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TERA Forum » Reviews & Impressions » First impressions...

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85 posts found
  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/25/13 9:59:53 AM#21
Originally posted by SlyLoK

I wouldnt be against TERA removing all quests ( or 99% ) and just be about monster killing. The quests just seem out of place.

The combat for me is a little slow too.

Unfortunately combat speed never really picks up. For me it's to clunky and slow and I was hoping that since so many told me it picked up later on that it would... sadly they were wrong lol. If they could match the pace of GW2's combat and increase the combat speed of most of the mobs they may have something. Until then though it's another of those "Good Idea, bad implementation" deals. 

 

http://www.youtube.com/watch?v=z9oG-DArShI

http://www.youtube.com/watch?v=6kxqF_0Xhvs

 

It has potential lol... but the pace doesn't really pick up like some will claim. 

  FallguyArmy

Novice Member

Joined: 12/24/11
Posts: 80

1/25/13 10:10:39 AM#22

To be fair, the OP is right on several points, and I'm a player who's tested TERA since beta and even subscribed to it when it launched retail.

 

To be brutally honest, TERA isn't really all that different from all the other MMORPGs out now. You still have a typical questing system, mostly comprised of fetch and receive and the occasional escorts, and a lack of voice acting during the questing missions. Cutscenes only serve as fillers and not true directors of the narrative. And yes, there are invisible walls and all these other awkward anomalies that just detract the game from being truly immersive.

 

On the other hand, the game does have redeeming qualities, such as the beautiful visuals, the non-target combat system, and great gamepad support (only rivaled by DCUO, which has excellent gamepad support in an MMO in my opinion). Would I want it to be a "console MMO"? Not necessarily, although if it were to have a console port that may just help open up avenues for the game's population to grow as there are people who are strictly console players.

 

To the OP: I've heard people complain about TERA's awkward controls using a keyboard and mouse. I'm sure you can get used to it after a while, but if not, I would definitely recommend using a gamepad instead. I've been playing the game with a controller since beta and it's been fun and hasn't made me miss a beat in both PvE and PvP. Then again, if you're not used to playing with a gamepad to begin with, then that in itself has a learning curve.

  FallguyArmy

Novice Member

Joined: 12/24/11
Posts: 80

1/25/13 10:13:43 AM#23
Originally posted by GrayGhost79
Originally posted by SlyLoK

I wouldnt be against TERA removing all quests ( or 99% ) and just be about monster killing. The quests just seem out of place.

The combat for me is a little slow too.

Unfortunately combat speed never really picks up. For me it's to clunky and slow and I was hoping that since so many told me it picked up later on that it would... sadly they were wrong lol. If they could match the pace of GW2's combat and increase the combat speed of most of the mobs they may have something. Until then though it's another of those "Good Idea, bad implementation" deals. 

 

http://www.youtube.com/watch?v=z9oG-DArShI

http://www.youtube.com/watch?v=6kxqF_0Xhvs

 

It has potential lol... but the pace doesn't really pick up like some will claim. 

GW2 is actually slow, too. Until MMOs match the speed ofk, let's say, Vindictus or the upcoming Kingdom Under Fire II then most of the games out there are of the same speed if not slower.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17232

1/25/13 10:17:03 AM#24

Well, you can map just about everything so playing with a keyboard and mouse doesn't have to be an issue. I do have a naga mouse and I absolutely love how Tera plays using it.

There are invisible walls, and that's a shame, but Aion has them to as well as other games. It is what it is.

You need to do the main quest if you want to be immersed in story. The classes and world opens up at about 20. I suspect that's to allow players to get used to the system. The nice thing about tera is that there are some alternate leveling areas so you don't have to go to all the same places in some cases.

For those who don't like "kill x" quests, the questing can be horrible. Since I hate quests I love them as I just stay around and kill monsters and Bams. Heck, I log in every night just to kill higher level bams solo on my lancer.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17232

1/25/13 10:18:01 AM#25
Originally posted by GrayGhost79
 

Unfortunately combat speed never really picks up. For me it's to clunky and slow and I was hoping that since so many told me it picked up later on that it would... sadly they were wrong lol. If they could match the pace of GW2's combat and increase the combat speed of most of the mobs they may have something. Until then though it's another of those "Good Idea, bad implementation" deals. 

