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5/08/12 6:30:51 AM#21
Originally posted by elocke 100% agree with you here... Really hoping TSW doesn't dissapoint... With decent combat SWTOR would have been a decent game... Oh well I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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5/08/12 6:33:13 AM#22
Originally posted by tachgb Come on now after 12 years they should have perfected of making good games by now...Oh wait are we still waiting for the Asians games to catch up? Cut, Paste,Repeat,Give it a different name? I retired retroactively..Haha |
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5/08/12 6:35:16 AM#23
Originally posted by DarkVagabond Ones who expect the game to be fun from the time they log in till they log out for the last time. Thoes of us who hold MMO developers to the same standard as other developers. If I'm not entertained by story, combat, random game mechanics in the first couple hours I'm not going to continue to play. However if I find anything I do like I will continue to play to see if there is more I like. |
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5/08/12 6:37:51 AM#24
Originally posted by Popple Asian games? Lets see how good Western mmos are... Warhammer online FLOP, DC universe FLOP + F2p, AOC FLOP + f2p, DO i really have to list all the failures? Other than WOW most of these games were pathetic. You make it sound like they are behind when they actually got the better games. Go take a Look at Archage and many of their other games. You people complain about the same fucking thing everytime. |
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5/08/12 6:39:43 AM#25
Originally posted by Alucardlb
Thanks for the laugh!.. your comments cracked me up :D |
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5/08/12 6:40:52 AM#26
Originally posted by tachgb so year after year we should just accept the same old thing and never expect these games to progress? You still an avid pong player? I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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5/08/12 6:43:30 AM#27
Originally posted by Aramanu2 weird, that's exactly the same they said for aion too :P when i went to kill the next 50000 ghosts on lvl 40 and then 41 and then 42 again tho.... well. asians :) they love their grind. "I'll never grow up, never grow up, never grow up! Not me!" |
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5/08/12 6:48:53 AM#28
Originally posted by Thane Not just Aion...heh. Mostly they've said "Kaching!" -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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5/08/12 6:50:27 AM#29
Originally posted by Amjoco It's not a big deal and at time their strategies do change. Imagine my surprise when I was in one of the snowy areas and attacked what I thought was a duo of creatures only to then be joined by a third one. They were hard fights as a lancer doesn't really have high damage output and you can block only so much before you have to attack to regain stamin/power. The mobs themselves are very "itneresting" to say the least. Very much like Lineage 2 mobs. However, if one finds oneself on the cynical side and can't see the forest from the trees and is going to nitpick reusing mobs (and I imagine there might be a technical reason for for this) I highly encourage you not to play. though I'd be hard pressed to name many games that dont' reuse mobs. LOTRO anyone? And that was a fun game while I played it. If you play on a pvp server you will find a bit more excitement. If you play on a pve server you will find some fun fights but it's very much kill x quests. Lots of them and you will find that you outlevel many of them, but that is what it is. Still I had loads of fun last night when I was asked to tank one of the instnaced dungeons. I was a bit high for the dungeon but that didn't stop me from doing stupid things like pulling a bunch of skeletons behind barrels only to find out the barrels explode taking me out in one shot. Or not being told that one particular mob shouldn't be touched and pulling a room on myself. There was one huge boss fight where the boss spawns copies of itself (tee hee insert the irony given the thread) so you have to pay careful attention and mark the main one or else hilarity will ensue. We are all responsbile for our own fun and going into any of these games with the attitude of "ok I've done it all so what do you have to keep me engaged" is really just going to end up wasing time and money. It's a fun game so work toward the 20's with your first large mobs (BAMS) and your first dungeon and just enjoy take it as it is. |
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5/08/12 6:53:39 AM#30
The most mmos use the same npc design as you level up.
The npcs is a part of the lore and a part of the virtual world desing.There are factions families and races.
Your character race is the same to others too.
In a virtual world with standar and premade lore an orc is allways an orc.An elf is allways an elf.
