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4/02/12 7:18:31 PM#41
thanks was just curious if it was something that maybe we could kickstart but unlikely
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4/02/12 7:22:21 PM#42
Originally posted by Myrdynn Probably not :) "In the month of September 2010, a new contract was announced between XL Games and Tencent to publish the game in China. This generated much attention as it was worth from $50 to $60 million USD; making it the second largest deal recorded in Korean gaming exports, behind NCSoft's deal with Shanda for Aion. Later on November 10, 2010, another contract was signed to provide exclusive publishing rights through GigaMedia to make ArcheAge available in other Chinese-speaking regions such as Taiwan, Hong Kong and Macau.[5]" Jake Song also left NCSoft to create XLGames so I doubt NCSoft would publish the game in NA/EU. o( |
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4/03/12 8:01:28 AM#43
Originally posted by waynejr2 Yeap. And and you didnt have to pay nowadays 600$/month like back then without internet flatrate. And not 10 Millions of people playing games in and over the internet. All that is true, other times, other circumstances. And i never claimed UO was faultless, you can improve on everything, and nothing is perfect. BUT, UO did a lot of things right, and a lot of those things have not done for a long time. And, my post was not about good or bad MMO designs, it was about Eastern and Western design, and that ArcheAge could be successful in the West, because they follow a design paradigm of an old Western Game. Thats it. And yes.. hundreds of quality mmos, i just ask myself why i didnt enjoyed one of them in the last five years. Well, maybe its just me, maybe not. ;) Edit: And i didnt enjoy one Eastern MMO. You could even call me an Asian MMO hater. I just hate grinding, and those games were mostly about grinding, extensive grinding. But nevertheless i am interested in ArcheAge, why could it be? |
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4/03/12 8:21:02 AM#44
When you know that XLgames sold the publishing rights to the chinese for a record 50 million dollars, you have a better understanding of why there isn't a western publisher yet. Western publishers are too broke for this one or just don't see it as a viable investment, given the current low popularity of both korean games and sandbox games in the west. What's more likely to happen is XLgames will publish it themselves in NA/EU, they already have a branch in the US so it's totally possible..
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4/03/12 11:47:29 AM#45
Originally posted by Charas Self-publish - yes I see it as a real possibility - though I would not expect it happen before 2013 or even early 2014. XL Games is still fresh company - AA their first title and they still have to finish game then release it , then it has to gain good enough position in Asia and then they will have enough funds + manforce to do western release. Still considering that it is already 4/2012 and there is propably still CBT5 + 1-2 open betas ahead of AA release in Korea (so like 4-5 months still till release?) , late 2013 - early 2014 does not sound that late. |
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4/03/12 11:51:18 AM#46
It will come to NA. Many games have been released in other countries even long after it's native release. What sucks the most about that is that they tend to be several patches behind the original due to translation and adaptations to the local marketing model. |
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4/03/12 3:11:23 PM#47
Originally posted by GoldenArrow Only a bad publisher would do this, the gaming industry is just another industry and they will 'spill the beans' when it fits them best. Which is probably not 'asap'. |
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4/03/12 3:13:27 PM#48
Originally posted by fenistil thats too late :( |
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bloodbone
Novice Member
Joined: 2/06/10
After the game, |
4/03/12 4:39:22 PM#49
Originally posted by woza Not to mention most of Asia speaks English now (and very well). The Internet pretty much solitifed English as the "Worlds Langague". I agree game should of been made in English First |
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4/03/12 4:50:23 PM#50
Originally posted by grimfall
That was a different time... I was having loads of fun with Vanguard at launch despite the bugs, and couldn't understand problems people were having with AoC at launch since it seemed fine to me. And people even complained about SWTOR launch. I am totally a SWTOR hater, but it's launch went just fine and I never had problems with bugs in that crappy game. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
4/03/12 4:54:23 PM#51
Originally posted by Thorbrand Fixed. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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4/07/12 7:52:23 AM#52
Originally posted by Apraxis
I agree with you 100%. The original UO was the best mmo to date - look through the forums these days: all you see is people asking for this game again. Even people that don't know what it is are describing it almost to the 'T' in the LFGame section. Look at all the people begging for a "sandbox" mmo. Beyond that, the fact of the matter is and I'm saying this as nicely as possible, most of the posts I've seen on here about the 'markets' are anecdotal at best. I'm no expert on the publishing of video games but I LOVE the idea of mmo's - even if they all have blown since the original UO - and I am finishing my second degree in finance (so I spend most of my time studying markets worldwide covering many different topics within them) and when it comes to profit margin for video game publishers there is really only one market that is considered the staple: the US market. After that is the Euro zone and then Asia. The fact is until China, Thailand, Taiwan, and other countries in that area manage to convert their own economies to a consumption driven growth model - as an aside, the rest of the world better hope they don't successfully pull this off or it's going to start costing a lot more for your t-shirts - the major money for these companies is still coming from the US/Eurozone. In fact, it wouldn't really surprise me to find out that if Tencent (I believe that is the Chinese publisher) believes the game will be a major success that they will publish in the US and anywhere else they can. As I said above: I have not studied the international video game market closely but it doesn't take long on google to find out what the biggest market for video games is currently. Of course, their idea might be to focus on the fastest growing economies on Earth. I don't think that is a bad plan but in the grand scheme of things I would hardly say the finance people behind these companies (assuming they are going for a AAA title) are going to blatantly disregard what is (right now) the biggest market for these games. Then again, not everyone is looking to build the next international blockbuster hit so we may never see it outside Asian markets. They may just want to cater to that side of the globe and that is it - there is nothing wrong with that if they believe that fits more with their design for the game and the direction they want to go with their company. Anyway, I'm just rambling a long at this point because I'm exhausted from studying and I'm sure the nonlinear logic of the above post is probably difficult to follow at best. Just some thoughts on the thread because it is one I am particularly interested in because I /really/ would like to play Archeage SOON. |
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4/08/12 9:01:23 PM#53
Originally posted by Sourajit
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4/09/12 6:53:43 AM#54
Originally posted by Letsinod I am wrong there. I wanted to mention the growing number of new gamers in the mmo genre. Cheers " Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. " Once An Addict Always An Addict . |
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4/09/12 6:59:50 AM#55
Originally posted by William12 Final Fantasy XI. |
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