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10/03/12 10:51:01 AM#21
The game sounds like it would be cool. Some of the videos looked cool. But, I am not dying or stressing that it will not be released anytime soon. Hell, by the time it is released I probably won't even care to play it.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/03/12 10:54:48 AM#22
People are bored and looking for something different, and Arch Age is just the latest great hope on the horizon that people can wait for and perhaps it will finally dispel some of the darkness in the genre. For us in the west, going to be a couple of years until we get to find out it seems. Sadness.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/03/12 11:14:16 AM#23
its still a few years away for us yet...
Some of the features seem really nice but others are a bit dodgy..
Still its worth keeping an eye on. My 3D models |
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10/03/12 11:15:53 AM#24
Originally posted by Smikis Except for almost every MMO released before WoW... |
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
10/03/12 11:38:16 AM#25
Originally posted by Topherpunch The gamer makes the game so awesome. Its a personal decision based on what you enjoy or expect to get out of an MMO. If you dont like tab target, gear progressing gameplay style there is no reason for you to anticipate this game. No one can (or should be able to) convince you to play or like anything. Do your own research and make your own decision. If you cant answer those questions yourself, then more than likely you should forget about the game ;-) |
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10/03/12 12:40:16 PM#26
Originally posted by Mardukk GW2 has terrible combat IMO..
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10/03/12 12:50:17 PM#27
Originally posted by SlyLoK Well it's certainly more interesting than WoW combat (talking solo PvE). Maybe if WoW added a dodge/evade mechanic it would be ok. Maybe AA will add this?
I would put up with quest hubs and WoW combat for some of the systems this game is said to have.
People that argue against wanting more freedom perplex me. Hell, I would even put up with PvP if it actually meant something. Let me ruin faction by killing my own guards or players, give me the freedom to be an idiot but have consequences in place for those actions. Things like this are why I'm excited for this game. |
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10/03/12 2:19:43 PM#28
It seems to be a game which plays easily like themepark, but it gives you relatively good amount of freedom. It seems to be a virtual world rather than lobby with queues for rides. Your actions have persisting impact on the environment. For me it sound quite inviting to be able to build an actual castle for which we will fight against other guilds. There also seem to be quite many endgame activities. Open world PvP is also an attractive feature, imo. I think it is a different game from regular themeparks and sandboxes. I am yet to find out whether I like the game or not, but from what I know, it does seem somewhat appealing. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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10/03/12 2:42:27 PM#29
Originally posted by Mardukk Hopefully. When I saw AA's combat, it brought my hype meter back to earth. I'm still looking forward to it though, for it's other features, but like I've said in the past, combat means a lot to me, and it'd be hard going back to that kind of combat after playing a few of this year's releases. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/03/12 3:07:56 PM#30
Forget your hopes about dodging. Adding dodge to AA combat would have same sense as adding it to WoW's combat. This would need drastic changes in skills number, skills actual effects, in itemization, character development and animations. It is too late now. Remember AA is in totally last stages of production. Polishing and creating content. What you're asking is bascially redoing combat system from scratch - not gonna happen- because of above things it would require as well.
Of course just adding dodge-roll button and animations would not be so hard, but as I said It would not make sense without totally redoing everything else in combat. Imagine WoW, Swtor or EQ combat with real dodge....unless you want just a way to get out of a fire dodging rather than runnin out.
Still this type of combat was fun for me for few years and I think it can be fun again.
As for GW2 - it'scombat imho works great in WvWvW. It is boring as hell in PvE though. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/03/12 3:15:34 PM#31
Since most haven't played it yet, many like the idea of this game. Hope drives hype better than anything else with MMOs. It overrides all logic, reason and history.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
10/03/12 3:17:20 PM#32
Since the vast, vast, vast majority haven't tried it, people aren't in a position to say they like or dislike it. As for being hyped by it, who can say. The grass is always greener on games that are upcoming.
They are coming for you! |
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10/04/12 5:54:13 AM#33
Tera 2.0 You heard it here first folks. |
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10/04/12 6:04:02 AM#34
Originally posted by Keylogger It can't be Tera 2.0 without the zero tab target action combat. |
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10/04/12 6:10:52 AM#35
Originally posted by Eir_S There is nothing great about having two invulnerability buttons on cooldown, because that's all GW2's "dodge" is. If you want to see true dodge, you'll have to play TSW. For all it's faults in combat, the implementation of dodge is actually true to its name. It allows you to dodge out of harms way. If you dodge inside the damage field, you'll get hit, unlike GW2, where you can dodge inside a massive enemy crater of hate and don't get a scratch.
Down state? Sure, that's a nice idea and it works great both in PvE and PvP. It forces people to expose themselves to try and save their mates in PvP, it gives one last chance in PvE. GW2's "dodge" however is just a cheap way to include invulnerability into the game. Invulnerability jump would be a most appropriate title. |
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10/04/12 7:45:19 AM#36
Originally posted by Xasapis I kind of agree with you, but I think the implimentation of a more in-depth dodge system would have cost them both in money and time. The fact remains, I was personally not thrilled with the very static looking combat of AA. That does NOT mean I won't play the game... if anything, it would be a sub model payment plan that kept me away. GW2's combat doesn't impress me just because of dodge. The area of its combat that impressed me more was the ability to use 90% of your skills while moving. If AA does that, it's taking a large leap in the right direction, in my opinion. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/04/12 7:34:50 PM#37
Trust me AA is no Tera..lol Does Tera have player built castles, that you siege over for resources ? |
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10/05/12 8:45:26 PM#38
Well, if it lets ranged dps fire/cast while running like in GW2,I hope the clip range is far enough out so it could be possible to get away from a zerg of casters/archers. Guild cites and resourses sounds like what shadowbane had, which was its best feature(maybe the only good feature).Having a seperate safe zone for pve is okay, It worked good in DAoC. Will it have persistant dungeons or is it all instanced?
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10/05/12 9:02:12 PM#39
http://steparu.com/reviews/mmo-rpg-reviews/672-archeage-online-review one of your best resources for the game. Check it out and enjoy. The game definitely has potential but like all games watching/observing a game is completely different then playing it since there are too many nuances that we need to experience ourselves to judge the game properly. Also check out http://www.steparu.com/previews/mmo-rpg-previews/879-black-desert-online-preview another game with potential.
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10/06/12 11:00:00 AM#40
Originally posted by Laross Other than Char Creation, Steparu avoided CBT5 entirely, and seemingly much of the end of CBT4. Good videos, but hardly current. XLGames official channel: http://www.youtube.com/user/archeage?feature=g-user-u XLGames Russian: http://www.youtube.com/user/ArcheageAdvaita?feature=g-user-u Advaita Guild http://www.youtube.com/user/HoTTab1CHtv?feature=g-user-u HoTTab1CH http://www.youtube.com/playlist?list=PL74DDD3FEE1FA19F7 Goha.ru German: http://www.youtube.com/user/bcofido?feature=g-user-u ArcheAge.de English: http://www.youtube.com/playlist?list=PLF193916B5B916DBE YogCast Voiceless: http://www.youtube.com/user/AmaterasuOkamiYami?feature=g-user-u
Yes, a VERY depressing scarcity of english language videos. Yogcast not withstanding. |
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