MMOs.com has uncovered a little gem of information about Mytheon, Petroglyph's foray into MMOs that launched in 2011 after less than a year of live service between beta and launch. Mytheon has now been reborn on Steam with Petroglyph adding former game shop items to the loot tables and sporting a more-than-reasonable $4.00 price tag for the time being.
Petroglyph has recently spent time smoothing out the leveling curve and in tightening up various game systems in preparation for the Steam launch.
When asked about this surprising turn of events, a company spokesman had this to say:
As you know, Mytheon was first released by the original publisher back in 2010 and there wasn’t very much in the way of marketing and PR effort put behind the title. Our opinion was that it couldn’t get the numbers it needed to sustain a community of players required for an MMO because it was generally invisible.
We thought players would appreciate an inexpensive MMO where they weren’t compelled to spend more to complete the content without extreme grinding and a huge investment of time. Our design team spent the last few weeks readjusting the leveling curve, added features that made player progression much easier, and took all of the purchasable items and placed them into the random loot tables. We think the result is a good balance between challenging content and reasonable effort to progress though the content. And, since the servers don’t cost much to operate, we’re able to keep the cost really low for our players.
For the immediate future we will be looking at adjusting difficulty and balance where necessary to make sure it’s a solid experience as well as fix any serious bugs that pop up now that it’s released. We also have a completely new chunk of content based around ancient Egypt that was never launched, but close to complete. We would like to get it out there, but our first priority is to ensure that the core game is supported.
Check out the Mytheon Steam page for more information.