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TERA Forum » General Discussion » Tera - the most boring repeatable mobs in recent mmo's

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162 posts found
  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/08/12 6:30:51 AM#21
Originally posted by elocke

I have the same problem with this game's mobs that I do with SWTORs.  It's not the lack of variety, it's how they are placed and set up.  You either fight 1 single mob, which I like or you fight 1 mob and his 8 little friends which is annoying as all hell, specially when they get under your feet and for some reason the targeting doesn't always hit them.  Can't hit a mob at point blank range?  WTF!!!  Every quest tells you to go fight clumps of these or the single mobs.  I actually jump for joy when I get collect quests and deliver quests because those let me see something new. 

Again, just like SWTOR, this game has no real depth.  SWTOR had story and no combat with lackluster enemy clusters and boring leveling.  Tera has combat with lackluster enemy clusters, boring leveling and a pitiful story.

If I could take Tera's combat and throw it into games like EQ2, Aion, and SWTOR I would be a happy camper.

 

100% agree with you here... Really hoping TSW doesn't dissapoint... With decent combat SWTOR would have been a decent game... Oh well

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Popple

Hard Core Member

Joined: 6/14/11
Posts: 119

5/08/12 6:33:13 AM#22
Originally posted by tachgb

You've just described WHAT EVERY MMO HAS DONE since the late 90s... Can you please find something useful to complain about?

Come on now after 12 years they should have perfected of making good games by now...Oh wait are we still waiting for the Asians games to catch up? Cut, Paste,Repeat,Give it a different name?

I retired retroactively..Haha

  xenogias

Novice Member

Joined: 9/13/07
Posts: 1934

5/08/12 6:35:16 AM#23
Originally posted by DarkVagabond

What kind of spaztic individual judges a MMO based on its first hour of play.

Ones who expect the game to be fun from the time they log in till they log out for the last time. Thoes of us who hold MMO developers to the same standard as other developers.  If I'm not entertained by story, combat, random game mechanics in the first couple hours I'm not going to continue to play. However if I find anything I do like I will continue to play to see if there is more I like.

  Azmodai

Novice Member

Joined: 11/06/11
Posts: 160

5/08/12 6:37:51 AM#24
Originally posted by Popple
Originally posted by tachgb

You've just described WHAT EVERY MMO HAS DONE since the late 90s... Can you please find something useful to complain about?

Come on now after 12 years they should have perfected of making good games by now...Oh wait are we still waiting for the Asians games to catch up? Cut, Paste,Repeat,Give it a different name?

Asian games? Lets see how good Western mmos are... Warhammer online FLOP, DC universe FLOP + F2p, AOC FLOP + f2p, DO i really have to list all the failures? Other than WOW most of these games were pathetic. You make it sound like they are behind when they actually got the better games. Go take a Look at Archage and many of their other games. You people complain about the same fucking thing everytime.

  zimike

Apprentice Member

Joined: 4/25/08
Posts: 65

5/08/12 6:39:43 AM#25
Originally posted by Alucardlb

I gave this one a try a few months ago during one of the weekend betas, and i had such high hopes for it at one point, but yea i didnt last more than 30 mins.

First Quest, go kill 5 tree monsters...alright sure

Second Quest, go kill 5 elder tree monsters......uninstall

 

Thanks for the laugh!.. your comments cracked me up :D

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/08/12 6:40:52 AM#26
Originally posted by tachgb

You've just described WHAT EVERY MMO HAS DONE since the late 90s... Can you please find something useful to complain about?

 

so year after year we should just accept the same old thing and never expect these games to progress? You still an avid pong player?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Thane

Elite Member

Joined: 8/14/03
Posts: 1368

I'm a leaf on the wind. Watch how I soar.

5/08/12 6:43:30 AM#27
Originally posted by Aramanu2

Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.

weird, that's exactly the same they said for aion too :P

when i went to kill the next 50000 ghosts on lvl 40 and then 41 and then 42 again tho.... well. asians :) they love their grind.

"I'll never grow up, never grow up, never grow up! Not me!"

