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ArcheAge Forum » General Discussion » Combat sucks... why so much hype?

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150 posts found
  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2209

1/13/13 9:28:34 AM#121
Originally posted by Nacario
Theres a big diff from actually trying it out yourself and watching someone else figthing. Perhaps you have tried it, but I havent - and yet it feels good. Especially now collision works with spells/abilities on target. Tab target combat can be done if done right.

TAB targetting is removing most PVP skills from a game and can never be good.

This is also the reason why i will never play this game.

But then again i dont think they're targetting competitive PVP players.

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2693

"A wise man has something to say, but a fool just has to say something."

1/13/13 9:28:46 AM#122
Originally posted by Celusios
This game is nothing but recycled non skill based auto target fighting. Why do you people hype it up so much?

If everything about AA turns out to be true, believe me my good man, combat will be the least of my worries.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2693

"A wise man has something to say, but a fool just has to say something."

1/13/13 9:42:37 AM#123
Originally posted by LlexX
Originally posted by Rimmersman
Originally posted by LlexX
...Indeed the game is challenging, more then the usual MMOs.

Sorry but their are other MMO's that are just as challenging, EVE and Age Of Wushu to name two mmos.

Of course there are... thats why i said challenging more then the USUAL, in AA a casual gamer won't be hitting max level in just a few days, and getting the best available gear after a few weeks.

If AA delivers on a quality immersive sandbox experience, a casual player won't care about max level or gear. Not even after a few months.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  paulytheb

Apprentice Member

Joined: 4/06/12
Posts: 200

1/13/13 9:53:05 AM#124

I would be perfectly happy if I could avoid combat entirely and concentrate on getting a business up and running instead.

 

Shipbuilder sounds like fun.  "Pauly's Ocean Emporium" all of your sailing needs under one roof !

( Note to self-Don't say anything bad about Drizzt.)

An acerbic sense of humor is NOT allowed here.

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

1/13/13 10:44:41 AM#125
Originally posted by Ramonski7
Originally posted by Celusios
This game is nothing but recycled non skill based auto target fighting. Why do you people hype it up so much?

If everything about AA turns out to be true, believe me my good man, combat will be the least of my worries.

This. So many people want just pvp or just a story. A good mmorpg will have it all and keep you coming back for more. If AA holds true and delivers it doesnt matter. The mechanics, features, and tools are there for a good fun game with longevity. Something we havent seen in years. FINALY! Dont get me wrong, i enjoy pvp, but im a crafter and explore by heart.

  Filbur

Novice Member

Joined: 12/25/10
Posts: 69

1/13/13 11:06:35 AM#126
Don't get your hopes and expectations up too high. ArcheAge is still a run-of-the-mill themepark MMO at heart, with a massive pvp part at the end. It has some nice features, but they get old pretty fast.
  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

1/13/13 11:18:06 AM#127
Originally posted by mmprime
Don't get your hopes and expectations up too high. ArcheAge is still a run-of-the-mill themepark MMO at heart, with a massive pvp part at the end. It has some nice features, but they get old pretty fast.

THink you have your games mixed up. The interviews, videos, maps, features, mechanics do not point to this. Nor what jake song has said or sandboxer.org or several other sites. And havent seen your average themepark even come close to whats offered in AA.

 

links?

  Filbur

Novice Member

Joined: 12/25/10
Posts: 69

1/13/13 11:23:38 AM#128
Originally posted by Onomas
links?

My experience? ;) I'm currently playing the korean open beta.

And if you don't believe me, just read some threads on sites like ArcheAge Source:

http://archeagesource.com/topic/1275-after-playing-archeage-what-are-your-thoughts/

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17123

1/13/13 11:29:17 AM#129
Originally posted by mmprime
Originally posted by Onomas
links?

My experience? ;) I'm currently playing the korean open beta.

And if you don't believe me, just read some threads on sites like ArcheAge Source:

http://archeagesource.com/topic/1275-after-playing-archeage-what-are-your-thoughts/

like this?

 

For me the quests are so boring and lame, but indeed the rest of the stuff the game has, clearly compensates for that, so I don't really care about the quests.

But still... I remember picking a quest and I had to... literally... "pick a flower behind the quest giver". Quest ended lol

 

Also this which might appeal to many on either side...

