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5/23/12 7:39:51 AM#21
Originally posted by FredomSekerZ really depends on which combat system you prefer.. personally I don't find TERA's to be the more exciting one yet.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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5/23/12 7:53:58 AM#22
Originally posted by Aerowyn Fair enough. Sorry, i just got carried away there. You're right, it's a matter of opinion, but it is going to be interesting with that kind of combat system. Also, like i said, the map design will play a big role to make it goodor not. @Pivotelite: Thanks for the clarification. I always tought that svs was coming along with the BG's for the summer. Guess i misread. It was announced almost a year ago after all. |
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5/23/12 7:56:14 AM#23
Originally posted by FredomSekerZ yea and from what I heard this was a big reason they were pulled them in the first place.. hopefully they will not just be like Rift's where it's basically the same the every single time. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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5/23/12 9:09:50 AM#24
Lol, quite the circle jerk. You're telling me in the trash mob rooms between main bosses in dungeons it's not a faceroll? Anyways. Why do you keep bringing up gw2? I never mentioned it in this post. I failed to see you give an answer to any of my issues. You're apparently completely happy with no weapon variation. The cash shop introduction for different weapon looks. No end game or pvp purpose.
I keep seeing 'But they're going to have server vs server! or a floating island! or this or that! Honestly, if it isn't in the game now, I don't care. There haven't even been any patch notes about it. I don't see it in the korean one, so why would it be coming out here? Until it's set in stone it's not happening. Server invasions? lol, I can see pve servers loving that. You don't even have battlegrounds yet!. When you do though....that will be the death of open pvp. It also seems the only point of bgs are for the vanarch of that guild to gain points? Or am I wrong? |
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5/23/12 9:22:41 AM#25
Originally posted by Teekay Wait what?
Since when were trash mobs supposed to have complex mechanics, who the hell doesn't just smack around trash mobs, although the ones in TERA do hit pretty hard sometimes.
Also as far as trash mobs go, TERA doesn't have that many, and if theirs a lot it's huge sums of minions that are fun to slash and bash through.
I didn't bring up GW2.
Weapon variation is not possible like you'd want it, each race already has very varying animations. So you've got 8 classes weapons that need to be animated for each race. That's already an annoying amount of animation, but to make weapons practical you'd need to make the weapons animations not only different for each race, but each class now as well? So that warrior sword would now have to be animated differently if used with a berserker and even more specifically a castanic one, now do that for every race/class combo in the game and every weapon and they've got a millenium of animating on their hands.
Not only that, but the weapons themselves have hit boxes, and that is why I said animations would need to be changed if classes could change weapons, a warrior sword just doesn't work on a berserker with the animations present for a zerkers attacks, because the sword is smaller and shaped differently.
In WoW whether you have a mace, sword or dagger it make no difference, because the weapon itself, does not have a hitbox.
Also yes, I like the class specific weapons, it's how it should be.
The cosmetic shop? No, I fucking hate it, but it's going to be in every MMO so get used to it, people are willing to waste money and a dev is stupid not to make the best of that. I can't count how many people i've already seen with the weapons, however most of it is just goofy stuff anyways, I'd never buy it.
There's endgame, nobody in all of TERA, NA or EU has even beat Kelsaiks nest hardmode yet and nobody has a +12 item, it's a grindy/hard endgame, but it's there, just like it is in WoW, people can raid for a month for a single item.
Open world PvP is good enough for me until battlegrounds come, some server hosted deathmatch tournaments are nice as well. Organized GvG happens rarely and mostly on VoT, but it's there.
I'm only taking the time to respond because i'm bored and feel like writing something up. |
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5/23/12 9:25:39 AM#26
I actually do like some pvp so will be playing again when battlegrounds are implemented. I also think this game is screaming for pvp battlegrounds and arenas to be a big focus. The combat system is really nice and boy do you know when you've hit something. Its just a big shame the pvp lacks overall....
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5/23/12 9:25:40 AM#27
For me it's the same old quest grind, same old gear grind, and the thing that makes me cringe the most, every screenshot I see, you will see a bunch of "LFG need tank/healer for blah blah." It's the same thing you've been playing forever and honestly, how have so many people bashed SWTOR for being an incomplete game at launch (myself included, SWTOR is utter trash) but no one has complained that Tera launched without all this pvp stuff? Look, if you like it, who cares what I or anyone else thinks about the game? I think it sucks, you think it's great, play it, have fun. |
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5/23/12 9:46:52 AM#28
Originally posted by tristanryan Different people like different things; just because you personally like something doesn't mean everyone else should. |
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5/23/12 10:54:33 AM#29
Loving Tera so far. Playing on Essenia, having lots of PVP every day, it didn't get boring yet. I just hope they won't introduce battlgrounds/warzones on the PVP servers since I've seen those kill open world PVP in other games. Nothing gives me a bigger feeling of archivement then solo rushing into a group of 3+ people and actually being able to kill one or multiple of them before they get me to run for my life. And that type of against the odd PVP simply doesn't happen in instanced PVP areas :'( |
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5/23/12 12:52:20 PM#30
I would be playing Tera if it was B2P but too many good games are available as F2P to justify paying a sub for any game anymore. |
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5/23/12 2:24:52 PM#31
Originally posted by eHug Sadly not all PvP servers are like that, too many people int he less populated PvP server are too scared to die. Idk its like they all playing hardcore mode or something where they have te delete their character if they die.... Our guild litteraly had to go out and troll the entire server to get some PvP action and guess where we found it? Lumber town.... massive groups of lvl 60s in lumber town -.- wtf is the point of single channel high lvl areas is everyone is in lumber town!!! While PvP is lacking its still mainly community issue, people are too scared to PvP on PvP servers.... thus people have nothing to do until BG comes out =\ Well we doing out best to get the server to start PvPing. hope it picks up. The betas were nice coz people were like o shit there is only 2 and half days we have to PvP so everyone was out and about. Kinda wish the game is only turn on on weekends some times lol. |
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5/23/12 2:25:49 PM#32
Originally posted by Terrorizor I haven't manage to find a good F2P game that doesn't require me to invest hundreds of dollar to be at the top.... And spending 6 month doing what some one spend 3 days doing with cash doesn't count -.- |
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5/23/12 2:27:59 PM#33
Originally posted by rexzshadow why do you need to be at the top? also i found only a handful of F2P games actually buy to win types anyway.. perfect world entertainment has some good games imho if you like the asian style art I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Tera has a few negatives sure.. no video game is perfect.
