Trending Games | WildStar | Elder Scrolls Online | World of Warcraft | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,422 Users Online:0
Games:713  Posts:6,174,433
TECMO KOEI | Play Now
MMORPG | Genre:Real Life | Status:Final  (rel Q4 2010)  | Pub:CJ Internet
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Uncharted Waters Online Forum » General Discussion » Pay to Win... welcome to UWO

5 Pages « 1 2 3 4 5 » Search
81 posts found
  cagan

Novice Member

Joined: 6/16/04
Posts: 273

 
OP  9/02/11 6:49:51 PM#21

Just to clear, I am not some low lvl attacking high lvl. When I left I think I was 38/54/46. I got my clipper and my turkish galley. I know you cannot use the speed boost in combat, they use it to GET INTO combat. Not to mention %50 speed changes the whole trade aspect of the game.

I dont know about the shipbuilding changes but I saw in forums many ppl are complaining. Looks like they are milking the cow. Then again its not the worst milk the cow game out there. The award goes to Age of Empires Online!

  NortonGB

Novice Member

Joined: 7/15/10
Posts: 284

9/05/11 2:07:11 PM#22
Originally posted by cagan

I dont know about the shipbuilding changes but I saw in forums many ppl are complaining. Looks like they are milking the cow. Then again its not the worst milk the cow game out there. The award goes to Age of Empires Online!

I wonder how much more time Netmarble need and how many players will leave before they realise that making the ship permits an exclusive premium ticket item was a simple mistake.

Theye is an alternative way to obtain them in-game but not until east asia is released.

In my opinion it would pay them to make a public apology and remove them immediately until east asia is released but it seems they do not have a way to do it with less staff assigned to UWO than they have for mini-fighter.

They were unable to support their own self appointed GA's so I'm not very confident. UWO global needs a lot of changes, what makes me sad is that most are easy to do but there appears to be no simple Nm/Koei mechanism in place to get them done.

  User Deleted
9/05/11 2:13:13 PM#23
Originally posted by cagan

Well i am back playing LOTRO, but once in a while I log to UWO to check out the situation...

 

I go online, i depart port with my pirate ship to kill some player trade ships and maybe capture some loot. I see a clipper (a big trade ship) leaving port and his multies (same computer multiple accounts or multiple family computers 1 person playing) following right behind. As soon as I approach to attack him he raises a blue flag (CASH SHOP ITEM _ CANNOT BE ATTACKED BY PIRATES).

So I say screw it and go back to port, in the port he changes his ship to CASH SHOP SHIP- a ship only compared to the most powerful ship in the game, actually it is the most powerful ship in the game. The downside of that massive warship is...it is slow as hell, and no way he can catch up to my little fast pirate ship...WRONG!!!

This is where he pops up his 50% CASH SHOP SPEED BOOST item...so he catches up to me and sinks me with his cannons.

As I mentioned in my previous post all the good people have left this game, only asian grinders and people who pay money remain, I do pay for LOTRO to support the game even though its free, there are not any PAY TO WIN items in the game in LOTRO cash shop. This game had great prospects, now its dead for me...

 

Do i suggest you try this game? NO!  You will only be frustrated in the end, I sugegst pay your money and go play EVE, or try LOTRO if you are looking for smthg free...

Are these items obtainable outside of the cash shop? 

  cagan

Novice Member

Joined: 6/16/04
Posts: 273

 
OP  9/05/11 8:05:29 PM#24

Nope... speedboosts, ship permits (the new ones) and immune to pirate attacks items are only cash shop (oh also the investment tickets- the reason i left the game). I believe they give away a few as prizes for contests, like sailing around the world, for which you have to buy the speed boost from the cash shop anyways

  trash656

Advanced Member

Joined: 10/18/05
Posts: 369

It is easier to Fight for Principles then it is to Live up to them.

9/22/11 11:49:40 PM#25

Please don't take this post the wrong way. It's not an attack on anyone. I really actually don't care what people believe in politics.

