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85 posts found
  angriff

Apprentice Member

Joined: 5/30/09
Posts: 160

11/06/10 3:36:34 PM#41

They should rename this World of SPGs.  This is a Tank game where the mobile Artillery has the highest kill ratio of any weapon set.  Typically there is 9 to 10 SPGs in the game vesus 15 tanks.  The funneh part is the SPGs all exit with 3 to 6 kills and all the tanks with 1 or 0

  Styij

Novice Member

Joined: 5/23/07
Posts: 191

11/06/10 5:06:38 PM#42
Originally posted by angriff

They should rename this World of SPGs.  This is a Tank game where the mobile Artillery has the highest kill ratio of any weapon set.  Typically there is 9 to 10 SPGs in the game vesus 15 tanks.  The funneh part is the SPGs all exit with 3 to 6 kills and all the tanks with 1 or 0

 The term World of Artilery has been coined by many...see my other posts. As many have already said; it is a simplistic and shallow attempt by a company from another regional market to cash in on something that has already paid out, sailed over the horizon and is beginning to decline into half assed, Mortal Online/STO/Champions/ect, half hearted fail products. Instead of making a true mmorpg with all the traditional bells and whisels they throw together a project incorporating the bare minimum aspects to get it called a mmorpg and try to strong arm as much cash out of us as possible before they epicly fail.

The game play you see today will be the exact gameplay you will see a few months after release when all the hardcore peps are using tier 7/8/9 and the occational new player with their medium tank will be raped until he rage quits the game. Mark my words.

This game is a matching service. By the same features Bad Company 2 is an mmorpg. I wonder when the light tank speed haks will start.

  cludinsk

Novice Member

Joined: 10/29/07
Posts: 60

11/08/10 9:36:15 AM#43
Originally posted by StyijThis game is a matching service. By the same features Bad Company 2 is an mmorpg. I wonder when the light tank speed haks will start.

you are correct, it's not currently an MMO, its CS with tanks. when Clan Wars comes out there will be a persistent world map to fight over. yes, it will still be instanced battles; pvp in many MMOs -- WoW, Guild Wars, etc -- is no different. whether it's going to be an enjoyable game at release, I will withhold judgement until then. I've enjoyed much of it so far, but without Clan Wars it's getting somewhat repetitious, so that's really what I personally am waiting for (testing supposed to start this month on Russian test server).

  PapaB34R

Novice Member

Joined: 11/15/04
Posts: 305

Never lose your way, or someone else might find it

11/08/10 10:29:09 AM#44
Originally posted by Styij
Originally posted by angriff

They should rename this World of SPGs.  This is a Tank game where the mobile Artillery has the highest kill ratio of any weapon set.  Typically there is 9 to 10 SPGs in the game vesus 15 tanks.  The funneh part is the SPGs all exit with 3 to 6 kills and all the tanks with 1 or 0

 The term World of Artilery  has been coined by many...see my other posts When I play light I call SPGs prey. As many have already said; it is a simplistic and shallow attempt by a company from another regional market to cash in on something that has already paid out, sailed over the horizon and is beginning to decline into half assed, Mortal Online/STO/Champions/ect, half hearted fail products. yadayadayada I cant play so I attack the game instead Instead of making a true mmorpg with all the traditional bells and whisels like elves and forest dragons?  they throw together a project incorporating the bare minimum aspects to get it called a mmorpg and try to strong arm as much cash out of us as possible before they epicly fail. So if you make an untraditional game, its an epic fail?

The game play you see today will be the exact gameplay you will see a few months yes, more or less if your not happy with it choose another game after release when all the hardcore peps are using tier 7/8/9 no, the best farmers are at 5-6 besides there will be new tech-trees and the occational new player with their medium tank will be raped until he rage quits the game."Occational new player", a newbie always gets raped no matter what game you play, also the game restricts you from playing with too high tier Mark my words. Marked as a failure to play properly

