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Firefall Forum » General Discussion » Firefall - One of the Worst MMO's I have played.

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92 posts found
  Mavann

Novice Member

Joined: 2/03/07
Posts: 6

3/02/13 8:18:09 PM#41
The game feels like a First Person Tabula Rasa are we sure its not another Richard Garriott production?
  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

3/02/13 8:30:32 PM#42

I like it, I'll play when it's released.

 

do you know what else they did better than SWTOR?

 

The speeders are actual SPEEDERS

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7636

3/02/13 8:57:42 PM#43
could have swore FF was a FPS. I tried the beta mid last year. At the time, I just wasn't into shooters.
  WahrHeit

Novice Member

Joined: 10/15/06
Posts: 50

3/02/13 9:08:59 PM#44

 I dont recommend firefall until new milestone...and you missed PvP and PvP its supposed to be the "Best" thing of firefall... But i have to say....sometimes they dont know what they are doing until its too late.

 

I mean people its waiting for the third milestone of the game...which its like making 3 different games.

But despite of everything devs are really nice they do community videos every friday and talk about topics and direction of the game...

I think it will do fine...but it have a big road to travel....

Its one of those games who have a fucking long beta...but they actually do something.

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4269

3/02/13 9:18:04 PM#45
Played the game for about 30 minutes before I had seen all I needed to see. No thx

  Queshank

Apprentice Member

Joined: 3/04/13
Posts: 1

3/04/13 1:22:40 PM#46

For some context:

I'm 42.  I was a Doom WAD junkie...with me, my wife and a friend making our own maps and sharing them to play each other.  I was big into Quake and Duke Nukem 3D.  When EQ came out I was in the first wave of players.  Same with DAoC, City of Heroes, Shadowbane.  I was an open beta player for WoW (and still play it sporadically) Every MMORPG that came out I was all over it.  I preordered Rifts and SWTOR.  And then quit both due to their lackluster gameplay. 

The only MMORPGs I ever consistently came back to were Everquest and WoW.  Everything else was just something to do cuz I was bored with those. 

Tried the open beta of Firefall and I am personally quite blown away.   I immediately paid $20 to become a founder and am logging in every few days to see what if anything is different.  This game has serious potential on release. 

Compared to other MMORPGs ... even traveling on foot in this game is fun.  The crafting system seems quite amazing.

I think if your background is FPS'ers you're going to dislike the state of the game atm.  If your background is MMORPGs you might not like having to aim to shoot.  For someone like me, who USED to like FPSers (just haven't found any worth investing a ton of time in since Half Life), and loves MMORPGs ... this game is perfect.  If the release date for this game is Christmas of this year, it is going to be a serious contendor in my opinion.  If the release date is in two months it's going to tank.  They have a lot of work to do, but they have the foundation for a truly stellar game if they don't hose it up.

  dave6660

Advanced Member

Joined: 9/26/08
Posts: 2360

"Next time I see you, remind me not to talk to you."

3/04/13 1:53:36 PM#47
Originally posted by DamonVile

People really shouldn't be allowed to post crap like this about a game in beta. It's disrespectable to a company that obviously spends a lot of money advertising on this site.

The games not even close to being finished and some moron is complaining about it being small and...unfinished. I mean really...who looks at a half finsihed painting and says " hey that looks half finished"

First impressions mean a lot.  It doesn't matter that it's only beta, it will be judged based on it's current state (right or wrong).  The "miracle" patch that players always get hyped about between beta and release that's going to cure the ills of the world is fiction.  It never materializes.

 

"Why so serious?"
-- The Joker

  Mattisx

Novice Member

Joined: 3/13/13
Posts: 14

3/15/13 5:16:05 PM#48

The game is taking a long time to make, but that's not a bad thing, Red5 wants to make sure it's done right.  Once the devs are happy with the way the world feels, the frames, crafting, resources, items, etc, THEN they will start pumping out content ->stuff for you to do.  There will be a lot more patches to come, "miracle" patches perhaps, that start adding the world-changing quest-lines that are tied to the lore/plot of the game/story.  While it is still in closed beta, they will continue to optimize and change the game and NOT begin the over-arching storyline of the game until it's ready for everyone.  It would be a HUGE mistake to change the game to open beta or release before the were completely happy with all the other less noticed systems.

If you were lucky enough to spend time playing in the beta, post your comments and complaints on the firefall board to tell them what you liked or disliked.  They are very respectful and receptive to feedback.

When you deign to play a closed beta, you take on the role of a beta tester.  To come out with a bad experience, and not share that experience through the proper channels, makes you a pretty poor beta tester IMO.

