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Nadirim (Nad)
Twisted Tribe | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 11/07/11)  | Pub:Twisted Tribe
PVP:Yes | Distribution: | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
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Nadirim Review: Nadirim: The Indie Beast from the East - Edit

In the latest MMORPG.com review, we take a look at the browser-based game, Nadirim. See why we call it the "indie beast from the East" and then let us know what you think in the comments.
Final Score

7.6

Pros
 Beautiful art & sound
 Frequent updates
 Great setting
 Incredible combat
Cons
 Lack of end game variety
 Lots of promises, little content so far
 No animation
 No formal grouping

After almost four months in open beta, with changes coming thick and fast, Nadirim was finally launched at the start of November.  The free-to-play (F2P) browser-based MMO from Twisted Tribe is continuing to be updated even now and it’s an incredibly important time for the team.  This hidden gem with a refreshingly original setting is desperately awaiting valuation.  The question is, are you going to treasure it, or wish it had been buried by the sands?

Aesthetics – 5

The game’s top-down camera angle and travelling along an invisible grid immediately invokes feelings of old-school Diablo and Final Fantasy which should make most gamers feel right at home.   More important than this, however, is the setting – it’s just so refreshing.  In a genre populated by forests, jungles, post-apocalyptic wastelands and the depths of space, deciding to try and make a desert appealing is no mean feat.  But Nadirim excels brilliantly in this regard, bringing a new take on Arabian Nights to life.  The sands feel as if they’re teeming with life and the ever evolving story helps you appreciate the variety in the world through the various enemy groups you’re fighting. The lusher elements of desert life are beautifully detailed and every oasis feels different, contrasting spectacularly with the more barren areas.  My jaw was permanently on my keyboard.


There is one caveat, however: Nadirim will not suit everyone in terms of graphics.   Everything in the game is hand-drawn by the artists and whilst it looks exquisite…there’s no animation.  When your character moves, a dust cloud surrounds their feet, but that’s it.  In battle, spells are in no way flashy and you’ll have to make do with character movement just about extending to which way you’re facing.  This put me off incredibly hard for the first ten minutes of play but, to be honest, after that I stopped noticing.  The lack of animation works in terms of the game’s art style which completely seduced me and, ultimately, you’re doing yourself a disservice if you get hung up on it.

 The UI is pretty standard MMO fare, with the skill bar being bound to the keyboard.  As combat is turn based, this doesn’t really matter as you’re perfectly fine to click which skill you want to use, without the pressures of real time battle.  The menus are accessible and easy to use (once you stop looking for things that were removed in the beta, like talent trees…). 

 

I do have to give a special mention has to the game’s sound.  With an original score, Nadirim’s soundtrack is authentic and goes a long way towards cementing the Arabian atmosphere the makers are after.  In combat especially, the music rises to crescendos at tense moments then dies down when you’re planning your next move.  If you hang around in the same town long enough, it’s going to annoy you but otherwise, it’s the final layer in creating a vibrant world.

Gameplay – 8

There’s good and bad aspects on offer in terms of Nadirim’s gameplay, though Twisted Tribe have promised future is bright.  At the moment, there are only three classes on offer – the warrior, the sage and the rogue.  You’re unlikely to level more than one as, whilst they have different skills, they’re all self-sufficient and powerful in their own ways.  There’s two more in development, the nomad and the caravan master, but no concrete word as yet when they’ll appear.  The story is engaging and expanded by well-constructed mini-cinematics.  When new patches launch, even if they don’t progress the main story forward, side quests help pad out the lore.

In terms of combat, if you aren’t a fan of gushing, then skip a couple of paragraphs.  It is, without a doubt, one of the best implementations of a familiar system in any MMO in recent memory.  If you’ve played any of the Tactics series of games you’re going to know how to fight in Nadirim.  Combat is turn-based and takes place on a hexagonal grid.  Each turn consists of a move phase and an action phase which can be done in any order using skills you stick on your action bar and unlock by levelling up.  The amount of strategy and adaptability built into the system is startling.  Depending on your class and the enemies you’re facing, you may spend most of your time trying to extend or close the distance between you and your foes.  In a particularly memorable battle, I was chasing after archers with a longer range than my sage whilst attempting to avoid the bandit swordsmen defending them.

