Late this week, Trion's CEO, Scott Hartsman, headed over to ArcheAge Source to chat with the community about the localization efforts for the North American / European version of the game. We take a look at what Hartsman had to say and offer a little analysis. Check it out before leaving your thoughts in the comments.
Taking my analogy of the tank and the inexperienced mage aside, let's go to the Scott Hartsman Q&A. Hartsman explains the delay as a function of Trion giving some breathing room to XLGames so it can complete its existing set of tasks. From a producer's point of view (as opposed to a gamer's point of view), the patience to wait for the best time to move forward is a necessary step to ensure a better final product.
Read more of Victor Barreiro Jr.'s ArcheAge: Taking the Hits.