However..
I still feel most dont give any credit where credit is due. And in this case, i feel quite a bit of credit is "due".
For example; The number 1 complaint ive seen so far is the "questing system".
Im sorry to say but, after SWTOR, i dont care for that type of system. On major story quests, there can be a cinematic, and Tera has many cinematics. However, to stop and watch a movie or 20... at every quest hub? No thank you. I enter a quest hub, pick up all the quests leave the hub and kill everything that has a quest marker over it. Which, in Tera, ends up being a good portion of the zone. When i cant find anything, i open the quest log and see what ive missed, which is usually nothing at all. I would rather never ever ever see another SWTOR where entering a quest hub will take longer than running a dungeon because of all of the horrible movies needed to be watched. Even then, half of it was reused multiple times and the conversations half the time didnt make any sense or had terrible writing.
Just saying. |
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5/23/12 4:29:05 PM#35
Originally posted by FredomSekerZ
Yes you are really mistaken.
Originally posted by rexzshadow
It's a game design issue. There are no objectives or places to camp. No sieges. There is nothing in the Open World that's worth fighting for. And the few people that want to pvp have to go around the whole world just to find someone to fight. It's a huge waste of time so... they just go ganking in lower level areas. The sooner the battlegrounds the better even if it means the complete death for owpvp.
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5/23/12 4:30:56 PM#36
Originally posted by tristanryan i'd rather just not have quest hubs... Just sayin. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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5/24/12 5:01:44 AM#37
Originally posted by otacu
That said, I still would love to see sieges in Tera, loved them in L2 since they caused some drama leading to more pvp usually. Sieges are Open World PVP so no complaints about that either. |
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5/24/12 1:41:38 PM#38
Originally posted by eHug
Well did you ever notice that there is quite the difference between professional tennis and amatour tennis? The first has prizes, objetctives and even simple tournaments to keep track for. The second one doesn't. And it's perfectly fine but you have to keep in mind that most people want to have some recognition, some achievement and some objective to fight for. Your personal taste is fine but you have to understand at least that. Let's say you have 30 players around that want to pvp. In the first scenario you just say to them "go around and kill each other that's your fun you don't need anything worth fighting for!". The first time they can even have fun. The next day will have fun too. After a week... less fun. After a month they won't give a shit. Now let's just add a simple "carrot" (As you call it): "Go around and kill each other! the last man standing will be awarded the tag The activity is the same but the simple addition of an objective made the people care just a little bit more. That's how you keep people interested! Add a keep to siege... make it so you can put your guild flag once you've conquered it. See why people do want objectives? and pvp without something to fight for won't last long?
Another issue is that a pvp without objectives is just dispersive and a gankfest. You have to randomly roam an huge world just to find someone to fight. Where is the fun in wasting 10-20-30 minutes or hours everyday to find a good fight? In a game with objectives (sieges, important boss respawn points, resource nodes, exclusive content etc). You know where the fight is on!
That's why Tera's owpvp design is bad and it won't last much... just some ganking from time to time until battlegrounds open late this summer. The same happened in Korea. Owpvp is pretty much dead. And you should'nt really be surprised about it. |
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5/25/12 4:01:10 AM#39
Originally posted by rexzshadow
Wow, in fact just what I was saying in my post a few weeks ago. If there is no reward for pvp, no objective, no leaderboard then no one will pvp. People would rather grind the shit out of dungeons to maximise themselves with gear before they even dare attempt to pvp. Even then most players won't want to fight without their friends to maximise winning chances. Then their friends need to grind gear to get that +12 also (or whatever). By then there will be a new expansion/dungeon they have to grind to get the best gear. Open pvp is like that, most of these pvpers (lol), won't dare fight without the best chance of winning. If they lose once they won't go out again because in their minds the problem is their gear, which can be fixed through more grinding. Bgs are the worst form of pvp, it's a pointless grind. It happens every single time in every game in which pvp gives you no rewards. It dies off horribly fast as once people hit endgame they realise there is absolutely nothing to do. Ganking is fun for a week or so then its....blergh... |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
5/25/12 4:15:44 AM#40
I don't go out of my way to pk but when it comes to me then i have no choice but to fight, I win some and lose some. I really feel the main issue is the guild leaders, oh sure they will war on several guilds but thats all they do and its up to the guild members to go find them. They need to be more orginized and designate a location where the war is going to take place then rally the troops.
The mechanics for epic pvp is there, now the dev's just need to build on it and add objectives and more pvp content. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |