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5/12/12 11:45:37 AM#221
Originally posted by holdenhamlet I can honestly say the only MMO I have felt was fun right from the beginning is Guild Wars 2.
Every other one follows what Holden says here I find them pretty "meh" up to about mid level. Generally this is because they are RPGs and for an RPG the combat is about how you use and synergize your abilities and they don't give you enough to do anything interesting. LOTRO was really bad about this. A number of key class abilities or traits that radically altered what you could just weren't available until like level 40 out of 50. At least Tera is action based so it should lessen this effect. And in general Guild Wars 2 has the same problem. It just gives you other interesting things to do with the events and you can get enough stuff to make an interesting build really early (about level 7 maybe two hours of play). Not even close to a full build but its at least decently interesting. |
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5/12/12 11:48:11 AM#222
With the way the quests are in this game, seems to me it'd be a lot better if they at least offered the viable alternative of some oldschool grinding, public dungeons, and the like. With the emphasis on combat, why can't we just focus on fighting, instead of running errands all over the place? When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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5/12/12 11:52:58 AM#223
Problem with being designed around endgame is you are going to lose a whole lot of players due to boredom, especially with other alternatives out there. I don't want t o play a game that takes however long to reach cap, then start having fun. Without the hook in the beginning most players wont stay. Combat is fun, but gets old really fast. And if combat is the main foucs, make it 1 player and have no sub. |
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5/12/12 11:54:25 AM#224
Originally posted by Vhaln Damned if you do, damned if you don't. That is the current environment in that regard.
Most people want a content model that is fresh. That doesn't mean radically different but just that it does not entirely match their expectations. |
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5/12/12 12:07:29 PM#225
Originally posted by gestalt11 Pretty much, Tera works great if it was more grind based but even if lvling was fast people call it a korean grind fest and never try the game. You add quest in people complain about quest been boring and it should be more grind for its combat. Either way some people won't be pleased XD |
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5/12/12 12:09:55 PM#226
The first 20 levels are sooooo bad but after that you get access to BAMs and dungeons n stuff which is a lot more fun than quest grinding.
Edit : You can level by grinding BAMs (ff11 style fights) or by doing instances. Havent done a quest since I reached 20 ''/\/\'' Posted using Iphone bunni |
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5/12/12 12:14:49 PM#227
I'm in the same boat as you OP. I even tried to embrace the fact that this game was initially conceived to be a basher, but really, lvl 21 now and I've been doing the same fracking pattern all over the last 6 hours : - click NPC, accept quest - click map, see where I have to go - run into packs of mobs, hold left mouse button to autoattack & build mana, push 4 (or 5) to do slightly higher damage, hold left mouse again until cooldowns return - run into another pack of mobs, rinse & repeat, but for another quest - go back to NPC, receive xp, talk to NPC next to him, start all over.
This is just pure lobotomy. You don't even have to think about a strategic skill choice during combat, or min maxing, the only brain activity you got is dodging. How can they charge 15$ / month for that ? ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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5/12/12 12:44:55 PM#228
The quests are boring , on the other hand a game like Shadowbane did not even have quests it was a total PvP world without any PvE quests but with tons of monsters to kill, the greatness of that game was the open world PvP and that is what makes Tera fun. I would never play Tera on a PvE server, PvP is the only way to go in this game. I never read the yellow trash quests . I do however follow the story quests and if you do this it makes the game go by faster and the story more interesting. I would like to see crafting improved it takes like a year to make something usefull and alot of time is spent banging your pick axe futually on a rock. I think joining a guild is important in this game as playing solo kind of sucks. That being said Tera seems to be an endgame PvP mmo, that will prob be where most of the enjoyment comes from. 1 thing I really like in this game and a game like Fallen Earth is you get a horse quickly, nothing more relaxing or fun than galloping although in FE you had to feed the Nag which I liked, its kind of like in my house, I have to feed the Nag every once in a while or no fun for me later! |
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5/12/12 12:46:15 PM#229
AND you are surprised its a grind? Asian MMO = Grind Asian MMO trying to be a western MMO = Grind I ran like hell from this game when I saw the oversized weapons and over exaggerated combat moves just like every Asian game. Fear the Alien, the Psyker, the Heretic, the moronic Steam Moderator. |
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5/12/12 12:50:45 PM#230
Originally posted by UnleadedRev With it being an Asian MMO and having the combat system it has I think many aren't surprised it's a grind, I think whats surprising them is that it's a quest grind. Me personally I would actually be enjoying the hell out of this game if it were a mob grind like Old FFXI. Awful quests grind with "Action" combat to get to endgame vs. Mob grinding with "Action" combat to get to endgame. Tell me this game didn't cry "Trinity based party Mob grind" :( |