 

Well, you can stay in the starting regions, create your own little farm and enjoy some safe farming and gaming.
That´s not my playstyle, but i think there are many people who will like this :)
 
 

Yes, those who don't like PvP and love AA for its PvE content like the building and farming, they can make homes safety at those non PvP areas.

But the endgame is for hardcore players with that territory control, will give back some nice L2 memories :)

A game which has content for both type of players, its unusual indeed.

 

etc

  Filbur

Novice Member

Joined: 12/25/10
Posts: 69

1/13/13 11:38:41 AM#130
Originally posted by Sovrath

like this?

Like I said: It has some nice features (like gliding, ships, farming and housing), but they get old really fast. But the worst thing is: the game is too easy, fast and guided, because everything (at least on the first two continents) is controlled by questhubs. I reached level 35 (of 50) within a few days of casual playing.

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

1/13/13 11:47:11 AM#131

you are doing it wrong then lol. And i bet you didnt play casual, be honest ;) If you go into a sandbox trying to play it like a themepark then you will get a bad experience. And i personaly dont listen to gamers here when it comes to game play....... majority of the gamers here dont know the difference between themepark and sandbox, twist things around, and usualy dont "test" a game out open minded.

 

^^thats not directed at anyone, just in general my rule of thumb^^^

 

Jake Song, people that get paid to follow up on games, creditable websites, and many outside sources all point to sandbox. Except a handful of gamers. Who to believe?

  Filbur

Novice Member

Joined: 12/25/10
Posts: 69

1/13/13 12:00:54 PM#132
Originally posted by Onomas

If you go into a sandbox trying to play it like a themepark then you will get a bad experience.

But ArcheAge is no sandbox, it's a "sandpark" at best. It has questhubs everywhere, standard quests, levels and "classes".

The only thing I said was: lower your expectations. ArcheAge is described as the new MMO and sandbox messiah around here, when, in reality, it's not. The game can be really fun, but it has many flaws.

  User Deleted
1/13/13 12:03:58 PM#133
Originally posted by mmprime
Originally posted by Onomas

If you go into a sandbox trying to play it like a themepark then you will get a bad experience.

But ArcheAge is no sandbox, it's a "sandpark" at best. It has questhubs everywhere, standard quests, levels and "classes".

The only thing I said was: lower your expectations. ArcheAge is described as the new MMO and sandbox messiah around here, when, in reality, it's not. The game can be really fun, but it has many flaws.

Told you the term would crop up even more.

Jake Song himself called it a hybrid.

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

1/13/13 12:18:28 PM#134
As long as its an equal balance between the two and doesnt catter to one side over the other then id be happy with that. Think its about time we got rid of sandbox and themepark and just make a huge mmo with all the features, mechanics, and aspects combines. Give players choice but also allow them to have their story. I do believe these style of games are the future because our past track record of mmos hasnt been all that good minus a handful of games.
  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

1/13/13 12:27:08 PM#135
@ Onomas

Have you played the game? If not, it's rather weird that you're telling someone who has how he should play it...

Just sayin'.

Seems to me a lot of people have jumped on the "next big thing" hype train here and don't want it slowed down at all.
  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

1/13/13 12:55:22 PM#136
Originally posted by Biskop
@ Onomas

Have you played the game? If not, it's rather weird that you're telling someone who has how he should play it...

Just sayin'.


Seems to me a lot of people have jumped on the "next big thing" hype train here and don't want it slowed down at all.

If you read my post i also said its not directed at anyone person. But most cases on this community site people go and try it and say its the greatest or its the worst. I tend not to listen to these players. That wasnt directed at him. How many times have you missed out on a game or bought one and it was worse than what was stated? I dont buy into that. But if you ahve a large open world, multiple land masses, good crafting system, and so many features more so than your average game.........and you rush through the quest line.........yes you are doing it wrong lol. Take your time, explore, craft, check stuff out, no need to hit max level in a week like a themepark game. End game content doesnt exist in a sandbox and shouldnt in a hybrid either.......just saying.

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

1/13/13 1:20:49 PM#137
But if uou haven't tried AA you don't really know whether it rewards that sandbox style of gameplay or whether it's more geared towards linear questing.

