|3 posts found|
11/24/10 5:50:38 AM#1
Normally, I don't play a game which is mostly combat based. I tend to play true healers when it comes to an MMO. However, I received the closed beta email and decided to give it a try. I've been testing the content, the type of players it attracts, what can and cannot be done with a character and how far you can get without using the Item Mall these companies are so fond of creating to generate money. I'll say this, once you get into the game and learn where everything is and how to get around the pay items, it can become addictive. I started to show new people coming on how to do what I found and created a guild and website for them to get together. Heck, if they start it as a free game, we should be able to play that way and still have fun.
I don't see a guild or much else listed here for folks who might have more questions on how this game works. If you do, don't hesitate to stop by my guild website and pop in a question there if you like. We're at Covenant. The game is still in open beta, but it has potential. There is only 1 server, Crimson Phoenix, but there are 4 channels within the server to switch between. The game itself is based on oriental folklore in which players choose between two factions and 4 classes within each. The classes control whether you are dps, tank, healer, etc... based. There is a misconception that the two factions are warring and so enemies amongst players, but if you follow the intro script on choosing a faction, it states that they simply have never seen eye to eye but are striving to work together to rid the land of evil.
The folk tale this game is based on revolves around little fox-like characters, Kitsu, who can gather items for you as you travel about, work for you at various gathering of craft materials in a special cottage area, work for you at crafting items and buff you (as the one travel companion) with their particular specialty. The two factions start in opposite end of the landscape cities, but have connecting neutral lands in the center. All connecting lands are progressively harder in level and contain normal mobs, boss mobs and high end specialty mobs. There are also level specific instances with various bosses. Quests can come from npc's or by pigeon mail once you hit a specific level.
I've never played Grand Fantasia, but I've heard of folks who have in Kitsu Saga, and they say that the interface and basically how everything works is pretty much the same but a bit richer in the content. Again, if you have more questions on this game, pop by my guild website above as I may be on that more often than here.
12/04/10 3:33:33 AM#2
Installed this last night and gave it a blast.
Was pleased to see a reasonable attempt at character customization. Three different builds, a selection of eyes, hair styles and eye colour.
Other than that the game has not held my attention well enough to get past lev 1. The combat is click, attack, sit back and watch.
The NPC text ranges from something along the lines of "we are being plagued by Vipers. Please help rid us of this problem", to "You have some mad skills". 0.o? As we know 'mad skills' was frequently used in Oriental mythology.
The graphics are ok as in passable but lack an atmosphere/character. They remind me of Fantasy Earth Zero after an upgrade and the starting area is garish as in too many bright colours. It sort of screams at your eyes.
This is not to say its a bad game it is just that it has no hook to grab a new player and keep them. The graphics are mediocre at best, lacking atmosphere or character. The sound is just meh and the starting level of combat just does not convey that you are anything special.
Other games at least attempt to give starting skills some kind of graphical oomph or make the starting area interesting and atmospheric.
On a more positive note, it has wasd movement and space to jump.
2/14/11 6:04:58 PM#3
I actually had more fun playing Kitsu Saga than I did playing Rift. The combat and control is pretty similar with global cool downs and charge up for special ability. That is really sad because Rift had 50 times the production budget.