 

 

Anyways...

Over the years I've come to the realization that these MMO developers are just a bunch of greedy Republicans who just can't get enough money in their fat Pulsaty hands, Sitting at a desk somewhere, some nappy looking Mother-eFFer who's 60 pounds overweight, stuffing their faces with a big fat cheese burger and eating bon-bons. And at the end of the day collecting money off a bunch of moronic gamers who actually fork out hundreds of dollars just to be #1 in some video games that most of the world dosn't even care about.

It makes me sick

*This outburst was brought to you by that Trashy Trash*

 

:P

  Vetarnias

Advanced Member

Joined: 1/13/08
Posts: 631

9/23/11 5:03:18 PM#26
I doubt very much that they have a Republican Party in Japan or South Korea...
  AvsRock21

Novice Member

Joined: 7/26/10
Posts: 262

10/04/11 4:29:19 PM#27
Originally posted by WishMeister

To be briefe on this one...all cash shops should be like LOTRO, as it dosnt imbalance the game what so ever ;)

 

Thing is, you can't compare the two games like that.  Lotro is a PvE only game, so even if it had overpowered products in the cash shop, no one would see it as P2W.  Only in pvp f2p games do people ever whine and cry about it being P2W.  

 

There are no 100% free pvp games....  Nothing good in life is 100% free for that matter.  So if money really is an issue, so much so that you can't afford a 15$ sub every month, or you can't fork out a little cash for cash shop items; then it's time to get off your ass and find a job....    

  User Deleted
10/10/11 10:16:42 PM#28
Originally posted by AvsRock21
Originally posted by WishMeister

To be briefe on this one...all cash shops should be like LOTRO, as it dosnt imbalance the game what so ever ;)

 

Thing is, you can't compare the two games like that.  Lotro is a PvE only game, so even if it had overpowered products in the cash shop, no one would see it as P2W.  Only in pvp f2p games do people ever whine and cry about it being P2W.  

 

There are no 100% free pvp games....  Nothing good in life is 100% free for that matter.  So if money really is an issue, so much so that you can't afford a 15$ sub every month, or you can't fork out a little cash for cash shop items; then it's time to get off your ass and find a job....    

 

While you're right about not comparing either games, League of Legends is a prime example of how microtransactions should be done in a PVP game. Why do I say that? Because the only thing which forces players to spend real life money in that game are decorative skins. Sure, if you don't spend money you'll be behind those who do.. which isn't a problem.. but they don't have skills, items, classes, etc that are strictly for people who put in money. Everything else can be bought with time and dedication.

 

I mean.. I'm not saying it would work for UWO. But I do think if they went in the direction of maybe experience boosters, decorative sails/paint, character skins, mini pets, etc it would be a lot more beneficial to the game than stuff like the op describes. But I guess it's easier said than done.

 

Also, it's very unfair of you to suggest that people should "get off their ass and find a job." Just because people don't have money doesn't mean they don't have a job. There are a lot of factors - rent, utilities, food, clothing, tuition, children, etc.

  cagan

Novice Member

Joined: 6/16/04
Posts: 273

 
OP  10/18/11 9:09:55 PM#29

And just to clarify, I do have a job and probably make more money than most people do. Did I spend a single buck on UWO even though I played almost non stop for 3 months? NO. I felt the whole cash shop, bonds etc was for milking the customers, and I eventually stopped playing and quit the game. Where did I spend my money? I probably got $200 worth of games in the last few months. I even bought  expansions for a game to support the company even though I could have downloaded them all for free.  I even paid $40 for lego star wars and dont regret it, cause its fun :)

But I do regret wasting my time playing UWO, I hoped and waited for them to correct their mistakes and then Gpotato took over... If anyone loves these games I suggest try the original old Uncharted waters, at least it has an ending and u dont have to spend real cash...

