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ArcheAge Forum » General Discussion » Wat caused AA to fail in the east?

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37 posts found
  aspekx

Novice Member

Joined: 12/24/05
Posts: 2150

7/09/13 6:42:41 AM#21
Originally posted by Rzep
Originally posted by Gabiru

It's doing fine in the east. It's very close to fail in the west thou, not many people  wanna play a game that is out on their region one year after the release, 6 months have passed, a year will come soon. I know that Korean is a hard language but taking more then a couple of months to translate a game is too long. I think that Trion has given up or they just don't care.

BTW the game has the F2P label in Korea but that ain't what's going on. The game is P2P with an option to play with a trial account. I don't think anyone will play longer then 2 weeks with a trial account you can't do sh*t.

I wouldn't be surprised if Trion has not recieved the game at all yet. So far they have shown to be pretty sensible and hard working so I don't buy that "I think that Trion has given up or they just don't care."

 

while i agree that Rzep's assessment is not realistic at all in its evaluation of a major developer, it is also not accurate that Trion has not received the game. i am not sure how long they have had it, but they were able to preview it, in Korean, at E3 and their twitch.tv channels occasionally mention it.

 

are they doing their best? more than likely, there is more to bringing a game over from a completely different culture than simply slapping the language into google.translate and then pasting it back into the code.

 

is it as fast as folks would like? or will it release in time to still ride some of the hype and good will its garnered over here? unlikely.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1547

7/09/13 6:50:55 AM#22
Originally posted by Eir_S
Maybe because it promised to be a sandbox and ended up a themepark with bad running animations and boring combat.

The only game recently with bad running animations and a terrible theme park is GW2, AA was never sold by the devs as a sandbox mmo, in fact they have said on many occasions that it also is a theme park and a hybrid.

If western reporters and followers label the game a sandbox then that's not the devs fault.

As for AA failing in the east, the OP obviously doesn't know wtf he is talking about.

ArcheAge is now in it's first phase of beta in China, last i heard is that China is in the east.

Closed beta keys are going for y999 which is 160 usd and they are being snapped up.

The OP really make some silly threads without actually doing any research, you would actually benefit from doing the same before making silly comments.

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  LlexX

Novice Member

Joined: 1/09/12
Posts: 200

7/09/13 6:54:55 AM#23

 


Originally posted by bound4hades
What we have here is people that don't know what they are taking about.


Told that already a few times, there is too much crap and misinformation going on about AA here. People are talking nonsense: they are shit-talking about features which are working well in AA, while ignoring the real problems with the game.

 

And most of them don't have a single clue what F2P AA covers and how it works, if they would take 5 min to search for it, they would be talking differently, and would be able to see that the F2P is just a marketing label and that in reality AA is still P2P with a CashShop.

 

And to OP: NO, AA did not fail on the East!

  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1547

7/09/13 6:58:12 AM#24
Originally posted by LlexX

 


Originally posted by bound4hades
What we have here is people that don't know what they are taking about.


Told that already a few times, there is too much crap and misinformation going on about AA here. People are talking nonsense: they are shit-talking about features which are working well in AA, while ignoring the real problems with the game.

 

And most of them don't have a single clue what F2P AA covers and how it works, if they would take 5 min to search for it, they would be talking differently, and would be able to see that the F2P is just a marketing label and that in reality AA is still P2P with a CashShop.

 

And to OP: NO, AA did not fail on the East!

 

Perhaps this will help the uninformed.

http://www.mmoculture.com/2013/07/archeage-korean-server-welcomes-age-of-free-to-play-today/

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  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

7/09/13 7:00:56 AM#25
Originally posted by nerovipus32
The subscription model doesn't really work anymore unless you have a huge dedicated fanbase pre-launch e.g wow.

This is a false statement.

 

Games have n problems attracting people even with a price tag + subscription.  Rift sold over 600k boxes its first month and over a million by the 6 month mark.  SWToR sold a few million.  If it was the model that was the problem they wouldnt have sold that many copies in the first place.

  Sulaa

Novice Member

Joined: 7/13/11
Posts: 830

7/09/13 7:03:03 AM#26
Originally posted by Loke666
Originally posted by bound4hades

What we have here is people that don't know what they are taking about.

Agreed. A financial report one year after launch on the other hand usually tells the truth so I have a feeling we will get some real info about how the game is doing very soon.

I never seen a failure that earns a lot of money or a success that loses money. Player numbers can be manipulated or counted weird while a game going F2P only means that the devs though they will earn more money that way.

And no, I don't have enough info to call anything about the game myself just yet. 

That's fine from investor perspective, althrough I am a player.   Obviously for me it'll matter if I like game and how it is coming forward.   Very financially succesful game can be failure in eyes of consumer and vice versa - game that is great / success in eyes of some players can be failure from financial investor point of view.  

I always thought it was obvious to everyone.

  Doogiehowser

Elite Member

Joined: 3/14/12
Posts: 1928

7/09/13 7:27:53 AM#27
Originally posted by strangiato2112
Originally posted by nerovipus32
The subscription model doesn't really work anymore unless you have a huge dedicated fanbase pre-launch e.g wow.

This is a false statement.

 

Games have n problems attracting people even with a price tag + subscription.  Rift sold over 600k boxes its first month and over a million by the 6 month mark.  SWToR sold a few million.  If it was the model that was the problem they wouldnt have sold that many copies in the first place.

P2P games aren't about selling the boxes but retention rate. So yes it is the model which is the problem. As proven yet again by AA.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
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  MadDemon64

Hard Core Member

Joined: 4/19/08
Posts: 1064

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

7/09/13 9:24:29 AM#28
Originally posted by MMOExposed
What caused AA to fail in the east?