 

hmmm I guess to each his own as I don't like GW2 combat. Tera's feels more "right" to me.

  swarmofseals

Apprentice Member

Joined: 9/14/10
Posts: 16

1/25/13 11:21:02 AM#26

As a new Tera player, my first impressions were similar to the OP in some ways and diverged a lot in others. I rolled up an Amani Lancer and am about level 6 now. For me, the tutorial was a mixed bag. I actually liked the look quite a bit, but did feel a bit overwhelmed by having so many skills at the start. I use keyboard and mouse (Razr Naga), so not being able to remap the F key skills to my mouse side buttons was a major problem. The quests were also really, really bad. That said, I actually really liked getting a taste for Tera combat early on. Fighting the big demon dude was a lot of fun and I enjoyed trying to keep its aggro and learn its attack patterns. I felt like I got a little taste of what combat will be like at level 20, and that was valuable.

 

So far I enjoy the combat a lot. I played GW2 extensively and strongly prefer Tera combat so far. GW2 feels more like an ARPG while Tera feels more like Demon Souls (albeit not as punishing). In GW2 with a good build I can pretty much just spam skills and do fine in PVE. I never felt like I really needed to pay attention while leveling. Now, gameplay like that is fun sometimes. I enjoy jumping in with my greatsword and mindlessly cleaving through hordes of monsters... but I generally prefer actually having to think a bit! So far regular monsters in Tera are a joke, but I have fought a monster or two that is more difficult. The Treeman that likes to kill pigs, for example, took a good third of my life when he actually hit me. While defeating him wasn't difficult, I couldn't exactly close my eyes and just spam skills either.

 

The aesthetic of the game is a real mixed bag for me. I liked the prologue area a lot, but the first area you get dumped into in the real world looks like it belongs in My Little Pony. It reminds me of Aion and not in a good way. The graphics are excellent though and the game runs well for me, so hopefully I'll find some areas more to my liking!

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

1/25/13 6:46:10 PM#27
Originally posted by GrayGhost79
Originally posted by SlyLoK

I wouldnt be against TERA removing all quests ( or 99% ) and just be about monster killing. The quests just seem out of place.

The combat for me is a little slow too.

Unfortunately combat speed never really picks up. For me it's to clunky and slow and I was hoping that since so many told me it picked up later on that it would... sadly they were wrong lol. If they could match the pace of GW2's combat and increase the combat speed of most of the mobs they may have something. Until then though it's another of those "Good Idea, bad implementation" deals. 

It has potential lol... but the pace doesn't really pick up like some will claim. 

 That's a lie, it certainly does pick up... even the same BAM types at higher levels continue to get faster and hit harder, you also continue to get more attack speed on weapons and through glyphs as well as more in combat movement speed and more skills.

 

Run dungeons as a melee DPS at high levels see how many times those "slow" mobs kill you, or heck, try to solo 45-60 BAMs. I've played the game for 10 months and am one of the better players and i'll still die a lot while soloing BAMs while leveling up, some are just too fast and too hard. Level 50 arachnens for example or swift lizards, impossibibble.

 

You've fought the level 22 kumas clearly, well heres the level 43 ones.

 

http://www.youtube.com/watch?v=vyJt7svpR6U#t=30s Faster and a move you don't recognize right? The level 58 ones are a little more faster than that, they also have another move I believe thats more annoying, its a random ground AoE. When high level BAMs are enraged, which they do more frequently than low level ones, they are quite fast. Not to mention, say I don't block that first buttslam, it will knock me down and 30% health, then second will re-knock me down for another 30% then it will clap me for 30% and i'll have a poison dot that takes 30%...so one mistake and i'm dead.

 

Also that guy in the video...makes it slow by not being very skilled, a skilled player makes the combat fast by using their great knowledge of the games skills to get skills off in between BAMs attacks, even within parts of multi-hit attacks. Not to mention he's 5 levels higher than the BAM and a lancer so it doesnt hit him very hard, takes away the risk.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/26/13 3:54:39 AM#28
Originally posted by Pivotelite
Originally posted by GrayGhost79
Originally posted by SlyLoK

I wouldnt be against TERA removing all quests ( or 99% ) and just be about monster killing. The quests just seem out of place.

The combat for me is a little slow too.

Unfortunately combat speed never really picks up. For me it's to clunky and slow and I was hoping that since so many told me it picked up later on that it would... sadly they were wrong lol. If they could match the pace of GW2's combat and increase the combat speed of most of the mobs they may have something. Until then though it's another of those "Good Idea, bad implementation" deals. 

It has potential lol... but the pace doesn't really pick up like some will claim. 