 

  Vetarnias

Advanced Member

Joined: 1/13/08
Posts: 631

10/18/11 10:45:08 PM#30
Cagan's latest post summarizes matters for me as well. I made a big deal of uninstalling the game on the anniversary of my first playing it, but I had last logged in sometime in August, and the last time I logged in to do anything more than make my company contributions was in May, June perhaps. Why? Tired of sailing back and forth from port to port, tired of being stuck in a loser nation I was even encouraged to defect from, tired of seeing the same little cheaters getting ahead and treating others who played more honourably as deadweight, tired of seeing decent players leave overnight and never return, tired of being barked strategies from five-year-old sources by players who were not supposed to play on this server in the first place, tired of Netmarble's approach to the game. At the end of it, I regret all the time I wasted there, too.
  NortonGB

Novice Member

Joined: 7/15/10
Posts: 284

10/20/11 9:45:55 PM#31
Originally posted by Vetarnias
Cagan's latest post summarizes matters for me as well. I made a big deal of uninstalling the game on the anniversary of my first playing it, but I had last logged in sometime in August, and the last time I logged in to do anything more than make my company contributions was in May, June perhaps. Why? Tired of sailing back and forth from port to port, tired of being stuck in a loser nation I was even encouraged to defect from, tired of seeing the same little cheaters getting ahead and treating others who played more honourably as deadweight, tired of seeing decent players leave overnight and never return, tired of being barked strategies from five-year-old sources by players who were not supposed to play on this server in the first place, tired of Netmarble's approach to the game. At the end of it, I regret all the time I wasted there, too.

Hi Vetarnias,

While I accept both yours and the ops reasons for no longer playing UWO, they do in fact have subtle differences, both are however valid.

On topic, Cagan felt the cash shop was badly presented especially the huge investment bonds which were eventually removed from the premium ticket lottery along with the special ship permits that many players objected to. The way the game is structured even some of the less game breaking items in the cash shop like the 30-50% bonus items are essential to buy to counter the heavy grind for those that wish to progress at any reasonable speed.

There is no question the cash shop was poorly implemented with mistakes, for many westerners the whole idea of gambling with premium tickets to obtain unique items with big advantages or powerful ships is a complete turn-off, it is still unbalanced in that respect.

With reference to your individual additional reasons for leaving:

1. Tired of Sailing back and forth from port to port.

This can get boring for traders so most players mix their game by changing jobs to adventurer or maritime or doing quests which adds a great deal more variety to the traders game play. Naturally sailing is a big part of UWO which is the main reason a lot of people play but of course it does not suit everyone.

2. Tired of seeing cheaters getting ahead and treating others who play more honorably as dead weight.

This I know is true and it also applies to some players that like to boast how good they are or make fun of others that they think are too old or play too slowly. There are also other prejudices that they use to make it look like there are misfits in their game that should not be playing. The best thing here is just to ignore them as they exist in many mmos, in many cases they cheat or multi but even when they don't they are often never as elite as they think they are.

3. Tired of seeing decent players leave overnight and never return.

This happens far too often in UWO and is often caused by players feeling lost or alone as they spread out to explore the world. For most of the first year there was no world chat and even today it is still a cash shop item that hardly anyone uses. The highest point of player loss is when newbies lose their ability to casual chat or the ability to enter school chat after graduating from school. At that stage they have often not found a suitable company to join so feel cut off.

Global chat should always be freely implemented with bandwidth plus spam control, it's good to talk. Players often need help but are too proud or feel too isolated to ask. Also I would like to see more clearer defined goals with social community bonding features that draw more players, companies or guilds together. 

4. Tired of being barked strategies from five-year-old sources by players who were not supposed to play on this server in the first place.

This is a tricky point due to the fact that Netmarble are based in Korea which is one of the banned regions for UWO global. Due to this there is likely to be empathy for other banned regional players from countries like China in-game where UWO fans lost their server. This in itself is not bad for populations but some of their old server or previous game knowledge is often used to cheat or get ahead making others feel they can never win.

Sadly multis have been allowed to proliferate catering for the cybercafe culture that exists in many eastern countries where accounts are often shared by several players.