This game is a matching service. By the same features Bad Company 2 is an mmorpg. I wonder when the light tank speed haks will start. Why get caught up by the genre, does it even mean anything.. all I care about is wether or not Im entertained when playing and that I am. Still going strong over 1500 battles behind me

  angriff

Apprentice Member

Joined: 5/30/09
Posts: 160

11/14/10 5:07:54 PM#45

This game has lame matchups.  People think that it is just because of the numbers but I doubt it.  There are enough players to have a games anytime of the day.  You are in a room with tanks that are so much heavier than you are that you can do nothing to them expect lose  badly.  Their guns can explode you in just one near miss.  The match systems puts Tier III tanks in with Tier IX and TIer X.  There is nothing to do but wait.   Those heaviy tank players say go scout but in reality they just want you to go get blown up determining where the enemy is so they can turn toward them.  They hope you kill their only enemy the SPGs which can only use their Satellite GPS fireing system if someone spots and holds a spot on a tank which is impossible with ligghts because you can see half the distance of he heavies.  It is really an unbalaced shootem up.  There is no reason to rank up your crew cause it offers little advantage or mm of armor and power of guns.

 

In real the heavies would have been leading the charge but this game has somehow reversed the reality of tank battle.

  Murashu

Novice Member

Joined: 6/23/06
Posts: 1397

11/14/10 5:24:37 PM#46

I decided to download this last month and give it a try. If you are looking for a serious tank simulation, this isnt it. If you are looking for a fun little PvP game with constant action, this one is pretty dang fun. It is still in beta so expect balancing issues and changes to come as they collect more data. I've had it install about 5 weeks now and I'm pretty sure they have patched something every week. They just added the US tanks so expect even more balance issues.

 

I keep hearing people reference artillary as being too OP, but on numerous occassions, I've seen a single light tank take out groups of arties.

www.agonysend.org

  Grafbenda

Novice Member

Joined: 8/27/06
Posts: 50

11/14/10 9:48:22 PM#47

Still here and still playing, having an awesome time with my old tanks and the US tanks now!

  angriff

Apprentice Member

Joined: 5/30/09
Posts: 160

11/20/10 9:30:50 AM#48
Originally posted by Murashu

I keep hearing people reference artillary as being too OP, but on numerous occassions, I've seen a single light tank take out groups of arties.

 

You have not achieved secret cloaking device and periscope optics with polish yet.  Light tanks taking out light Artllery happens but for the most part the opposite factors outwiegh your single advantage.   Having found secret optics and cloaking device level in a medium tank it is  possible to move within spotting range of a group of heavies.  Heavies who by they way have a reverse role from the real tank battles.  In this game they hide and wait afraid of the artillery and other tanks.  In real the heavy tanks are in the lead with lighters in the rear or flanks.  The damage and spg  mechanics in this game reverses this role

But back to the real story.  Having achieve secret cloaking camo and special vision periscope the medium tank sits not moving to achieve super extra visual makes spots of heavies moving to look around or better position hiding around a rock for cover.  Their little red dot radar machine not seeing the specially cloaked medium visual.  Suddenly the overhead radar red dot lights up on the artillery player hundreds of meters to the rear in a cloaking bush.  He puts his overhead satellite gunsight on the enemy hulk now showing up and fires his one shot kill with accuracies not even achieved in the current world.  This must be Star Trek Tanks online I am sure... or at least Wizards and Tanks.

 

PS

 

That game ended in a 15 to 2 total death of the enemy ratio.  They never understood why they lost I am sure.  The SPG players having 7 of those kills without anyone ever moving.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6972

11/21/10 8:57:52 AM#49

People still whining about SPGs?

I have enough XP to be able to play all types of tanks - heavy, medium, SPG, TD. I have just reached US tier 7 medium tank so I also have fresh experience(again) how it is to play on light/medium tanks. I wasn't killed by arties much and if so, getting hit by an arty was my own fault only for not being agile and careful enough.

The issue is, typical noob strategy is to camp and that is when you get hit by an arty. Working as intended.


What 'sucks' the most about the game is dumb team mates who either all rush for flag(more or less stupidly) or camp but that isn't as much a problem of game mechanics.

  Cirn0

Novice Member

Joined: 7/07/07
Posts: 164

THE STRONGEST!!!

11/21/10 2:34:28 PM#50

The deal with SPGs is that now, with "teleportation" removed, light and medium tanks are almost useless as it became easy to hit a moving target, thus with almost no light or medium tanks playing, SPGs are free to do whatever they want...