It gets better.  The strategic combat continues by making you think about chaining abilities, as some skills offer extra moves per turn or increase the strength of others.  Do you finish off that crocodile and risk his croc-lover killing you, or do you cast Magic Ward on yourself to lower damage taken and get another turn, then use a heal-over-time (HOT) spell?  It prolongs the fight but could prevent your death.  It’s all about learning your limits. 

It’s choices like these that make every battle fresh and exciting.  Additionally, up to four players can fight together in tricky battles against NPC mobs, or players can duel each other one-on-one with up to twenty spectators.  The combat is rounded off with a “help me” button in the top right, which can be clicked when you’re struggling and want a friendly passing player to hop in and help out.  It creates a great sense of community, and there’s an overwhelming feeling of heroism when you help someone else out of a tight spot.

There are downsides, however.  The in-game tutorial is brief and based on pictures alone.  It fails to really convey what the game is about, and some of the information is given to you long before it’s relevant and is forgotten by the time it becomes so.  The tutorial images can be accessed again on the website but I needed a helpful friendly player to tell me that by the time I actually reached that stage.

Additionally, the flow of the game is hindered by one of its fundamental features – the energy system.  Along with health, energy makes up the resources with which you play the game.  You expend energy when accepting quests and battling.  It completely refills when you level up, but otherwise regens at the lowly rate of 1% every three minutes.  In the early levels, it doesn’t matter too much as you’ll usually level up and get a full refill before you run out.  However, it can make the game feel grindy at higher levels.  My standard MMO tactic is to grab all the quests for an area, then dash off to complete them.  The level of frustration I felt when I attempted to do this, successfully got all the quests but then didn’t have enough energy to initiate the required battles is indescribable.  It really did hurt my enjoyment of the game.

With this in mind though, the game is F2P and one of the main items offered by the premium store is elixirs to rejuvenate your energy meter.  It’s hard to begrudge it this considering the amount of work gone into development, but it really does jar with everything else.  It becomes especially noticeable when you’re trying to access the third city, Zenithar, which requires you to be level 17.  There’s a dearth of quests at this stage, making everything slow down and feel like a grind anyway, without the additional gating caused by the energy system.  The next patch promises to fix the lack of quests, but it’s an example of a feature that’s clearly inspired by finance rather than enjoyment.

At the moment endgame consists of completing quests for epic loot, and more of these are added almost every two weeks.  Additionally, the area surrounding Zenithar is full of bosses on a thirty minute respawn timer that can be taken down by players working together.  On the horizon is both a party system and instances the likes of which are seen in World of Warcraft and Rift, but until then there is plenty to keep you going what with the huge range of cosmetic gear and armour available.  Again the beautiful artwork comes into its own by adding incentive to gear up, as every weapon looks different and can be clearly seen in all its glory whilst in combat.

Innovation – 7.5

The true beauty of the game is that whilst it doesn’t invent new systems or techniques, it successfully takes the familiar features of previous games and puts them together in new ways.  One of the standout examples of this is how the battle system works incredibly well with the art style.  I seriously question if the lack of animation could be excused if the hand drawn art wasn’t so good, and the close-up, clear visuals in the battles makes character customisation both noticeable and appealing.

Of course, once again, special mention goes out to the setting.  It really is unlike anything I’ve played before and the whole package comes together in a very refreshing way.  It’s familiar enough that you’ll be able to leap right in and know what’s going on (there is genuinely a “kill six rats” quest) but presented in a new way that I personally felt was enough to keep me playing beyond the introductory section.

Polish – 8.5

During my time in Nadirim I experienced no bugs whatsoever.  Even with the amount of content being rolled out every one or two weeks, it’s always exceedingly well put together and has very few issues.  With the big patches coming up, it’s anybody’s guess as to whether or not they’ll be teething problems, but I’m fairly confident that they’ll be dealt with swiftly.  Additionally, the Game Masters are online very regularly and participate in general chat, which is a bit of a break from the norm.  But they’re both accessible and visible should help be needed, which is reassuring.  How sustainable this is should the game’s popularity increase remains to be seen.

