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Members:3,303,203 Users Online:0
Bluehole Studio | Play Now
MMORPG | Setting:Fantasy | Status:Final  (rel 05/01/12)  | Pub:En Masse Entertainment
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Comments from other members who rated TERA

Showing comments 1 to 10 (168 total)

Healthyy writes: Great game. One of the few new rpgs that have kept me busy for a longer amount of time. Sat Dec 12 2015 3:36AM
majinant writes: Love this game. I wish I had started playing sooner! Thu Apr 23 2015 2:31AM
Athisar writes: Artwork is over the top, too sexualised and sometimes creepy. Grind game and generic. Mon Oct 06 2014 5:44AM
CIB3 writes: Bad game, huge and boring grind! Fri Sep 12 2014 4:58AM
rohverk writes: Looks nice! At last have some kind of "open world pvp", Sun Aug 10 2014 2:39AM
wizter writes: A fun F2P MMORPG with good graphics, tons of toon customisations and decent combat mechanics with enough uniqueness mixed in for each class. For me, just following the story line quests and a few selective local to each area side quests, were enough to help me progress through levelling quickly, thus keeping grinding to a minimum. I've played all classes/races to lvl30 and in the end for max levelling I settled on an elin mystic (support healer) and a castanic warrior which had similar fast and furious combat style as a shadow rogue from my old wow days. Combat is fun, especially against large groups of npcs or huge world mini bosses. Similar experience on the PvP side. On the other hand, I found priests to be the levelling snails but as a support class shines in groups (PvP-wise might never kill anyone but they are also extremely hard to put down!). So all in all I found Tera:Rising to have improved a lot since launch and now to be a good looking, fun and enjoyable MMORPG with a lot to do. For a F2P AAA title, it certainly stands up there with the rest of the giants right now. Sun Aug 03 2014 5:31AM
IXJac writes: Fun combat and fanservice, and that's about all there is to TERA. Worth it for a bit of F2P though. Sat Apr 05 2014 2:34PM
Hoppimike writes: Not bad. A bit bland and doesn't seem to be much to it. Nice looking though and the combat is good. Mon Mar 31 2014 3:02PM
Rajai writes: It's an action MMORPG- if you're into that kind of thing. If you're like 90% of the rest of the population you will find this game to be unenjoyable and generally not worth the bandwidth. Wed Feb 19 2014 6:35AM
Chaserz writes: If you haven’t taken a (second) look at Tera I highly recommend you give it a try. I played it at launch and felt it was too theme park for my taste at the time. Since then an expansion was released and Tera has greatly refined itself as well. What Tera is today, to my pleasant and doubting surprise, is one of the best FTP MMOs I have enjoyed over my EQ1 years. Tera has polish, detail, distinctive classes and races, a well-developed quest and story line, superb graphics and environmental settings. It does do a cash shop style system that enables some advantages to those who pay or subscribe. But the entire game is completely playable up to its level limit in all zones, instances and quests unlike other MMO’s implementations. For subscribers Tera offers some very rewarding incentives. But it’s balanced quite well and very tactfully avoids the “PTW” label. Tera uses a slightly different “mob mechanic” than most traditional MMOs. Gamers will first notice that aggroed mobs will “follow them forever”. At face value this can get annoying. Quickly. But each class at early levels gains a fairly effective AOE skill. The idea is to kite several mobs at once and then skillfully send them to their demise in short order. Once you understand that Tera is more a system of “kite and squash” rather than “one on one stand and kill” single repeated battles the more you should enjoy it. Despite that Tera’s nearly endless following of mobs, especially in its crampt corridor dungeons can get frustrating. Another difference: Tera’s mobs re-spawn very quickly. After you kill the 3+ mobs in a room you might think you have a breather to stroll around and pick up your loots. Better do it quickly! They come right back, including named mobs. As I said before this “feature” of Tera can become frustrating but once you see it in the big picture hopefully you’ll see that Tera really is a very fun MMO. There are plenty of things to do. Story quests, queued instanced dungeons that fit into the story lines, very well thought out PvP battleground instances and more. Plenty to keep you from burning out and keep your interest while you level. A note about Tera’s PvP vs PVE servers: PVE servers support dueling, GvG declarations and wars, and their large PvP instanced battlegrounds. The only difference on the PvP servers is the ability to go “outlaw”. It’s a feature where you can turn on your PvP flag and then impose havoc on your fellow adventurers, regardless of their PvP flag setting. However PvP attacks cannot be done in cities, towns or camps regardless of your flag and the second you enter them -out of PvP combat- you’re safe. I’m now at level 48 as a Priest. Tera today gives me that “hmmmm what am I going to do tonight?” feeling that I had all but lost on many of the other MMO’s I have tried. It’s really a lot of fun and it’s clear the designers put a good deal of effort into making the game robust and fun. Give it a try for 20-30 levels you may be surprised. I’m Vaeril, on the Tempest Reach server. Let me know what you think. Tue Jan 07 2014 3:36PM