  Vidir

Novice Member

Joined: 1/14/04
Posts: 966

3/15/13 11:48:54 PM#49
Originally posted by Mattisx

The game is taking a long time to make, but that's not a bad thing, Red5 wants to make sure it's done right.  Once the devs are happy with the way the world feels, the frames, crafting, resources, items, etc, THEN they will start pumping out content ->stuff for you to do.  There will be a lot more patches to come, "miracle" patches perhaps, that start adding the world-changing quest-lines that are tied to the lore/plot of the game/story.  While it is still in closed beta, they will continue to optimize and change the game and NOT begin the over-arching storyline of the game until it's ready for everyone.  It would be a HUGE mistake to change the game to open beta or release before the were completely happy with all the other less noticed systems.

If you were lucky enough to spend time playing in the beta, post your comments and complaints on the firefall board to tell them what you liked or disliked.  They are very respectful and receptive to feedback.

When you deign to play a closed beta, you take on the role of a beta tester.  To come out with a bad experience, and not share that experience through the proper channels, makes you a pretty poor beta tester IMO.

 ok

  wormed

Hard Core Member

Joined: 11/14/11
Posts: 396

3/16/13 12:16:41 AM#50
Originally posted by Queshank

For some context:

I'm 42.  I was a Doom WAD junkie...with me, my wife and a friend making our own maps and sharing them to play each other.  I was big into Quake and Duke Nukem 3D.  When EQ came out I was in the first wave of players.  Same with DAoC, City of Heroes, Shadowbane.  I was an open beta player for WoW (and still play it sporadically) Every MMORPG that came out I was all over it.  I preordered Rifts and SWTOR.  And then quit both due to their lackluster gameplay. 

The only MMORPGs I ever consistently came back to were Everquest and WoW.  Everything else was just something to do cuz I was bored with those. 

Tried the open beta of Firefall and I am personally quite blown away.   I immediately paid $20 to become a founder and am logging in every few days to see what if anything is different.  This game has serious potential on release. 

Compared to other MMORPGs ... even traveling on foot in this game is fun.  The crafting system seems quite amazing.

I think if your background is FPS'ers you're going to dislike the state of the game atm.  If your background is MMORPGs you might not like having to aim to shoot.  For someone like me, who USED to like FPSers (just haven't found any worth investing a ton of time in since Half Life), and loves MMORPGs ... this game is perfect.  If the release date for this game is Christmas of this year, it is going to be a serious contendor in my opinion.  If the release date is in two months it's going to tank.  They have a lot of work to do, but they have the foundation for a truly stellar game if they don't hose it up.

I'm 30, was and still am huge into Quake. I played EQ on release and became a MMORPG fan, but always will be a FPS fan first. Even more than that, I'm a competitive, skill-based FPS fan.

Firefall is shit.

Speak for yourself old guy.

  Panthien

Novice Member

Joined: 6/07/12
Posts: 566

3/16/13 12:48:22 AM#51
Originally posted by dave6660
Originally posted by DamonVile

People really shouldn't be allowed to post crap like this about a game in beta. It's disrespectable to a company that obviously spends a lot of money advertising on this site.

The games not even close to being finished and some moron is complaining about it being small and...unfinished. I mean really...who looks at a half finsihed painting and says " hey that looks half finished"

First impressions mean a lot.  It doesn't matter that it's only beta, it will be judged based on it's current state (right or wrong).  The "miracle" patch that players always get hyped about between beta and release that's going to cure the ills of the world is fiction.  It never materializes.

 

It depence on what stage of beta they are, games make huge changes and steps in earlier steps of beta. Not to mention they are bring big changes into the game around the 22th, so they clearly are working on improvements during beta.

Then there are people whining about class ballance, atleast THEY are in beta, unlike lets say.. RIFT where they managed to completely eliminate viability of some classes in PVP to the point betwine those patches you saw pretty much 1 single class in their warzones and that retail. Beta is a great time to work on that

This is the first company Ive seen actively discussing their progress wth their testers even on an actual personal lvl. They do listen, they just dont obey to an indifidual, alot of tweaks and changes they have made have been based on suggestions and feedback from their testers, Ive ran into a few I suggested myself.

But you are right, some people join beta's as if they are free trials and take them as such, ironic enough some harp over flaws in early stages (that are often but not always fixed) and completely ignore other issues in final stages (see SwToR's beta weekends ~1 month before release)

  Panthien

Novice Member

Joined: 6/07/12
Posts: 566

3/16/13 12:11:22 PM#52

And here an update from their dev blog. A major overhaul to the progression system etc etc. :

http://www.firefallthegame.com/2013/03/15/firefalls-new-progression-system/

Senior Game Designer, Cameron Winston, sat down to write up a detailed guide on the new progression system all of you can expect to see in the March 22nd milestone patch. Without anymore delay, here is Cameron’s blog…

Hello, everyone! I’m Cameron Winston, a Senior Game Designer here at Red 5 Studios, and I want to talk to you guys for a bit about the work we’re doing to tweak player progression. A while back, when we first overhauled player progression entirely, we made the switch from traditional leveling to tech trees for each battleframe. It’s a decision that we believe was for the best, but it came with some problems of its own.