If by fail you mean, "Go from being a subscription based game to a free to play game", that's because subscription games are steadily moving out the door and adopting the free to play model.  I think it might be due to the belief (or possible fact) that games with cash shops can hook people and cause them to spend plenty of money on cash shop items if the cash shop items are good enough and the game is good enough.

Plus I think the world economy is sucking hard enough for people to not really be able to pay subscriptions to games like they used to.

Since when is Tuesday a direction?

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10376

I've become dependent upon spell check. My apologies for stupid grammatical errors.

7/09/13 10:11:20 AM#29

Did AA actually fail? I mean the game itself? All we really know is that they changed the payment scheme for the game. If they start making double the money they were making before, does that really count as a failure?

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  whisperwynd

Apprentice Member

Joined: 2/22/06
Posts: 1338

Think for yourselves and let others enjoy the priviledge to do so as well.

7/09/13 10:13:47 AM#30
Originally posted by Ramanadjinn

it is extremely common here to equate a game going free to play with it failing.  why are so many of you guys acting like you don't know about that.  

so many people express their derision for a game and predict its failure before the game releases with comments like "it'll be f2p in 6 months lawl amirite u suk."

i'm not saying its right, but don't act surprised that this dude equates free to play with failure.

All you need to do is look at the OP, the answer becomes clear.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

7/09/13 10:29:22 AM#31
Originally posted by SavageHorizon
Originally posted by Eir_S
Maybe because it promised to be a sandbox and ended up a themepark with bad running animations and boring combat.

The only game recently with bad running animations and a terrible theme park is GW2, AA was never sold by the devs as a sandbox mmo, in fact they have said on many occasions that it also is a theme park and a hybrid.

If western reporters and followers label the game a sandbox then that's not the devs fault.

As for AA failing in the east, the OP obviously doesn't know wtf he is talking about.

ArcheAge is now in it's first phase of beta in China, last i heard is that China is in the east.

Closed beta keys are going for y999 which is 160 usd and they are being snapped up.

The OP really make some silly threads without actually doing any research, you would actually benefit from doing the same before making silly comments.

Compared to what? In my opinion, TSW had the worst animations and still does but it is a decent game otherwise. GW2 is fine. If you don't like GW2, that is fine. Just don't pull stuff out that has no basis in fact but is your opinion only.

 

Games developed in the East often times do not make it here. Look at TERA, which is a decent game, did not translate well to the western market.

The other issue with AA is the open-ended nature of the game. Some people like it and some want to herded like cattle from A-B-C-D. 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Doogiehowser

Elite Member

Joined: 3/14/12
Posts: 1928

7/09/13 10:33:53 AM#32

Its funny how people when unable to refute OP's point are attacking him instead of sticking to his original post.

I asked earlier define what is success in terms of AA because it released as a P2P MMO and now had to go F2P because of dwindling numbers. That doesn't look like success to me.

Now if AA was launched as a F2P MMO then no one would question its success. But going from P2P to F2P in sucha  short time is self explanatory.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  whisperwynd

Apprentice Member

Joined: 2/22/06
Posts: 1338

Think for yourselves and let others enjoy the priviledge to do so as well.

7/09/13 10:38:42 AM#33
Originally posted by Doogiehowser

Its funny how people when unable to refute OP's point are attacking him instead of sticking to his original post.

I asked earlier define what is success in terms of AA because it released as a P2P MMO and now had to go F2P because of dwindling numbers. That doesn't look like success to me.

Now if AA was launched as a F2P MMO then no one would question its success. But going from P2P to F2P in sucha  short time is self explanatory.

 History has shown that going F2P does not kill a game. Even what some believe to be the train wreck SWTOR. Rift also went F2P. By no means does this say it 'failed'.

 What's really funny is how people seem to like crapping over a game they obviously have no interest in. 

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

7/09/13 10:43:17 AM#34
Originally posted by whisperwynd
Originally posted by Doogiehowser

Its funny how people when unable to refute OP's point are attacking him instead of sticking to his original post.

I asked earlier define what is success in terms of AA because it released as a P2P MMO and now had to go F2P because of dwindling numbers. That doesn't look like success to me.

Now if AA was launched as a F2P MMO then no one would question its success. But going from P2P to F2P in sucha  short time is self explanatory.

 History has shown that going F2P does not kill a game. Even what some believe to be the train wreck SWTOR. Rift also went F2P. By no means does this say it 'failed'.

 What's really funny is how people seem to like crapping over a game they obviously have no interest in. 

That is the way these forums work - anyone can be an expert even when they don't know anything on the topic.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11822

Currently playing EVE, SMITE, ESO, and Combat Arms

7/09/13 10:44:44 AM#35
Originally posted by OG_Zorvan
Originally posted by woolf14

What fail, it's 10th in the list:

http://www.gamenote.com/rank_ongame/

And what does that prove?

Maybe you should bring in xfire and raptr numbers as proof of success next.

Or maybe the game rankings on this very site ( that have been proven to be worthless time and again ).

The difference is that GameNote and Gametrics report actual usage from Net Cafes, which are the primary way most people play online games in South Korea, so there is a good level of reliability there.

 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11822

Currently playing EVE, SMITE, ESO, and Combat Arms

7/09/13 10:45:36 AM#36
Originally posted by Doogiehowser

I asked earlier define what is success in terms of AA because it released as a P2P MMO and now had to go F2P because of dwindling numbers.

Can you link to the source for that?

  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 2326

7/09/13 10:49:38 AM#37

The way this is stated simply leads to arguments over whether or not the game has 'failed' or not. You provide no substance for the presumption, OP, so I'm locking this since there's really just a loaded question and nothing of substance to justify a position.

To give feedback on moderation, contact community@mmorpg.com

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