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ArcheAge Forum » General Discussion » Combat sucks... why so much hype?

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150 posts found
  Nitth

Elite Member

Joined: 7/29/10
Posts: 3070

Magic Propels my Rolly Chair.

1/01/13 8:17:33 AM#21


Originally posted by Phaserlight
Yalexy, kind of like this?

Okay, so maybe it's not hundreds of players, but the concept and the framework is certainly there, along with the techincal know-how to support that kind of interaction should the playerbase arrive.

A couple more examples:

http://www.youtube.com/watch?v=4-fbtO_bc_o

http://www.youtube.com/watch?v=VtO9hJsIJrs

It works pretty well, from my perspective.


2 plugs in 10 minutes, your on a roll.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Yalexy

Novice Member

Joined: 12/17/10
Posts: 1003

1/01/13 8:29:09 AM#22


Originally posted by Phaserlight
Yalexy, kind of like this?

Okay, so maybe it's not hundreds of players, but the concept and the framework is certainly there, along with the techincal know-how to support that kind of interaction should the playerbase arrive.

A couple more examples:

http://www.youtube.com/watch?v=4-fbtO_bc_o

http://www.youtube.com/watch?v=VtO9hJsIJrs

It works pretty well, from my perspective.


I'm not speaking of technical possibilities, but of playability.

The biggest battles I've taken part in EvE Online involved some 2500 pilots, with some 1500 within sight of each other at certain points during the battle.
With the FPS-controls of Freelancer, or in your example Vendetta, you'll simply loose the overview and get lost in a massive zergfest. Something I definately wouldn't enjoying.

The focus in such massive fights should allways be on tactics and setups, and not on twitching skills, because twitching-skills don't help you that much, if you're surrounded by hundreds of other players loosing the overview over the battlefield and the situation.

If there would be a fight with hundreds of players in Vendetta, then it would come down to pure luck if you win or loose.

  User Deleted
1/01/13 8:31:00 AM#23
I'm very skeptical for reasons beyond just combat.  Even in the newest preview video, the water was spashing up from inside the ship as well as outside.  The game just looks glitchy, even in their own promotional videos.  Combat is one of many issues I'm concerned about.
  Dantae87

Novice Member

Joined: 12/11/12
Posts: 172

1/01/13 8:31:57 AM#24
Originally posted by Doogiehowser
Originally posted by Nacario
Theres a big diff from actually trying it out yourself and watching someone else figthing. Perhaps you have tried it, but I havent - and yet it feels good. Especially now collision works with spells/abilities on target. Tab target combat can be done if done right.

Combat is the weakest feature of AA. I had a chance to play the game and i am not impressed by it at all. I don't know about you guys but for me combat makes or breaks the game.

go play tera is u want combat...combat means nothing to me im allabout crafting and survival!

  xAPOCx

Apprentice Member

Joined: 10/25/12
Posts: 749

1/01/13 8:40:59 AM#25
Originally posted by coltonjefferson
Easy. The features it offers besides combat. I honestly hate when games focus only on combat. It ruins the game and kills it for me. It gets so repetitive that I can't play it anymore if combat is ALL it offers. Just like GW2 and pretty much.... all other MMO's that I've played only offer combat... If it has any other features they always seem like less work was put into them. It just really kills the game for me if all it has to offer is combat imo.

I like this. This sums up what i was goin to type. Combat is at the botom of the list of things i look for in a MMO.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

1/01/13 8:44:56 AM#26
Originally posted by Celusios
This game is nothing but recycled non skill based auto target fighting. Why do you people hype it up so much?

really? that sounds horrible. Too bad, hoped for action combat 

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Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
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  CyclopsSlayer

Hard Core Member

Joined: 1/31/04
Posts: 531

1/01/13 10:02:46 AM#27

While action combat can be fun, it renders several game features difficult if not impossible. Sure it might be more realistic for that Mage and Archer standing back a bit to land some hits on the backs of their allies rather than the teams target. But at the same time it renders many, if not all ranged or AoE attacks as unusable once the target is engaged. Seiges could be a bit 'interesting' with action combat, and not in a good way.

For example DF:UW, friendly fire incidents are beyond common. Trying to click target a foe that 2-3 others are also on is next to impossible. Mouse-Over healing and buffing in a more static fight like WoW / EQ is easy, in fluid action combat you heal or buff the foe as often as the ally.

  remyburke

Hard Core Member

Joined: 7/03/04
Posts: 2962

I liked MMOs better when gamers didn't play them, and just geeks did.

1/01/13 10:03:49 AM#28
I'm not following this game because of the combat.

Playing: ESO, Hearthstone and DayZ

Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  Vonatar

Hard Core Member

Joined: 7/18/10
Posts: 489

1/01/13 10:52:12 AM#29
@Gelusios - play Age of Wushu. It makes Mortal Online look like some rich kid's attempt to make an MMO (oh wait :p).

Seriously though, I stumbled on Age of Wushu beta and it's overflowing with features. Just an suggestion if you are someone who likes MO.
  angus858

Novice Member

Joined: 11/17/04
Posts: 354

1/01/13 11:12:30 AM#30

I was pleased to learn of the traditional combat system in AA.  That is one of the reasons I will buy this game when it releases in the west.  I like old-school tab targetting better than action-combat.  The other reason people are excited is, of course, that non-combat gameplay has been given greater emphasis than in most other games.  Many of us also look forward to the promise of a sandbox style of gameplay.

  User Deleted
1/01/13 11:16:00 AM#31
Originally posted by Celusios
This game is nothing but recycled non skill based auto target fighting. Why do you people hype it up so much?