 That's a lie, it certainly does pick up... even the same BAM types at higher levels continue to get faster and hit harder, you also continue to get more attack speed on weapons and through glyphs as well as more in combat movement speed and more skills.

 

Run dungeons as a melee DPS at high levels see how many times those "slow" mobs kill you, or heck, try to solo 45-60 BAMs. I've played the game for 10 months and am one of the better players and i'll still die a lot while soloing BAMs while leveling up, some are just too fast and too hard. Level 50 arachnens for example or swift lizards, impossibibble.

 

You've fought the level 22 kumas clearly, well heres the level 43 ones.

 

http://www.youtube.com/watch?v=vyJt7svpR6U#t=30s Faster and a move you don't recognize right? The level 58 ones are a little more faster than that, they also have another move I believe thats more annoying, its a random ground AoE. When high level BAMs are enraged, which they do more frequently than low level ones, they are quite fast. Not to mention, say I don't block that first buttslam, it will knock me down and 30% health, then second will re-knock me down for another 30% then it will clap me for 30% and i'll have a poison dot that takes 30%...so one mistake and i'm dead.

 

Also that guy in the video...makes it slow by not being very skilled, a skilled player makes the combat fast by using their great knowledge of the games skills to get skills off in between BAMs attacks, even within parts of multi-hit attacks. Not to mention he's 5 levels higher than the BAM and a lancer so it doesnt hit him very hard, takes away the risk.

Thanks for the post, I was looking for a video with the higher level bams to show off how slow the combat is at higher levels. 

As you can see even at almost level cap the combat never really picks up. Things are still telegraphed way to long before a strike happens and you still end up with fairly slow combat. It would be nice it the speed picked up, but with the overall design of the combat system its hard for it to really do so. 

  tet666

Novice Member

Joined: 5/12/12
Posts: 119

1/26/13 7:04:59 AM#29
Combat speed is totally fine and its faster then most other mmos, it doesnt need to be arcade fast not everyone is a 12 yo old with super reflexes.
  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/26/13 8:14:55 AM#30
Originally posted by tet666
Combat speed is totally fine and its faster then most other mmos, it doesnt need to be arcade fast not everyone is a 12 yo old with super reflexes.

Different people will have different taste. I think I just expected more since it's "Action Oriented" combat. By the way I have grandchildren so I don't think I meet the "12 year old with super reflexes" criteria you tried to present. 

  Alber_gamer

Hard Core Member

Joined: 10/08/12
Posts: 473

1/26/13 8:23:09 AM#31

Couldn't disagree more with the OP. :)

 

I tried it and instantly fell in love with it. The combat mechanics are impressive and the controls are unparalleled by any other mmo to the date. And it plays -awesomely- with a keyboard. You know, the characters actually respond to your keystrokes, jump around, evade attacks and don't feel like constricted in a virtual world of severe physycs-limiting rules.

 

TERA is, however, a very skill-based game that requires a lot of involvement from the player into her character's performance. It's definitely not laid-back spam two button-bound skills your way to max level, so it's not a game for people that don't trust in their gaming skills and for people who enjoy playing a mmo passively.

 

For the rest, TERA is really great. It's getting very serious updates these days, including new 15v15 PvP battleground and 3v3 arena, as well as new dungeons and stuff. It's going Free to Play next week or so in Europe/US, too, so there's little reason to not give it a try.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/26/13 8:24:59 AM#32
Originally posted by Alber_gamer
It's going Free to Play next week or so in Europe/US, too, so there's little reason to not give it a try.

I think thats about the only thing we can all agree on. 

  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1084

1/26/13 9:21:42 AM#33

Tera's biggest downfall is poor first impressions.

The combat seems shit & slow because you only run with 1-2 skills and have no way of comboing them efficiently.

The quests are dull and you must follow the same quest path on every toon.

You need to run back 'n forth quite a bit which is really annoying as 99% of players don't read the story/quests.

However

If you manage to complete Island of Dawn and get to the  first city Velika, the game starts to open up, you get a mount for faster traveling and the combat starts to get more exciting due to more skills and harder monsters appearing.

The game is still boring and same quest trail as in the beginner area.

This said

If you manage to get to level 22~ you'll see your first BAM fights, get glyphs opened up (build and strategy variations) and you'll encounter your first dungeon. Also you are given more places and choices where to level and what to do. That's where the game starts to shine and gives you promise for a lot more interesting game. Not to mention weapons/armor start looking more and more awesome as you progress. Monsters become more interesting and the surroundings seem a lot more inspiring.

