We've all known about the Korean version of Bluehole Studio's upcoming MMORPG TERA for some time now, but details on a Western release were scant, if not entirely unavailable. That is, until today.
Bluehole Studios has announced the formation of a new publisher, En Masse Entertainment, whose sole task is to focus on bringing Korean MMOG's to the west, with their first project being the highly anticipated TERA: The Exiled Realm of Arborea.
En Masse will debut the game at this year's GDC, and has set an early 2011 release date for the Western version of the game, while the Korean version is set to launch sometime this year.
Learn more about TERA here.
Early 2011. Makes me wanna cry, one whole year to wait, if not more :(
Well, I guess it couldn't have possibly been any sooner.
Nice cant wait to see what it really has to offer. If it really is L3 with a different name I will be there anxiously waiting.
Hooray for butthole studios!
They actually had to delay the release date of TERA that long because the system requirements for the game are obscenely high. I have a high end gaming rig, and I can barely run it!
They delayed it because of the requirements? What engine is it running?
Unreal 3, but taking long because the game IN KOREAN is in development also (going CB3) so going live in the west by beginning of 2011 is a short delay between launches, hower im more prone to belive they gonna delay it =p
The hell if I know. What I do know is they recommend you have a video card with 1GB RAM to fully enjoy the game when playing beta, and the system to match such a rig. I have such a rig and I pull about 26 FPS with it. My video card is a Radeon 5770, I have a quad core phenom II, and 8GB RAM running 64 bit windows.
It really is a gorgeous, realistic game. But honestly if they released this year it would flop due to the system requirements. The audience theyre trying to reach plays on lower end systems, with most users falling into the average of 256MB video ram available.
If this is the case indeed, good graphics will lead them nowhere unless they optimize it for the middle budget systems. WoW is so massively popular not only because of the game itself, but because it runs well enough on low end systems.
Not to burst your bubble or nothing, but that ATI 5770 is not state of the art or high end anymore. It is comparable to the 4800 series and uses the older boards. Also, If you are running a quad-core Phenom II, you would be running an X4 which why you would pair that with an older Video Card, I don't understand. Also, is your RAM DDR2 or DDR3? This makes a difference as well.
I am running:
Phenom X3 (unlocked 4th core) 3.2Ghz
8gigs DDR3 RAM 4-4-4-12
Nvidia GTX295 (1792 MB GDDR3 ( 896MB per GPU )
Corsair 750W PSU
Asus Motherboard with HD Audio
...and I don't even consider that high end compared to the I7...
What I am saying is, you may think you have a high end gaming machine (although this term is relative), you are probably bottlenecking in your Southbridge..
here is an interview with the publisher
-Interviewee Questions-
* Q: What is En Masse Entertainment?
A: En Masse is a recently formed publishing company dedicated to bringing players the best massively multiplayer online games in the world. Our first title will be TERA which is being developed by Bluehole Studio in South Korea.
* Q: Who are you and what do you do at En Masse?
A: My name is Brian Knox, and I'm the senior producer at En Masse Entertainment. I oversee the Westernization and localization process, QA, writing, and overall product quality for TERA, as well as future En Masse products.
* Q: What did you do before working on Tera Online?
A: I've worked at two MMO companies previously; most recently I served as producer on the MMORPG Aion.
-Character Customization-
* Q: What sort of character/class customization features (like talent points or skill points) will be available to players as they progress through the game?
A: We are working on ways to distinguish classes, such as skill trees, gear variety, and so on. In addition, with TERA’s unique combat system, I believe players themselves will help distinguish their characters by how they move and react in battle.
* Q: Is player housing planned for TERA's release?
A: Yes, we plan to have guild housing with perks for guild members such as teleporting, special buffs, and a space for community activities.
* Q: Will there be anything other than looks to distinguish races from one another?
A: As part of the Westernization process, we're developing unique racial backgrounds and distinctive "voices" for each race. You will definitely see racial differentiation in the game text and how characters interact with one another. We want users to choose their race based on personal preferences, not because one is better than the other. It's never fun to be forced to play a certain race because it is considered "superior" to other races.
-Gameplay-
* Q: Can you tell us more about the planned PvP system for TERA? Will it be entirely free-for-all in most areas? will there be safe areas?
TERA includes a system that allows players to declare PvP on other players. This system should allow players the freedom they desire in-game, while at the same time eliminating the ganking that can occur with open PvP.
* Q: Will there be any instanced PvP areas?
A: TERA has consensual PvP areas called "battlegrounds." You can form battle groups and fight for political gains, guild prestige, and loot, and you'll earn points that can be used for various guild improvements and political gains. Battlegrounds will also span multiple servers to increase participation and competition.
* Q: Does the company plan to support servers where PvP is everywhere (PvP servers) as well as servers where you have to flag yourself to be part of PvP (PvE servers)?
