| 18 posts found | |
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As I am presently unable to review (rank too low) I will instead spin my tale here. At any rate, this is what I have learned about the dev team, they ignore customer recommendations, they censor any criticism made against them, they barely support their game in any meaningful way, and there is no room for any opinion other than their own. I encourage you to play the game, but I warn you that it will become old very quickly. |
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11/22/10 3:11:37 PM#2
Sorry never heard of this game, but humored myself looking for it in google and too be honost if a Free to Play would give me these type of issue's I would be long gone, which would their lose and not mine. Regardless and do hope you get your issue's in this F2P game resolved, good luck.... ps: funny that it's orginaly a dutch game, as in I am from the netherlands yet never heard anything about this game. |
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I'm not surprised. I came across it on accident myself. Astro Empires has only been recently added to MMORPG. As it's a strategy game, I honestly don't understand how it came to be on MMORPG. At any rate, due to another conversation I had with Astro Empire's number 2 man, I promised I'd spread the news far and wide as to the nature and character of their team...with his blessing I might add. |
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Ichmen
Hard Core Member
Joined: 4/15/06
hatred enriches. |
11/22/10 3:39:08 PM#4
i have played AE for over 3years.... bought as paid upgraded and free player.. sadly the free player will never really truly compete against the paid members as you are limited in total planets (9) and total special buildings (stuff that gives you increased income/land/population) all of which handicaps you in to either paying monthly/yearly or taking a huge hit to econ and production.
while that isnt that major if you micro manage your bases just right you can get 10 bases before your 7days free expire (or used to been years since i have done it)
the major killer of the game is you HAVE to invest huge time sinks in to the game.. if you are in a server war and do not play 24/7/365 your fleet will be souped by the fanatics who play all day every day (this is not to be confused with playing a normal MMO alot, as you spend hours/days/weeks staring at little numbers tick on your base and watching the same planet clusters day in and day out for scout ships.. instead of the normal MMO grinding for xp) in my years of playing i have been in pretty much every major server war on beta since i started, while i dont hate that.. what i do hate is, the bordem you face both during wars and out of wars.. you sit and watch ships finish building and buildings complete their construction ...all to just repeat it..
give you an example, as of late i make fleets of fighters and cruisers i dump 10k worth of fighters on my best production world.. and i still spend up to a week watching them finish 130hrs later or more... same with cruisers. then i watch them slowly regroup with my main fleet that is blobed with my guild/allied fleets all of which is rather dull and boring
game is fun... when a server first starts as the rush to make DN and even cruisers makes people sweat bullets to get that 1mill fleet built before the other guy... older servers like alpha and beta... where 1mill is used as a defense fleet and if you do not have 10-20mill to start you are farmed... its not as fun early game mass ships low tech is a winner combo.. late game mass ships and godly tech (lv 30+) makes you highly unstoppable... all of it leads to a stalemate worse then chess or checkers :/ cause you cant reset the board once you stalemate in AE... just add to the stalemate with more ships..
its a decent game to waste time with, but like more browser games... there are better ones out there that are not as time consuming or boring late game |
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11/22/10 5:37:41 PM#5
It's one of the best Travian clones imo, but if you're looking for AAA Blockbuster MMORPG support...uh well then perhaps you should be playing AAA Blockbuster MMORPGs? I really don't understand the sense of entitlement when the game doesn't seem to promise anything you seem to feel entitled to. Really my only complaint about it is how greedy it is about playtime. Once you get rolling with an empire you really need to be active constantly to maintain growth. It wasn't too bad while I was unemployed, but I couldn't see myself starting it up with a job. |
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I wouldn't necessarily call this a travian clone...the analogy doesn't quite fit. What on earth or you talking about? AAA Blockbuster MMORPG support? What does that even mean?! Does such a thing even exist? What I don't understand is how you can go from a simple statement about the lack of support to a "sense of entitlement". If you ever spent any time following the progress of this game, you'd know immediately that entitlement issues are not the case. This group of developers are actually openly hostile to their customers. I happen to be one of the rare individuals who felt it necessary to obtain an education in two complementary, yet different fields: Economics (business) and Computer Science. I have had several conversations with some of their developers, and I can speak from first hand experience when I say that these people don't know what they are doing. This game is a business. The goal of any business is to make a profit; otherwise, why are you doing it? The number one concern that drives a business (other than the product) is customer support. If you don't support the customer, then they have no reason to buy/use your product/service. What baffles me is that many of the customer recommended upgrades, other than making the game generally better, would also open up untapped revenue streams. They already have an upgrade option for individual players. Some of the recommended features for guild support could similarly be added for the fee of an upgrade for the guild. Add to that their unnecessarily combative nature toward their customers, frankly I'm at a loss at how they have managed to be in business this long. It's a testamony to the tenacity of the players who refuse to let their time and (in some cases) money invested not go to waste. As I said, this is a game not living up to its promise. For you litteralists out there, no, there wasn't a promise to do anything. The game has promise, and that is what it is failing to live up to. |
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11/22/10 9:37:15 PM#7
