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MMOFPS | Genre:Sci-Fi | Status:Final  (rel 07/09/13)  | Pub:Red 5 Studios
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Firefall Forum » General Discussion » Firefall -- this MMO is full of WIN !!!

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47 posts found
  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1488

12/09/12 12:21:39 PM#41
fun game especially with the Jet packs. A bit of confusing tutorial and harvesting , but this game shows promise, this could be my game of the future
  cptndunsel

Apprentice Member

Joined: 3/26/12
Posts: 120

12/10/12 11:14:26 AM#42

this will be a niche game. some will love it as a global agenda replacement, others won't.

granted this was just a beta weekend - however, after playing for many hours during the 48 hr invite, i decided this game was not my kind of game. there are a lot of shooters out there and I did not see this game offering much to differentiate itself from the competition.

 

  mayito7777

Hard Core Member

Joined: 7/08/09
Posts: 414

12/20/12 1:30:30 PM#43
Tutorials right now are almost non existent because there are so many new things added and tweaked that would be foolish to try to create a deep tutorial. The game is awesome fine.
  jimmyman99

Novice Member

Joined: 6/07/04
Posts: 3234

"Damn you, poetical justice" - Homer Simpson

12/20/12 10:06:21 PM#44
Originally posted by Yamota
Are there any persistent, strategical elements to fight over for? Like crafting points, spawns etc? Basically I am asking if there is any depth to the game to go with the action?

Yes and no. The enemy NPCs (The Chosen) can take over  a watchtower, which doesn't really take anything away from the players. But, retaking it will take a group effort and will reward you with resources. Also, if you are hunting/harvesting around, it is helpfull to have a friendly location to fall back to in case of emergency... or death.

So no, its not like Planetside where certain bases give certain benefits and you lose your advanced vehicles if you have no access to a tech base. But also isn't a complete ignore - you have this small carrot hanging in front of you for trying to recapture the base/watchtower.

I am the type of player where I like to do everything and anything from time to time.

http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.

  ElGringoUK

Novice Member

Joined: 12/11/12
Posts: 6

12/21/12 3:36:25 AM#45
Originally posted by jimmyman99
So no, its not like Planetside where certain bases give certain benefits and you lose your advanced vehicles if you have no access to a tech base. But also isn't a complete ignore - you have this small carrot hanging in front of you for trying to recapture the base/watchtower.

At the moment in the beta there isnt much to the Chosen really, they kinda drop from the sky in drop pods randomly around the map, form groups and move across the map try to take over nearby bases/watchtowers, though this is purely so the devs can work on the AI and balance their difficulty and find any bugs in them.

The actual plan is for the Chosen to push through the Melding (the electrical storm surrounding the map) with force and try take over bases/towns and then gather resources themselves and try to grow their army, and then expand to try to claim more and eventually try to take over the map, kinda like a RTS meta game within the game between the players and the Chosen. Any resources or technology that we own in these areas we lose, and the Chosen will gain.

As it stands in the game the current map is small, but once the mechanics for pushing back the Melding come into the game, the idea will be that the players will push back the melding to expand the world and open up more zones/technology/towns/etc and also meaning player will have more to try hold onto, and if neglected could either fall to the Chosen or maybe be swallowed up by the melding again. Thus creating a live world that players will have to try to constantly defend, and at the same to to try to expand.

Anyhow, this is not in the beta as it stands and the Chosen War mechanics are the focus of their current Milestone they are just starting, so hopefully this will start to flesh out a lot more over the next few months.

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6521

"I fight so you don't have to."

12/21/12 3:42:38 AM#46
EDIT: My question was asked and answered so removing it.

  Ridelynn

Elite Member

Joined: 12/19/10
Posts: 3486

12/21/12 3:09:16 PM#47


Originally posted by Yamota
Are there any persistent, strategical elements to fight over for? Like crafting points, spawns etc? Basically I am asking if there is any depth to the game to go with the action?

There is some now:

The process of thumping requires using a scanhammer to go out and find veins of ore to mine out - it's closest equivalent would be scanning in SWG.

You have to defend the thumpers while they extract - they tend to attrack local wildlife (mostly mutated bugs and lizards and such). The smallest takes about 3 minutes, the largest 5. To fully mine out a vein, it takes on the other of 10 of the largest thumpers, or about 50 of the smallest.

In the time it takes you to find a vein, and exploit it, chosen drop pods, meld tornadoes, wildlife, and other things will inevitably pop up and say hello.

Also, there are watchtowers around the area - these basically serve as respawn points for death, and for stations for changing equipment or battleframes. These can be taken over by us (Accord) or them (Chosen). Having a nearby watchtower can mean the difference in a 30 second run back to what you were doing, versus a 5+ minute run back.

If you are doing meld thumping (thumping right along the meld wall) - it attracts denziens from inside the meld - which are about twice as powerful, and twice as many - so it's four times as dangerous, making having a nearby tower very critical - both as a station to be able to fall back to and regroup, as well as having a base from which to quickly respawn from.

Chosen can even take over entire cities - I have seen them try to take Copa Cabana (the biggest city area) and Sunken Harbor, but not take them over. Every other area I have seen Chosen occupy at least once.

What is not in the game as of yet, but promises to be soon:

The meld wall - basically a giant blue curtain that hangs over about half the map. Going into the blue meld will kill you (it acts as a damage over time), so you can't go very far into it. There are ways to push it back right now, but only temporarily. Supposedly by holding key positions, in the future, we'll be able to keep it pushed back and expose new areas (with richer resources to exploit), and even new cities.

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