A: Yes. We expect to have both PvE and PvP servers. PvE servers will still have consensual PvP content such as battlegrounds and duels.
* Q: Will TERA have more open elite areas or more instanced elite areas?
A: There will be non-instanced dungeons, such as the Enchanted Castle, and instanced dungeons as well. We hope to provide a variety of both, because they'll each offer unique gameplay experiences.
* Q: What is the planned level cap for TERA?
A: Currently, the planned level cap is set at 60.
* Q Will players have the option to reach max level by both soloing and grouping?
A: The development team's main goal is to provide the most enjoyable and rewarding experience possible. That means we're focused on ensuring that the content that is the most rewarding is also the most enjoyable. Right now, we're concentrating on group play and balance, but we do understand that you can’t always find a group that suits you. To address that, we're working hard to ensure that you'll have the ability to solo and still make substantial leveling progress. Grouping will be the fastest way to advance in TERA, and we're looking at ways to make it easy for players to find groups that fit their preferences.
* Q: Will players be able to quest all the way to max level?
Yes. Players will have group and solo quests to play throughout the entire game.
* Q How many zones (regions) will TERA release with?
TERA will have 55+ zones at launch, many of which will offer multiple types of content per level range. You'll be able to go back and replay these zones with alternate characters to see entirely different content. We really want to encourage players to create and level alts, and we have a few tricks up our sleeve for those who enjoy creating and playing multiple characters.
-Economy/Political System-
* Q: Will TERA have an auction house system, a broker system or just personal shops?
A: TERA has what we call a Homunculus--a personal pet accessible to all characters on the same account. Your Homunculus can be set to buy and sell in a personal shop, as well as perform a few other cool tasks. We also plan to implement a broker system.
* Q: What can you tell us about the crafting system?
A: Crafting is very important in TERA. You'll be able to gather materials from monsters you hunt, as well as from minerals and plants in the world. As you level in TERA, it is very important to equip gear equal to your level or you won’t be nearly as powerful as you could be. Crafting will play a major role in keeping players geared up and performing at their best!
* Q: What can you tell us about the political system?
A: Not much right now! :) We expect that it will create a dynamic community on each server, where players strive to be a part of what we call the Circle of Archons. We hope to start releasing more details on this system soon, but for now, I can say that we're really excited by it. We think it's a unique endgame feature that will bring a lot to the TERA experience.
Source
Thanks frog now I'm sure to try tera since it's going to have a pve server, battlegrounds are more then enough if you want to pvp open world free for all just ruins it for me.
Not to burst your bubble or nothing, but that ATI 5770 is not state of the art or high end anymore. It is comparable to the 4800 series and uses the older boards. Also, If you are running a quad-core Phenom II, you would be running an X4 which why you would pair that with an older Video Card, I don't understand. Also, is your RAM DDR2 or DDR3? This makes a difference as well.
I am running:
Phenom X3 (unlocked 4th core) 3.2Ghz
8gigs DDR3 RAM 4-4-4-12
Nvidia GTX295 (1792 MB GDDR3 ( 896MB per GPU )
Corsair 750W PSU
Asus Motherboard with HD Audio
...and I don't even consider that high end compared to the I7...
What I am saying is, you may think you have a high end gaming machine (although this term is relative), you are probably bottlenecking in your Southbridge..
Thanks for the rant but you totally missed the point here --- and highlighted the problem with TERA at the same time.
Yes. The 5770 is not a new card anymore. DUH. Thanks for the newsflash, Einstein. It is however a direct X 11 card, which makes it a new piece of technology on the market, and much higher end in comparison to many systems folks run on the MMORPG.com boards, even!
Yet youre saying this system is old.
What does that say about the expectations of the TERA developers, that directX 11 based system can be considered too old and clunky to play TERA effectively?
To me it says theyre arrogant in their design goal, and overestimate the system budget of the average gamer. They may in fact be telling the average gamer to "fuck off and buy a new machine." Which to me is enough to not play this game on release. The beta was neat-ish, though.
Thanks for the rant but you totally missed the point here --- and highlighted the problem with TERA at the same time.
Yes. The 5770 is not a new card anymore. DUH. Thanks for the newsflash, Einstein. It is however a direct X 11 card, which makes it a new piece of technology on the market, and much higher end in comparison to many systems folks run on the MMORPG.com boards, even!
Yet youre saying this system is old.
What does that say about the expectations of the TERA developers, that directX 11 based system can be considered too old and clunky to play TERA effectively?
To me it says theyre arrogant in their design goal, and overestimate the system budget of the average gamer. They may in fact be telling the average gamer to "fuck off and buy a new machine." Which to me is enough to not play this game on release. The beta was neat-ish, though.