Longevity – 7

The fact it’s F2P and requires no downloads is a huge plus for the game, as it makes it easy to dip in and out at will.  When I hadn’t played for half a week, I got offered free gems to buy premium items should I return which was another nice little incentive.  Despite this, at the moment, with an endgame consisting of outdoor bosses and no group function, things are a little ropey.  Persevering is well worth it, however, and some of the loot on offer is particularly impressive.

One of the best things about Nadirim is the speed with which they release updates.  Every one or two weeks, fresh quests and features are released into the game.  As the quests reward top-notch loot, this is an alternative for those players who can’t be bothered waiting around for bosses.  If you start playing now, chances are by the time you’re at the level cap of 25 the party system will be in the game along with the first instances, as they’re due for release in early 2012 and should really add to the game’s lifespan for you.  As it stands currently, though, after 25 levels of questing and killing outdoor monsters, I wasn’t a huge fan of repeating this ad infinitum.

Social – 8

The game’s forums are a hive of useful advice and fan made guides, which is great to see.  As I mentioned, the GMs are a regular fixture in the world chat and generally very helpful.  For me the greatest shock is that the developers regularly have a presence in game, talking to players about what they want to see and how they think the latest patch has gone.  Such a move has divided the community, with some thinking it’s great whilst many prefer their developers remain faceless deities, ruling from on high.  Regardless, it’s unusual enough to merit a mention, though again how long it’ll continue if the number of players grows remains to be seen.

By the time you read this, player trading and friend’s lists will have made it into the game (they’re due out in two days as of the time of writing).  Guilds and parties are high on the to-do list and both should be out in early 2012.  That they aren’t currently in the game is a serious issue, but hopefully one the friends list will go some way towards rectifying.  The high score is merited in my opinion because, despite this, players are encouraged to group to fight boss mobs, the “help me” button remains a triumph and the overall design of the game works hard to encourage social interactions in new ways.

Value – 9.5

For a F2P game, the amount Nadirim offers is astonishing.  Devs say that only one-fifth of the world map has been revealed so far, which measures a whopping 17,718 screens, and there’s much more to be revealed.  The premium shop is, by the standards of similar features, very reasonable and regularly has discount sales.  The regularity of updates is the one thing that really makes me think the game is great value.  The devs seem to have made it their mission than no one will ever manage to complete everything before a new set of challenges is deployed.  The game doesn’t even take up any space on your hard drive, which should give an indication of how low maintenance it is.

My personal advice to you is that you give Nadirim your undivided attention.  The damn thing is F2P and, for a browser game, it’s world-class.  Many bigger MMOs could take a lesson from this game and, hey, if it isn’t your cup of tea then simply close the tab you were playing in and move away.  If you fancy an original setting, combat so good it should be locked behind a screen asking you to enter your date of birth and a world that looks set to get increasingly more detailed and expansive in the coming months; you owe it to both yourself and Twisted Tribe to give this a go.

If you’re hoping for talent trees, intense spec choices or mind-blowing spell effects then keep walking, buddy.  The talent trees from beta are gone for good, replaced by a wealth of skills which must be picked between as only a certain number may be taken into any given battle.  What the game lacks in animation it really does make up for in graphics and gameplay but, if there’s no way you can enjoy a game without enough flashes to give you seizures every twenty seconds, then Nadirim won’t cut it for you. 

As a personal plea, do try it out.  I myself spent the first half hour hating the way my character didn’t move and wondering how in God’s name I was going to rack up enough hours to write this review.  Now it’s done, I can tell you for certain that I’m not ready to empty the sand from my boots just yet.

More Nadirim Features:

Nadirim - Nadirim: The Indie Beast from the East Review added on Friday January 13
Nadirim - The Game Hopper Leaps Into the Arabian Nights Preview added on Wednesday November 02

More Features:

Aion - The Aion 3.0 Review Review added on Thursday May 31
 
 
TsaboHavoc writes:

Very interesting, ill try this game after work. I believe these games give a great feeling of immersion cause lets the job to ur imagination.