But yea, I wish heavies were the "SPG proof" tanks rather than mediums or lights, reduce their health to that of medium and WoT might become a fun game.


p.s. russian RED championship leaders were using like 8 US t32 hvy tanks 4 su-14 hvy SPGs and 1-2 leopards... talk about balance...
p.p.s. 2angriff try tank destoyer, these are even better at hiding.
p.p.p.s. right the top tier are spgs and heavies (it looks like the game is centered around heavies being able to pwn stuff), with light tanks as suicide scouts and medium tanks as cannon fodder for heavies and their long barreled camping friends. tank destroyers... well they are made to entertain heavies as they might get bored of shooting mediums and other heavies... the best all around tactic is to camp in woods (yelling at tank destroyers and mediums to scout while doing their gay business behind a tree) with spgs and heavies. So unless ur happy with the current situation, its best to wait for clanwars and devs to finally start fixing the balance...

IZI MODO?! Ha-ha-ha!

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1119

He who fights and runs away... misses out on the loot

11/21/10 2:39:30 PM#51

I just started playing the beta, and think its pretty fun.

They are coming for you!

  angriff

Apprentice Member

Joined: 5/30/09
Posts: 160

11/21/10 5:37:33 PM#52

The problem with the game and hopefully the devs realize it is that there is very little reason to rank up your crews or gather those things that cost allot of experience other than the heavies tank with the biggest gun you can get.   I have spent the last few weeks playing with nothing heavier than a PZIII and PZIIIIV.  I have ranked up my crew and filled all but one of the mountable slot things with as much money as it takes to buy two heavies.  The race in this game is to the heaviest thing possible.   '

Having a camo thing mounted helps and having binocs giving a medium tank a 25 percent boost form 360 m range but that does not even let you see two tiers above you where tanks have ranges of 460 m as a basic.  It is completely reversed in this game.  In real the heavies were the point units and the lighter tanks stayed on the flanks or rear and spotted with binocs for movement then told the heavies where it was but you cant do that in this game. 

The other thing is this now you see them now you dont stuff.  Looking right at a guy see him clear as day.  He stops in the open and poof he dissappears.  That is just crazy Romulen Cloaking device.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6972

11/22/10 2:02:51 AM#53

This reminds me EVE a lot...people playing a game certain way that does not work and complain about it...

  Cirn0

Novice Member

Joined: 7/07/07
Posts: 164

THE STRONGEST!!!

11/22/10 7:05:47 AM#54


Originally posted by Gdemami
This reminds me EVE a lot...people playing a game certain way that does not work and complain about it...

Thnx Mr.KnowHow maybe you will enlighten me how to pwn in WoT on any tank? Probably not...

IZI MODO?! Ha-ha-ha!

  angriff

Apprentice Member

Joined: 5/30/09
Posts: 160

11/22/10 6:39:12 PM#55
Originally posted by Gdemami

This reminds me EVE a lot...people playing a game certain way that does not work and complain about it...

What i find fun is there are people like you that think they know how things work  but really don't.  Face it this game is in beta now.  Much of the path it will remain travelling, however, is set in stone.  There is some that is not.  Just as I have been spending time working on the symantics of the underlying game or raising your tanks bolt on features and seeing how they change the game so many others are spending their money on the biggest and baddest think they know it all.   As soon as they get pwnd they complain that what I am doing is an exploit when it fact it is how the game plays and something the devs put in the game for you buy things with.  I chose instead of buying the next larger tank all the time to work on bolt on camoflage capabilities and trained all my crew in this technology.  Now I can sit in bush within 10 meters of an enemy tank and they cannot see me but my long range radio notifies the freindly spgs that they are there.  So in fact I am testing a part of the game they were never aware of in their rush to have the heaviest and baddest tank but they call it an exploit.  I call it a test of how the game plays and at this point not very well for a  gamer  but I suppose you think it does for a bunny hopping shooter.

  User Deleted
11/27/10 11:49:11 PM#56

I'm going to give this game another day, but I honestly don't see myself playing it seriously - let alone casually.

 

The problem for me is how automated everything is. For example, if you aim at an enemy you don't have to input anything. It's just point and click. There's no distance to take account for or anything.

