Part of our ongoing effort to keep our readers informed is to make sure they have the knowledge they need to be excited about a game. We've reached out to every developer releasing a game this year to have them talk a bit about why their game is special. Next up in this ongoing series is Paradox's Salem. Read our mini-interview and then talk about it in the comments.
Salem, for those who don’t know puts players into a world inspired by the Quaker-living New England and Massachusetts. With a highly stylized aesthetic and a strong focus on crafting and community driven survival, Salem is the kind of game that some would call niche. We prefer the term: unique. The world of Salem is up to you to make something of it, and the actions are permanent, including death.
Read more of Bill Murphy's Salem: Games of 2013 - Salem.