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5/12/12 10:53:27 AM#21
I thought the same as i saw Arche Age at first. Something along the line.. What a pity such a promising game, such a lot of old UO features reintroduced into the genre, such a lot of cool ideas, but why the hell do they use the old and somewhat boring tab-targeting combat? Why did they stop there with the evolution of mmo systems? But maybe, it was just asked to much, they do so much new things, that it is maybe to much to ask for reinventing everything. Another downside for me is the Asia style. As i first saw there take on mounts with typical Asia background. It looks all a little bit to shiney for my taste. I would liked it a bit more darker, rougher, more gothic. But well, thats me, it is the typical northern european taste, and they are after all asian developers. And i guess there will be a few more things which i dont like that much, but i hope at least the overall package will be good enough to be fun for a longer period of time. At what is the most important for me, they may help the genre to move on to another design paradigm, more to the old UO paradigm of MMORPG design. And, after all, there will be WoD, too. And this one will be most probably more to my flavour. After all they are northern european developers, and the know how dark and gritty we like our fantasy worlds. But until WoD will release(and that may take a very long time) Arche Age is most probably the best alternative anyway, even if the theme isnt my cup of tea. |
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5/12/12 5:12:54 PM#22
Originally posted by Apraxis Nice post. As for the tab-target combat, I think it makes sense. You write that ArcheAge does so many new things, but in fact that's not the case. In a way, it's a rather old-fashioned MMORPG from before we got hit with the themepark hammer, back to the times when the games have been MMORPGs and not MMOs. You even write that ArcheAge re-introduces UO features. :) That's why the combat makes sense too. If ArcheAge would have FPS/action combat it wouldn't be "back to the roots". Instead it would draw people from other genres (FPS, MOBA) that don't really look for a virtual world but are more interested in instanced arenas and dungeons, something that is contrary to the idea of a believable virtual world. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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5/12/12 5:23:03 PM#23
Did you play TSW? I did. - it's combat is actually worse and less fun than in example WoW one. Sure you can move and 'fire skills' ,but that give you in 95% absolutely nothing + animation is awful , skill number limited to 7 in traditional tab combat ( GW2 have limited but is more dynamic AND you can swap weapons & stuff ending up with 15-25 skills depending on a class).Seriously I had much more fun in Lotro combat system than in TSW one and Lotro was descibed as one of most slow tab combat systems in mmorpg's ever.
Agree with Tera and GW2 though.
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Anyway - choice is simple. If you cannot have fun with traditional Tab combat - then yeah avoid AA.
Thing is you will propably wait at least another LOOOOONG 4-5 years for AAA sandbox title. That is if you're lucky. Up to know we had only 3 AAA sandboxes in history. UO SWG and title that eventualy emerged into sort after long years of growing and having indie underfinance pains EvE
I am tired of waiting to be honest. And tired of titles like DFO & MO or UWO (for diffrent reasons).
=========================================== I am not being sarcastic though with avoiding AA if you cannot have fun with 'traditional combat' anymore. You will waste money , time and emotions and also hurt game by ending up dissatisfied with combat and telling others of this in forums ,game ,etc Afterall it is far too late to change combat system in ArcheAge. This is so fundamental change that doing it in late beta is totally impossible. Even if they would want to.
If type of combat is more important - go GW2 or Tera and don't look back.
I will play GW2 AND AA both though. For diffrent reasons and for diffrent kind of fun. |
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5/12/12 8:15:51 PM#24
Originally posted by Larsa Yeap, thats true, it is nothing new what they will bring back.. but it is that long ago that we saw such features, that it is almost new once again. ;) And about the combat.. It isnt that new either, it isnt that far away from RPGs, it was just not really featured in MMOs for different reasons(mostly technical), i always liked games like the old Ultima Underworld or others with somewhat more interactive and engaging combat. But anyways, it is as it is, and it will not stop me to playing Arche Age. And even more, especially about the casting/magic system, i always thought a rune system like in Ultima Underworld or Dungeon Master would fit better to a virtual world, where you have the freedom and the creativity within the casting system, too.(+ reagences for the economy system) Just think about it, 27 runes with up to 5 runes in a row, this would a whole lot of spells, and a whole lot of experiments, and you could do the casting system somewhat more interactive, more creative, like in Arx Fatalis. But well thats something for another game later on. |
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5/17/12 3:56:54 AM#25
This game seems to offer so much more than any other on the market currently. I Couldn't care less about what kind of combat system it will have. |
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5/21/12 1:21:25 AM#26
Ya I'm definitely playing AA for many reasons, not just the combat. That being said, I still like the traditional combat model. It's tried and true, and can get pretty strategical in PvP. People say "but all of the attacks are aimed for you", which is true, but with the traditional mmo combat model it's not about performing/aiming the abilities manually, it's about which ability you choose and when you use it. And there's usually wayy more abilities to choose from. It's more like chess, compared to games with manual aiming which is more about reflexes and mouse accuracy. I like both, and I still enjoy games with the old combat model. |
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5/21/12 1:22:33 AM#27
It would be fun to have "action combat" but who am i to argue their creative vision? |
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5/21/12 8:07:37 AM#28
Tried Vindictus combat, tried TERA combat... doesn't appeal to me in the slightest. Quite happy with the standard tab-targetting, thank you very much. |
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5/21/12 8:32:55 AM#29
I dont think just because we now have TERA combat and one day we will have GW2 combat (talking about big tittles), doesnt mean the end of tab target or click to target. To be honest i never had issues with "lock" target, if well done can be so much fun like aim ones.
