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Been kinda slow around here, so I thought I should post some of the features on what AA has.
-Mounts can be used as attacking pets too.
Battle Pet's abilities and Skill Bar
De-summon Battle Pet: to unsummon the pet, useful command in case the pet is dropping health rapidly and its not in close range to see whats actually going on.
Original source from the Russian website
Yes AA has a Pet system where you can raise pets and turn them into valuable allies !
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11/04/12 5:05:45 AM#2
sounds pretty weird. not interested.
I think the prostitute mod corrupted your game files man. -elhefen |
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11/04/12 5:59:23 AM#3
Nice, more features! Also something that reminds me of Lineage 2 where you had to level your wolves and hatchlings in order to get striders and in later chronicles also great wolves. :D
<3<3<3 |
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11/05/12 5:47:36 AM#4
This game is on my list, seems freaking awesome. |
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11/05/12 6:59:08 PM#5
It is good that ArcheAge seem to have alot of small nice things to do :)
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11/07/12 6:07:38 PM#6
Hopefully this level of complexity and immersion via huge world will all go into the final retail version. Knowing a specific audience is half the battle. XLGames would do true gamers & RP'ers a lot of good by not trying to attract the "everything now" crowd. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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11/07/12 6:21:24 PM#7
*Raises hand*
is this a class mechanic or will every player be able to have a 'battle pet'
i hate pet management and if everyone gets one, id be gimping myself by not having one :( The Deep Web is sca-ry. |
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11/15/12 9:09:23 AM#8
Originally posted by Toxia
i may have missed something but i dont see anywhere it says class specific, therefore you have to maske an assumption that its not class specific. I like the idea of pets, but I also dont like the idea of gimping myself if I dont have one. Well I guess no matter what your gimping yourself if you do not have one. But as long as there no pressure from the community that you have to have one, then it will be fine. In order for that to happen there needs to be some mechanic to make battle pets not optimal in party play.
Disclaimer: I briefly skimmed over the battle pet post I may have missed some important information. Waiting for:ArcheAge |
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11/15/12 12:47:05 PM#9
Originally posted by Toxia Battle pets are for everyone, there is no pet class in AA. From a quest around level 25 everyone got a battle pet as a quest reward, for all races it was the same during CBT5 (the wolf). Also during the CBT5 phase there was only this wolf available, mainly for testing, however promised to be more of them when the game goes live, most likely different type of battle pets for each race, same way as with mounts. |
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11/15/12 12:56:12 PM#10
I checked the vid with the pet battle system and I must say the player combat looks/felt great, especially for tab target. You could sorta feel how the sword hit he mob, the sound and collision, and the blood drained in the right direction with the sword.
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11/16/12 1:07:23 AM#11
btw if u look at goha.ru u can find much more about AA.
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