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MMORPG | Genre:Fantasy | Status:Final  (rel 05/01/12)  | Pub:En Masse Entertainment
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TERA Forum » Reviews & Impressions » My F2P Review

6 posts found
  Dren_Utogi

Advanced Member

Joined: 8/21/10
Posts: 1477

 
OP  11/20/13 12:32:26 PM#1

After I uninstalled the other game , I decided to log into TERA and give it another look.

 

One of the best things about TERA is that  it's very high fantasy with extreme care taken in the character models and  graphics. This is something to be expected from ex L2 developers. They have all of the jiggly parts I loved from Lineage 2  and  some of the most "arousing"  art work in any mmorpg to date.

 

With that said : The F2P model.

 

TERA F2P model Is great. The model isn't screaming in your face buy buy buy, but lets the player breath in a world with ever flowing content. I've not run into any road signs screaming  I need to pay to play this or that and it truly gives the game a great feel. What TERA has done is implemented a shop that is not so much about content, but aesethics, name changes and services that one would normally use or pay for in a premium sub.

 

Potions , x2 xp and ect , are all of the typical and expected items you would find in a professionally implemented item shop. When a Item shop is transparent in the game, meaning you know it is available and yet it is not blasting in your face, or creating restrictions in the core game, makes for a great shop and great game experience.

 

TERA's f2p content is open for all to enjoy, this also makes a player more inclined to subscribe to the game for those added extra perks  or al a carte  items they want for their account or character.  Battlegrounds, love it, it's the closest thing to seiging I've found outside of LotRO MPVP. The Seige weapons are a lot of fun and the pvp in the matches are challenging (at least for me cause I'm a warrior).

 

A lot of games could benefit in studying TERA's f2p model, and concepts.

 

I give TERA Online an "Install" .

reviews are !@#$ing stupid. Play what you love.

  synsy

Novice Member

Joined: 11/21/05
Posts: 12

11/24/13 7:24:26 PM#2
Thanks for the overview on Tera's f2p model. I think I'll give this game a shot.
  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

11/24/13 7:45:50 PM#3

All content in Teras free. Subs just get to do it more often. ( free is once/ day sub is twice ) on end game dungeons. Anything you can buy on the cash shop can be sold on the AH, and almost always is. Most of the cosmetic items I own I got with in game gold.

Tera does very well appealing to people who like outfits, random boxes and other non-game breaking items. Enchanting is the only thing that kind of sucks, but I enchanted all my gear without ever spending a dime ( I subbed but didn't buy boxes ) You're just not going to do it all in one day.

  Braindome

Hard Core Member

Joined: 12/06/11
Posts: 619

11/24/13 7:48:07 PM#4

Tera is one of the few MMO's I enjoy and one of the best f2p games on the market, not to mention the combat is unique and the lore and environments are very inspired.

En Masse Entertainment seems to be doing a really good job with the cash shop/optional sub model and there is no p2w, yet there are actually cosmetics that are nicely designed and people actually like to buy since it's cool looking stuff unlike Rift which is very cut and paste across the board.

This game doesn't nearly get the attention it deserves. The best full access f2p game on the market "as of the time of this writing".

Like x 56

  SomeHuman

Novice Member

Joined: 1/24/12
Posts: 285

11/24/13 7:56:47 PM#5
  • I played Tera for the first 3-4 months it was out, and I really did enjoy the art/style and FPS style targeting/combat.  I did find the game a little too soloable, and that is why I ultimately unsubscribed.  The dungeons were group-based, but it seemed we were always waiting for people to join-up to hit a dungeon.  Have they done anything to improve LFG feature for dungeons?  Anyone know?
  • If you haven't played this title, you should at least give it a go for the combat and the artistic elements.

 

Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

11/24/13 8:04:41 PM#6
Originally posted by SomeHuman
  • I played Tera for the first 3-4 months it was out, and I really did enjoy the art/style and FPS style targeting/combat.  I did find the game a little too soloable, and that is why I ultimately unsubscribed.  The dungeons were group-based, but it seemed we were always waiting for people to join-up to hit a dungeon.  Have they done anything to improve LFG feature for dungeons?  Anyone know?
  • If you haven't played this title, you should at least give it a go for the combat and the artistic elements.

 

I just lvl'd a toon to 60 with a friend and all we did was story quests and dungeons. Our avg wait time was about 5-10 minutes and most of the dungeons we did 4-5 times before we out lvl'd them.

DPS is obviously the worst for waiting because it's always the ones there are too many of. Tank is an instance queue pretty much and the game has no real shortage of healers.

At 60 sf, kg are very easy to get into and wonderhome almost always has groups looking for members. One thing they kind of did away with in the new dungeons is removed all the crazy " you need to know exactly how to do this encounter or you wipe the group" type mechanics. It was killing pugging in the game. Now that things have changed there has been a big return of random groups.