Do i prefer a more action combat? yes i do, but if i like most of game features "lock" target combat style is not a gamebreaker for me, in the other hand if the only think good to my eyes in a game is the aim combat then theres nothing to keep me playing more then 4 or 5 days.
I like a few things about AA that i saw in some videos around web and reading some features, but i dont know much about the state of AA atm. I will inform myself better when i know the release day on West. |
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5/21/12 8:37:04 AM#30
Originally posted by Nitth Their vision does not really matter now. Thing it is done thing. Too late now- devs cannot change combat system now especially in so radical way some would want to. Design a combat is made at early stages of game development - changing it now to 'action combat' would need to write hitboxes, big changes to network code, total change for itemization & animations, etc - basically rewriting half of game. Imo you either have to accept it and enjoy standard tab combat in AA (you know it is possible to enjoy it) or well just skip it.
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
5/21/12 9:27:09 AM#31
Like others, I like both forms of combat (action oriented ala GW2 and tab-targeting ala EQ2). The tab targeting brings me back to my console RPGs from the 80s, just moving a little faster and a bit more complex in attribute management. My question is, are they any additional hints of WHEN this will, if ever, hit the United States??! :-) Eager to play this one. |
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5/22/12 10:38:24 PM#32
Originally posted by darkhalf357x Nope. It will hit NA/EU at some time, we just have to wait for XLGames to find a suitable publisher for their baby. |
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5/22/12 10:42:14 PM#33
Originally posted by Lord.Bachus I personally dont mind typical MMO combat when its done right like WoW or SWTOR. However what the biggest downside to me is the typical Asian art direction. I greatly dislike Anime, Manga or those vibrant colored scenery and the Character Avatars are usually hyper sexualized plus wearing Chain Mail Bikinis. All that stuff puts me off and all the CBT vids ive seen has a very Asian Influence so no matter how good the game I wont play. |
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5/22/12 10:47:26 PM#34
Originally posted by Zylaxx Hahaha, you are blind then. Most armors are very western medieval in nature... It's not really skimpy at all. |
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Asheram
Elite Member
Joined: 3/24/10
What happens when you get 5 stars do you get a cookie? ;) |
5/22/12 10:49:44 PM#35
Originally posted by Thralia Lol ok,I rarely had to tab target anything in GW2,cant say the same for my time in TSW. |
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5/22/12 10:50:54 PM#36
Originally posted by stormseekaz You are so right, what in fact ruins too many sandboxes is this false belief that the game needs to be a pvp fest. I remember in UO when it first came out in order to be a grandmaster at crafting you simpy had to for go combat skills. |
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5/22/12 10:51:18 PM#37
You know standard mmo controls would go a long way imo. I like the systems TSW & GW2 use. Not being able to click both mouse buttons and move is a big turn off for me. |
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5/22/12 10:51:32 PM#38
Nothing wrong with trying something new. The graphics are pretty good ,and it is very dark themed in some places. They are trying to keep the look and the landscapes varied. I think this game will set a fine standard for the future. |
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5/22/12 10:53:23 PM#39
Originally posted by wiseman00 CryEngine3 is just too pretty imho. Someone will definitley hate it. |
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5/22/12 11:03:47 PM#40
Originally posted by Asphyxer http://www.archeage.com/en/contents/gameinfos/race/1 Do you see the shoulder pads, also look at the sword the chick is holding (which giant swords are useless in real life). Those two look like soul caliber rejects. http://historyshop.piratemerch.com/medieval-armor-c-12_16_36.html That is medieval european armor, plain, simple and functional. But yes it is more western, but still with a distinct asian flair, such as stupid looking shoulder pads and giant swords. Also why does every female armor have to be form fitting to her curves (not just this game but all of them), that's nonsense and again unrealistic. |
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