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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
I saw a post where someone said trees need to be chopped down n replanted. Well there is always an asshole in every bunch, so what would keep someone from making a game out of killing off all trees, or something to that effect? One person obviously couldnt do it....but a guild intending to exit the game could do some damage, and it wouldnt be the first time folks tried to affect a portion of others gaming.
For a sandboxer, I bet some of these systems will be what folks want. I simply see more ways to grief others. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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3/17/12 2:40:31 PM#2
they can't steal the trees inside your house area (very small) and scarecrow. if you plant other than that areas it can be stolen but it leaves a footprint of the stealer on the ground and you collect them. with enough evidences the thief can go to Prison. there will be also a trial (court) system they said, not implemented yet though. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
Originally posted by kumdankale Thirty minutes in time out isnt going to deter a griefer. Thirty days on the other hand would, especially if it was at the account level.
At least there is a system for keeping things from going extinct according to you. I was just looking at things out in the "open", cause eventually folks would run out of seeds. By having a couple trees each, that folks cant get to, it will keep it in check.
Have no doubts about it, there will be griefers. It is up to Devs to limit the potential damage. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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3/17/12 5:42:46 PM#4
Originally posted by Moaky07 Lol at 30 days in jail? yea lets make our player base not pay us anymore... sounds like a good plan |
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3/17/12 5:44:30 PM#5
If I were to play a "theif" character, spending 30 days in lockup (which im paying for) sounds ridiculous. I would however support something 2h on the 'guilty' character. |
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3/17/12 5:49:32 PM#6
Originally posted by Moaky07 You would have to question a company that makes a gameplay style available within a game and then punishes the user in real financial terms for doing it.
The way to reduce griefing is to motivate a playerbase with at least a modicum of a sense of community and the ability to organise and protect themselves.
Griefing is so much easier nowadays because 80% of the playerbase is hell bent on soloing, people simply do not make the ties in the server communities anymore.
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3/17/12 5:50:27 PM#7
This guy is very anti-sandbox, look at his avatar. He's the kind of person who gets killed once then calls the other player a 'griefer'. Someone will ask on a forum ' how's ArcheAge?' he will reply ' oh it's full of griefers '. It's silly. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
Originally posted by st4t1ck It is no worse than allowing your playerbase to grief others into leaving.
UO pre-trammal and DF, among others, say hi.
Some non sense is to be expected, but those that live on griefing others will do so if the mechanics allow it. As the first response showed, there is a mechanic in place to insure an asset like trees wont go bye bye. Which was all my OP was asking. My stance on what should be done with griefers doesnt change the OP.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
Originally posted by PsychoPigeon Look if you have something to actually add then do so. I wouldnt have to worry about "griefers" cause I would never play something that allowed me to be griefed. Pretty simply solution wouldnt ya say?
I asked a question about game mechanics, and it was answered. So spare me the holier than thou routine....I sure didnt attack your game. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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MMOarQQ
Novice Member
Joined: 2/20/12
"Against stupidity the very gods themselves contend in vain." |
3/17/12 6:11:57 PM#10
If you can't safely exploit a piece of land, then you have no right to it IMO. Band together with others, form watch groups/ militias or lease your land from a group/alliance who controls/polices it. Strength in numbers. |
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3/17/12 6:12:14 PM#11
Originally posted by Moaky07 If your way of thinking is either, Grieve and lose 30 days playtime or get grieved and quit, then it seams like you would like a game where the developers dont let it happen.... i dont understand putting in rules that suspend players from playing when the developer can make it to where you cant do said crime. |
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3/17/12 6:16:45 PM#12
Originally posted by bunnyhopper That's because most Players can not be trusted and/or are tyrants as group/guild/raid leaders. My experience and why I pulled away some over the years. Being a Leader in a MMO is no excuse to be a jerk. I kept leaving groups in MMOs in the last few years because of this and finally realised there was almost no sense in me personally joining groups anymore. I don't tolerate that kind of behavior anymore. I have to wonder how many other Players share a similar situation. The OP, and any others seeking answers to the same question should realise that ArcheAge is going to be a Sandbox PvP MMO. Anything can go and probably will. If a Player needs to ask whether there are features to stop Griefing in a Sandbox PvP MMO, then perhaps they should move on to another MMO. That's what I am doing. I am a PvE Player that hates Griefing and there is no sense in me playing ArcheAge... it's a recipe for MY disaster. ArcheAge sure looks tempting though..... I agree with other Players on that one.... |
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3/17/12 6:22:20 PM#13
I don't know why people subject themselves to behavior that would be considered criminal in real life.
