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Bluehole Studio | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 05/01/12)  | Pub:En Masse Entertainment
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TERA Forum » General Discussion » Why character classes r limited to only one type of weapon?

19 posts found
  mWo4life

Apprentice Member

Joined: 5/10/12
Posts: 115

 
5/22/12 8:15:24 PM#1

In TERA, a character class can use only one type of a weapon. For example, i'm a warrior and I can only use double swords. Why? This not only is against logic as u would think a warrior could use one sword, two swords or other weapons as well. Maybe not as good as double swords, but still could use them, just to break the escape the monothony of doing the same moves all the time in this game.

 

This also has an impact on pvp, as u can fearly easy predict what other worrior will do in a pvp fight, what his next move might be, becasue he has the same weapon as u do.

 

Continuting in this vain, my complain can be extended to armor, skills etc. 

 

Do u like that a character classes r limited to one type of weapon/armor/skill set? 

 

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/22/12 8:17:30 PM#2

the limitations to the classes including weapons/armor/skills is probably the biggest issue i have with the game right now.. glyphs are nice but hardly what i call a lot of "choices" to customize your character

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Deivos

Elite Member

Joined: 10/14/04
Posts: 1284

Iarð skal rifna, ok upphiminn.

5/22/12 8:19:27 PM#3

Easy to create all the animation sets?

 

That's the only answer that really comes to mind. It's the simplest solution to letting them focus on a wider range of tailored animations without the concern of adaptability to other kinds of weapons.

 

Call it lazy or efficient. Doesn't really affect me, I don't play the game. :p

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Odinthedark1

Advanced Member

Joined: 10/06/11
Posts: 296

"A fool learns from his own mistakes, a wise man learns from the mistakes of others."

5/22/12 8:19:57 PM#4

It dont matter one way or the other, logic is retarded in a fantasy world to begin with. Its a nice customization feature to be able to use more than one type of weapon but its purely cosmetic and stat wise whether you would be dual wielding swords or maces or what not the stats of same i lvl gear would be the same.  It never bothered me.

The one thing i cant stand is gender locking in games but thats not a problemin TERA.

  User Deleted
5/22/12 8:21:22 PM#5
Originally posted by mWo4life

In TERA, a character class can use only one type of a weapon. For example, i'm a warrior and I can only use double swords. Why? This not only is against logic as u would think a warrior could use one sword, two swords or other weapons as well. Maybe not as good as double swords, but still could use them, just to break the escape the monothony of doing the same moves all the time in this game.

 

This also has an impact on pvp, as u can fearly easy predict what other worrior will do in a pvp fight, what his next move might be, becasue he has the same weapon as u do.

 

Continuting in this vain, my complain can be extended to armor, skills etc. 

 

Do u like that a character classes r limited to one type of weapon/armor/skill set? 

 

you can't think of any reason? 

I will assume this is your first mmo (not trying to be rude just seems like a silly question) so I will answer that the main reason for this is balance... maybe not in early levels but definately balance at endgame.  Also, each class has a specific role... you want to be a warrior, but in this game warriors use dual wield swords... berzerkers use big axes.  If you want to use a different weapon, just role that class... thats how it is, take it or leave it.  Bottom line is... stop worrying about one feature or lack there of.. if you are having fun, play it, if not, don't... seems overdone for the hundred threads of "this game is missing ______ feature" 

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/22/12 8:21:39 PM#6
Originally posted by Deivos

Easy to create all the animation sets?

 

That's the only answer that really comes to mind. It's the simplest solution to letting them focus on a wider range of tailored animations without the concern of adaptability to other kinds of weapons.

 

Call it lazy or efficient. Doesn't really affect me, I don't play the game. :p

my guess is this because the animations are pretty long and detailed.. lack of armor though just seems lazy to me

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
5/22/12 8:25:59 PM#7
Originally posted by Deivos

 

 I don't play the game. :p

then why are you here?

  Nevulus

Hard Core Member

Joined: 8/23/06
Posts: 1004

5/22/12 8:32:04 PM#8

Let's call it a trade-off.

 

I did not code the game, but I can only guess it was a design choice early on in order to have something else cool working efficiently while releasing the game in a timely fashion at the time of development.

 

For example the combat in TERA is smooth, feels "right", hitboxes work accordingly, no crazy weird server issues while involved in combat. Maybe in order to perfect the combat system they had to limit the game in one way or another. 

 

By the way, you can re-skin your weapons through the cashshop from what I hear. So no more lancer with a big weird lance, you can rock-out with a sword-n-board instead.

Now correct me if I am wrong but last time I played eq2, wow, aoc, eq etc etc eventhough I can change my weapon, all my skills remained the same. So even if I had a staff or a wand/off-hand item, my opponent knew what I was going to do regardless the weapon i chose if they were skilled/experience enough to know my class well.

  Deivos

Elite Member

Joined: 10/14/04
Posts: 1284

Iarð skal rifna, ok upphiminn.

5/22/12 8:32:44 PM#9

Saw the question on the main page and knew a general response in relation to the reason it might be the case from a dev point of view.

 

Also, I don't play the game, but I have been interested in it for a long time. I like more action oriented play styles and I like supporting developers that create such titles.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/22/12 8:35:05 PM#10
Originally posted by Nevulus

Let's call it a trade-off.

 

I did not code the game, but I can only guess it was a design choice early on in order to have something else cool working efficiently while releasing the game in a timely fashion at the time of development.

 

For example the combat in TERA is smooth, feels "right", hitboxes work accordingly, no crazy weird server issues while involved in combat. Maybe in order to perfect the combat system they had to limit the game in one way or another. 

