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ArcheAge Forum » General Discussion » For people who've tried it - is it really that small?

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43 posts found
  DKLond

Advanced Member

Joined: 5/21/08
Posts: 578

 
OP  1/16/13 7:59:26 AM#21
Originally posted by LlexX
Originally posted by DKLond

How about exploration? Would you say there are worthwhile secrets to be found - or something that stands out and isn't just terrain?

There are secret locations, hidden quest NPCs. When discovering a sescret spot, you will be rewarded with 1x tears (currency).

Video showing some hidden spots:

http://www.youtube.com/watch?v=IKWSpjM4X10

Yai, sounds good :)

It was one area that I really liked about Guild Wars 2 - despite not being a fan of the overall design.

I just love that there's a reason to go exploring, beyond seeing the sights. It makes the journey that much more meaningful.

How would you compare the exploration to a game like Guild Wars 2?

  LlexX

Novice Member

Joined: 1/09/12
Posts: 200

1/16/13 8:27:10 AM#22
Originally posted by DKLond

It was one area that I really liked about Guild Wars 2 - despite not being a fan of the overall design.

I just love that there's a reason to go exploring, beyond seeing the sights. It makes the journey that much more meaningful.

How would you compare the exploration to a game like Guild Wars 2?

 

First about the map size i woud say that one continent in AA is about the size of the whole world of GW2.

The environment in GW2 is well designed (particulary thinking about the art style), but it seemed that everything is crowded and concentrated in GW2, while in AA its more spead, in AA there are no invisible barriers to prevent you from passing through, later on, to be more accurate after level 30+ you are to enter to the PvP zones, and that gives more adrenaline when exploring, since you have to keep an eye on the PKers too.

All in all, for me the exploring is much more enjoyable in AA than it was in GW2. In GW2 it was really boring and linear without no risk of dying. And there is one more thing to add, the environment in AA is constantly changing, its a dynamic world where people can build houses and plant trees, and thus change areas completely, so going back to a location where you have been before will give the impression that you never visited that place before.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2555

1/16/13 8:38:38 AM#23
Originally posted by LlexX
Originally posted by DKLond

It was one area that I really liked about Guild Wars 2 - despite not being a fan of the overall design.

I just love that there's a reason to go exploring, beyond seeing the sights. It makes the journey that much more meaningful.

How would you compare the exploration to a game like Guild Wars 2?

 

First about the map size i woud say that one continent in AA is about the size of the whole world of GW2.

The environment in GW2 is well designed (particulary thinking about the art style), but it seemed that everything is crowded and concentrated in GW2, while in AA its more spead, in AA there are no invisible barriers to prevent you from passing through, later on, to be more accurate after level 30+ you are to enter to the PvP zones, and that gives more adrenaline when exploring, since you have to keep an eye on the PKers too.

All in all, for me the exploring is much more enjoyable in AA than it was in GW2. In GW2 it was really boring and linear without no risk of dying. And there is one more thing to add, the environment in AA is constantly changing, its a dynamic world where people can build houses and plant trees, and thus change areas completely, so going back to a location where you have been before will give the impression that you never visited that place before.

AHH 1 GW1:Prophecies and GW2 is a PART of one continent not a WHOLE continent. LOL you have not played GW2 - I can tell you that. If you over-aggro, which can happen in any zone lvl 40 or higher you can die quite easily.

AA , based on what I a have been reading, is a scripted world (meaning areas are planned for change and others you can't change at all - it won't be dynamic as you point out - it might have the look and feel but it won't be).  Who cares about building houses, etc - what is the point? So what you can put our trophies in it. People complain they don't want grind, but for a house they would? A grind is a grind - please.

 

Allods online had PvP from lvl 30+ on - it was just a gank fest - I expect the same here. In Allods you had a flag you could turn on and off  but people could turn on your flag for you, it wasn't hard and then gank city.