1. There was no "rant" in my statement to you... You seem to be.... touchy...
2. You are the one with the chip on your shoulder. I was merely replying to the fact that you state you have a high end gaming system, which is not the case. How can you base a discussion on "You can't play this game, I have a high end game system and it wont play it" when your system is not a high end system but a MID RANGE GAMING SYSTEM?
Again, I am stating facts of the system you posted you had and just bringing to your attention that it is indeed not a high end system. I was neither "ranting" nor name calling (unlike you, i.e. "Einstien"). Maybe you should take a step back from your keyboard, take a breath and realize not everyone on this forum is here to flame someone.. I was merely stating a fact based on your specs.
Awesome interview, and lol it's Brian Knox from Aion!!! How cute.
Oh I remember Brian Knox. Interesting that he left NC for Blue Hole.
Thanks for the rant but you totally missed the point here --- and highlighted the problem with TERA at the same time.
Yes. The 5770 is not a new card anymore. DUH. Thanks for the newsflash, Einstein. It is however a direct X 11 card, which makes it a new piece of technology on the market, and much higher end in comparison to many systems folks run on the MMORPG.com boards, even!
Yet youre saying this system is old.
What does that say about the expectations of the TERA developers, that directX 11 based system can be considered too old and clunky to play TERA effectively?
To me it says theyre arrogant in their design goal, and overestimate the system budget of the average gamer. They may in fact be telling the average gamer to "fuck off and buy a new machine." Which to me is enough to not play this game on release. The beta was neat-ish, though.
I don't think he meant to offend you, but just point out why perhaps you were getting such a bad frame rate. Furthermore I find it hard to believe that you had such a low framerate seeing as I was getting one in the high 30s on a PC with comparably lower specs than your own.
I played the game in FGT at max srttings and I run on;
4 gigs of ram (DDR2)
Windows XP (yes I know it doesn't recognize all 4 gigs)
9800gtx (256mb)
Intel Dual-Core 2.83
So as to why exactly you're framerate was so low, well I very much doubt it had to do with anything on the hardware side, considering the minimum requirements in FGT were some 7000 series nVidea card, 2.5 ghz and 2 gigs of ram. They were only just recently raised for the CBT3 starting in Korea tomorow night, and only the videocard requirement was raised....to an 8600 or higher.
Now, I do not wish for this post to seem like I am attacking you, I just figured it may help some who have no idea what the current system requirements are (it has not been optimized very much yet tbh) and to perhaps help you figure out why the game was so sluggish on your rig. I would suggest that you perhaps check whether or not you have the latest drivers for your card?
The Forced Grouping advocates are already rallying hard behind this game, as are those lobbying for Full-World PvP. "Encouraged" Grouping, PvP focus, and high system requirements are a proven path to low player retention in the Western market. If this well-worn path is the course Bluehole has charted, TERA will wind just another pretty game that encouraged people to play World of Warcraft.
I sense another Aion with wings of wax in this one.
While I agree high system specs definintely reduce the player base, perhaps if developers throw these other two components at the west long enough we'll finally learn to acquire a taste for it. (sort of like learning to enjoy coffee or beer)
I do find it quite interesting that Bluehole is primarily made up of former NCsoft employees, and Brian Knox leaving to join kind of spells trouble for NCsoft..Are they so bad to work for that people wanna leave big positions for other jobs with former NCsoft employees? rofl.
Yay Brian Knox. Next we'll see Liv.
Brian Knox & the team he led did a good job of converting AION to western language, regardless of your views on the game itself which bodes well for a translation that will compliment the game rather than fall into the quagmire of past, poor translations.
As for the performance concerns bear in mind that whilst in development & in beta that the game will be running debugging tools in the backgrouns which can severely impact the game, until those are switched off it will be hard to gauge the game fairly, though the graphics do look quite ambitious & so it may well require a beefy PC to even run it.
If the "Homunculus" is a persistant in-world object, like player-shops often are in Korean games then that will only add unnecessary payload to the game, if I was in beta I would be pressuring for that feature to be altered for the west at least, to be more AH/Broker based.
On the tera forums there was a tester who said you can run the game fine with cards between 7600 - 8800 from nVidia, the 8800 gave them about 45 fps and this is before the optimizations are done.
Not sure about the Homunculus being a drag if done right. In SWG, there were persistance vendors in almost every crafters house without issues to gameplay.. I think it will depend on how it's implemented. If it is indeed a drag on the system, I agree to rethink the inclusion..
But they do different things.
Player shops put the power in the hands of the seller, AH is in the hands of the buyer.
Player shops can be set up anywhere and provides for a more Entreprenurial spirit.
If anyone has ever played Lineage 2 and remembers players setting up shops in Cruma or (at the start) running no grade soul shots to Gludio so that they could provide a good that was not available to that market then they would know what I mean.
I'll take player shops over AH any day.
one thing i want answered is will this be your typical asian grindfest and will they give two craps about the western audience, because the two other asian grindfests that i played ... they didn't give two craps about the western audience.