What were these problems?

Well, as it turns out the previous iteration of the tech tree was hard to understand, and it had arbitrary limitations that prevented players from exploring how they could customize their frames. Additionally, the way our system was built before prevented us from really expanding in a way that worked, as progression would be tied to an ever-growing combat system which would have to be built on itself. This doesn’t make for a very sustainable form of expansion since the number of possibilities would continue to grow, and trying to balance all of those possibilities would drive us all completely mad.

This also affected our PvP, as this vertical progression would put new players at a disadvantage in competitive PvP.

So, how are we fixing it?

Our ultimate goal with Firefall is to let you play the game however you want – so long as it’s a shooter. The purpose of this retooling of the progression system is to give players like you the ability to drive your own Firefall experience within as much variance of the shooter gameplay as we can support. What that means is that if you want to play as someone who wants to run around shooting things, you can. If you want to sacrifice speed for survivability and march through the world with your massive Gatling gun, you can. If you want to stick to the shadows and pick enemies off from impossible distances, you can.

The point is that we want you to feel like you can do whatever you want.

To help achieve this, we’ve started by changing how you unlock battleframes going forward. Rather than having you level up a particular battleframe to unlock its more powerful iterations, you’ll have a far more flat access to the frames. You’ll still have your different classes, like Assault and Recon and so on, but each battleframe will now have its own unique progression tree. By being able to level each battleframe uniquely, and by allowing you to choose how you level it, we hope that you’ll be able to develop a stable of battleframes that play to your strengths for each battleframe archetype.

Each battleframe tech tree will be split into three different tracts, each of which represents a different constraint – one each for Power, Mass, and Cores. By traveling down a particular tract and unlocking certain abilities, you will increase the limit on that constraint, allowing you to use more potent abilities. So how do these break down?

  • Mass: Your mass affects your movement speed, and uses a sliding scale with different thresholds. The base threshold is 100%, which is normal speed. Increasing the amount of mass your battleframe is capable of carrying will increase your movement speed, while using heavy equipment beyond your limit will cause you to move slower. What will be important for players is in figuring out which combination of speed vs. durability, survivability, and raw power works best.
  • Power: Power for each battleframe will have a base power requirement, which will have to be maintained for the frame to be fully functional. Battleframes which exceed their power output will see their weapons and abilities deal less damage, while frames with an excess of power will see more damage dealt. The key will be in balancing their power against their weapons and abilities.
  • Cores: “Cores” is what we’re renaming “CPUs”, and this one is straightforward. As you improve your battleframe, you will have the chance to unlock more cores. These cores determine how many abilities you can equip on your battleframe at once. Alternatively, if you don’t want to equip abilities you can use these cores to improve other aspects of your battleframe directly. What you use the cores on will drain fewer resources than they otherwise would, potentially leading to further tweaks of the frame. You start with 8 cores, and each ability requires 2 cores. As abilities progress down stages, they increase in core cost. As you play, you can choose to unequip abilities to get more cores, and use them to alter your frames stats.

The first five unlocks for each battleframe will be earned purely through experience. At this point, you’ll be asked to unlock further “stages” of progression through increased experience cost and resources, with the resource in question being unique to each battleframe. By sticking with a particular battleframe and spending the required experience and resources, you can eventually max that frame out and unlock some pretty awesome potential.

As you progress your battleframe, you’ll unlock new visuals for that particular frame, and tokens that you can use to unlock other frames along with the option to purchase frames for Red Beans. There will also be an added emphasis on crafting items with the inclusion of a four-stage progression of item crafting. This will offer more powerful gear and abilities, but will come at increased constraint cost.

While early unlocks will come quickly, the progression of each battleframe will be a much longer process than it is at present.

Great! What does this mean for PvP?

We’re also making changes to our PvP that will level the playing field. All players who jump into a PvP match will be competing with stock versions of the battleframes they have unlocked. These battleframes have power levels that are higher than what a player will typically start off with in PvE, but lower than the very top-tiered frames. You will not be able to alter the stock PvP frame loadouts, but you will have access to all the frames you’ve unlocked when you spawn – just like now.

We are super eager to see how players find interesting builds to min/max their battleframes. If the net result is there is no one “perfect” loadout for any given battleframe and that the right loadout is fully dependent on an individual’s play style, I think we will have accomplished a big part of what we set out to do.

