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MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel Q2 2013)  | Pub:XAP Games
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
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4 posts found

Apprentice Member

Joined: 3/30/10
Posts: 4411

Zombie - Dead. Just dead.

OP  10/13/12 3:30:08 AM#1

Long story made short, Garage Games has released Torque 3D 1.2 as free open-source under the MIT license.  I'm not a fan of T3D, or at least I wasn't, but the current version of the engine is pretty damned impressive.


In order for my work to be available for source distribution* I'm writing a new MMO framework from scratch.  Target is fully seamless world with no instancing, player capacity of roughly 1,000 per realm, and 16 square kilometer world size.  Combat is to be fully aimed first person perspective with AOE, projectile, and melee combat.


Here's a pre-alpha screenshot (click here for full rez)


Gameplay target for WAC is to be similar to console free-roaming RPGs, with influence from TES Morrowind.  Emphasis will be on exploring / adventuring, with minimal questing / storyline.  Character progression will be flex-class and skill based.


* long term plan is to offer the framework under license to other Indie developers.


Advanced Member

Joined: 12/25/03
Posts: 533

10/13/12 2:22:25 PM#2
tried this out a while back and would love to give the new engine  a go. Is there still a way to test it out?

professional web programming and design.


Apprentice Member

Joined: 3/30/10
Posts: 4411

Zombie - Dead. Just dead.

OP  10/14/12 9:37:31 PM#3

Servers are down.  Pretty much everything at this point is experimental.


Just trying to come up with a combination of graphics and gameplay that works.  I'm not 100% sure I'm going to stay with this engine, but so far it's looking decent.


Hard Core Member

Joined: 3/25/07
Posts: 1478

10/14/12 11:38:09 PM#4

wondered what happened to this, Forums was gone and your name changed