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VastoHorde
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
6/14/11 6:17:59 PM#41
I have been keeping up with the news and as of right now its not looking good for Tera in Korea. Its a shame because I really had high hopes for Tera.
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6/15/11 6:11:00 AM#42
its korea , they want to grind 24/7 on the same spot for their lvl up , that not in tera. tera is much more for the western audience , fast leveling , no ultra low drop chance in instances. its more a wow with nice content , and the focus on pvp with the next update. i m playing a lvl 51 mystic in korea , and its by far the best asian mmo i playe. i don t like grinding , i don t like leveling and i don t want to do an instance for 5 hours and the endboss drops nothing .. HI aion ..
with the next update we will have more meaningful pvp , more pve , more balance etc.
aion is for korea , tera is for eu/na Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa :( , Everquest 2 , Aion, Eve , AoC ( lol RotGS grind ), SW:Tor ( failwars ), TERA Yt chan : http://www.youtube.com/user/raine187 |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
6/15/11 6:25:56 AM#43
Originally posted by nepulas Well, finally a post from someone who really knows. What I wonder is.... Sounds like the game released very unfinished, missing levels, quests and you now mention PVP improvements on the way. I could see where all of that might hinder a game's long term appeal in any market, not just Korea. As for this game being more for a western audiance, with faster leveling, no grinding, I wonder, what goal are you racing to? Is the end game your typical dungeon grind for gear (sounds like it is). Someone else mentioned a castle sieging/territory control feature, is that in the game, or on the way? I'm really not intereted in a standard themepark MMOPRG but more and more that sounds like what TERA is turning out to be. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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VastoHorde
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
6/15/11 7:51:55 AM#44
I will keep an eye on Tera still but I am now looking past it. ArcheAge plz save us.
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Originally posted by bygeorge Originally posted by Mannish Thanks both for the links!
Although I'm not that big a fan of mmosite.com, in the past they came with news that had a sensationalist vibe especially since they didn't mention any sources or it was news that I could only find on that site. Interesting detail though, I saw that they referred to class imbalance as a reason for dissatisfaction and players quitting, is it that major a problem? As for the other news, the Aion competition part and lack of content, those were indeed mentioned elsewhere as well. As with former times with mmosite, I wonder again from what source mmosite got its info from regarding the 40% decrease in player numbers and the loss of 1/3 earnings, also this time I'm sceptic about their numbers throwing around without sources. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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bygeorge
Advanced Member
Joined: 6/12/06
It is a mistake to think you can solve any major problems just with potatoes. |
6/15/11 11:33:08 PM#46
Originally posted by MMO.Maverick mmosite does get the gist of what several of the problems which koreans are complaining about are. With regards to the class imbalance issues, they list Lancers and priests as the key classes with issues, when it is actually warriors (the other tanking class) and priests. There have been a series of patches which have worked to address this. Giving priests more abilities and changing warrior abilities. This can kinda be seen through the various translated patch notes which you can find below. The ones listed miss some patches, and don't have the most recent notes for the content update and on. http://www.terafans.com/topic/8392-k-tera-patch-notes-translated-by-tera-fans/ In regards to the numbers decrease, that is probably based off of the 160k and 100k numbers which were discussed earlier. Hangame (the korean publisher) had a 33% increase in revenue in Q1 2011 as compared to Q4 of last year. They did lower the figures for the expected earnings from Tera by about 1/3. http://www.thisisgame.com/board/view.php?id=662016&category=12501 |
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6/15/11 11:47:12 PM#47
Originally posted by stayontarget Yeah TERA's combat looks even slower.
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6/16/11 3:59:16 PM#48
Originally posted by Kyleran yeah you re right the game was released and unfinished in korea with nearly no endgame content besides some dungeons and pvp arenas and battlegrounds, a few open world bosses, and the politics system. it was a eq2 like release , u could do a few things but , there were not many features that can keep you for several months or years. now with the new update we have many many more dungeons , we have rated battlegrounds and arenas , with guild ranking system etc , we have many more rare world bosses to fight ( pretty awesome on pvp servers ) all classes have some new abilities and balacing was made and their are still working to improve. right now on the korean test server , they lowered the crit dmg by LOL 70 % .. so there are no one hits anymore , and combats becomes more intesive.
yeah its for the western audiance , leveling is super fast , you only need 5 hours to lvl 20 for example with a m8. and u can reach max lvl in 2-3 weeks easily. with there is no grind i mean , there is not the typical asian / korean xp/lvl grind , like its was in aion classic... for me this is grinding and its horrible.
yeah endgame is now dungeon grind , items , achievments , battlegrounds , arena + rankings AND with the next update which we will get in NA/EU we have guild vs guild and server vs server , improved politics system and many more features. Castle Siege etc comes in the next update where tera reaches his final lvl , 60 , that is another part of the politics system.
Originally posted by Dionysus187 Yeah TERA's combat looks even slower.
When you solo your first elite in pve what takes depending on your class between 6-15 minutes , you will notice how fast you have to react , if u are not fast enough the mob will burn u down in a second... and thats only the pve .. Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa :( , Everquest 2 , Aion, Eve , AoC ( lol RotGS grind ), SW:Tor ( failwars ), TERA Yt chan : http://www.youtube.com/user/raine187 |
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Originally posted by bygeorge Thanks for the info and the links! yeah, you're probably right about the 160k and 100k as being the source of mmosite, but basing it on a peak concurrent users number I still find a bit dubious. As for the other link, eh, my Korean isn't great, actually nonexistent and what google translate brews from it makes me even doubt my english understanding
I'm curious to see though how TERA will develop in the months ahead, if it would keep on shrinking which personally I'd find worrisome and a bad sign, or if their actions and content additions can turn the ship. One positive, the US/EU market will get a more polished, complete and content filled product at their launch than the Koreans had.
