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MMORPG | Genre:Sci-Fi | Status:Final  (rel 11/20/12)  | Pub:Sony Online Entertainment
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9 posts found
  theblurch

Spotlight Poster

Joined: 5/01/10
Posts: 61

 
OP  11/14/12 11:23:50 AM#1
Has anyone else noticed this?  ARRRRGHHHHH!

  atticusbc

Apprentice Member

Joined: 9/22/07
Posts: 1075

I hated hipsters before hating hipsters was cool.

11/14/12 11:26:17 AM#2
that's the way you control a base while capping it. it might be annoying, but it's sound tactically, which is what ps2 is all about.
  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2354

11/14/12 11:26:55 AM#3
Capture mechanics were changed so people shouldn't be doing this but they do it anway. Kill fields coming.

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

"blocked nariusseldon since forever"

  Agricola1

Novice Member

Joined: 1/30/06
Posts: 5041

"The one you call messiah is a lie"--- Gary Numan

11/14/12 11:28:15 AM#4
Redeploy at a nearby base and bring a Sunderer, why keep spawning in the same room when it's surrounded by enemies and your comrades are all hiding inside hoping for an easy kill through the force field?

"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

CS Lewis

  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4305

11/14/12 11:28:17 AM#5
im sure when you spawn in your safe inside the spawn room..

My 3D models
http://dragon3d.webs.com/

  theblurch

Spotlight Poster

Joined: 5/01/10
Posts: 61

 
OP  11/14/12 12:50:08 PM#6
Okay, so spawn at a nearby location, sounds like problem solved.  Last night was a slaughter anytime we walked out of the spawn location.

  binkus

Advanced Member

Joined: 7/18/07
Posts: 57

11/15/12 11:43:16 AM#7

if you are being camped in the badly in the open, let the tanks keep you in them spawn rooms

 

remember the shield shoot one way take some easy kills while you are in there, keep away from the sheilds from explosions and wait for the ineveitable rush

rack up a few more kills then get ready to move on

base design at fault here

 

PS1 had the spawns underground... not sure why they made the above ground caravan spawn rooms myself

 

 

nerf scissors! rock is fine...
yours paper

  IamApropos

Novice Member

Joined: 12/18/10
Posts: 174

Guild Wars 2 is absolutely Revolutionary!

11/16/12 10:47:47 PM#8

This is some what funny.  I'm part of an outfit and my sole job during an attack while the majority of our outfit hits the point a small group of us go straight to the spawn "tubes" and cover the doors.  We use 2 Heavy, 1 Engineer, and 1 medic and we cross take cover out of view of the door but make sure nobody leaves the spawn room.  Once the point is ours we clear spawn room of any baddies and then head back to the group.

 

Great tactics for making sure back up doesn't come from the spawn ;)

IamApropos

See where adventure will lead you!
My PC Specs:
i5-3570k oc'ed @4.2GHz
8GB 1600 RAM
GTX670 oc'ed @ 1.25Ghz
Samsung 830 SSD.

  IAmMMO

Advanced Member

Joined: 5/17/08
Posts: 1331

11/18/12 4:13:24 AM#9
Camping the spawn tubes is a tactic that must be done in Planetside when capping the base with so many numbers, it's a Planetside tradition to camp the tubes when securing a base. You're not stuck with no other spawn points like in your average online fps game. This is not a lone wolf game, get a team or an outfit so fall back spawns are in place to regroup. The Game comes into its element with team work.