MMORPG.com's Garrett Fuller recently had the opportunity to sit down and speak with Thomas Lee, the Senior Director of Gamepot USA about their most recent addition to our Game List, bright Shadow.
MMORPG.com:
Tell us about Bright Shadow and what it brings to the MMO space.
Thomas Lee:
Bright Shadow brings highly customizable characters, high-quality graphics, smooth gameplay, and a fairly deep combat system that combines group attacks, summons, transformations, Soul Power abilities, and Monster Card buffs as well as class-based skills to create fun, free experience for all players.
Ok, so that’s our standard answer. Getting more into it, Bright Shadow is a game that doesn’t take itself too seriously, and places an emphasis on the player customizing their gameplay with their friends. We have thousands of items, hundreds of monsters, a plethora of quests, party buffs, guild skills and a vast world for players to adventure in.
On top of that, we’re also adding new content from our side, so players can look forward to some exciting content we have planned.
Read the First Introductory Q&A.
Payment model?
PvP?
End game?
I mean - what is there to do at end game? Reroll?
and last but..
"WASD" ?
Like I said the cap atm is 40 the real cap is 120.
Like I said for your pvp point there's their website even on this site check it out?
Refers to using those keys for movement of your character.
of course thats what i mean ;D
the question: does anyone know if they will implement WASD once?
right now its not possible to WASD your character
Try, you know, reading the interview. The answer is there.
unlike in other games (for example YS online..) he said:
"Well, players have brought up that they’d like WASD-based movement in addition to point-and-click, so we’re working on implementing that"
cool!
I recently started playing the game, and besides minor control issues ,the only other problem I have found is the hot key system. When entering combat if you use a melee to initiate combat then use a skill ,you have to scroll over and click on the enemy rather then it automatically doing so. On the other hand when initiating combat with a skill the chances of the next time a skill is used it doing so automatically is about 50 percent.
The functions are somewhat hinky but this is an open beta, so some minor correctable errors are to be expected. Other than these minor issues the game play is excellent, the story line has some depth but could use more "oomf" to keep a player interested. Over all I thought the Q&A was very enlightening towards the designers thought path when it comes to customer satisfaction.
You definitely get a gold star for this one.