn't want to put forth the effort to try to make the targeting work.  The conversation went something like 'Pets get in the way of the targeting reticle...  Okay, cut 'em.'.  Helios' explanation didn't sound like they put any effort into making pets work, and it didn't make it sound like there were any directives from above to streamline what would become the classes.  It seems like most of what was the NGE was there, or not there, based on the limitations of the ability of the folks who worked on it.  At least Dan Rubenfield is proud of what they accomplished.  I'm sure he is ecstatic on the mornings when he is able to get at least some of the butter on his toast.

 

Obee

Apprentice Member

Joined: 8/07/06
Posts: 1459

8/27/09 3:12:38 AM#11
Originally posted by Iheamylap

Its interesting to see that Smuggler was so high up there.

You would think that, with smuggler being so loved by the player base, it wouldn't have gotten the ill treatment for so long that it did (and still does to some degree).

/grumble

 

"To some degree"?  Smuggler is currently a scaled down version of pistoleer with the ability to take delivery missions that require you to drive from one town to another and maybe get attacked by some NPCs along the way.  How has the smuggler class been not ill treated?  There is nothing that makes the class anything near what a smuggler class should be.  A half assed job was put forth to give smuggler an expanded version of the delivery missions that have been in the game from the start, and a small amount of effort has been put forth to fiddle with the talent trees.  That is as little effort as was put forth to nerf the smuggler skill trees back when the game had the potential be a good game.

Everything that has been done with the game in the past several years has been little more than pissing in the wind.  No matter how strong the wind is blowing, they don't deserve credit for having a few drops hit something other than themselves.

 

 

Iheamylap

Novice Member

Joined: 6/25/09
Posts: 30

8/27/09 1:44:53 PM#12
Originally posted by Obee
Originally posted by Iheamylap

Its interesting to see that Smuggler was so high up there.

You would think that, with smuggler being so loved by the player base, it wouldn't have gotten the ill treatment for so long that it did (and still does to some degree).

/grumble

 

"To some degree"?  Smuggler is currently a scaled down version of pistoleer with the ability to take delivery missions that require you to drive from one town to another and maybe get attacked by some NPCs along the way.  How has the smuggler class been not ill treated?  There is nothing that makes the class anything near what a smuggler class should be.  A half assed job was put forth to give smuggler an expanded version of the delivery missions that have been in the game from the start, and a small amount of effort has been put forth to fiddle with the talent trees.  That is as little effort as was put forth to nerf the smuggler skill trees back when the game had the potential be a good game.

Everything that has been done with the game in the past several years has been little more than pissing in the wind.  No matter how strong the wind is blowing, they don't deserve credit for having a few drops hit something other than themselves.

 

 

I was being modest =D

In reality, my frustrations with the smuggler class, its treatment, and where the developesr have it now would fill a full page =]

Warmaker

Apprentice Member

Joined: 5/04/07
Posts: 575

8/28/09 2:53:03 AM#13

You know, looking at the OP's profession list, I find it amusing that my favorite profession, Commando, was played less than Creature Handlers lol

Oh well, that's what happens when only one class weapon is viable out of several, and only best against unarmored targets...

"The Empire always strikes back!" - Grand Admiral Pallaeon

Echobe

Novice Member

Joined: 4/20/06
Posts: 202

"When does the hurting stop?" -Proto Bill

9/12/09 10:57:27 PM#14

Creature Handler was removed because of the whiners in the community, plain and simple.

frozenvoid

Novice Member

Joined: 8/19/09
Posts: 47

9/12/09 11:07:15 PM#15

the creature handlers... they got the big screw job. being a ranger i feel the pain. supposedly we had a revamp coming soon! liars.