 

By the way, you can re-skin your weapons through the cashshop from what I hear. So no more lancer with a big weird lance, you can rock-out with a sword-n-board instead.

Now correct me if I am wrong but last time I played eq2, wow, aoc, eq etc etc eventhough I can change my weapon, all my skills remained the same. So even if I had a staff or a wand/off-hand item, my opponent knew what I was going to do regardless the weapon i chose if they were skilled/experience enough to know my class well.

true so my guess is still the animations thing

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

5/22/12 8:36:22 PM#11

Likely because the class is based on what weapon it uses?

(FFXIV, Blade and Soul, Aikia, etc...)

Hmmm.... the above list makes me think it's just a convention widely used in the East. Boycott Asia if you hate it that much.

Writer / Musician / Game Designer

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  Sovrath

Elite Member

Joined: 1/06/05
Posts: 14621

5/22/12 8:38:29 PM#12

My guess is because in eastern games the classes are more iconic.

For instance, in Lineage 2 any class could equip any weapon but to really shine as a class they would use one or two weapons that defined their class.

Destroyers used the two handed sword though they could also use a two handed hammer

Blade dancers used two swords

Sword Singers used a two handed sword

certain classes (can't recall the names) only used daggers.

 

Tera does have a weapon skin for lancers that essentially changes the lance into a 1 handed sword. I was surprised to see this but it's in the game though only through the cash shop.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

5/22/12 8:39:11 PM#13
Originally posted by Aerowyn
Originally posted by Deivos

Easy to create all the animation sets?

 

That's the only answer that really comes to mind. It's the simplest solution to letting them focus on a wider range of tailored animations without the concern of adaptability to other kinds of weapons.

 

Call it lazy or efficient. Doesn't really affect me, I don't play the game. :p

my guess is this because the animations are pretty long and detailed.. lack of armor though just seems lazy to me

 

Not just that, but every race has its own unique animations for everything, and every skill has its own animation.  

 

That's a lot of animations, and the system isn't designed for modularity, at all.

 

..but I still think they could have added more visual variety, so weapons could look different, even though they use the same animations.  Might be nice, just to mix things up, as the game does feel like its in dire need of some variety, within each class/race, and that might be the most they could realistically  do, as far as that goes.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Nevulus

Hard Core Member

Joined: 8/23/06
Posts: 1004

5/22/12 8:45:56 PM#14

Good point, guess it really does have something to do with the animations, which I think are superb.

I never roll a female toon in any game, but I did in TERA because of the elven warrior's animation while dual wielding, even named her Bladesinger. She has dramatic animations that just felt fluid and well done, unlike other MMOs where melee feels like you're playing a stale game of whack-a-mole while standing in place the whole time.

 

As for the limited armor skins and weird running animations, sigh, that's a topic for a whole other thread...

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

5/22/12 9:11:51 PM#15

Something no one has pointed out either, the size of weapons and shape influences it's hit box, so varying weapons types and size for every class could cause balance issues and make certain weapons better than others based on shape alone. For this balance to be rectified there would just be way too many animations, I couldn't possibly expect them to make all those.

 

 

A berserker with a warrior sword just doesn't work, the class would be completely different and it's entire moveset would have to be changed, thus making it no longer a berserker.

 

I personally really like the set class weapons, besides, changing weapons in games like WoW, Rift, etc, doesn't matter, you had all the same attacks and animations, just your weapon looked different...no big deal really.

  stayontarget

Guide

Joined: 10/04/08
Posts: 6055

Girlfriends come and go but Epic battles are Soulbound

5/22/12 9:29:55 PM#16
Originally posted by Pivotelite

Something no one has pointed out either, the size of weapons and shape influences it's hit box, so varying weapons types and size for every class could cause balance issues and make certain weapons better than others based on shape alone. For this balance to be rectified there would just be way too many animations, I couldn't possibly expect them to make all those.

 

 

A berserker with a warrior sword just doesn't work, the class would be completely different and it's entire moveset would have to be changed, thus making it no longer a berserker.

 

I personally really like the set class weapons, besides, changing weapons in games like WoW, Rift, etc, doesn't matter, you had all the same attacks and animations, just your weapon looked different...no big deal really.

Yea the hit boxes / reach for different weapons would change,  but I do hope they go with different weapon loadouts in the future if it makes sense and they do a total skill change out. 

Giving a player a choices like: 

Lancer: lance/shield or spear/shield  

Warrior: Duel swords or sword/shield  

Berserker: 2H Axe or 2H hammer

Slayer: Greatsword or Duel axes

 

It could be done but it would probably take a lot of man power in order to do it right.

 

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

5/22/12 10:38:15 PM#17

Its really animation, Tera your animation matters in Tera, like if your weapon changed all your attack range and attack speed would change with it. Unlike other games where your animation is for show, make it look cool but here animation is everything with its current combat. The animation play right in with hit boxes (which is nightmare to program to say the last) so i say lack of budget and time to add in more weapons. I mean future game be easier since people get used to programing this combat its better but as one of the first to do combat like this well just trying to make the engine work is probabaly hard as hell already.

  A_hi

Novice Member

Joined: 11/16/10
Posts: 88

5/23/12 3:09:52 AM#18

Quite obviously a design decision.

  HeroEvermore

Apprentice Member

Joined: 1/07/09
Posts: 692

Banned 18 times and counting.

5/23/12 4:06:54 AM#19

I like that we are weapon locked. Never really thought about it but i sure like knowing whos who out there. Axes make me happy...there are weapon skins in the game also so you can pay 10$ for say a mace skin to cover your axe.

To note also, every race and sex have different animations. When you count the total animation choices for race and sex times the class options. It already is quite a lot of options.

Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.