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PlanetSide 2 Forum » General Discussion » What would you like to see added?

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35 posts found
  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

 
OP  12/14/12 11:32:14 AM#21
Originally posted by Crunchy222

Well I can agree the LAN idea was horrible.

 

However, i would love to see the open world connected via water with naval ships, perhaps sea outposts like deep water rigs and floating docks or something.

 

I think the sandbox continent would be nice but would be tricky to do well in a game like this.

 

 

Fixed that for ya 


  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

 
OP  12/14/12 11:32:55 AM#22
Originally posted by skydiver12

- Real cockpits and the ability to kill pilots


- better collision detection and fixes with vehicles so you don't get "magic" pushed off them or "damage" by standing next to them, i want to RIDE THAT TANK sitting on top :)


- PHYSICX activated


- dynamical "player created" structures. If you look close all PS2 structures look like Warpgate / orbital dropped and deployed. We should have the ability to "create" a roadwall or even full base by Players.

Imagine you drive on your tank across a plane and suddently a blue gate opens in the air and multiple 50 x 50 meter structure drop in with a whole armada of enemy faction players.

The NC/VANU/TR zerg giving you a hard time? How about orbital dropping walls with shield generators to block of the road for their tank supplies from the other base?


- Following the above idea, player factions can "reduce" and "reenforce" buildings and structures, making the Crown a real fortress :)


- Orbital Warbgate strikes, pretty much like the ion canon in the C&C franchise but slower and bigger. It has a cooldown of 4 hours, one per faction, can be initialised by everyone but actually needs voluntary commited ressources by players. (players need to "purchase" with infranty + vehicle + air ressources and vote for the target, highest votes get's to be nuked) Once enough ressources have been commited, there will be a huge flash tearing the sky up and it will take 5 minutes to fire, the whole structure, airroom including everything within will be wiped out by a 500 meter radius. (Friendly fire applies).

"you like THE CORNW TR?" "Target aquirred".

 

 

 

It would be nice to be able to kill pilots. That seems very much lacking.


  Chingo

Novice Member

Joined: 4/27/12
Posts: 134

12/14/12 11:43:30 AM#23

I like PS2 a lot but I'm old/slow enough that playing it like the FPS it is, is taxing and keeps me away from it more than I'd like. So my proposal is to implement a new tier into the game for old timers and such for supporting the young heroes battling in the frontlines with a slower pace gameplay as in collecting/providing resources for the war effort (yes, even engineer/medic is too much at times). Would deepen the metagame, too.

Alternatively/in addition running/captaining huge (slower) battleships would be great. 

  elvenwolf

Novice Member

Joined: 3/10/04
Posts: 136

12/14/12 6:46:52 PM#24

weather effects.

I would love to see heavy duststorms/snowstorms rain, fog, low clouds.I understand some people might be pissed off, but would not be fun if during a battle an heavy fog start to creep out making visibility a problem? or losing air support due an heavy storm, with burst of lightning that might impair visibility.

I don't say it should happen everytime but say.. a 20% possibility of adverse weather condition might put another layer to a battle.

http://farm6.staticflickr.com/5120/7210363296_8357bee9de.jpg

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7433

"Really officer, they're herbs."

12/14/12 6:57:53 PM#25

I want to see a massive orbital station that we can fight for - the faction that controls it can use it for orbital strikes.   I'd like to see more weapons variations options for engineers.   The mobile AI turret is fine, but I'd like to see a mobile AA(anti-aircraft) version and a mobile anti-tank version.   AMS version of the Galaxy.    Like to see continents that are not all square in shape.   Also like to see more ground cover for infantry to hide behind.    Also, would like to see AA guns that can swivle straight up on Sunderers.   Would like to see more utility options put into the Sunderer.   

Give me a day and I could come up with many things I'd love to see add.    :)   

Oh and give us the V command to salute.  We had it in PS and I miss that in PS2.  :)

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7433

"Really officer, they're herbs."

12/14/12 6:58:43 PM#26
Originally posted by elvenwolf

weather effects.

I would love to see heavy duststorms/snowstorms rain, fog, low clouds.I understand some people might be pissed off, but would not be fun if during a battle an heavy fog start to creep out making visibility a problem? or losing air support due an heavy storm, with burst of lightning that might impair visibility.

I don't say it should happen everytime but say.. a 20% possibility of adverse weather condition might put another layer to a battle.

This, too!  ^^^   This would be awesome.

  Khondor

Apprentice Member

Joined: 11/27/10
Posts: 50

Don't Tread On Me!

12/22/12 10:07:31 PM#27
I would like to see water added to the terrain.  
  Divona

Advanced Member

Joined: 3/02/11
Posts: 165

12/22/12 10:13:34 PM#28

I like to see PvE contents such as AI factions and creatures. Resources gathering such as mining and farming. Trading route between station markets.

