| 88 posts found | |
|---|---|
|
corpusc
Elite Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
5/13/12 1:10:12 PM#61
Originally posted by Creslin321
that's great! and its good for me to get this rare positive feedback from these wretched forums. ;) The End |
|
5/15/12 12:26:51 AM#62
Originally posted by Amjoco Haven't we've been doing that in all mmorpgs we've been playing? Skipping content that we don't find as fun and focusing on activities that are more fun instead? How many people refuse to participate in raids? How many skip crafting and focus on adventuring? How many of us skipped the dailies quest threadmill because we found it boring? So I think this is a sound advice to tell somebody to focus more on the aspects he enjoys and not try to force himself on those that does not. It obviously won't fix the questing for him (I find the questing ok, but I'm one of the rare souls that actually read them). Still, I would advice that you at least play the main story line. It is rather interesting and works as a levelling guide and an introduction to the various dungeons throughout levelling.
|
|
|
5/15/12 12:34:48 AM#63
Originally posted by corpusc
This is exactly what I do, earlier today I was getting a little mad with the questing in a particular area, so I saw someone questing near me and asked him to party, we picked up a repeatable quest and just spent an hour mounting up, mass pulling and then AOEing down groups of 5-10 mobs. Was pretty fun and got to 150/15 kills on the quest tracker.
Sometimes I take breaks and just message a friend and we'll go duo pking and stuff, there's no reason to force yourself to do certain things, it's an MMO, there's a lot of other elements to it besides just questing/leveling/gearing up, be social. :D
Like I always see people complaining about escort quests being so bad and why they have to be in game and getting mad... and I just wonder to myself, are people that braindead? You can skip quests for a reason or choose not to accept them, there's no reason you have to do it if you don't enjoy it. |
|
|
5/15/12 1:45:49 AM#64
It always depends on what you expect. If you expect a holy grail of MMORPGs to put all others to shame, you will be disappointed (you shouldn't expect that from any MMORPG these days anyway).
Good: - graphics and animations - sounds and music - lots of classes and races (and actually some quite different ones too. In addition to the human type races (elves, human demons and humans), you also got some kind of demons, little girl people, some fat people race and anthropomorphic mammals (rabbit, panda, cat, pug, bunny etc)) - good character creation - lots of ways to customize your gear and stuff - good amount of stuff that requires group effort - great combat system (especially when you play a lancer) - interesting pvp options (such as death match) - interesting loot system (what with beeing able to pick up loot that other players, that migh have been questing in that area, didn't pick up for any reason) - mostly bug free
So-so: - decent crafting system - theme park
Bad: - grind - generic quests - only one starting zone - each class is stuck with a single weapon type for the entire game (ie two handed axe for the berserker) Let's play Fallen Earth (blind, 265 episodes) Let's play Guild Wars 2 (blind, 45 episodes) |
|
|
5/15/12 4:12:30 AM#65
Buy it, enjoy it but don't sub yet. This game has no content once you hit the cap, wait it out and see if developers can deliver content in time. |
|
|
5/15/12 5:49:06 AM#66
Originally posted by maji I agree with all of your points except for the Con: Grind. The game is no more grindy than WoW, which wasn't grindy itself. It's a lot of kill 10 of these, find 6 of those and so on, but the yield for doing those tasks is significant and there is never a point when you're leveling that you run out of these quests. Grindy games have long gaps where there is simply no avaiable questing and you end up aimlessly smashing 5000 boars just to hit the next level and actually gain access to some more generic quests. A lot of games are like that, but Tera fortunately isn't. The game asks you to kill a lot of stuff, but you're always doing so in an interaction with an NPC and for a substantial exp gain upon completion. If that seems grindy, then you just find MMO's in general to be grindy (which they are, by comparison to almost any other kind of game). |
|
|
5/15/12 5:55:17 AM#67
There is a dungeon gap (between 32 and 35 if I remember correctly), where the dungeon tool does not give you any dungeon options to enter, but that's it. The game has too many quests (I've skipped entire regions already) and I feel that I'm levelling way too fast. |
|
|
5/16/12 4:39:16 AM#68
Personally, I'm also on the fence with TERA. I love MMOs, but I NEED a story that's at least a 6/10 to enjoy them. TERA feels more like a game that provides a quick fix with its combat rather than attachment to my actual character. I find it more akin to the feeling I get playing Tekken for an hour or two (albeit, with less action than Tekken). Simply, I feel no RPG in this MMORPG. The more troubling part for be is the Vanarch System. It is a system that has already removed important end game vendors for 2 weeks to promote the system. That means there is even LESS to do for a non-lancer level 60. In addition, there really is no way of NOT being affected by the political system as someone will most likely own the area that you are in. It's a system catered to a few dozen players that effects the ENTIRE playerbase. It could be genius, but I'm gonna wait and see.
Over all, I believe TERA has potential, but I don't think it should have released yet. It should have waited until it had REAL PvP (not some gank happy PvE) and should have launched with the Vanarch system in place so that people could have made a more informed purchase. If the Vanarch system is a stroke of genius, then that's a plus in the win column. However, right now it's limiting alot of players for the next 2 weeks and has alot of price gouging involved, so it seem a bit counterproductive. My suggestion is to wait until July/August to purchase TERA and see how the newly implemented systems play out. We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. -Colin johanson on GW2 |
|
|
5/16/12 4:51:59 AM#69
Originally posted by Vorch Normally I'm not much of a lore guy in MMO's or in general. In the later levels of Tera though I've actually found the story to be kind of intriguing. By comparison to WoW's lore, I find it compelling. I'm not sure how that would rank it overall, because I always found WoW's backstory largely irrelevant, contrived, and just not interesting in many ways. For what it's worth, I'm actually going to pay more attention to the storyline while leveling my alts in Tera just because the second half of the game kind of has me interested in what I may have missed in the first half, storywise. |
|
|
5/16/12 5:22:51 AM#70
Well, the vendors were open because there were no level 50s to keep them open. I suppose the could have kept them shut from the start and only open them after the first election. What you need to qualify (not get voted) as vanarch is:
I have no idea what you'll need to maintain the trader NPCs, but my guess its something steep.
