DUST 514 is a PS3 MMOFPS from CCP Games set in the EVE Online universe. The game features interconnected gameplay between it and its PC counterpart. Players take on the role of mercenaries hired out to fight over territory by players in EVE Online, allowing for players in DUST 514 to make a significant impact on the territorial control of EVE Online. Play is heavily focused on infantry combat with vehicles in a supporting role.
The DUST 514 site has been updated with a new post from CCP Frame to announced that DUST 514 will be ending service on PlayStation 3 on May 30th. The announcement indicates that the Shanghai team has been working on a PC title based on the Unreal Engine and one that will take into account all of the lessons learned during the lifespan of DUST 514.
The DUST 514 team has published a new developer blog that reveals the first details about the forthcoming Player Trading System to be implemented later this month. According to the blog, player trading will be a "trust-based system" with mercs able to send items and ISK back and forth among those on contact lists.
The DUST 514 Million Clone Challenge has returned! From today through September 22nd, players are taking on an epic task to kill a million clones. Doing so successfully will earn each player a million skill points!
During EVE FanFest, we heard about Project Legion, CCP's in-development MMOFPS. But what's the vision behind the title, and why did the studio decide against evolving Dust 514? Gareth Harmer interviewed Senior Producer Julien Dulioust to find out more.
Ever since I played Dust 514 on PlayStation 3, I've been itching for CCPs first-person shooter to arrive on PC. With today's unveiling of Project Legion at EVE FanFest, it feels like those prayers are being answered - but in a surprising new way. Don't expect a straightforward port though, as the vision for this new title is much deeper than its console-based predecessor.