In real world if you see a cat in your place or your country, you can see a cat in another place or country too.
I can't see a problem here.
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5/08/12 6:55:42 AM#31
Originally posted by JudgeUK I dont find Tera more boring than other games. |
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5/08/12 6:58:12 AM#32
Originally posted by Sovrath We are all responsbile for our own fun and going into any of these games with the attitude of "ok I've done it all so what do you have to keep me engaged" is really just going to end up wasing time and money. That may explain the last eight years pretty efficiently. Gaming ain't Youtube. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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5/08/12 7:09:37 AM#33
Originally posted by k-damage The story isn't quite interesting at all, until you get to the higher levels. It sucks you have to get up there to experience it. But it's worth it in the long run.
Besides not like it won't only take you under a month to get there. That's saying a lot about the "grind" compared to the months and months it'll take you to hit max in most asian games. Americans are so quick to judge. It's like having sex for the first time and saying "you know. This just isn't what I thought it'd be. I'm done." In the first 5 mins....lmao Monster Hunter Veteran since '04 |
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5/08/12 7:11:29 AM#34
Originally posted by Amjoco
Actually to my experience TERA has very variying monsters on new areas when comparing to the games the OP did. At least till lvl30 every area has got mostly new or highly variying mobs, the OP is basically lying, the proof is right there when you play the game :)
Ofcourse there's quite some copy pasting too on certain areas and with certain mobs, nothing unexpected there, it's only natural to see certain mobs in many areas unless the lore specifically says that these guys can live only in map X because magical invisible walls prevent them from moving anywhere else. /facepalm |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
5/08/12 7:15:07 AM#35
Originally posted by Sovrath Beautiful. Especially the underlined part. Some time ago I stopped myself from falling into that trap. I think of the attitude as leaning back and going "OK, entertain me." Which is exactly what the newer MMOs are doing. They're spoonfeeding you fun until you could burst. What happens when the spoonfeeding slows down? :) ![]() |
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5/08/12 7:21:49 AM#36
Originally posted by derek39 m0lly thinks there will be this sort a question for the end of times always someone asking without trying to even think skindeep why oh why some people play mmos and sametime dont wanna raid or party or whatever is a standard mmo key. |
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5/08/12 7:21:51 AM#37
I don't mind the quest system because the combat keeps me going even through the "grindy" parts. BAM quests and dungeons break the grind and some of these quests are actually worth doing if you are aiming for fast grind. Personally I don't give a shiz about the quest system if the game is solid otherwise. The "kill 10 rats" is even in TSW and GW2 that are upcoming mmos and I wouldn't expect it to be overhauled anytime soon. Masking the quests into "dynamic events" doesn't remove the fact that the quests are still quests Static quests or dynamic quests, big deal :j. |
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5/08/12 7:24:57 AM#38
Meh, I don't mind the mobs so much. Some got interesting attacks and looks. What bothers me the most is the linear path, quest line that everyone must go through in order to level up, uninspiring and unentertaining at least for me. Sure one can grind mobs but that will make leveling up even slower, and for a game that's based so much on gear and level one cannot simply just fall behind. The game is a race to 60 to get your best gear and are able to PvP hopefully on a more even field (lvl 30vs40 is not an even fight) not sure what holds at 60 though, what sort of endgame there is I guess we'll see. Remember... all I'm offering is the truth. Nothing more. |
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Originally posted by Kuinn "At least till lvl30".....well chum the OP is currently lvl 35. Level up some more before calling me a liar. |
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5/08/12 7:30:37 AM#40
Originally posted by GoldenArrow while I agree in the big scheme of things many quests end up being the same thing... SWTOR tried to hide this with vo but combat in that game is just so brain dead boring it ruins it... But I also don't think it's to much to ask for developers to make combat fun and engaging as well as the quests that have you killing those monsters be enjoyable ... Couple upcoming games have nailed this mix much better than any game I have played to date. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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