-CW

  wormed

Hard Core Member

Joined: 11/14/11
Posts: 396

3/19/13 8:12:39 PM#53
Too bad the true problem with Firefall completely lies with its movement system - which R5 seems extremely uninterested in addressing.
  Panthien

Novice Member

Joined: 6/07/12
Posts: 566

3/19/13 8:25:36 PM#54
Originally posted by wormed
Too bad the true problem with Firefall completely lies with its movement system - which R5 seems extremely uninterested in addressing.

Lets start with explaining.. what lie? and what issue?

Ive been testing this game for quite some time and Im puzzled with what problem you are talking about.

  redcrest

Apprentice Member

Joined: 5/12/08
Posts: 8

3/19/13 8:53:31 PM#55
Originally posted by Panthien
Originally posted by wormed
Too bad the true problem with Firefall completely lies with its movement system - which R5 seems extremely uninterested in addressing.

Lets start with explaining.. what lie? and what issue?

Ive been testing this game for quite some time and Im puzzled with what problem you are talking about.

"Lies" as in "the heart of the matter", not as in "not telling the truth".

I played Firefall beta as long as my old computer would let me. Several of the last twelve months. Eventually the patching pushed the game beyond my current pc's limits.  When I finally do get a new gaming computer, I hope to dive back in.

Regarding the statements of too small a playable area, and lack of interesting content, both of these have been addressed by developers.  The melding is only a temporary barrier.  Player participation will eventually push it back, and if the game continues, there is a design to encompass the whole globe.  The devs have also said that they have surprises (read "interesting content") in store as players reveal new areas of the maps.  Thus, what today look like the whole game, will in the future just be the starting zone.  Its roughly akin to saying Wow will beta in Durotar but will eventually reveal several continents and another planet.

That said, their concept of a long-term beta, and one day just casually turning off the beta sign, does look like it could backfire.

  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1173

3/19/13 8:57:29 PM#56
Problem I find with Firefall is the game is just boring, an rpg needs real itemization and the like.. Wildstar is just as bad though imo, Wildstar is just another lame biliant wow clone.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  User Deleted
3/19/13 8:58:15 PM#57
Originally posted by dave6660
Originally posted by DamonVile

People really shouldn't be allowed to post crap like this about a game in beta. It's disrespectable to a company that obviously spends a lot of money advertising on this site.

The games not even close to being finished and some moron is complaining about it being small and...unfinished. I mean really...who looks at a half finsihed painting and says " hey that looks half finished"

First impressions mean a lot.  It doesn't matter that it's only beta, it will be judged based on it's current state (right or wrong).  The "miracle" patch that players always get hyped about between beta and release that's going to cure the ills of the world is fiction.  It never materializes.

 

 

I think that's why he's saying it's BS for somone posting something like that. Someone's first impression is seeing a thread title called "The game is one of the worst MMO's I've ever played".

  Karahandras

Apprentice Member

Joined: 8/11/08
Posts: 1669

All it takes for evil to succeed is for the good to stand by and do nothing

3/24/13 2:20:38 PM#58
Have to say that after the last patch I now agree.
  Snakex

Apprentice Member

Joined: 7/10/08
Posts: 252

Unfortunately, killing is just one of those things that gets easier the more you do it.

3/24/13 4:25:49 PM#59

I gotta Disagree.

Firefall is a great game, and its f2p. Better then Defiance which cost 60 bucks with dlc too inc.

Firefall is great fun. Its not a 10 hour a day MMORPG so dont take it in that aspect.

MMORPG.com's community is really just starting to come off as a bashing sight for new MMO's. This sight bashes on every damn game iv seen, but of course its not everone, just a good amount of people.

 

We need to start being optomistic because games back in the day didnt even have half the shit we have in MMORPG's these days and yet they boomed back then. What makes MMO's is Community, and if the community is a bunch of haters then......

Just sayin stop hating cuz it aint helping, if you dont like it just leave.............and go back to your console games.

  gordiflu

Novice Member

Joined: 1/22/07
Posts: 764

3/29/13 4:06:25 AM#60
Originally posted by Karahandras
Have to say that after the last patch I now agree.

+1

The last patch has turned the game into a korean grindfest and resource hogging party. I can already see next step: "pay to skip the grind". Ah, the joys of F2P.

What was announced as a milestone patch is just a few minor addings. The map is still ridiculously tiny. Very little things to do. Once you have played for a few days, that's it. You have seen it all. From then on, repeat, repeat, repeat, repeat and then repeat again.

The "this is beta" argument is no longer valid too since you can pay to access the game and the cash shop is totally operative. The "beta" tag is just an excuse for the company to do whatever they fancy and for fanbois to justifiy anything the company does (or doesn't).

 

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