  Icewhite

Made History

Joined: 7/11/11
Posts: 5486

Pink, it's like red but not quite.

5/08/12 6:48:53 AM#28
Originally posted by Thane
Originally posted by Aramanu2

Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.

weird, that's exactly the same they said for aion too :P

Not just Aion...heh.  Mostly they've said "Kaching!"

-Nearly every single bad trend in MMO development was started by the developers.--Wordiz

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 14605

5/08/12 6:50:27 AM#29
Originally posted by Amjoco

I'm to get my copy by mail today. You guys are suppose to pump me up and get me excited about it! This is not helping! 

To bad the combat style couldn't been added to Rift or even Vanguards enviroment. Oh well, I'm going to use my imagination and mobs will look different no matter what! 

 

It's not a big deal and at time their strategies do change.

Imagine my surprise when I was in one of the snowy areas and attacked what I thought was a duo of creatures only to then be joined by a third one.

They were hard fights as a lancer doesn't really have high damage output and you can block only so much before you have to attack to regain stamin/power.

The mobs themselves are very "itneresting" to say the least. Very much like Lineage 2 mobs.

However, if one finds oneself on the cynical side and can't see the forest from the trees and is going to nitpick reusing mobs (and I imagine there might be a technical reason for for this) I highly encourage you not to play. though I'd be hard pressed to name many games that dont' reuse mobs. LOTRO anyone? And that was a fun game while I played it.

If you play on a pvp server you will find a bit more excitement. If you play on a pve server you will find some fun fights but it's very much kill x quests. Lots of them and you will find that you outlevel many of them, but that is what it is.

Still I had loads of fun last night when I was asked to tank one of the instnaced dungeons. I was a bit high for the dungeon but that didn't stop me from doing stupid things like pulling a bunch of skeletons behind barrels only to find out the barrels explode taking me out in one shot.

Or not being told that one particular mob shouldn't be touched and pulling a room on myself.

There was one huge boss fight where the boss spawns copies of itself (tee hee insert the irony given the thread) so you have to pay careful attention and mark the main one or else hilarity will ensue.

We are all responsbile for our own fun and going into any of these games with the attitude of "ok I've done it all so what do you have to keep me engaged" is really just going to end up wasing time and money.

It's a fun game so work toward the 20's with your first large mobs (BAMS) and your first dungeon and just enjoy take it as it is.

  Sata123

Novice Member

Joined: 10/27/09
Posts: 34

5/08/12 6:53:39 AM#30

 

The most mmos use the same npc design as you level up.
 
The npcs is a part of the lore and a part of the virtual world desing.There are factions families and races.
Your character race is the same to others too.
In a virtual world with standar and premade lore an orc is allways an orc.An elf is allways an elf.
In real world if you see a cat in your place or your country, you can see a cat in another place or country too.
 
I can't see a problem here.
  Vidir

Advanced Member

Joined: 1/14/04
Posts: 751

5/08/12 6:55:42 AM#31
Originally posted by JudgeUK

Having played from eq through wow, gw, rift, aion, swtor, ffxiv. etc etc

Yes, I know that all mmo's repeat mobs at different levels to some degree. They do however add new ones or some different  mechanic to add a degree of interest.

Some even merge these into a storyline....

Not so Tera, this has got to be the most uninteresting levelling experience I've had, and that's saying something compared to Aion at original launch.

How many Jesters can they stick in the game? Looking exactly the same, doing exactly the same, with exactly the same adds. Talk about cut and paste programming.

No wonder this game bombed in Asia. It just goes to show that you have to have some indpendent thought in addition to getting yourself sued by NCsoft

 I dont find Tera more boring than other games.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5486

Pink, it's like red but not quite.

5/08/12 6:58:12 AM#32
Originally posted by Sovrath
We are all responsbile for our own fun and going into any of these games with the attitude of "ok I've done it all so what do you have to keep me engaged" is really just going to end up wasing time and money.

That may explain the last eight years pretty efficiently.  Gaming ain't Youtube.