5. Tired of Netmarbles approach to the game.

UWO is a huge mmorpg so naturally there is a learning curve for NM, they also appear to rely on experienced players that may not be allowed to play here so they tell you they are from Singapore etc. Some of these players obtain benefits by collaboration with GM's. This then causes player suspicions or mistrust which is the reason I no longer play.

A lot more emphasis is needed to improve the overall fair-play standards leading to an open trusted company image with global credibility imo.

 

  xBludx

Apprentice Member

Joined: 10/02/10
Posts: 380

10/20/11 9:52:31 PM#32

I think most "f2p" pvp games go to p2w.

LOTRO is a pve game, so there really is no "win" in the competitive sense of a pvp game. f2p pve games can really be f2p if you have the time and it's fun for you.

I would never play a "f2p" pvp game, even if it seemed fair at the beginning, once they get you hooked, it will go p2w.

  Athena_Starfire

Advanced Member

Joined: 8/25/09
Posts: 169

UH! Whats this lever do?

10/20/11 9:55:21 PM#33

EVERY F2P game (and ANY game with a 'cash shop') is pretty much 'Pay to Win". There is no mystery here.

 

 

  Axllow18

Novice Member

Joined: 1/03/08
Posts: 264

10/20/11 11:34:21 PM#34
Originally posted by trash656

Please don't take this post the wrong way. It's not an attack on anyone. I really actually don't care what people believe in politics.

 

 

Anyways...

Over the years I've come to the realization that these MMO developers are just a bunch of greedy Republicans who just can't get enough money in their fat Pulsaty hands, Sitting at a desk somewhere, some nappy looking Mother-eFFer who's 60 pounds overweight, stuffing their faces with a big fat cheese burger and eating bon-bons. And at the end of the day collecting money off a bunch of moronic gamers who actually fork out hundreds of dollars just to be #1 in some video games that most of the world dosn't even care about.

It makes me sick

*This outburst was brought to you by that Trashy Trash*

 

:P

And to think I was starting to believe people were getting smarter.... Bah.

 

Honestly though, it is a F2P game with a cash shop; they are going to try their hardest to get you to sink money into it. I do however think that selling something in the cash shop that makes you immune to pirate attacks is rather game breaking to say the least.

  cagan

Novice Member

Joined: 6/16/04
Posts: 273

 
OP  1/18/12 4:57:55 PM#35

After the new dungeon launch and TOR fail I was checking out the forums if the game is getting better and maybe I should consider returning...

 

Glad I checked the forums:

" Yes UWO is turning pay to win. I remember they promised UWO will never be pay-to-win, they would only add items that would make gameplay more comfortable and faster. NC ships, sails and armors should be removed"

 

 This game is just designed for subscription mode, Japanese server is a good example.

When being ran under prop purchase mode, it would become a pay to win game from the very beginning. What's worse, Koei-Tecmo is so weak at designing a prop purchase mode with not too bad game experience for this game.
 
 

Many of my freinds feel the same way, we got shafted bigtime because Netmarble is hosting our server, they are one of the worst pay 2 win game hosters.

 

I stopped spending $ on UWO because Netmarble is destroying my favorite game of all time. They seem to have no problems taking high end items available to "end game" players and selling them for cash.

see more here:

http://www.netmarble.com/forum/Forum/ForumPostListView.asp?fid=34&tid=10621&st=1&pg=2&ipg=1&kwd=&sop=1&tm=3&pid=

 

so back to Skyrim for me I guess....

  User Deleted
2/02/12 10:16:35 PM#36

I have to say I'm glad I checked this thread out. I was considering trying UWO out, as I loved the old UW games for SNES, but now that I know all of this I won't be bothering.

  NortonGB

Novice Member

Joined: 7/15/10
Posts: 284

2/03/12 5:23:03 AM#37
Originally posted by lostsaint891

I have to say I'm glad I checked this thread out. I was considering trying UWO out, as I loved the old UW games for SNES, but now that I know all of this I won't be bothering.