Oh, and more character customization.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

12/22/12 10:24:31 PM#29

What I'd like to see is a bit of ambience. I'd also like some cover options. Then the typical, more variety, more weapons, faster cert gain, more equipment, and etc. 

The game is good, but it's still pretty new can't wait to see it grow. 

  tristanryan

Advanced Member

Joined: 6/24/11
Posts: 241

12/23/12 4:09:23 AM#30

Id like to see an effective anti-hacking program put into place that actually works and severe consequences for those that cant follow the rules. Highly unlikely with a free to play game i know, but companies should take these problems more seriously. Banning IPs doesnt work anymore. Cant ban account with FTP games (wont they just make another?)

Id go as far as if you are caught cheating in online environments it should negatively effect your credit report or something...

 

Wishful thinking i know.

  GrayImpact

Hard Core Member

Joined: 11/03/08
Posts: 865

12/23/12 4:32:16 AM#31
I'm not surprised if there would eventually be a lobby sort of LAN mode, seeing as they want to end up doing E-sports and i don't see how they're going to do that in a public world.
  Artean

Advanced Member

Joined: 8/05/04
Posts: 206

12/23/12 4:48:21 AM#32
Originally posted by elvenwolf

weather effects.

I would love to see heavy duststorms/snowstorms rain, fog, low clouds.I understand some people might be pissed off, but would not be fun if during a battle an heavy fog start to creep out making visibility a problem? or losing air support due an heavy storm, with burst of lightning that might impair visibility.

I don't say it should happen everytime but say.. a 20% possibility of adverse weather condition might put another layer to a battle.

Agree. Currently, there's way too much sunshine. I want acid rain, biohazardous blizzards and radioactive fog!

.............
When in doubt, troll.

  Threatlevel0

Novice Member

Joined: 1/30/11
Posts: 165

12/23/12 4:55:41 AM#33
Originally posted by Zinzan

 

Reintroduce the Harasser, PS is not PS without that vehicle.

Change the 2-man tanks back to the original, 1-man being able to use the main cannon is rediculous.

 

 

 

Yes, I'd love to have a 2-man vehicle back in the form of the Harasser.   

 

Main Battle Tanks should be 3-man vehicles with a driver, main gunner, and secondary gunner.

 

I'd also love to see a 2-man Aircraft.   We have the 3-man Liberator "Gunship" and the already OP single-man aircraft, but I'd like an actual 2-man bomber or something.   Which seems rather pointless at the moment though with how powerful ESFs are on their own. 

 

The way vehicles are now they seem rather silly.   Or as you said, ridiculous.  

 

 

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1886

I'm a leaf on the wind. Watch how I soar.

12/23/12 5:06:32 AM#34
Originally posted by Kuppa

The game right now is very young so this is the perfect time to start asking what would you like to see in the future?

 

For example one thing that this game lacks, as far as I know, is some sort of offline LAN mode for LAN parties. It's an MMO in part of it's design but it's also a shooter and the shooter crowd is big on LAN parties and in general it would be a nice addition somewhere down the line.

doors for the walls that are supposed to defend the bases.

uh and the return of the old base takeover system.

"I'll never grow up, never grow up, never grow up! Not me!"

  UDprox

Advanced Member

Joined: 6/16/06
Posts: 14

12/23/12 5:38:48 AM#35

For right now.

1. Extend the distance players are visible when looking through High powered scopes (8x and up)

I run the game fine on max settings but I'm sick and tired of players vanishing right when I'm about to snipe them because they took two steps away from me only to have them reappear a secord or two later when they come back in my direction.  As a side note, I also think it's a bunch of crap that vehicles can be seen from such a long distance and still take damage. This is mainly targeted at AA max suits that can wreck libs/galaxies but aren't visible to be attack since they're considered infantry units.

2. Multi-person land vehicle similar to the Deliverer in PS1. 

This was my go-to vehicle in planetside 1 because most often I just went around in a small squad with my friends. The only options we have now are either the sunderer which is gigantic, running in multiple tanks, or what we usually do which is roam around on Flashes. 

3. Weapon models that actually look different. (Preferably not something that is microtransaction only)

I'm really disappointed that each faction's weapons look so similar to the starting one. A shotgun should not look exactly like a carbine or heavy assault rifle. The only weapon that stands out as having a unique look is the chain gun that heavy can unlock.

 

As for the future, most of the things Smedley mentioned as possible concepts for the game seemed pretty cool; naval warfare, ai faction, link continents. I personally hope to see some urban themed zones somewhere down the line.

 

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