But they do different things.
Player shops put the power in the hands of the seller, AH is in the hands of the buyer.
Player shops can be set up anywhere and provides for a more Entreprenurial spirit.
If anyone has ever played Lineage 2 and remembers players setting up shops in Cruma or (at the start) running no grade soul shots to Gludio so that they could provide a good that was not available to that market then they would know what I mean.
I'll take player shops over AH any day.
I'm speaking from the standpoint of the game being playable on PC's that are not top-end, perhaps as far as the "choice" of shops or Brokers/Auction Houses is to offer the choice of whether to buy at an AH or at a shop, In EQ2 for example you sold from your house, if a player buys from the AH they have to pay the AH a fee, if they travel to your house they get a cheaper product, at the cost of travelling.
Perhaps a more encompassing system that allowed for both types to co-exist whereby you can choose whether certain items are "dual advertised" as in being available from your shop but also advertised on a broker at the seller's disgression.
the graphics looks nice, but is this again a new korean grindfest with an anime art style? or is this something new?
While I agree high system specs definintely reduce the player base, perhaps if developers throw these other two components at the west long enough we'll finally learn to acquire a taste for it. (sort of like learning to enjoy coffee or beer)
Just because Asian players seem to enjoy something, doesn't mean it's necessarily a good thing. From where I'm sitting, forced grouping and a rabid PvP mentality do much to drive paying subscribers away. Personally, I've never developed an appreciation of having something forced on my "for my own good". Seems to me there's a word for that, and it's not a very nice one. What interests me is that all these developers are scrabbling to get a piece of the WoW pie, but they fail greatly in appreciating many of WoW's core elements and improving on them, hence, people try what they've created, find it lacking, and troop back to the familiarity of Azeroth. Don't you think there's a lesson here?
He just said you can quest your way to the maximum level and they're working on both solo and group quests. I just hope that they provide much more effecient rewards all the way up to the maximum level. Aion has some that do and a bunch that don't and I hate that about the game. I think they did a great job bringing AION over here, and I'm glad it's doing well still. I just hope they've learned from the mistakes NCsoft made with that game, and avoid making the same mistakes with TERA. The game just don't do well if it's grindy and takes forever to level up. And requiring a heavy grouping focus is a dangerous system to make with an MMO, because as the community levels up it will be harder & harder to find groups for the quests. However, if they made the majority of them duo quests, or down the road removed grouping requirements for the difficulty such as LOTRO did, I could see it working for a while.
Just because Asian players seem to enjoy something, doesn't mean it's necessarily a good thing. From where I'm sitting, forced grouping and a rabid PvP mentality do much to drive paying subscribers away. Personally, I've never developed an appreciation of having something forced on my "for my own good". Seems to me there's a word for that, and it's not a very nice one. What interests me is that all these developers are scrabbling to get a piece of the WoW pie, but they fail greatly in appreciating many of WoW's core elements and improving on them, hence, people try what they've created, find it lacking, and troop back to the familiarity of Azeroth. Don't you think there's a lesson here?
It seems to me that your biggest complaint is that its not enough like WoW. We already have so many solo focused mmorpgs around and more are under development. Do we really need another one? I think the reason so many mmorpgs are not doing as well as they could is because they are trying to target the exact same audience WoW does.
Just because Asian players seem to enjoy something, doesn't mean it's necessarily a good thing. From where I'm sitting, forced grouping and a rabid PvP mentality do much to drive paying subscribers away. Personally, I've never developed an appreciation of having something forced on my "for my own good". Seems to me there's a word for that, and it's not a very nice one. What interests me is that all these developers are scrabbling to get a piece of the WoW pie, but they fail greatly in appreciating many of WoW's core elements and improving on them, hence, people try what they've created, find it lacking, and troop back to the familiarity of Azeroth. Don't you think there's a lesson here?
It seems to me that your biggest complaint is that its not enough like WoW. We already have so many solo focused mmorpgs around and more are under development. Do we really need another one? I think the reason so many mmorpgs are not doing as well as they could is because they are trying to target the exact same audience WoW does.
I don't know whats worse a WOW clone or the Typical Asian Grinder.
It seems to me that your biggest complaint is that its not enough like WoW. We already have so many solo focused mmorpgs around and more are under development. Do we really need another one? I think the reason so many mmorpgs are not doing as well as they could is because they are trying to target the exact same audience WoW does.
I don't know whats worse a WOW clone or the Typical Asian Grinder.
What part of this game is typical asian grinder? I find the phrase quite funny, as it suggest there is no such thing a western grinder.