To give you an idea, at level 56 I have a bit over 2k gold and I suppose I could go after 15 catharnach awards per month with relatively little pressure. So qualifying is not very hard for a guild of say, 30-50 active people.
|
|
|
5/16/12 9:57:48 AM#71
I was gona buy this game but after playing GW2 beta I dont see a reason to buy it. GW2 is a heck load of fun and free to play. Tera needs to take a look at this if they want to make it. My guess is Tera subs will shrink a lot after GW2 is released. Both quality games but one has a monthly fee. <<<shrug |
|
|
5/16/12 11:21:54 AM#72
Originally posted by Nanfoodle Guild Wars 2 uses standard MMO targeting. You should look into the game more so you're not surprised when you install it. |
|
|
5/16/12 1:07:30 PM#73
Originally posted by BeenGaming No it has soft targetting. I only used targetting sometimes. I was hitting mobs with melee and ranged skills without using a target. Nice thing about GW2 is you have the option to use both, target or not target to attack. Maybe you should read up on your games ;) |
|
|
5/16/12 1:54:44 PM#74
Originally posted by Nanfoodle Thats dynamic combat, not action combat. Even if its opitional its still there, and you auto target when you look at a monster anyways even if you don't use tab targetting. Its dynamic combat not action combat. |
|
|
5/16/12 2:03:19 PM#75
I dont understand their subscription system. I wasnt able to purchase the game online from their website(s) without opting in for a subscription, which specifically came with an advisory that I had to mail them, or contact CS to terminate atleast 14 days prior to the sub date.
That seemed really convoluted. It stated that I should follow a link provided and it was easy to do, but the link was just to general CS questions and tickets, and none of those were for terminating subscription.
So how does it work? Would it be ok to purchase using paypal, and simply remove them from the allowed withdrawel list on paypal to stop the sub regardless of wether they ever responded to a termination ticket? |
|
|
5/16/12 2:53:49 PM#76
Originally posted by BeenGaming This whoe GW2 vs TERA thing is stupid. They are both action-ish. Regardless of this standard line about targeting. The fact is TERA is capable of exactly the same targeting as GW2 through slightly different means. They both have similar consequences for attacks etc.
But that doesn't mean they play the same way. The two games do not foster the same tactics. Tactics that are successful in TERA would get you killed in GW2. TERA is a role based game GW2 is not.
One is not a substitute for the other. You may play one instead of the other but do not think that because they share some basic mechanics that the combat plays out similarly. They don't they are VERY far apart. |
|
|
5/16/12 3:01:00 PM#77
Originally posted by rexzshadow
And don't act like TERA doesn't have target locks. It does. Certain skills are called Lock on skills and they are similar to tab target and just like GW2 its mostly only applicable to certain ranged stuff. |
|
|
5/16/12 3:14:15 PM#78
I really think its worth it. I haven't read the whole thread but I'm sure many complain about the standard questing. This is true, it's pretty standard. However I think a lot of games that have or will be releasing lately are to focused on fixing the questing problem and keeping th rest of the game similar. I wasn't even anticipating Tera. I Bairly decided to try the open beta. But I love the game now. The biggest problem with mmos now is stale combat. Tera fixes this problem and looks and runs great doing it. SWTOR Greatly improved questing from wow in my opinion but it ran and played like crap. Gw2 appears to run poorly and focus on fixing questing also. So I'm gonna stick with Tera, at least until the mythical AAA sandbox arrives. ;)
Remember Old School Ultima Online |
|
|
5/16/12 7:17:23 PM#79
Originally posted by gestalt11 However you have to actually aim over the person(s) and actually lock a targeting reticule on them with spells like flame barrage.
Also I'm well aware of its soft-targeting system which also has skill-press target at nearest target in frontal cone much like serpent sting. It's quite a long ways away from what people are dubbing "action combat" (which is a dumb moniker by the way but it seems to be what is popular to refer to it as). If you're trying to dub the cleave collision in GW2's model as the equivalent of Tera's combat model you're making quite a long leap.
Personally I'm planning on playing Guild Wars 2 as well, so long as character movement is rendered as responsively as WoW and Tera. The only thing that would prevent me from playing the game would be if it were to feel like Rift in and so far as the control of the character itself is concerned. Despite the fact that I'm looking forward to GW2 however, that doesn't make Tera a bad game (it's quite the opposite and personally I have no problem extending my subscription to it concurrently with playing GW2 on the side free of monthly fee) and it doesn't make GW2's combat system comparible to it, even if you say they're the same really really loud. |
|
|
5/16/12 7:41:00 PM#80
Originally posted by gestalt11 About 1-2 skill are lock on in Tera and only range have them. And they are all dodgble and blockable. Originally posted by gestalt11 Not even close to have the same consequence -.- First of all in Tera your attack root you meaning after every attack yoru open to counter attack. GW2 not only can you move while using instant cast, you can move while casting skill with cast time and use instant cast while casting a cast time skill.... what consquence? You pretty much took out all the consquence a skill with cast time has. Also since GW2 doesn't use mana and use those... idk what they are called but those points that regan over time. Tera you can't run around hopeing for your mana to come back to use skill, you have to go in and attack to get them back making you very vunlarable. Which means you can't waste skills and stall for mp regen. |
|