-Nearly every single bad trend in MMO development was started by the developers.--Wordiz

  derek39

Advanced Member

Joined: 10/15/06
Posts: 56

i <3 MMO's

5/08/12 7:09:37 AM#33
Originally posted by k-damage

Tera is super linear, there's no question about it. But it is not boring if you're in a light hearted mood, or simply chatting with other on the discussion canal while bashing mobs.

Lvl 18 warrior here, and this is how it turned out to be for me. Mindlessly click on "accept" quests, go to waypoint, turn off the brain, bash, and have some good times in the chat à-la-MSN. I'm actually enjoying this mood.

And I'm starting to think this is what korean grind fests are supposed to be. Chatrooms in a fantasy world.

The story isn't quite interesting at all, until you get to the higher levels. It sucks you have to get up there to experience it. But it's worth it in the long run.

 

Besides not like it won't only take you under a month to get there. That's saying a lot about the "grind" compared to the months and months it'll take you to hit max in most asian games. Americans are so quick to judge. It's like having sex for the first time and saying "you know. This just isn't what I thought it'd be. I'm done." In the first 5 mins....lmao

Monster Hunter Veteran since '04

  Kuinn

Apprentice Member

Joined: 1/10/11
Posts: 1511

5/08/12 7:11:29 AM#34
Originally posted by Amjoco

I'm to get my copy by mail today. You guys are suppose to pump me up and get me excited about it! This is not helping! 

To bad the combat style couldn't been added to Rift or even Vanguards enviroment. Oh well, I'm going to use my imagination and mobs will look different no matter what! 

 

 

Actually to my experience TERA has very variying monsters on new areas when comparing to the games the OP did. At least till lvl30 every area has got mostly new or highly variying mobs, the OP is basically lying, the proof is right there when you play the game :)

 

Ofcourse there's quite some copy pasting too on certain areas and with certain mobs, nothing unexpected there, it's only natural to see certain mobs in many areas unless the lore specifically says that these guys can live only in map X because magical invisible walls prevent them from moving anywhere else. /facepalm

  NBlitz

Advanced Member

Joined: 2/16/08
Posts: 1815

"Give a man a mask and he will show you his true face."
Oscar Wilde

5/08/12 7:15:07 AM#35
Originally posted by Sovrath
Originally posted by Amjoco

I'm to get my copy by mail today. You guys are suppose to pump me up and get me excited about it! This is not helping! 

To bad the combat style couldn't been added to Rift or even Vanguards enviroment. Oh well, I'm going to use my imagination and mobs will look different no matter what! 

 

It's not a big deal and at time their strategies do change.

Imagine my surprise when I was in one of the snowy areas and attacked what I thought was a duo of creatures only to then be joined by a third one.

They were hard fights as a lancer doesn't really have high damage output and you can block only so much before you have to attack to regain stamin/power.

The mobs themselves are very "itneresting" to say the least. Very much like Lineage 2 mobs.

However, if one finds oneself on the cynical side and can't see the forest from the trees and is going to nitpick reusing mobs (and I imagine there might be a technical reason for for this) I highly encourage you not to play. though I'd be hard pressed to name many games that dont' reuse mobs. LOTRO anyone? And that was a fun game while I played it.

If you play on a pvp server you will find a bit more excitement. If you play on a pve server you will find some fun fights but it's very much kill x quests. Lots of them and you will find that you outlevel many of them, but that is what it is.

Still I had loads of fun last night when I was asked to tank one of the instnaced dungeons. I was a bit high for the dungeon but that didn't stop me from doing stupid things like pulling a bunch of skeletons behind barrels only to find out the barrels explode taking me out in one shot.

Or not being told that one particular mob shouldn't be touched and pulling a room on myself.

There was one huge boss fight where the boss spawns copies of itself (tee hee insert the irony given the thread) so you have to pay careful attention and mark the main one or else hilarity will ensue.

We are all responsbile for our own fun and going into any of these games with the attitude of "ok I've done it all so what do you have to keep me engaged" is really just going to end up wasing time and money.

