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1/13/13 1:55:36 PM#141
Originally posted by Uhwop
I got tired of explaining that and just went with the hybrid term. But this is correct a sandbox has everything included not limited to anyone thing. |
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1/13/13 2:01:23 PM#142
I like both action and tab-target combat when executed well. What makes a game for me is everything around the combat besides it. The reason why hordes of modern MMO's have failed in my eyes is always connected to the big picture, bad quality, lack of features, simpliness etc.
I loved TERA combat but quit at lvl25 because the world is dead and monotonic grind of simple quests with no other ways to play the game. MMO's need variation and different gameplay mechanics, that's why I want to play a mmorpg, too bad they usually end up being linear BS quest grinders with boring open worlds with very little immersive content in their stupid single-use maps. |
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1/13/13 2:13:32 PM#143
Originally posted by Celusios From the vids I have seen it sure isn't very impressive.....COmbat was basicaly bang-banmg dead bang-bang dead and on and on. |
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1/13/13 2:21:05 PM#144
Originally posted by Onomas It just annoys the hell out of me beause the new things seems to be this idea that "hybrids" are the way of the future. They are right, hybrids appear to be the future of MMO's. As in, a hybrid between a single player RPG and an MMORPG. IE: ToR, GW2, and eventually TESO. The "personal story" mechanic is the "hybrid", not the style of game it is though. How the hell do you make a "partially restricted" game, which is exactly what "hybrid sandbox/ themepark" means. Vanguard and Lineage 2 are games I would ever even consider calling hybrids. Neither are sandboxes, but they're not as restrictive as your WoW style themepark. They are both still very much themeparks, but they give you a feeling of being more "sandboxy" beause they're not as restricting as a typical themepark. That's not AA though, nor any other type of MMO that people want to apply "hybrid" too.
I'm a realist though. I know most people are just making cases for their opinions, either in support for or in opposition of a particullar game. Even the OP is basically making the passive agressive arguement that the combat system, not only is old and boring, but that AA isn't really the sandbox people expect because it's more of a "hybrid". Afterall, it appears to offer everything you find in a typical themepark; obviously the content and combat mechanics define the game. |
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1/13/13 4:11:43 PM#145
Originally posted by Sovrath But isn't THAT subjective? Ha sorry couldn't help myself but unless your just posting links and threads subjectivity and speculation is what you will get... That being said i agree with the op and his "subjective" statements at least they come from someone who as played the game up until level 35 which garners much more credibility than your or most of the statements i've read in this thread. A fast paced game with quest-hubs with heavy pvp endgame sandbox like features, this will take some ridiculous polish or addictive combat (which isn't the case) in order to retain most players at launch |
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1/13/13 5:23:23 PM#146
People just keep arguing about what a sandbox is and pretend their personal opinions on the matter are facts. There is no ultimate definition of the term, accept that.
Also, those who are most eager to proclaim AA to be a true sandbox seems to be those who haven't played it, which is a bad sign imho. People are obviously desperate for something new. |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
1/13/13 6:35:30 PM#147
Originally posted by Biskop Honestly I could care less what people are calling AA. Sandbox, sandpark, themebox I don't give a damn really. As long as I can be a home builder at level one and actually build a home and start a farm, I'm good. The minute I run into the old combat stipulation that you need level 50 pertified wood found near the waterhole of man eating dragons and said dragons are level 100 thus requiring me to be a certain level to even get any in order to finish my first house and farm, I'm out. I have no time to deviate from the path I have pictured for my avatar to follow just because devs decided to fuck it up by gating me off from resources in a retarded attempt to add "challenge" to every task or hinder gold farmers. Especially in a so called "hybrid" mmo were freedom is touted about like a peacock feathered hat. I usually set my own goals in sandbox games. It's like planning a strategy for things to come:
This is my blueprint. If I run into challenges on step 7 (pvp or pve) and cannot over come them, I return to base and plan out a response and head out again. No where in there do I consciously think about the label placed on the game itself. If AA even comes close to letting me do this then I'll be a-freakin-ok.
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1/13/13 7:55:26 PM#148
Originally posted by Ramonski7 Shouldn't be a problem as mechanisms for all those are in game. 3. Not all skills and skill combos are created equal, so lots of room there. Yes there are 120 combinations of the skill schools, but with 23 points to allocate between the upto 48 skills, how you focus may make you radically different than another character with the same 3 schools. 4. NPC trade routes, Player sales from your crafting, Gathering and sales of crafting materials, as well as the traditional kill a bandit for 10 copper. 5. Access to Housing is needed for post L40 crafting. Small protected farming areas for materials production, as well as items planted in the wild that are up for grabs if found by others. 6. Crafting is supposed to produce the 'best' or at least equivalent to the best gear. Potions, Food, Armor, Weapons... 7/8. The Northern "Origins" continent is the free-for-all zone, castles can only be built there, some resources can only be found there.
The perfect game? No... But just closer to it than most of the drek out there or coming anytime soon. |
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1/13/13 7:58:01 PM#149
Originally posted by Ramanadjinn +1 |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
1/13/13 9:39:08 PM#150
Originally posted by CyclopsSlayer Thank you CSlayer by your description AA seems to be just about right up my alley. Plus graphics that are easy on the eyes. I always liked the idea of the free4all zones to give players a little more risk vs rewards. Posters here seem to think many here looking at AA are caught up in labels. When they are so far from the truth it ain't even funny. It seems many of the more level headed posters that I've bumped into on AA forums are experienced enough to know that words can only get you so far and many are looking for their own paths to carve out in a mmo. It's not all about combat, leveling speed, graphics, story or endgame. For many it's about how unique can I make my journey from the next adventurer. And possibly swap experiences with others and make a few friends along the way. But for that to happen devs have to stop trying to lead players into short term goals like raids, gear and level caps or caught up in one or two unique features like combat or questing.
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