If you don't like greifing, don't support games that promote it. |
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3/17/12 6:23:24 PM#14
Originally posted by st4t1ck That's a good point. A more elegant solution to this proposed problem would be to just let the trees lie on the ground. If the griefer wants to make all the effort to cut them up and haul them off, then more power to them. |
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3/17/12 6:23:37 PM#15
Originally posted by Moaky07 I don't know myself about what ArcheAge will do, but I wish to correct you on what determined Griefers CAN and have done. Wurm Online. Great Sandbox Game. In that game several times over the years determined and organized Griefers has clearcut whole forests, transformed thousands of "tiles" (unit of land ingame) from Soil for farming and growing trees into Sand desert, they have mined out whole mountains and ruined whole villages. And even though some of these events happened because of Invasions by the Goons and other groups, many times these events happened because 5 or less people got together to cause mayhem and hate and discontent. It doesn't take whole guilds, just a few Players can do this. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
Originally posted by st4t1ck You are misreading my post.....I said some of that stuff is to be expected.
Someone that once in a great while farms a noob, or screws with someone else's stuff would be what I would consider "normal" gameplay in something like AA. Yet there are some that take that shit to the extreme, and IMO are a total bane to the existence of sandboxes.
The mechanic is "do it enough times and get 30 mins".....like I said....30 days at the account lvl. Again, that is my opinion, and really isnt what I was getting at with OP. I wanted to know how they were going to protect things like trees, which would be prime for griefing if folks didnt have a private stash. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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Salenger
Advanced Member
Joined: 11/29/04
The true character of a man can be seen when they are given power. |
3/17/12 6:26:25 PM#17
The jail/court system will work well, 30 mins for first offence maybe cap the maximum stay after multiple offences at 4 hrs, add in not being able to use NPC cities and maybe a criminal flag or no trade with law abiding players. But they must get this right, too many sandbox games failed at implemeting a good system to prevent griefing, meaning the reprocution of killing, stealing or destroying other players and their items was never close to enough to prevent wide spread griefing by players who claim to get a thrill from it. It has to be somewhat like reality in which a plyer is responsible for his or her actions. But i think the Arceage team has taken notice at the failures of Darkfall and Mortal online in those aspects, both of those game were good but..and this is especially in dakrfall's case there was absolutely nothing worse about being red (evil) as opposed to blue (good) with the exception of being able to enter NPC tower controlled cities. Still i doubt were going to see ArceAge in North America until mid to late 2013...which sucks. |
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3/17/12 6:29:06 PM#18
i was under the impression that after enough criminal offences, you can no longer enter towns without the guards attacking you. then you become a pirate. |
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3/17/12 6:29:39 PM#19
Originally posted by Moaky07 What i mean is there are still developer ways of compating that. its gonna happen if its allowed, i agree people that are griefers are going to grief, i dont see a developer banning somone for 30 days because they will no longer be collecting money from thta person. so they have to find a way to make griefing not a part of the game rather then penalizing people for doing something there game design allows |
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3/17/12 6:30:05 PM#20
Originally posted by salenger I don't really think this is a good solution, it's been tried repeatedly and failed every time. A better solution is to do what the real world does, which is to motivate other people to catch and punish the griefers (though that could include some "jail time"). |
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