Astro Empires is a great game as mentioned in OP's post. It does however cause lots of headaches, and take up alot of your time. I am a player of 3 years, I love the game but some of the stuff that goes on has caused me to nearly quit on numerous occasions. It really can be addicting though. Support Staff/Moderators Game itself overall I would give the game a 3.5/5 cause of the obvious drawbacks and the amount of resistance and arrogance from the mods/support staff/etc. It still is a fun game but without upgrading your account will suck, not very expensive to upgrade though. |
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11/22/10 9:41:17 PM#8
Well mainstream MMORPGs' constant churn of new content is what you seem to be expecting, hence my bringing it up. Few other games produce content in the same manner. As for the Travian comment, it pretty obviously is the natural evolution of the genre of games that started back with Solar/Barren Realms Elite (BBS door games ~15 years ago) that continued with Utopia, Travian, Freesky, and many others. If you want to pretend it's a completely different genre, you're free to, but they're all web-based strategy games with a real-time element. "Clone" is probably too severe -- but they're in the same genre. The formula is quite profitable, which is why companies that put them out stay in business (even if they fail to reach their potential.) And really I believe potential is the word you're looking for (not promise.) Unless they're overtly promising things and not delivering (in a manner dramatically different from typical company hype/promises) then they're not really failing to live up to promises. It's wholly probable they're failing to live up to their potential though. |
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11/22/10 11:22:23 PM#9
For every story there are two sides. Astroempires is the nearest to perfect you can get in this genre. While some people say it needs a set guild alliance system like some games have, I believe the honor system is not only more realistic but allows for surprise attacks and various other things that aren't possible in other games. Likewise i disagree with their idea on scripts, because i believe that until they put some sort of in-game database (like a note feature that has astro location slots to fill in on your own) then there will ALWAYS be a need for a script. The script mentioned above, ORI, was targeted because it was specifically designed to let large guilds coordinate assault automatically (auto attack, auto pillage, auto scout) as well as share intel between guilds. Pretty much it was too powerful and gamebreaking. Thus they broke down hard on anyone that even MIGHT have used it. Greasemonkey apps like no-script sometimes appear on their radar. Because of this i turn off all but basic add-ons when playing AE (you can make this a general setting on greasemonkey). I do agree that support staff is lacking, but that's because they get thousands of thousands of complaints but have a minimal support staff because they don't make as much cash as people think they do. For an independent game company, it's hard to get a full support going on like other games have. There is also an information overload because of the amount of accounts throughout the AE universe that makes it impossible to take every case. I have had a ban overturned because someone was stealing my internet when they couldn't pay for theirs.
In short, there are many problems with the game, but in reality it's the best in it's genre. Nothing i have played can truly compare. Mechanics are near perfect. |
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fieldcommand
Novice Member
Joined: 11/23/10
"Give me a 12-inch cannon, so shall I shoot my own food..." |
11/23/10 5:22:52 AM#10
I for one like this game, but I dont like the admin team. as I have had some quarrel with them, they are just to narrow-minded. and I do think they could have done some more to update it and add new things to AE. and I agree with much of what has been said up until now. the only two reasons that I have for not have left the game yet, is the time and effort I have spent on this game, which I will soon have played for 3 years. and because of friends and people I've met here.
FC in the darkest times. will it always be light, |
Originally posted by Axehilt 1. This game has been in production for many years, and has turned out a paltry amount of significant updates. The last of such updates was the inclusion of TACHYON COMMUNICATIONS research (Which allows you to link research bases together) and CAPITALS (which provide an economic boost to your empire). This happened before I started playing. I have been playing for well over a year now, 429 days to be precise. One of my friends was here to witness the update, but cannot remember when it occurred. He has been playing for 902 days, so the update had to come out somewhere in between. Regardless, that is much too long for a significant update, and they have proved that they can make updates in the past. Consequently, your arguement is irrelevent as it doesn't take into consideration the facts. 2. Clearly travian is the limit of your experience. Yes, it is a browser based app. But even it owes it's existence to a much older genre of games. Astro empires is more of a variation on Masters of Orion than it is travian. You can't say they are the same because they add the element of real time because every RTS in existance has already achieved that. The only claim to fame Travian has is that they made it semi-persistant. As I recall, travian resets the servers periodically, although it has been a very long time since I bothered to play. There is one other element that Travian shares with Astro Empires; they both unreasonably handicap free players. Free players can never compete with people willing to spend money to upgrade themselves. Travian is different in one other respect, it more resembles a traditional 3. The formula may be profitable, but you actually have to make use of the formula to work. Zynga is an example of a company that makes cookie cutter games, and makes tremendous profit. The reason for their success? Content. Period. They are constantly releasing new content to satisfy their customer's needs. Therefore, they remain profitable. Al I ever hear from the AE Devs is how they are barely making enough money to keep going. So they can't be very profitable...or they're lying. 4. Don't presume to give me a vocabulary lesson...you'll lose. Although potential can be substituted in this case, promise has been used in this manner longer than any person alive can remember. Stop splitting hairs. |