Just because Asian players seem to enjoy something, doesn't mean it's necessarily a good thing. From where I'm sitting, forced grouping and a rabid PvP mentality do much to drive paying subscribers away. Personally, I've never developed an appreciation of having something forced on my "for my own good". Seems to me there's a word for that, and it's not a very nice one. What interests me is that all these developers are scrabbling to get a piece of the WoW pie, but they fail greatly in appreciating many of WoW's core elements and improving on them, hence, people try what they've created, find it lacking, and troop back to the familiarity of Azeroth. Don't you think there's a lesson here?
It seems to me that your biggest complaint is that its not enough like WoW. We already have so many solo focused mmorpgs around and more are under development. Do we really need another one? I think the reason so many mmorpgs are not doing as well as they could is because they are trying to target the exact same audience WoW does.
Nonsense! I'd like nothing better than to see Blizzard get cut down a few notches, but the simple fact is that most MMORPGs fail is because they push out a half-baked product and somehow to expect people to flock to it. What you seem to be advocating is more niche games, which is a losing proposition any way you look at it since MMOs require massive numbers of subscribers to sustain development.
I would greatly appreciate it if you could point me to any of these "so many solo focused mmorpgs" you speak of. I've played about all of them and all of them incorporate questlines that require you to find a group to get any kind of decent reward. WoW even goes so far as to require you to find a group to complete class-specific quests that only benefit you. The difference with WoW is that there are so many other things to do, a player can skip these quests and move on, not feeling like they missed out on anything.
Forcing players to do anything they don't want to is a real good way to encourage them to spend their money and time elsewhere.
It seems to me that your biggest complaint is that its not enough like WoW. We already have so many solo focused mmorpgs around and more are under development. Do we really need another one? I think the reason so many mmorpgs are not doing as well as they could is because they are trying to target the exact same audience WoW does.
Nonsense! I'd like nothing better than to see Blizzard get cut down a few notches, but the simple fact is that most MMORPGs fail is because they push out a half-baked product and somehow to expect people to flock to it. What you seem to be advocating is more niche games, which is a losing proposition any way you look at it since MMOs require massive numbers of subscribers to sustain development.
I would greatly appreciate it if you could point me to any of these "so many solo focused mmorpgs" you speak of. I've played about all of them and all of them incorporate questlines that require you to find a group to get any kind of decent reward. WoW even goes so far as to require you to find a group to complete class-specific quests that only benefit you. The difference with WoW is that there are so many other things to do, a player can skip these quests and move on, not feeling like they missed out on anything.
Forcing players to do anything they don't want to is a real good way to encourage them to spend their money and time elsewhere.
Having an MMORPG that is focused on group play and PVP does not limit itself to a niche audience. Everquest was a group focused mmo, that game did well. Final Fantasy XI is a group focused mmorpg, it still continues to be one of the most popular mmorpg around. There is also plenty of interest in PVP.
Lord of the rings online, Warhammer Online, Aion and Age of Conan are all solo focused mmorpgs just to name a few. Only a small amount of the content requires grouping, everything else can be played solo.
Thanks for the rant but you totally missed the point here --- and highlighted the problem with TERA at the same time.
Yes. The 5770 is not a new card anymore. DUH. Thanks for the newsflash, Einstein. It is however a direct X 11 card, which makes it a new piece of technology on the market, and much higher end in comparison to many systems folks run on the MMORPG.com boards, even!
Yet youre saying this system is old.
What does that say about the expectations of the TERA developers, that directX 11 based system can be considered too old and clunky to play TERA effectively?
To me it says theyre arrogant in their design goal, and overestimate the system budget of the average gamer. They may in fact be telling the average gamer to "fuck off and buy a new machine." Which to me is enough to not play this game on release. The beta was neat-ish, though.
1. There was no "rant" in my statement to you... You seem to be.... touchy...
2. You are the one with the chip on your shoulder. I was merely replying to the fact that you state you have a high end gaming system, which is not the case. How can you base a discussion on "You can't play this game, I have a high end game system and it wont play it" when your system is not a high end system but a MID RANGE GAMING SYSTEM?
Again, I am stating facts of the system you posted you had and just bringing to your attention that it is indeed not a high end system. I was neither "ranting" nor name calling (unlike you, i.e. "Einstien"). Maybe you should take a step back from your keyboard, take a breath and realize not everyone on this forum is here to flame someone.. I was merely stating a fact based on your specs.
I am --- touchy --- because instead of grasping the realism of the topic at hand you instead chose to divert the conversational course towards a lecture on my system specifications, knowing full good and well that such a system is more than capable of running any modern game on the market at high resolution!
And you still persist in doing so, despite the rather chilly reprimand from my end which should have given you a clear indicator that not only was I not interested in comparing virtual penis size, I was actually irritated at your attempt to do so.
But you didnt get it. And so now Im back here chastising you again. Oh, its fun how the world works. :-)
Although I am now leary of any MMORPG on the horizon these days, why would you want a WOW clone when you can play the real game.