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1/13/12 8:33:23 AM
 
Nicoo writes:

Tried this game out in the beta like.. must have been atleast 6 months ago or something. Felt quite finished back then aswell. It is a good game if you dont get bored easily. I used to play these type of games all the time, but now I'm just bored so couldnt keep at it for more than a few days.


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1/13/12 9:13:20 AM
 
Nicoo writes:

Edit: woops double post.. fm mouse.

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1/13/12 9:13:20 AM
 
adam_nox writes:

while your at it, review castleville.


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1/13/12 12:11:36 PM
 
Suzie_Ford writes:

Nadirim is really a fun little game. I enjoy it immensely. :)


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1/13/12 1:05:15 PM
 
plescure writes:

looks really interesting. been wanting to try a browser based game for a while. looks like ive fond my candidate


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1/13/12 1:25:13 PM
 
MataOCD writes:

I played this game in closed beta and I loved it but later on, they added a full open world and lowered resolution and I hate that zoomed picture so I just stoped playing... What a disapoitment...


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1/13/12 1:34:45 PM
 
ForumTroll writes:

Played for an hour, got level 5 and ran out of energy. So the energy waiting begins!


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1/13/12 3:37:44 PM
 
Maelkor writes:

The two things that will likely prevent me from even trying this game are the energy constraints and the quest based system. I understand why Fremium titles do this as they have to have some hook in order to make money, however, for me it is such a huge turnoff and can easily end up costing an individual more money than a typical sub cost. I personally think games like this would be better served with a low cost sub option where energy is unlimited. If the game is otherwise good they would probably end up making a lot more money.


I am also really really tired of quest grinders. Quests grinding in my opinion fragment a games playerbase to the point the game ends up being like a single player game in an MMO universe. I know this appeals to some portion of the MMO population but I am pretty much done with this style of gameplay.


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1/13/12 4:25:40 PM
 
CujoSWAoA writes:

I love how Reviews "pros and cons" are so damn random around here.


We just make up pros and cons for one game that can just as easily be applied to any other game that we did not apply them to.


 


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1/13/12 7:50:15 PM
 
Torvaldr writes:

It looks interesting and I like some indie stuff, but the big warning flag for me is the energy constraint.  I'm a gamer first (not just an MMO gamer) and I've played a lot of Facebook games.  The central theme in most Facebook games is the energy constraint and energy starvation.

The energy constraint can be overcome by purchasing game credits, having friends perform tasks (this is the well known click-my-links-fest).  Many of the games could be fun, despite the need for friends to perform mundane tasks, if it weren't for this.  MMO gamers strike me as the kind that like to spend more than a short time in game.  Having to deal with energy constraints without forking over cash really kills the ability to immerse oneself into the environemnt and gameplay.

I guess it all depends on how it works out practically, but that one foible alone is enough to make me pass this one up.

New Post Quote
1/14/12 1:15:03 AM
 
Deadlyne writes:

I agree with Torvaldr.  I can not immerse myself in any game that suffers from the energy constraint system found in nearly all Facebook games.  That is a deal breaker.  I won't be trying this one out.


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1/14/12 2:00:49 PM
 
Ozmodan writes:

Seriously I actually forced myself to play this game for a couple hours before quickly removing from my system.

If this is not one of the worst MMO's I have ever played it is close.  Saying anything good about it immediately makes you wonder if there was not some remuneration involved to get you to say that.

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1/14/12 2:23:30 PM
 
sibs4455 writes:

Why is the energy constraint not in the cons, surely that is the biggest drawback to this game.


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1/14/12 7:21:17 PM
 
ForumTroll writes:

The lack of players has to be more annoying then the energy system. I am level 7 with full energy and no quests to do but group quests. So it is either grind till 8 and do more solo quests or find people. Both arent much fun and I lost interest already. Was fun while it lasted i guess..