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Originally posted by deckra 1. I'm afraid I must disagree. I have played just about every space based game in the genre. Many of the games I've played date to the late '70s or early '80s. Astro Empires has barely scratched the surface of what can be done. What is will concede is that (other than the free player vs upgraded player issue) Astro Empires is well balanced. Keep in mind, I did say that people should play it. It's not a bad game, but it's not a great game either. It's about average. People don't like to pay much for average. 2. I agree, ORI does unbalance the game, but not all of its features are bad. Any feature that removes the player from the decision making process is bad for the game. Otherwise, why don't we all play bots? Then we can have the arguement "My bot's better than yours!" Personally, I think that would destroy any game. 3. That is a good arguement for encrypting your network. |
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Originally posted by fieldcommand Amen brother! Friends are the number one reason I keep coming back to AE. I can easily walk away from the time investment. i have done that a number of times as other games have become obsolete (like Travian), boring (also like Travian), or support for the game was stopped (like Earth and Beyond: never looked back once EA dropped it). |
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11/23/10 10:01:29 AM#14
Originally posted by DeathMotif 1. And your point? Nothing you said indicates a promise of continual development. 2. Ironically it's Astro Empires being the limit of your experience which causes you to say this. I've played probably 10-15 different games in this genre over the 15 years of its existence, so the shared game patterns between them all are very apparent to me. It's rather telling that you believe Travian to be the first one that's semi-persistent (when they have all involved persistence, back 15 years ago to Solar Realms Elite!) You're just proof that a little smoke and mirrors and a few abstracted game concepts (technologies) are all it takes to trick players into believing they're playing something new. 3. It's quite possible AE isn't making all that much money (it's rather old at this point). Like I mentioned earlier, it's not a very well-run business. 4. What? Potential and promise mean different things. One makes you sound entitled (due to the more frequently used definition of it.) The other is simply an (accurate in this case) assessment of business savvy. |
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11/23/10 11:40:28 AM#15
Originally posted by DeathMotif
1. The reason I say it's perfect, is that any new addition (and there are many well thought out ones on the feature request boards), all have the potential for gamebreaking. Only exception is the idea of the Fortress and Distress Beacon, which would be unused in current gameplay scenarios. Therefore they have perfected the game system that the game was built around. 2. Not all of it was bad, which is why the same extreme lockdown hasn't occured with other scripts. I personally think we should all be NPCs and we just watch our accounts grow. 3. It is now, and not just WEP or WEP2. |
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11/24/10 5:51:08 AM#16
The commend trend is most new players of the game are satisfied with the lack of actual content of the game and most haven't had to go up against the AE admin team on crappy decisions. While players who have been playing for years have. About ORI it is for usually the mainstream guilds. I run a smaller guild and have been accused of using ORI. While I provided evedence my computer would not support things like that (I have problems with add ons to firefox) they continued with their "God Complex" and said "We're always right". As I am a paying customer I threatened to sue them based on fraud (Offering a service, but not providing it) and their response was "We don't have to follow the United States law we are based in Europe" they feel they are untouchable. Customer Service is the main issue for this game. Although they don't see i teven though within their own blogs it is a common theme to see. Also to the person who said that Astro empires does not make that much money. Let's do the math real quick. The average year upgrade right now costs $26.66 US dollars a year Let's say that half of the players in one server upgrade (Which I think the number is a lot higher) For Alpha it would be they are making $66,943.26 a year now if you go through each server and add these numbers they are making a considerable a lot of money. I'm not including the google ad money they get as well from free players who click on the ads. Just confirmed money they are getting. Also you said "They never promised further development" you're wrong. click the "Upgrade" page and you'll see this. "Why do I need to upgrade my account? |
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Originally posted by DuncanMc Well said, although I disagree with your numbers. I suspect that the number of upgraded accounts is somewhere between 10 and 20 percent, not 50 percent. You are right when you mention that these numbers add up. However, you forgot to take into consideration that each of them have to take a salary from this money. Additionally, they have to pay for the upkeep and inclusion of servers, new and old. (I am also a game developer and have researched these issues.) Servers are not cheap. You have to consider your average useage for the servers. AE happens to actually provide that information. Each server has the current number of registered users (mode average is around 3000) and the number of players currently online (mean average around 500-600). By all accounts, this is rather low for a free online game. This is especially true when you consider that many players have more than one account across the servers. If you were to take into account only unique users, then the numbers start to drop off. Another trend I have noticed (in the time I've been playing) is that on average, there are fewer users over time, not more. Some of this can be attributed to account drift (players moving from one server to another), but I suspect that most of it is due to player apathy. Most of the people playing have long term accounts. Of those, most of them have been upgraded at least once at some period of time. People don't like to walk away from an investment, and most of these people have invested a great deal of time, and some money. Still though, I believe the development team when they say they are barely making enough money to keep things going under their current model. That's why they need to pay attention to the players (their customers) and provide services that we would be willing to pay to continue to support the game. That's just sound business, not entitlement, as some would have you believe. |
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11/26/10 3:31:43 PM#18
I played this game, but it was too slow for me in the beginning. I spent a week and I couldn't do anything interesting but research and build buildings. |
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