One of Aions biggest failures was a lack of xp for grouping. It was better to just go solo except for some mandatory quests. Aion failed on many levels but that was one of the biggest gripes from my guildies and we were in the top 5 legions on the servers. Three months later we closed our doors when players hit the lvl 40 grind so you do the same fricking instance over and over until you were brain dead. For fun you could go farm fort guards or get ganked by level 50 players who resisted all of your melee hits or ranged spells. I know I was level 46 when I just finally gave up.
Just my opinion, there needs to be bonus xp for grouping. There is nothing wrong with that. You still can chug along going solo and group when you feel like it. No one is forced into anything. But yes running in a group should yield more xp. That way as a player you have a choice. Solo yes but slower then grouping. Nothing wrong with that. Wow Still works this way.
Every game that has failed lately was either a grind, did not have much content or was solo focused. No one is forcing anyone to group.
Have you even played any of these? Let me help you out. LOTR has quest lines that grant menial rewards until you come to the last stage and then you have to find a group to finish and get the main reward. To their credit, Turbine hopes to address this in the next patch. WAR (oh where to begin?) is heavily slanted toward the group. Even the Public Quests, which can just be entered and participated in, require you to have some kind of backup in the 2nd and 3rd stages, unless you like dying - a lot! Aion stops solo progression at around level 18 - 20, unless you want to hang around a zone and kill the same mobs over and over. Even in Tortage, the tutorial zone which takes you through the first 20 levels, requires you to find a group to complete quests. Solo -focused? Hardly.
The trouble is what you are considering the "small amount" of content that requires grouping is the ending act of quests where the real accomplishment is made. Basically, you are condemning soloists to be second-class citizens in games where they pay the same amount as people who can't take two steps without a full party.
So, basically a "new NCSoft" --run by four former NCSoft employees (two of whom were executives)--who's first published product will be a game notorious for having stolen NCSoft code..
hmm....
~Ripper
But in some ways that doesn't make sense.
just word it the exact opposite.
"there needs to be bonus xp for soloing. There is nothing wrong with that. You can still chug along in a group and solo when you feel like it. No one is forced to solo. But yes, running solo should yeild more xp. That way as a player you have a choice. Grouping yes but slower than solo.
Players can group when they want. But they don't and they give the idea of "less xp" as the reason. But if it's still the preferred way of playing then why not? You are essentilaly penalizing someone for a choice of play style and rewarding one that you value.
I can't tell you how many times I was in a group that didn't want an added person or even higher lvl person because it would mean less xp. What about playing for the sake of playing. Because essentially, once that is take out of the equation then people are just playing for rewards.
I understand that but it's so mercenary.
Other than to entice players to group there is no concrete reason to give group players more xp over solo players as they both have their challenges.
My thougth is to have solo content and group content. problem solved. Lineage 2 did that and it worked. People still grouped for Forge of Gods or Tower of insolence or Cruma but people also found places where they could just play solo.
Have you even played any of these? Let me help you out. LOTR has quest lines that grant menial rewards until you come to the last stage and then you have to find a group to finish and get the main reward. To their credit, Turbine hopes to address this in the next patch. WAR (oh where to begin?) is heavily slanted toward the group. Even the Public Quests, which can just be entered and participated in, require you to have some kind of backup in the 2nd and 3rd stages, unless you like dying - a lot! Aion stops solo progression at around level 18 - 20, unless you want to hang around a zone and kill the same mobs over and over. Even in Tortage, the tutorial zone which takes you through the first 20 levels, requires you to find a group to complete quests. Solo -focused? Hardly.
The trouble is what you are considering the "small amount" of content that requires grouping is the ending act of quests where the real accomplishment is made. Basically, you are condemning soloists to be second-class citizens in games where they pay the same amount as people who can't take two steps without a full party.
In all of those games, the vast majority of content is focused on solo play. Just because a very small part of the content requires a group does not mean that the game is not focused on solo play. WoW has some group content, that doesn't mean it stops becomming a game that is focused on solo play.
Thanks for the rant but you totally missed the point here --- and highlighted the problem with TERA at the same time.
Yes. The 5770 is not a new card anymore. DUH. Thanks for the newsflash, Einstein. It is however a direct X 11 card, which makes it a new piece of technology on the market, and much higher end in comparison to many systems folks run on the MMORPG.com boards, even!
Yet youre saying this system is old.
What does that say about the expectations of the TERA developers, that directX 11 based system can be considered too old and clunky to play TERA effectively?
To me it says theyre arrogant in their design goal, and overestimate the system budget of the average gamer. They may in fact be telling the average gamer to "fuck off and buy a new machine." Which to me is enough to not play this game on release. The beta was neat-ish, though.
I don't think he meant to offend you, but just point out why perhaps you were getting such a bad frame rate. Furthermore I find it hard to believe that you had such a low framerate seeing as I was getting one in the high 30s on a PC with comparably lower specs than your own.