I forced my friend to play the game, basically carrying him to level 22 and that's when he got hooked.

TLDR;

If you want to give Tera a fair chance, level up to level 22 and experience the first instance & BAM fights.

If you don't reach 22 and see the first instance & bams, take your trolling elsewhere because you know shit.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

1/26/13 10:53:39 AM#34
Originally posted by GrayGhost79

Thanks for the post, I was looking for a video with the higher level bams to show off how slow the combat is at higher levels. 

As you can see even at almost level cap the combat never really picks up. Things are still telegraphed way to long before a strike happens and you still end up with fairly slow combat. It would be nice it the speed picked up, but with the overall design of the combat system its hard for it to really do so. 

 People always say this, then they play and they die.

 

If you could post a video of you solo'ing a swift lizard, dracoloth or Arachnen at level 50 I'd then believe you when you say it's slow but really that won't happen because you'll probably die.

 

People watch it, think it's easy, then when they try it they die. People who didn't play said Kelsaik didn't look that hard but back before the new gear it took 3 months before the first group managed to kill it.

 

I mean, i've been playing for 8 months and i'll still die to some of the level 50+ BAMs if I try soloing them while leveling up, because it just takes one poor choice to get you killed.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/26/13 11:53:06 AM#35
Originally posted by Pivotelite
Originally posted by GrayGhost79

Thanks for the post, I was looking for a video with the higher level bams to show off how slow the combat is at higher levels. 

As you can see even at almost level cap the combat never really picks up. Things are still telegraphed way to long before a strike happens and you still end up with fairly slow combat. It would be nice it the speed picked up, but with the overall design of the combat system its hard for it to really do so. 

 People always say this, then they play and they die.

 

If you could post a video of you solo'ing a swift lizard, dracoloth or Arachnen at level 50 I'd then believe you when you say it's slow but really that won't happen because you'll probably die.

 

People watch it, think it's easy, then when they try it they die. People who didn't play said Kelsaik didn't look that hard but back before the new gear it took 3 months before the first group managed to kill it.

 

I mean, i've been playing for 8 months and i'll still die to some of the level 50+ BAMs if I try soloing them while leveling up, because it just takes one poor choice to get you killed.

I could, but that would require me playing again and I just can't stomach the game. Just because I dislike the game or find the combat slow doesn't mean I'm saying its a bad game. It will appeal to some and it won't to others. The quality and polish is there so its a well done game, it's just not one I enjoy. 

I only thought it was easy because I played it and found it easy. You shouldn't take offense to that, some will actually like the game for the slow pace. 

  DeaconX

Apprentice Member

Joined: 2/08/05
Posts: 3074

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

 
OP  1/26/13 11:58:37 AM#36
Originally posted by GoldenArrow

If you want to give Tera a fair chance, level up to level 22 and experience the first instance & BAM fights.

If you don't reach 22 and see the first instance & bams, take your trolling elsewhere because you know shit.

This is exactly the point I'm making. The game's design has you suffer through to level 20+ before 'it gets good' seems to be what everyone's saying, and people seem okay with that.

That's horrible design that will cost you a LOT of subscriptions. How anyone thinks this is okay is insane to me. With a market so saturated with competition, this simply won't do.

 

And your last line... 'If you don't reach level 22 you're a troll', basically, makes you look pretty silly. People won't play a lackluster experience to level 22 - especially not new adopters. Not sure how you can defend that kind of design and then call someone a troll for not trudging through it.

 

That being said... I've played some more and have gotten more used to the combat, however I still feel it's pretty clunky and not nearly as fast/engaging as I found Guild Wars 2 to be as I moved around a lot more in that game.

 

I'm also pretty disappointed that kill stealing seems to exist and if you're helping someone take down an enemy but you're not in a party, you don't get credit.  Outdated design philosphy. A few times I had an archer steal a kill - thankfully there were plenty of other mobs to run to but it's still an old school annoyance. Especiallly when going after a named boss.

 

Because my lady enjoys the game... I might play even more, but overall I guess the game simply isn't for me.  If it's for you, great, have fun.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/26/13 12:09:44 PM#37
Originally posted by Godshelp12

I'm hearing the exact opposites of how the game is playing and doing.

 

You also provide no proof of anything said, sadly.  

 Its easy to "say" someone isnt proving anything when you are not refuting anything being said.

Every example he gave IS in game. How people are reacting to the examples IS different.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2861

The Critical Hit Pretzel!