 

I am not saying I am not looking foward to try the game, I am. I think there is too much hype out and not enough real information. What you get in beta testing may not be what you actually get in the real game, depending on who they use for the publisher.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
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  L0C0Man

Hard Core Member

Joined: 1/30/09
Posts: 946

1/16/13 8:53:22 AM#24
Originally posted by DKLond
Originally posted by Zierrity
ArcheAge is by no means small, while zones tend to feel a bit tiny at times (IMO) the world in itself is huge.

Ok, thanks ;)

Tiny zones but huge world? Isn't it divided into zones?

I don't mean to be deliberately obtuse - it's just that I really want the game to be pretty big. So, when people are saying the zones are kinda tiny/small and it takes 10-15 minutes to cross an entire continent - it worries me.

I'd say it'd take almost an hour or so to cross a continent in WoW on a land-based mount.

Actually I did that in WoW (this was shortly after TBC release), took me 16 minutes to go from booty bay on stranglethorn vale to stratholme in the eastern plaguelands using a fastest normal land mount at the time. Of course, this was running all the time, not stopping for any fight or anything, and taking the most direct route.

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  LlexX

Novice Member

Joined: 1/09/12
Posts: 200

1/16/13 9:14:23 AM#25
Originally posted by botrytis
Originally posted by LlexX 

First about the map size i woud say that one continent in AA is about the size of the whole world of GW2.

1. AHH 1 GW1:Prophecies and GW2 is a PART of one continent not a WHOLE continent. LOL you have not played GW2 - I can tell you that. If you over-aggro, which can happen in any zone lvl 40 or higher you can die quite easily.

2. AA , based on what I a have been reading, is a scripted world (meaning areas are planned for change and others you can't change at all - it won't be dynamic as you point out - it might have the look and feel but it won't be).  Who cares about building houses, etc - what is the point? So what you can put our trophies in it. People complain they don't want grind, but for a house they would? A grind is a grind - please.

 

1. Maybe next time read what others posting, before jumping on conculsion like this! I never mentioned GW2 as a continent, i said "world". Yes you can die in GW2 from mobs as well as in AA, but thats all up to your mistakes, AA has a supprise element too with open world PvP, and its forcing grouping later on, unlike GW2 which is solo orientated game.

2. Now thats a bunch of nonsense what you just said, im sure that you haven't spend 1h from you life reading about features of AA! You don't even know how basic mechanics work in the game.

3. If you can't stand ganking, then just don't play games like this!

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1831

"I shall take your position into consideration"

1/16/13 10:13:18 AM#26
Originally posted by LlexX
Originally posted by botrytis
Originally posted by LlexX 

First about the map size i woud say that one continent in AA is about the size of the whole world of GW2.

1. AHH 1 GW1:Prophecies and GW2 is a PART of one continent not a WHOLE continent. LOL you have not played GW2 - I can tell you that. If you over-aggro, which can happen in any zone lvl 40 or higher you can die quite easily.

2. AA , based on what I a have been reading, is a scripted world (meaning areas are planned for change and others you can't change at all - it won't be dynamic as you point out - it might have the look and feel but it won't be).  Who cares about building houses, etc - what is the point? So what you can put our trophies in it. People complain they don't want grind, but for a house they would? A grind is a grind - please.

 

1. Maybe next time read what others posting, before jumping on conculsion like this! I never mentioned GW2 as a continent, i said "world". Yes you can die in GW2 from mobs as well as in AA, but thats all up to your mistakes, AA has a supprise element too with open world PvP, and its forcing grouping later on, unlike GW2 which is solo orientated game.

2. Now thats a bunch of nonsense what you just said, im sure that you haven't spend 1h from you life reading about features of AA! You don't even know how basic mechanics work in the game.

3. If you can't stand ganking, then just don't play games like this!

 How can you even compare ArcheAge to that shallow arcade console-like instant action themepark...

 

Currently playing: L2 Chronicle 4

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2555

1/16/13 10:18:44 AM#27
Originally posted by coretex666
Originally posted by LlexX
Originally posted by botrytis
Originally posted by LlexX 

First about the map size i woud say that one continent in AA is about the size of the whole world of GW2.