It's a fun game so work toward the 20's with your first large mobs (BAMS) and your first dungeon and just enjoy take it as it is.

Beautiful. Especially the underlined part. Some time ago I stopped myself from falling into that trap. I think of the attitude as leaning back and going "OK, entertain me." Which is exactly what the newer MMOs are doing.

They're spoonfeeding you fun until you could burst. What happens when the spoonfeeding slows down? :)

  faxnadu

Elite Member

Joined: 3/28/08
Posts: 833

5/08/12 7:21:49 AM#36
Originally posted by derek39

Then why are you playing mmo's?

 

I'd love to hear what MMO's got it "right" for you.

m0lly thinks there will be this sort a question for the end of times always someone asking without trying to even think skindeep why oh why some people play mmos and sametime dont wanna raid or party or whatever is a standard mmo key.

  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 781

5/08/12 7:21:51 AM#37

I don't mind the quest system because the combat keeps me going even through the "grindy" parts.

BAM quests and dungeons break the grind and some of these quests are actually worth doing if you are aiming for fast grind.

Personally I don't give a shiz about the quest system if the game is solid otherwise. The "kill 10 rats" is even in TSW and GW2 that are upcoming mmos and I wouldn't expect it to be overhauled anytime soon. Masking the quests into "dynamic events" doesn't remove the fact that the quests are still quests

Static quests or dynamic quests, big deal :j.

  xposeidon

Novice Member

Joined: 3/26/12
Posts: 393

What is "real"? How do you define "real"?

5/08/12 7:24:57 AM#38

Meh, I don't mind the mobs so much. Some got interesting attacks and looks. What bothers me the most is the linear path, quest line that everyone must go through in order to level up, uninspiring and unentertaining at least for me. Sure one can grind mobs but that will make leveling up even slower, and for a game that's based so much on gear and level one cannot simply just fall behind. The game is a race to 60 to get your best gear and are able to PvP hopefully on a more even field (lvl 30vs40 is not an even fight) not sure what holds at 60 though, what sort of endgame there is I guess we'll see.

Remember... all I'm offering is the truth. Nothing more.

  JudgeUK

Elite Member

Joined: 10/15/11
Posts: 310

 
5/08/12 7:28:01 AM#39
Originally posted by Kuinn
Originally posted by Amjoco

I'm to get my copy by mail today. You guys are suppose to pump me up and get me excited about it! This is not helping! 

To bad the combat style couldn't been added to Rift or even Vanguards enviroment. Oh well, I'm going to use my imagination and mobs will look different no matter what! 

 

 

Actually to my experience TERA has very variying monsters on new areas when comparing to the games the OP did. At least till lvl30 every area has got mostly new or highly variying mobs, the OP is basically lying, the proof is right there when you play the game :)

 

Ofcourse there's quite some copy pasting too on certain areas and with certain mobs, nothing unexpected there, it's only natural to see certain mobs in many areas unless the lore specifically says that these guys can live only in map X because magical invisible walls prevent them from moving anywhere else. /facepalm

"At least till lvl30".....well chum the OP is currently lvl 35. Level up some more before calling me a liar.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/08/12 7:30:37 AM#40
Originally posted by GoldenArrow

I don't mind the quest system because the combat keeps me going even through the "grindy" parts.

BAM quests and dungeons break the grind and some of these quests are actually worth doing if you are aiming for fast grind.

Personally I don't give a shiz about the quest system if the game is solid otherwise. The "kill 10 rats" is even in TSW and GW2 that are upcoming mmos and I wouldn't expect it to be overhauled anytime soon. Masking the quests into "dynamic events" doesn't remove the fact that the quests are still quests

Static quests or dynamic quests, big deal :j.

 

while I agree in the big scheme of things many quests end up being the same thing... SWTOR tried to hide this with vo but combat in that game is just so brain dead boring it ruins it... But I also don't think it's to much to ask for developers to make combat fun and engaging as well as the quests that have you killing those monsters be enjoyable ... Couple upcoming games have nailed this mix much better than any game I have played to date.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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