Originally posted by nepulas I'm curious, do you have a rough number of gameplay hours it takes to reach level cap? Something like 100 hours, or 150 hours maybe? The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
6/16/11 10:36:37 PM#50
Originally posted by MMO.Maverick This thread might be the best help for that question (at least for lvling for Ktera): http://www.tera-online.com/forums/showthread.php?t=19174 IMO EME is going to have to find a good middle ground for leveling speed, not an easy task nowdays. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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6/17/11 5:48:01 AM#51
Originally posted by MMO.Maverick
can t really see , i hit lvl 50 after a month playing , i didn t play hardcore ( 12-16 hours a day ) had several days where i was not playing. i only wrote down how much it takes from 1-20 and from 20-30. cause this is the level range where u need to power to get a good distance between u and the rest of the server so that u can play without any problems the higher levels.
first time i lvld my sorc to 20 it took my 9 hours. from 20 to 30 i took 26 hours. so about 1 and a half day you can except to hit 30 if your are new to the game , maybe a bit faster when its in english.
2nd time i lvld my mythic together with a friend he played zerker. i knew every quest by heart and where to go , we killed monster fast and completed quests faster. after 5 1/2 hours we hit lvl 20 , and after 19 hours we hit 30. Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa :( , Everquest 2 , Aion, Eve , AoC ( lol RotGS grind ), SW:Tor ( failwars ), TERA Yt chan : http://www.youtube.com/user/raine187 |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
6/17/11 5:54:40 AM#52
With leveling being so fast, what do you do when you have hit the cap? And please dont say raiding for gear so you can raid for more gear... In any case, this again shows that pretty gfx and innovative combat system is not enough to become a successful MMORPG (AoC anyone?). |
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6/17/11 10:22:06 AM#53
i lol`d
you say because leveling ist fast , the game is shit ? thats phatetic u don t have a clue... go and play your linage 2 where u can grind 1mio times to max lvl ..
if you are interested in a game go and read about it, there are no raids , and there probably never will be raids. end game is the politics system what is connectet with pvp. after the new patch and with the next big patch tera has more to offer than any mmo released in the last years. there is massive pve instances and open world bosses. lots of pvp and a very good politics system , there are guild rankings and arena / bg rankings for the one who likes competion. you can get your items from pve and the pvp items from open world pvp / arena / bg ... Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa :( , Everquest 2 , Aion, Eve , AoC ( lol RotGS grind ), SW:Tor ( failwars ), TERA Yt chan : http://www.youtube.com/user/raine187 |
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6/19/11 4:49:45 AM#54
Nepulas, thanks for the info. I am watching this game for sure. How good is the mature content? I noticed it's m-rated for blood, but did not really see much.
On a side note, while 12 to 16 hours of play isn't much in Korea, I would personaally consider it beyond extreme.
Error: 37. Signature not found. Please connect to my server for signature access. |
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6/19/11 1:17:42 PM#55
Originally posted by Souldrainer mature content , mh .. yeah there is blood and there a big tits etc but know if its enough to be m-rated , its ok , don t need more blood or something else. for me 12-16 hours is hardcore ;) how many hours korean people play , i don t know , but playing more then 16hours a day for a few weeks is just stupid. if koreans do that , jeah think u understand why they like games where u need many weeks / month to get max lvl oder the best item ingame , and u understand why leveling is way to fast for korean play style. Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa :( , Everquest 2 , Aion, Eve , AoC ( lol RotGS grind ), SW:Tor ( failwars ), TERA Yt chan : http://www.youtube.com/user/raine187 |
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6/20/11 10:08:59 AM#56
I played the game some month or two ago, i found it to be quite a good game actually... Only thing i disliked was the lack of grind, making it a bit to easy but to the western market it could turn out just good since western people really are casual players. When im saying its too low amounts of grind i compare it to L2 mainly. |
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6/20/11 6:39:48 PM#57
Originally posted by Kuro1n Casual as in we actually take care of our children instead of letting them starve while I am out at a internet cafe for 22 hrs at a time? Casual as in I didnt just sit in the same cafe for 24 hrs straight and fall dead from a heart attack? I like that kind of casual then!
L2 was to much grind. Loved the game but once you got up there in levels the grind was insane and with little point other than prolong the curve. |
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6/20/11 6:47:00 PM#58
If something I have learned so far is that Koreans think far different from we, therefore we shouldn't try to find answers to such things... "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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4/16/12 9:25:29 AM#59
Originally posted by nepulas
Either you are a very slow grinder or your using Korean times and perhaps there grind is longer? After playing every class to level 20 or higher, when I rolled my warrior (last class to try) I did 1-20 in 2ish hours. Your times seem about right for a average player. But really you can hit level 30 in a good days play (Sleep,eating,RL included). BUT then again my warrior sat at level 1 for 2 weeks, so she had a fair ammount of double xp. Overall Leveling does not seem to long, and felt less grindy then WoW
Just kill a BAM and bang there is a bar or 2 of xp lol, Very rewarding. I could be wrong but after many test I feel grinding BAMS on averages levels you faster then quests. But it all depends on your level range. 20-30 I felt was DEFF faster grinding BAMs then questing |
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4/16/12 9:38:39 AM#60
Originally posted by Yamota Well the combat system is it for me...every class plays so differently and I am an alt whore and this really makes me want to level at least a lancer, warrior, slayer and mystic to 60...they are all so tempting.
Plus i'd like to see how each fares in PvP. |
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