1. AHH 1 GW1:Prophecies and GW2 is a PART of one continent not a WHOLE continent. LOL you have not played GW2 - I can tell you that. If you over-aggro, which can happen in any zone lvl 40 or higher you can die quite easily.

2. AA , based on what I a have been reading, is a scripted world (meaning areas are planned for change and others you can't change at all - it won't be dynamic as you point out - it might have the look and feel but it won't be).  Who cares about building houses, etc - what is the point? So what you can put our trophies in it. People complain they don't want grind, but for a house they would? A grind is a grind - please.

 

1. Maybe next time read what others posting, before jumping on conculsion like this! I never mentioned GW2 as a continent, i said "world". Yes you can die in GW2 from mobs as well as in AA, but thats all up to your mistakes, AA has a supprise element too with open world PvP, and its forcing grouping later on, unlike GW2 which is solo orientated game.

2. Now thats a bunch of nonsense what you just said, im sure that you haven't spend 1h from you life reading about features of AA! You don't even know how basic mechanics work in the game.

3. If you can't stand ganking, then just don't play games like this!

 How can you even compare ArcheAge to that shallow arcade console-like instant action themepark...

 

Easy - a game is a game is a game is a game. I play for fun - it is not a job to me.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Zekiah

Novice Member

Joined: 1/06/07
Posts: 2541

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

1/16/13 10:23:31 AM#28
Originally posted by Zierrity

All I can say is yes, I find the world to be huge, it is divided by zones, but there is no loading between the zones. 

Seriously? No loading zones?

If true, that makes me very happy.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  SavageHorizon

Apprentice Member

Joined: 1/14/13
Posts: 1578

1/16/13 10:27:12 AM#29

ArcheAge is big compared to MMO like AOC, EQ2, Rift and many other MMO's but it's not as large as Vanguard, i've played both.

ArcheAge is a bit bigger than WOW with all expansions which is still a large MMO, it's not the sieze of my up and coming name sake but it's big none the less.

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  LlexX

Novice Member

Joined: 1/09/12
Posts: 200

1/16/13 10:29:47 AM#30
Originally posted by botrytis
I am not saying I am not looking foward to try the game, I am. I think there is too much hype out and not enough real information. What you get in beta testing may not be what you actually get in the real game, depending on who they use for the publisher.

I don't understand people like you, you are saying that you don't like tab-targetting combat, housing, grinding, PvP, ganking,.. But you still looking forward to play AA. Honestly, Why? Since you clearly don't like any part of it.

  SavageHorizon

Apprentice Member

Joined: 1/14/13
Posts: 1578

1/16/13 10:33:32 AM#31
Originally posted by Zekiah
Originally posted by Zierrity

All I can say is yes, I find the world to be huge, it is divided by zones, but there is no loading between the zones. 

Seriously? No loading zones?

If true, that makes me very happy.

It's true, their is no loading between zones.

Coolermaster Cosmos II Case
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  wizyy

Apprentice Member

Joined: 6/27/05
Posts: 636

1/16/13 1:01:02 PM#32

When considering the size of the world in ArcheAge, you really must consider the SEA mass as well -

because you can explore the oceans with your sailing boat, but also the world UNDER the sea - you can actually scuba-dive and deep-dive under the sea with aquired deep-diving gear.

Let's not forget you can go and search for treasures under the sea and make sea-food farms down there...

  Valentina

Apprentice Member

Joined: 5/28/06
Posts: 1664

1/17/13 1:56:25 AM#33

I have 3 question's, too..

1) When it comes to leveling is it grindy? Or can you quest/craft/etc your way to the top in an efficient amount of time?

2) Are the open pvp regions the max level/end game continent, or is it the whole game?

3) Is it a full loot pvp system where if someone kills you in the open world, they can steal your stuff?

 

I really am interested in AA, I definitely am ready for a sandpark game finally and I don't mind working for my progress in the sandbox area, I just hope that it doesn't take forever to get to that point in the game.