This thread is old hat, things have changed and the community is getting on fine.

There is no obligation to use the cash shop, ships can be built in-game. There is so much content to play in UWO without ever using the cash shop if you have the time.

It's not pay to win unless you want to purchase items that help you along more quickly which also helps keep the game going.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13110

2/03/12 2:16:34 PM#38

If you want to be a pirate or a bounty hunter, then the game largely is, if not pay to win, then at least pay to have a chance.  Because it's going to take you a long time to be a good pirate without an NC ship.

If you're not into ship combat, then paying a bit for special shipbuilding permits will be very helpful, but that's cheap and nothing else in the item mall matters much.

  NortonGB

Novice Member

Joined: 7/15/10
Posts: 284

2/03/12 5:46:33 PM#39

Players can always purchase a decent combat ship from a shipbuilder or player bazaar using in-game money or better still get to know a shipbuilder that won't charge you a fortune, this is where being part of a guild or company that has some lvll19 shipwrights who enjoy building them is very useful.

Getting an NC ship requires an element of cash shop gambling which can be expensive without luck so be warned that it is easy to lose $100 and still not get the ship you want which can be very frustrating, in short the cash shop could be improved.

Pretty much everything can be a grind without using the cash shop for something, it's best to plan or put in a special effort when Netmarble hold the bonus fame or exp events to help things along combined with the 30% exp bonus items. 

  Quizzical

Guide

Joined: 12/11/08
Posts: 13110

2/03/12 7:38:06 PM#40

It's a question of how viable you can be at lower levels.  For adventuring, if your ship is only 3/4 as fast as someone else's, quests take you a little longer, but you can still do them.  For trading, if your ship only has 3/4 as much cargo as someone else's, you can't get as much profit from a single trade run, but you can still get a lot.

For pvp combat, if your ship is only 3/4 as fast as that of the guy you're fighting, then he can run away from you if he wants to, but it's a lot harder for you to get away from him.  If you also only have 3/4 as many sailors aboard your ship, then those battles probably aren't going to end so well for you if the battle doesn't end in a retreat.

Now, eventually you can get high enough level to get a nice combat ship without having to get an NC ship.  But it's the difference between getting a nice ship at battle level 50 versus having one at battle level 20.  Lower level players might not fare so well in combat because their skills are lower level, too.  But pirates who would be quick to jump on you if you're in a pinnace would tend to shy away if they see a custom la royale.

Even at the high end, combat is also pretty heavily skewed in favor of NC ships right now.  The problem is upgrades.  My large schooner can't be upgraded past 2/4, because to go above that requires a port with more than 65k development.  When the El Oriente expansion arrives, the cap on port development will be raised from 65k to 70k, and then I'll be able to fully upgrade my ship.  But for now, I can't.

Now, a large schooner isn't much of a combat ship, even if fully upgraded.  But the same problem affects combat-oriented ships, too.  A la royale isn't as good as a custom la royale (item mall version of the same ship) if the latter can be upgraded further than the former.  With El Oriente, that distinction goes away, but we're not there yet.  And how about the Super Frigate?  That requires battle level 66, which is above the current level cap of 65.  The NC version can be used now, and even if you could build a Super Frigate (which I'm not sure if you can yet), no one would be able to use it.

I'm an adventurer, so this isn't a problem for me.  The clipper that I have is arguably the fastest ship in the game right now.  The only NC ship that isn't clearly worse for adventuring than my clipper is a modified tea clipper, which once upgraded, has the same vertical sails as my clipper, about 5% higher horizontal sails, and maybe 10% slower acceleration.  The other alternative is a large clipper (which has no NC version) that would be unambiguously the game's fastest ship, except that it can't be upgraded past 2/4.

But if you want to be a pirate or a bounty hunter, then the pay to win claim has about as much merit here as it does in a lot of other item mall games.

5 Pages « 1 2 3 4 5 » Search