I played the game in FGT at max srttings and I run on;
4 gigs of ram (DDR2)
Windows XP (yes I know it doesn't recognize all 4 gigs)
9800gtx (256mb)
Intel Dual-Core 2.83
So as to why exactly you're framerate was so low, well I very much doubt it had to do with anything on the hardware side, considering the minimum requirements in FGT were some 7000 series nVidea card, 2.5 ghz and 2 gigs of ram. They were only just recently raised for the CBT3 starting in Korea tomorow night, and only the videocard requirement was raised....to an 8600 or higher.
Now, I do not wish for this post to seem like I am attacking you, I just figured it may help some who have no idea what the current system requirements are (it has not been optimized very much yet tbh) and to perhaps help you figure out why the game was so sluggish on your rig. I would suggest that you perhaps check whether or not you have the latest drivers for your card?
probly because the game isnt using the ati cards gpu enough. >.> alot of mmos latly cant seem to do it right
lol what tera has nothing to do with that
Not to burst your bubble, but a 4870 or a 5770 is still considered an entry level high end card and the difference in practical applications between DDR2 and DDR3 is minimal.
The point being, he does have a "high" system in the eyes of most gamers. It might not be "top of the line", but the fact remains that his relatively high end gaming system struggles... which can be bad news for a company thats trying to pull in a large amounts of average MMO gamers... who historically have weaker systems.
lol what tera has nothing to do with that
lolwut ur wrong :p
TERA was built with stolen Lineage 3 technology. The four core developers of Lineage 3 and their new company, Bluehole, were ordered to pay NCSoft 2 billion WON (about 1.7 million USD). That was the civil ruling, which followed the criminal case, in which the former development director of Lineage 3 was sentenced to 1 1/2 years in prison.
So yeah, TERA has everything to do with that...
~Ripper
It is not L3,the entire game would have been shelved.i find it extremely odd that NCSOFT was able to win a lawsuit,based on some idea,because ALL games are using SOE EQ ideas,WOW is 90% EQ.This might not have been anything more than NCSOFT hiring some bigshot lawyers and some money under the table.
We saw what happened to DnL when all they claimed was it was using the automated world,that could have EASILY been changed,yet the entire game was shelved,and yet TERA was not shelved for something minor, we have yet to even hear what this exact idea was that was copied from L3,or IF it even exists in L3.
The only guy i know of that got sentenced was Park,the game is still allowed to exist,under control of Bluehole.
The accusation of STOLEN code is also used VERY loosely,these guys worked on L3,until it was canceled,so they have all the information in their heads,they did not have to steal it lol.They or MR.PARK have been charged for divulging trade secrets,who knows if it is even in the game or not,i am guessing this was possibly related to accusations BEFORE Bluehole was a studio,when they were out talking to investors to get the studio up and going,this is when the secrets were talked about.
The TERM Malfeasance sort of confuses me.It sounds more like NCSOFT won the suit based on the fact that these guys left NCSOFT on purpose to screw over the completion of L3.This again is an odd term to win a lawsuit on,it all smells of some very loose laws over in Korea.
2011?! Goddamn. It looks pretty polished already.
I personally think we should be getting the versions of any games in NA before any foreign continents first. We give out more & better valid feedbacks. The publishers don't care about that though. They want money upfront and the foreigners will pay for anything like it's some chump change & quickly. That's why most publishers mostly do beta&releases in other countries before us. It's ghey! Just my $.02
Not to burst your bubble or nothing, but that ATI 5770 is not state of the art or high end anymore. It is comparable to the 4800 series and uses the older boards. Also, If you are running a quad-core Phenom II, you would be running an X4 which why you would pair that with an older Video Card, I don't understand. Also, is your RAM DDR2 or DDR3? This makes a difference as well.
I am running:
Phenom X3 (unlocked 4th core) 3.2Ghz
8gigs DDR3 RAM 4-4-4-12
Nvidia GTX295 (1792 MB GDDR3 ( 896MB per GPU )
Corsair 750W PSU
Asus Motherboard with HD Audio
...and I don't even consider that high end compared to the I7...
What I am saying is, you may think you have a high end gaming machine (although this term is relative), you are probably bottlenecking in your Southbridge..
Hey if you don't understand hardware, don't make a post that shows how clueless you are. The 5770 has only been out for a few months and it basically is better than anything Nvidia has at the moment because it supports Direct X11. It is not ATI's top card, but it is still quite good.
They are still optimizing the client for Tera, I expect it will be much better when it is released.
It seems to me that your biggest complaint is that its not enough like WoW. We already have so many solo focused mmorpgs around and more are under development. Do we really need another one? I think the reason so many mmorpgs are not doing as well as they could is because they are trying to target the exact same audience WoW does.