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1/14/12 7:24:41 PM
 
cagan writes:

If you guys join my farmville and send me pink cows and then login to my facebook "Mafia wars" family and click on my upgrades and if 15 ppl join my army in Empires&Allies, then I will have the time available to play this game and send 10000 invites to all my friends all day everyday till they click on my links so I get more energy...

Just another Facebook game, Don't even know why it got a review here...

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1/14/12 8:36:35 PM
 
shantideva writes:

Calling this just another facebook game is ignorant, alot of love and time has gone into the making of this Browser game, and as such it's made to be played now and then.This is the problem with lumping regular mmo's and browserg's into the same category...This is a very neat Browser game, made for ppl who love Homm and similar TBS games.Highly recommended.


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1/14/12 10:23:15 PM
 
Painlezz writes:

I couldn't play beyond the first click.  8-bit style graphics is fine.  Turn based is fine.  Low budget is fine...


However, complete lack of animations really killed this for me.  SOOO many other free games that offer so much more.  From what people are saying this seems almost like a time management game with limited "energy" to do things?  Unless you buy more?


New Post Quote
1/15/12 12:29:13 AM
 
Ozmodan writes:
Originally posted by shantideva

Calling this just another facebook game is ignorant, alot of love and time has gone into the making of this Browser game, and as such it's made to be played now and then.This is the problem with lumping regular mmo's and browserg's into the same category...This is a very neat Browser game, made for ppl who love Homm and similar TBS games.Highly recommended.

You need to get out more and try some other games because there are so many free games that are far far better.

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1/15/12 6:09:46 AM
 
phamtrinli writes:

this is just a crappy ripoff / reskin of HoMM


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1/15/12 6:04:57 PM
 
Margulis writes:

Going to give this game a try

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1/16/12 1:14:03 AM
 
haplo602 writes:

I have an account but never got to play. Does not load in latest Opera or IE7. pity.


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1/16/12 4:36:36 AM
 
Robokapp writes:

"and no group function "


 


uh...sooo.../scratches head. How do we MMO it up then?


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1/16/12 12:29:17 PM
 
Loktofeit writes:
Originally posted by Robokapp

"and no group function "



uh...sooo.../scratches head. How do we MMO it up then?

*heads to popular in-game hang out spot*

"Hey, want to go hit Deceit?"

"Sure! Lemme grab some silver weaps from the bank"

"Cool. I'll see if anyone else from the guild is up for it. I'll gate us there."

 

...or at least, that's how people used to do it.

 

 

 

 

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1/16/12 12:53:43 PM
 
Vovan80 writes:

at start was great but later only nerf nerf nerf  char skills each update.trying to get more  mall sales i think. also nothing to do at 25 lvl.


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1/17/12 5:45:38 AM
 
tom_gore writes:

I started this game, saw that my character was just gliding around and thought: "Wow that's a nasty bug."

Then I learned this game actually does not have any animations and went: "Holy crap are they serious"

Needless to say, my Nadirim career didn't last long.

 

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1/17/12 5:57:17 AM
 
Jooknow writes:

I like the idea of this game, but after playing I wasn't incredibly impressed. 


While I admit only playing for a couple of hours, the game felt a bit stale.  The music was nice, but the quests were typical.  I didn't feel like the combat really required any strategy (and I wish that it did feel that way).  The energy system is terrible and licks of Vindictus' token system except you get hit with a lack of energy much earlier; I ran out of it at level 5 and simply decided to go play something else and never come back.


Also, 7.6 overall is generous, and 7.5 for innovation is ridiculous.  I will say that the game should have received a higher social rating though.  In the few hours that I played, chat was very active, friendly, and helpful.


New Post Quote
1/17/12 4:51:11 PM
 
bisurge writes:

The art style looks great; looks somewhat like Bastion, probably because they're both hand-painted. The problem is that a lot of stuff in the game doesn't feel fluid... maybe it's the lack of animation, or the combat that is definitely not original in any way (lots of Flash games used this kind of combat in the past), but... as TotalBiscuit would say, the attacks don't feel like they have power behind them.


New Post Quote
1/17/12 5:51:29 PM
 
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