I mean, for example: Vanguard has a huge open, seamless world, housing, ships and side features like diplomacy, but there are still level brackets, quest lines and quest hubs. It's level based and class based. Most people would call it a themepark, albeit a rather freeform one, not a sandbox or "sandpark" or a hybrid or whatevet. What's so different about AA?
  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1652

1/13/13 1:24:33 PM#138

There's nothing wrong with tab target/ hotbar based combat. 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17123

1/13/13 1:36:16 PM#139
Originally posted by mmprime
Originally posted by Sovrath

like this?

Like I said: It has some nice features (like gliding, ships, farming and housing), but they get old really fast. But the worst thing is: the game is too easy, fast and guided, because everything (at least on the first two continents) is controlled by questhubs. I reached level 35 (of 50) within a few days of casual playing.

But isn't that subjective?

from those quotes it seems like those players were comfortable with how the game is made. Now, having said that, I imagine there are probably more posts from people who dont' like the game.

As long as "enough" people who do like the game and who don't think those things get old fast play it then it's not a big deal.

I'll agree I don't like fast leveling but it seems like there is a heavy pvp focus at end game so perhaps that will make up for it. Maybe even makes sense as it allows more people to take part in it quickly.

 

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1652

1/13/13 1:41:55 PM#140
Originally posted by Biskop
But if uou haven't tried AA you don't really know whether it rewards that sandbox style of gameplay or whether it's more geared towards linear questing.

I mean, for example: Vanguard has a huge open, seamless world, housing, ships and side features like diplomacy, but there are still level brackets, quest lines and quest hubs. It's level based and class based. Most people would call it a themepark, albeit a rather freeform one, not a sandbox or "sandpark" or a hybrid or whatevet. What's so different about AA?

 The difference is whether or not what you can do is tied to how well you can do combat. 

Having quests, quest hubes, storylines and such are fine. 

The sandbox part just mean that I don't have to do those quests, or engage in combat in order to make stuff to sell, or to build a house, or to farm. 

Everything is generally tied to your "character" class in a themepark.  Vanguard feels more sandboxy or free because there are other things to do that don't require you to be a level whatever druid, or a level whatever bard. 

In a sandbox you can be a level 80 mage, that's fine.  Because being a level 80 mage only indicates how good your character is at being a mage, not whether or not you built the house yourself, not how good a sword you can craft.  This seems to be the part people get confused about when they start talking about sandbox or themepark. 

They think if there's a class or a level it's not a sandbox, and that's just a mechanic because a game needs them in order to be balanced.  You still need character development, it's a pretty crappy RPG that doesn't have any character development, and if you have character development you need rules in order to keep things marginally balanced. 

In a themepark everything is put behind that character level.  You have to earn XP and you have to be a better warrior before you can make a better sword, or before you can survive in an area to harvest.  It's not he quest, or the storylines, or the levels, or the combat, it's becuse the game revolves areound and is based on whatever level your "charcter" is. 

 

If I can't build a house and run a farm becaue I didn't go out and kill enough monsters to earn enough XP in order to build my house or to grow a certian plant then it's not a sandbox. 

 

And there is no such thing a a "hybrid".  It's either a sandbox or it's not, and if it's not a themepark then it has to be a sandbox. 

Everything you can do in a themepark you can do in a sandbox, you can't make a hybrid of that. 

People have a habit of overcomplicating things, and that's what people do when they argue "what a sandbox is". 

 

PS:  EVE

A game full of levels, classes, quests, and quest hubs (NPC null guys, those are quest hubs).  But I can be an industrialist from day one, by day 90 I'm just a better industrialist.  I don't have to shoot red crosses, I don't have to have lvl 5 in cruisers, I don't need to be able to fly anything more than a frigate, or ever be able to shoot a heavy assault missile. 

My character in EVE can be effetively quantified as a level 500 (Or whatever all of my various skills add up to) industrialist in EVE.  I'm an industrialist, with millions of skillpoints in skills that are entirely level based.  I play a class, and my class has lots and lots of levels, and there are even missions (quests) I can take that actually pertain, in part, to my class. 

EVE has pretty much everything you'll find in a themepark, even "raids", yet it's the most popular sandbox in the genre. 

And yet peopel continue to argue that quests, quest hubs, levels, and class don't belong in a sandbox. 

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