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5/12/12 12:59:37 PM#231
I think some people might actually like the game if it wasnt so obviously designed as a hamster wheel. A good mmo is a game where you dont notice the hamster wheel, a bad mmo is one where all you see is the hamster wheel. |
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5/12/12 1:00:33 PM#232
Originally posted by Darth-Ninja I like that assessment. 0___x "I'm afraid I can't do that, Dave". |
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5/12/12 1:06:26 PM#233
Originally posted by Darth-Ninja That requires some quality in other aspects of the game. The only thing of quality in this game is the size of the world. Quests objectives tend to be hard to mask when the story is generic and doesnt make much sense...no real reason to be doing it causes you to do nothing but focus on the task at hand. "Oh no, those terabibledibles are gowing in too much size, if we dont remove some of them their etheral force will consume the land causing the terabibledibles to be too numerous to others and cause great harm to the serenity of our spirit" Well gosh I better go...wait...wut? oh well, ill get some XP if I go do it. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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5/12/12 1:15:20 PM#234
Originally posted by UnleadedRev Western mmo aren't grind? the only reason you don't feel it is because there barely any western mmorpg. All the old ones are grind, even WoW is a just gear grind, Rift is gear grind, SWTOR has no end game so not much grind there. i know LOTR is more of a grind than some asian grinder. |
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5/12/12 2:23:20 PM#235
Originally posted by jtcgs lol Yeah, that's how I think of it, and why I'm excited about GW2 and the ideas it will spawn. In most MMOs, you - see the mobs - can interact with the mobs But are they really dangerous? No. They stand there waiting to be killed. The mobs in GW2 actively attack and take over zones if they're not culled. That's the BIG difference that got me excited about the game in the first place and since beta, I saw that it was implimented just like it should be. People have said from the start, if you don't mind the questing setup, then Tera is a fun game. It's just that, at this point, a lot of people ARE tired of the same questing system and I think if Tera had come out later than GW2, its combat system wouldn't be the only thing people mention as a great feature. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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5/12/12 2:28:39 PM#236
Originally posted by GrayGhost79 The guild wars 2 dynamic events were boring as hell in my opinion so to each his own. I agree wthe the poster below you I think TSW is actually on to something their quests are hard, fun and actually make sense for what your doing. Example: Town is overrun by zombies, everyone is taking shelter in a police station. Cop asks you to get supplies, wood for baracade, food to eat, ammo etc. So how do you do this? It has to find phone books which you use to look up addresses of stores, figure out where on the map that is then you go out there and fight your way to the stores to get the stuff. Pretty simple and nothing to ground breaking its a gather X amount of stuff quest, but it makes sense and so you actually don't mind doing it because its how you would probably do it in real life. Spiritsever - AR/Ele - The Secret World Ashmaker - Ranger < Prophets > - Age of Conan - #1 in Kills Sweety - Sorceress < Infinite Darkeness > - SWTOR - 2.6K PvP Rating ??? - Pilot - ??? - EVE Symir - Swordmaster - Warhammer - RR100 Dreadnaught - Rogue - Rift |
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5/12/12 2:46:04 PM#237
Originally posted by UNH0LYEV1L Well most people really like the GW2 DE. It's not fore everyone. I personally am tired of grabbing a bunch of quests in the generic mmo without even reading them, looking to the right side of my screen to see what needs to be done, and then unceremoniously grinding my way through completing them. Now that is boring... TSW gave me nothing new except for the skill system which I really liked. There was no real challenge to any of the mobs or completing the quests. /shrug Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/12/12 2:46:45 PM#238
Originally posted by UNH0LYEV1L That is only removing quest markers and making you find the quest location. Thats the only difference. Its the same quests as in other games...collect X at location Y. In GW2 the only difference in the quests is that the location is either pointed out on the map or it doesnt even start unless you are at the location already...either way, the collection quests make sense and fit in with the area. Heck as stupid as the quest was, going through piles of poop for berries so you can breathe underwater made sense in WoW. The berries are the type that COULD be eaten and passed undigested by the animals in the area...well heck, if only they removed the quest marker...oh wait, at the time that epac was released there were no quest markers in WoW, you had to read the quest text to know WTF to do. Guess WoWs quests were on par with TSW then. Oh wait...no phone book to go find to read...doh! “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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5/12/12 2:48:15 PM#239
Originally posted by Darth-Ninja Well said, well said
Originally posted by jtcgs Not sure if serious....
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5/12/12 2:52:38 PM#240
Originally posted by stayontarget You cant compare Tera to GW2 and TSW. Tera is not a strong MMORPG. Its just an MMO. I dont really care for Tera but there were some cool things I wish other games would bring back. One being the Healing by camp fire. Miss those days. |
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