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ArcheAge Forum » General Discussion » Question on the combat system

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28 posts found
  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1917

11/25/12 12:11:51 PM#21
The tab targeting, slower paced combat is one of the few things I like about this game, heh.  In regards to the evovling comment above, twitch combat is not an evolution in game mechanics, it is merely a sidegrade change.  An evolution would be a completely different type of mechanic never before used in gaming.  There is more than enough room in this genre for combat mechanics that appeal to twitchers and non-twitchers.  What I am getting tired of is you twitchers getting pissed that every single frakking game doesn't comply with your demands.

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

11/25/12 12:43:52 PM#22

It is an evolution if it changes an existing mechanic in a fundamental way. Tab-targeting has been the standard for over a decade now, which is why a move towards twitch combat would mean the genre evolves.

And twitch combat is not necessarily = faster combat. Just look at Mount n Blade for a great example of slow, realistic twitch combat.
  stayontarget

Guide

Joined: 10/04/08
Posts: 6128

Girlfriends come and go but Epic battles are Soulbound

11/25/12 12:53:43 PM#23
Originally posted by Zekiah
Sadly, it's tab-targeting. That's the only real beef I have with the game but it still might keep me away.

That and a few others for me but i'm not going to list them here, because I'm not in the mood to getting flamed today.   People dont want to read about "constructive criticism" especially when its directed towards their fav game.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1917

11/25/12 10:35:42 PM#24
Originally posted by Biskop

It is an evolution if it changes an existing mechanic in a fundamental way. Tab-targeting has been the standard for over a decade now, which is why a move towards twitch combat would mean the genre evolves.

And twitch combat is not necessarily = faster combat. Just look at Mount n Blade for a great example of slow, realistic twitch combat.

Evolving does not mean catering to a specific play style, in this case, twitchiness.  If we went by your standard, then this is not evolved at all since it has already been done  quite a bit  already in games like GW2, Darkfall, Champions Online, Star Trek Online, Tera and several other non-triple A MMOs and quite a few upcoming MMOs as well.  The only likely way for combat to evolve in this genre is by adopting things like voice commands or virtual reality input devices.

  Kumapon

Apprentice Member

Joined: 7/28/11
Posts: 556

11/26/12 1:33:59 AM#25

Bcfido from AA Source made this funny comic strip to demonstrate the differences between AA's endgame and WOW's (and every other themepark).



  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

11/26/12 2:31:30 AM#26
Originally posted by Vorthanion
Originally posted by Biskop

It is an evolution if it changes an existing mechanic in a fundamental way. Tab-targeting has been the standard for over a decade now, which is why a move towards twitch combat would mean the genre evolves.

And twitch combat is not necessarily = faster combat. Just look at Mount n Blade for a great example of slow, realistic twitch combat.

Evolving does not mean catering to a specific play style, in this case, twitchiness.  If we went by your standard, then this is not evolved at all since it has already been done  quite a bit  already in games like GW2, Darkfall, Champions Online, Star Trek Online, Tera and several other non-triple A MMOs and quite a few upcoming MMOs as well.  The only likely way for combat to evolve in this genre is by adopting things like voice commands or virtual reality input devices.

First of all, no game caters to all playstyles. That you personally dislike a feature or design direction does not mean that said feature or direction doesn't represent an evolution in the genre.

 

I personally dislike ftp and instanced lobby games, but sadly the genre has evolved in that direction. Now we can see a reaction, where some devs are taking a more open world-approach instead, hopefully succeeding.

 

As for your second point: yes, several games already have twitch combat, a fact which only strengthens my point - MMOs are evolving and one thing that will change is the archaic tab-target combat.

  LlexX

Novice Member

Joined: 1/09/12
Posts: 200

11/26/12 3:03:04 AM#27
Originally posted by Biskop
As for your second point: yes, several games already have twitch combat, a fact which only strengthens my point - MMOs are evolving and one thing that will change is the archaic tab-target combat.

Its pointless to talk abot it as an "Evolvement" since the playing style excisted way before in the 90', before the MMO's there were single player RPGs with both playing styles, then when MMOs started to appear the target based style games were more common, but there were always many of these twitch games released too (they just didn't get the attention), maybe you just missed them, if fact they always existed.

So i would rather call it a "trend" and not an "evolution" since its nothing new at all.

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

11/26/12 5:19:40 AM#28
Originally posted by LlexX
Originally posted by Biskop
As for your second point: yes, several games already have twitch combat, a fact which only strengthens my point - MMOs are evolving and one thing that will change is the archaic tab-target combat.

Its pointless to talk abot it as an "Evolvement" since the playing style excisted way before in the 90', before the MMO's there were single player RPGs with both playing styles, then when MMOs started to appear the target based style games were more common, but there were always many of these twitch games released too (they just didn't get the attention), maybe you just missed them, if fact they always existed.

So i would rather call it a "trend" and not an "evolution" since its nothing new at all.

First of all I'm not talking about playstyles but about MMO design. What people do in single player games are beside the point.

Also, It doesn't have to be new to be genre-changing and evolutionary. Even though there of course have been twitch-based MMOs in the past, most major games have had tab-target combat, for several reasons (the primary one perhaps being that it's easier to implement).

Open worlds are nothing new either; in fact the first MMOs were open world games (UO). Still, if one type of design dominates the genre - like tab-target combat, classes and instances do now - a "trend" that moves towards another type of design means that the genre evolves into something else, not back into something old.

Just like the EQ/WoW-style design evolved from the old UO-style design, the next generation of MMOs will evolve from the themepark, lobby-based, tab-target instanced games of this generation. However, this does not mean that games will become like UO again, since the technology, the market, the playerbase, etc have all change drastically since 1997.

Since we're talking evolution, allow me to use an analogy from nature; convergent evolution means that a given trait and/or form (like eyes and flight for example) evolve independently in several species, in different times, in different places. Squid and humans both have eyes, but they evolved independently of each other. So did flight among insects, birds, and bats - flight was nothing new when mammals learned to do it, but it was still an evolutionary process.

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