 

Another thing I dislike is that no matter what tank you choose it seems you'll still have a good chance at killing a top tier tank as anyone else... and worst of all it seems as if distance doesn't even matter. Sure there's 'penetration' when you look at your ammo, but does it really take distance into effect?

 

Then there's the whole GPS feature. If someone spots a tank I personally believe we shouldn't know it's exact position. I'd rather have a rough estimate and if I happen to spot him the commander will show it for me (and an estimatation/alert for others).

 

I don't know. I think I've been spoiled by games like Men of War and World War II Online. This game.. while cool if you're a gamer who just wants a game that isn't seriously.. but for me? I want a little bit of realism (or what 'I' call realism). Though I will say most of my issues could lie with it being a beta.

  sa1yaman

Apprentice Member

Joined: 4/17/06
Posts: 283

11/28/10 2:28:49 AM#57

cool story bro.

WoT russian server ( I play on it) is peaking at ~40k players every day. How may ppl play WW2 online?

PS: distance has impact on AP shell pen. in WoT.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6972

11/28/10 3:59:18 AM#58


Originally posted by DrOrpheus
I'm going to give this game another day, but I honestly don't see myself playing it seriously - let alone casually.
 
The problem for me is how automated everything is. For example, if you aim at an enemy you don't have to input anything. It's just point and click. There's no distance to take account for or anything.
 
Another thing I dislike is that no matter what tank you choose it seems you'll still have a good chance at killing a top tier tank as anyone else... and worst of all it seems as if distance doesn't even matter. Sure there's 'penetration' when you look at your ammo, but does it really take distance into effect?
 
Then there's the whole GPS feature. If someone spots a tank I personally believe we shouldn't know it's exact position. I'd rather have a rough estimate and if I happen to spot him the commander will show it for me (and an estimatation/alert for others).
 
I don't know. I think I've been spoiled by games like Men of War and World War II Online. This game.. while cool if you're a gamer who just wants a game that isn't seriously.. but for me? I want a little bit of realism (or what 'I' call realism). Though I will say most of my issues could lie with it being a beta.

1) Yep, it isn't a simulator, it is an arcade. Damage models, tank performance such as armoring or guns are still historically accurate and complex.

2) Funny complain as most people whine how lower tier tanks are useless :-)

3) That would be enormous boost resulting in excessive camping.

  angriff

Apprentice Member

Joined: 5/30/09
Posts: 160

11/28/10 10:15:48 AM#59
Originally posted by sa1yaman

cool story bro.

WoT russian server ( I play on it) is peaking at ~40k players every day. How may ppl play WW2 online?

PS: distance has impact on AP shell pen. in WoT.

That is funny 40k players in a game that only allows for 30 to a room for a rally start fight that is timed and called in only 15 minutes.   You can see more than 30 players in WWII Online and players can move in an out of your area as real as it gets.  All the visuals are what would be normally seen through real optics and you have to range your target. 

 

I would say the WWII Online is the leading edge of a true wargame while WOT is on the trailing edge of small room combat games.   WOT is essentiall a Mario GO Kart style bumber car death match using a tank motif.   If you are an arcader then for a small time you might find WOT more entertaining than a web browser  Java driven  free tank game but only because you can get the feeling of playing real players.  You get the feeling of real players in WWII Online and the real feeling of tactical battle requirements in a full 1/2 scale map or Western Europe without waiting for the Rally Timer.

  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

11/28/10 10:49:26 AM#60
Originally posted by Murashu

I decided to download this last month and give it a try. If you are looking for a serious tank simulation, this isnt it. If you are looking for a fun little PvP game with constant action, this one is pretty dang fun. It is still in beta so expect balancing issues and changes to come as they collect more data. I've had it install about 5 weeks now and I'm pretty sure they have patched something every week. They just added the US tanks so expect even more balance issues.

 

I keep hearing people reference artillary as being too OP, but on numerous occassions, I've seen a single light tank take out groups of arties.

Yea. It can be a fun back-up mmo game, with a different twist; not a tank simulator, but a different kind of third-person shooter.  Playing art can be fun while getting that nicely placed shot on an enemy tank that is scouted out by one of your teammates.  But also fun as a scout or medium tank that scouts out arty by watching their firing arc, locating them, rolling behind them and crushing them.

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