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5/11/12 8:23:39 PM#21
Originally posted by BigHatLogan Being, "no different than in a standard mmorpg," does not mean that a game's community is not toxic. In a, "standard mmorpg," systems exist to limit the impact of community toxicity. When all has been said and done, more will have been said than done. |
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5/22/12 11:25:20 PM#22
Originally posted by Anubisan No point in anything? I agree that it creates a panic, but to say that it equates to the definition of what a sandbox game is, might be a little too much. AA has a lot for you to do. I would think that if the panic of me losing my loot was the only thing that made me feel atatched to the game, I would probably have to admit to myself that I really don't like all of the features of sandbox gaming. |
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