When I first enter any virtual world the one caveat, the single portent of gloom and despair which I base my decision to step further onto the road, keep my feet and see where I might be swept off to is the manner in which my character moves through that world. It's a dangerous business after all, MMORPGs that is (Thanks, Bilbo). The way in which your character moves through the world of Faxion feels awkward at best and downright wrong at its worst. This alone is a glaring sore on one of the few pleasant aspects of the games visuals, the characters. I simply find it difficult to enter a state of immersion when the little things are constantly reminding me of the problems infesting the game as a whole.
Bugs, a clunky UI, frequent crashes and poor performance on a computer which should have been more than capable of taking any licking which Faxion could possibly dish out all contribute to the games apparent lack of polish. Sessions were limited to roughly one hour as the client frequently ran out of access to memory, perhaps linked to the relatively poor system performance of Faxion in comparison to other more graphically intensive MMORPG games such as Rift. When all is said and done, once Faxion crashes you are often simply too frustrated by bugs to log back in.
Yees! You do get points for trying! Many critics who fail to look at Faxion objectively will also fail to realize that it is a game which in all honesty is not the same old tired song and dance we have been getting all of these long years. Faxion in many ways is like the man who goes his own way, so what if he thinks Battlefield Earth was Oscar worthy and plays Two Worlds in his spare time. At least he is trying something outside the realm of established thought. Though much of what is innovative about this title is nothing the gaming world has never seen before, it is a step in a creative direction whose core is neither of the mundane or the accustomed standard. As stated above, yes, you do get points for trying – but Faxion didn’t gett it right.
Faxion is a Free 2 Play game. One can try it, testing the waters before ever freeing themselves of anything more than their time. That alone gives the game inherent value. The real issue at hand here is, how does the system of micro transactions fare when closely examined? Players can purchase tokens which are then used to purchase in-game items among other things. An investment of fifty dollars will net you 500 tokens though tokens are available in lesser monetary denominations. Actions carried out such as questing will grant tokens as well. Full suits of armor at level cap cost roughly 70-80 tokens and one can expect to spend a small sum gearing their character should they choose to.
The real manner in which the will of your wallet will be tested is in Faxion's skill training system, which has been ingeniously designed to exploit the F2P model I might add. As it stands, players who wish to rank up their skills must place their skills in an ability queue where 2 skills at a time will advance in rank once per hour. UTV Ignition Games will not leave you hanging though. For just 10 tokens you are entitled to instant gratification in the form of immediate skill training. With dozens of skills available, all of which take 100 tokens in order to train to their full potential. Simple math tells us 5 abilities maxed will either cost 50 dollars or 500 hours, quite a steep price for progression.
Friendly people inhabit the world of Faxion. Friendly, helpful people whom you will never meet. From the very start Faxion's chat channels feels non-existent. The chat is intuitive enough for one to figure out on their own though it seems as if no one speaks outside of their respective guilds and groups. When one is of a high enough level to participate in the PVP portion of the game, grouping occurs frequently and is more of a necessity than an option.
With a level cap of 60, you'll find the grind somewhat daunting as there is little more than questing and sparse PVP action prior to level cap. Once you have made it to level 60, only the PVP enthusiasts will be able to hang in there. Sadly, with a lack of meaningful endgame content they may not stay for very long.
As of right now this baby can simply hang out in the NIC unit while those who care for it do everything in their power to bring it off life support. There is simply not enough there to satisfy all but most dedicated of PVP enthusiasts. After all is said and done though, I must state this again, the potential is there. Much of the games foundation has its roots in the right direction. I feel if given the proper cultivation and a little patience Faxion just might sprout into the stem which beget the bud which bloomed the rose.
| Creative, outside the box game
PvP succeeds on certain levels
| Bugs, clunky UI and frequent crashes
Only dedicated PvPers will be satisfied
Unsatisfying character movement