  CyclopsSlayer

Novice Member

Joined: 1/31/04
Posts: 532

1/17/13 2:21:44 AM#34
Originally posted by Valentina

I have 3 question's, too..

1) When it comes to leveling is it grindy? Or can you quest/craft/etc your way to the top in an efficient amount of time?

2) Are the open pvp regions the max level/end game continent, or is it the whole game?

3) Is it a full loot pvp system where if someone kills you in the open world, they can steal your stuff?

 

I really am interested in AA, I definitely am ready for a sandpark game finally and I don't mind working for my progress in the sandbox area, I just hope that it doesn't take forever to get to that point in the game.

1. Pretty much everything you do can grant XP, Craft, Gather, Quest, mob Kills. Harvesting a grown tree is worth a non trivial amount of XP for a few seconds work. Your only limit is Labor Points for Crafting and Gathering, only 1 character per account can be flagged to earn LP at a time, points recover at 1 per minute. You start having 1000 points a day max, and the more you use, the more the cap increases. (probably to the minutes per day of 1440?)

2. ONLY the newbie/starter areas are PvP restricted. Members of other factions can run wild in your zone without penalty. You can kill a same faction member if you choose to do so, but will earn Crime Points for possible jail time.

3. Equipped and Inventoried items cannot be looted from your corpse. HOWEVER, Resource Packages, Land Claim tokens, Trade Parcels, are all carried on your back, and CAN be looted from your corpse. While carrying a package it is quite visible, and slows a characters movement to little better than walk speed. So if you're building a House, Castle, Boat, conducting a Trade mission, or on your way claim land on the Northern continent, you might want to have guards nearby.

  Dewm

Spotlight Poster

Joined: 5/29/09
Posts: 1347

Players come for the game, but they stay for the people- Most Devs have forgotten this.

1/17/13 12:33:50 PM#35

 

I too have a question!

 

When the F&(*** can I play this game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

 

  Sharess

Apprentice Member

Joined: 11/29/09
Posts: 254

1/17/13 1:06:28 PM#36
Originally posted by Dewm

 

I too have a question!

 

When the F&(*** can I play this game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

 

Now if you're Korean, suspecting you're not then not for a while sadly. Or if you got a KAA Account then you can apply the english patch and make a good go of it. 

  Dewm

Spotlight Poster

Joined: 5/29/09
Posts: 1347

Players come for the game, but they stay for the people- Most Devs have forgotten this.

1/17/13 3:51:32 PM#37
Originally posted by Sharess
Originally posted by Dewm

 

I too have a question!

 

When the F&(*** can I play this game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

 

Now if you're Korean, suspecting you're not then not for a while sadly. Or if you got a KAA Account then you can apply the english patch and make a good go of it. 

Seeing how I don't know how to get ahold of a KSSN I guess I'll have to wait.

  Dantae87

Novice Member

Joined: 12/11/12
Posts: 172

1/17/13 3:54:56 PM#38
how can u uys play a game in korean? How do u knwo what certain things do and what ppl r saying?

  darker70

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Posts: 822

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1/17/13 4:04:05 PM#39
Originally posted by Dantae87
how can u uys play a game in korean? How do u knwo what certain things do and what ppl r saying?

I'm playing Wushu on Russian servers just the launcher chat and system text is in Russian if the translated files are the same as Wushu all quests and story and UI are in English,so no problem if u want to test the game at all.

  Mawnee

Apprentice Member

Joined: 3/16/12
Posts: 185

1/17/13 5:14:11 PM#40
Originally posted by Dantae87
how can u uys play a game in korean? How do u knwo what certain things do and what ppl r saying?

You dont know what anyone is saying. But it is MMO enough that you can kinda figure things out. For instance when you get a quest... follow the pointer. Your quest tab says 0/5 I#@L find the things called I#@L and collect/kill them :P Obviously it doesnt work for everything. And there were some really neat quests that I only figured out because I was in voice comes with translators :)

 

I kinda liked it that way..I got to play the beta...without really ruining the game for myself at launch. I"ll go back through all those quests in NA release going "oooooh, thats what they were saying!"

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