Nonsense! I'd like nothing better than to see Blizzard get cut down a few notches, but the simple fact is that most MMORPGs fail is because they push out a half-baked product and somehow to expect people to flock to it. What you seem to be advocating is more niche games, which is a losing proposition any way you look at it since MMOs require massive numbers of subscribers to sustain development.
I would greatly appreciate it if you could point me to any of these "so many solo focused mmorpgs" you speak of. I've played about all of them and all of them incorporate questlines that require you to find a group to get any kind of decent reward. WoW even goes so far as to require you to find a group to complete class-specific quests that only benefit you. The difference with WoW is that there are so many other things to do, a player can skip these quests and move on, not feeling like they missed out on anything.
Forcing players to do anything they don't want to is a real good way to encourage them to spend their money and time elsewhere.
well as far as your hope for blizzard being cut down a notch its not gonna happen here hehe seeing that according to massively enmasse is a collaberation of blizzard and ncsoft
http://www.massively.com/2010/02/24/blizzard-ncsoft-talent-form-developer-en-masse-entertainment/
I played the FGT recently, my system specs below:
P5b deluxe mobo
E8400 cpu
4GB ram
ATI 4870 gfx
I was getting anything between 25-70fps.
A lot of people are asking, what does TERA do diffferently than any other Korean grindfest or western MMO. I think the basics are pretty much the same as any other MMO.
I think the main difference is the combat system. You could say its an MMO mixed with a console game. Combat is in real time, its definately a lot more action orientated than other MMO's.
Some classes have realtime dodging which is quite cool. For example, the warrior has a dodge ability, which when used he rolls to the left or right (you decide which way) to get out of the way of some attacks. It works really well
Some other little things that make it different include:
Thi is the BIG ONE! there is no mouse pointer on screen! only time you see a pointer is when you are mucking about with inventory and stuff like that, but in the actual gameplay, nothing! (some people are gonna hate that)
In fact, when you want to talk to an npc, you just stand next to him and press a key! ( i know, weird..)
Spellcasters/ranged classes have a reticule (target) on screen, where you aim is where you cast, simple.
When you attack, you damage whoever is in your arc (not really new, i know)
Healing is done by AOE, no more targeting (although they might add it later at some point).
When mobs are killed sometimes they drop little orbs that bump your health back up, similar to what we see in a lot of console 3rd person actioners.
There are a lot more unusual things, but i cant think of any at the moment :)
A lot of the mobs come in groups, there will be a leader, and with him a few little ones.
One thing i really liked though, is that when you start out, you really do have to learn how to play, especially with the new combat system. Most other MMO's follow the same pattern, but this one is trying very hard to be different.
Oh I remember Brian Knox. Interesting that he left NC for Blue Hole.
ah good point, only 2-3 months ago he was doing interviews for Aion :/
I thought that was totally ironic myself... ^^ It looks like a fun game, when/if it makes it to the US I'll have to give it a try.
ah good point, only 2-3 months ago he was doing interviews for Aion :/
I think the phrase is "rats fleeing a sinking ship"... ^^ While Aion isn't sinking, it is having the usual trouble with retention numbers. It looks like its on track to repeat the subscriber numbers that Linage2 had. Which just demonstrates yet again, how clueless about the western market NCsoft has proven itself to be.
Bah... that's around the same time as the release of SWTOR... Of course, that's usually ad-speak for right after thanksgiving of that year... The sad thing is I probably won't find a game to stick to before then either =/
It seems to me that your biggest complaint is that its not enough like WoW. We already have so many solo focused mmorpgs around and more are under development. Do we really need another one? I think the reason so many mmorpgs are not doing as well as they could is because they are trying to target the exact same audience WoW does.
Nonsense! I'd like nothing better than to see Blizzard get cut down a few notches, but the simple fact is that most MMORPGs fail is because they push out a half-baked product and somehow to expect people to flock to it. What you seem to be advocating is more niche games, which is a losing proposition any way you look at it since MMOs require massive numbers of subscribers to sustain development.
I would greatly appreciate it if you could point me to any of these "so many solo focused mmorpgs" you speak of. I've played about all of them and all of them incorporate questlines that require you to find a group to get any kind of decent reward. WoW even goes so far as to require you to find a group to complete class-specific quests that only benefit you. The difference with WoW is that there are so many other things to do, a player can skip these quests and move on, not feeling like they missed out on anything.
Forcing players to do anything they don't want to is a real good way to encourage them to spend their money and time elsewhere.
well as far as your hope for blizzard being cut down a notch its not gonna happen here hehe seeing that according to massively enmasse is a collaberation of blizzard and ncsoft
http://www.massively.com/2010/02/24/blizzard-ncsoft-talent-form-developer-en-masse-entertainment/
Actually no. Reading the press release shows that the personnel in question are no longer employed by Blizzard, NCsoft, Microsoft, ArenaNet, or EA. The new publisher is entirely owned by Blue Hole.