If people are "hyped" they're not hyped about the combat. If anything it's the last thing I'm looking forward to in AA on the feature list.

A long lasting, good MMORPG is the sum of its parts.

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1722

"I shall take your position into consideration"

1/01/13 11:51:11 AM#32

I was going to say that AA is more than combat and that there are sandbox features, etc, but the people in this thread explained it quite clearly.

I havent played the game yet, but I believe that tab targeting does not have to mean that the combat sucks.

 

Playing: Chronicle 1
Waiting for: None of the games already announced

My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated)

  PsychoPigeon

Advanced Member

Joined: 8/15/07
Posts: 586

1/01/13 1:08:35 PM#33
Originally posted by Celusios
This game is nothing but recycled non skill based auto target fighting. Why do you people hype it up so much?

Tera had no targeting and it sucked, but using your logic it should be the best thing ever simply because of the combat system.

 

The idea you can't be skillful with a targeting system is pure bunk. Giving a bad player a non targeting system doesn't mean they will suddenly become pros. There's always a system to learn and become good at.

  User Deleted
1/01/13 5:39:30 PM#34

TERA bombed so hard, I mean look at their retention rate of subs...nuff said. Combat was great but its nothing if you dont have the end game content. 

Its like that hot gf you had in which she had you in bed but when it came to the core essence of her personality it was just bland....wont last long at all.

  Thebigthrill

Spotlight Poster

Joined: 9/04/11
Posts: 124

1/01/13 5:41:30 PM#35
I liked the game but uninstalled once i read a paid mount expires after 30 days, sorry its stupid decisions like these that kill morpg's.

"Don't tell me what to do! , you're not my mod"

Saying invented by me.

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

1/01/13 5:44:11 PM#36

Not everyone hates the now standard tab targetting,stat based combat in MMORPGs and if every MMORPG became crosshair,twitch based combat thne all we'd see here was how peopel are sick of crosshair,twitch based combat systems.

There's room in the genre for all sorts of things.

  Enerzeal

Spotlight Poster

Joined: 6/27/10
Posts: 332

There is no good or evil, only power - and those too weak to seek it.

1/01/13 5:48:53 PM#37

I have played Archeage Online in Combat Beta 5, put in atleast 40 hours of gameplay with it so I feel I can at the very least evaluate the early levels well enough.

The combat while very much WoW based, it feels good. It also has a lot of elements of team work in its combat system, lots of spells that effect other spells but which require others to cast them.

You'll like it, trust me.

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3541

1/01/13 5:50:57 PM#38
      I dont really get the hype for thsi game eitehr...The vids I watched had one person jsut tearing through every mob in a matter of seconds...I didnt see any real skill or anything, just quick zergfest fighting.....I guess for some people that makes a great game while others like slower, strategic combat.
  Celusios

Novice Member

Joined: 9/06/10
Posts: 329

 
OP  1/01/13 5:55:08 PM#39
A lot of you are convinced the combat I'm speaking of is Tera. As I do like Tera, I am more or so speaking of hardcore more than Tera. Although tera is "Free-aim" it still does share a lot of traditional MMO spells and skills that allow it to be easier. I'm refering to combat in games like Mortal Online or Chivalry Medieval Warfare (even know this is a lobby based game). My feeling is that this tab targeting spam key really can ruin a game. It promotes no competetive play... it's just a bunch of button mashing hoping to out DPS the oppontent. Granted this game is feature enriched.. that is still a huge issue I think will utlimately cause this game to be less successful. Not a flop, but just not as big.
  AvsRock21

Apprentice Member

Joined: 7/26/10
Posts: 261

1/01/13 6:00:55 PM#40
Originally posted by Yalexy

 


Originally posted by Phaserlight
Yalexy, kind of like this?

 

Okay, so maybe it's not hundreds of players, but the concept and the framework is certainly there, along with the techincal know-how to support that kind of interaction should the playerbase arrive.

A couple more examples:

http://www.youtube.com/watch?v=4-fbtO_bc_o

http://www.youtube.com/watch?v=VtO9hJsIJrs

It works pretty well, from my perspective.


 

I'm not speaking of technical possibilities, but of playability.

The biggest battles I've taken part in EvE Online involved some 2500 pilots, with some 1500 within sight of each other at certain points during the battle.
With the FPS-controls of Freelancer, or in your example Vendetta, you'll simply loose the overview and get lost in a massive zergfest. Something I definately wouldn't enjoying.

The focus in such massive fights should allways be on tactics and setups, and not on twitching skills, because twitching-skills don't help you that much, if you're surrounded by hundreds of other players loosing the overview over the battlefield and the situation.

If there would be a fight with hundreds of players in Vendetta, then it would come down to pure luck if you win or loose.

^^This. People need to stop comparing games with tactical combat and those with twitch based combat. Traditional mmos like WoW have more tactical combat. PvP in those games is more like chess. Same goes for EvE online. In games like Tera or BF3, it's all twitch based action combat. These games have completely different types of combat, so you can't compare them. Sometimes I feel like a more tactical game, so I play EVE. Othertimes I want something that's action focused, so I play BF3. 

 

Trying to argue that games with action based combat always have better combat than games with more tactical, traditional combat, is extremely narrow minded. There is a reason more people like mmorpgs with traditional combat than Tera's combat. Chess doesn't get old. Wack-a-mole does. If I ever went back to a traditional style mmo, I would much rather play GW2, Rift, or WoW over Tera any day. In an mmorpg game, tactical combat just makes more sense. EVE wouldn't be anywhere near the awesome game it is today if you had to manually fly the ship and manually aim the guns. The game would become incredibly simplified compared to how it is now.

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