1/26/13 12:13:15 PM#38
Originally posted by DeaconX

I haven't had a lot of playtime with it but as a game designer...

...The keyboard controls are all over the place and you have to access some skills with the F1-4 or whatever, PLUS the regular numbered keys... a little odd and combat is definitely not as fast paced or reactive as GW2's for instance... but...

Um... what? Your a game designer and you didn't know you can rebind keyboard controls?

...and you say GW2 is more reactive? What? In most cases either not dodging at all or spamming dodge (mesmer for instance) and pressing 1 or 2 keys is NOT very reactive combat at all, heck, games like Rift which don't involve action combat at all have more 'reactive' abilities as a whole if you take out macros. Gw2 has nothing that really requires combing or other advanced tactics (don't give me that 'field bonus' thing or what not, spamming skills is far better then waiting for a field to be set up, in most cases your going to use it without any bit of effort needed) using PENALTIES for attacks that can greatly cause you harm, something GW2 neglects in order to make it a lot more casual friendly (which in part plays against the games making the combat animations look clunky due to being able to easily interupt every ability with another ability). 

 

Where the heck do you get that all from? Maybe Its just me but I almost sense your a fan of some other game we won't mention (though I think we all know what one it is from your review) and your just finding ways to bash a game and neglecting anything else or demeaning it in order to play favor to YOUR game rather then reviewing it truthfully. Not saying it has to be perfect but it just feels WAY to much like bias is playing a part in actually you giving a fair review of the game. Though you did say first impressions so we eh, we can all claim we are jaded against games we don't really thing are good but are giving them a shot, easy to bash and ignore praise.

  Jayaris

Novice Member

Joined: 9/05/08
Posts: 340

Hi

1/26/13 12:14:43 PM#39

Wannabe game designer giving overly critical review of the game as far as I'm concerned. 

Get a larger attention span. 

Hi

  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1084

1/26/13 12:35:26 PM#40
Originally posted by DeaconX
Originally posted by GoldenArrow

If you want to give Tera a fair chance, level up to level 22 and experience the first instance & BAM fights.

If you don't reach 22 and see the first instance & bams, take your trolling elsewhere because you know shit.

This is exactly the point I'm making. The game's design has you suffer through to level 20+ before 'it gets good' seems to be what everyone's saying, and people seem okay with that.

That's horrible design that will cost you a LOT of subscriptions. How anyone thinks this is okay is insane to me. With a market so saturated with competition, this simply won't do.

 

And your last line... 'If you don't reach level 22 you're a troll', basically, makes you look pretty silly. People won't play a lackluster experience to level 22 - especially not new adopters. Not sure how you can defend that kind of design and then call someone a troll for not trudging through it.

 

That being said... I've played some more and have gotten more used to the combat, however I still feel it's pretty clunky and not nearly as fast/engaging as I found Guild Wars 2 to be as I moved around a lot more in that game.

 

I'm also pretty disappointed that kill stealing seems to exist and if you're helping someone take down an enemy but you're not in a party, you don't get credit.  Outdated design philosphy. A few times I had an archer steal a kill - thankfully there were plenty of other mobs to run to but it's still an old school annoyance. Especiallly when going after a named boss.

 

Because my lady enjoys the game... I might play even more, but overall I guess the game simply isn't for me.  If it's for you, great, have fun.

My point is that if people create these all-knowing-experienced-reviews of a MMORPG due to the first 2-4 hours it can't be considered as anything else but massive trolling. Also comparing TERA (January 2011) and GW2 (August 2012) in terms on design philosophy and calling it outdated is rather awkward.

Tera has a slower combat system that is action-oriented while still keeping the strategic approach to it. The combat system starts to make more sense as you progress because a single mistake will usually mean death on later levels. Giving you time to think doesn't make the game any easier, it just adds depth to it. Because you actually have a time to calculate the outs from situations.

GW2 isn't just action oriented in terms of combat, it's a complete mess. You spam abilities once they come off, smash dodge button to stay alive and if you happend to get "K.O'ed" you are simply revived by anyone running about. I played the game for quite awhile and was extremely bored with the zergfest that required zero attention.

Tera's combat isn't slow because of bad design, it's slow to have more depth.

The weakness of "slow start" with Tera was an issue as a B2P/P2P game because western gamers have really short attention spans. But with the F2P system people can freely check out the game from start to end and if they enjoy it they can subscribe to get more out of it.

 

 

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