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Bluehole Studio | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 05/01/12)  | Pub:En Masse Entertainment
PVP:Yes | Distribution:Download | Retail Price:$49.99 | Pay Type:Subscription
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TERA Dev Journals: Make Your Mark with Glyphs

En Masse Entertainment has provided MMORPG.com with an exclusive look at the role Glyphs play in customization in TERA.

By Guest Writer on November 23, 2011

Customization in TERA comes in many forms. At level 25, players in TERA can customize their skills with Glyphs. Every glyph increases a skill’s effect; glyphs of Influence and Brilliance help skills cost less MP; glyphs of Energy and Persistence give skills shorter cooldowns; glyphs of Lingering increase skill durations. There are hundreds of glyphs for hundreds of skills, each of which has one to four different glyphs available. City glyphmasters provide them, but you decide whether to activate multiple glyphs on one skill or spread your augmentation over many skills.

One sorcerer may focus all her glyphs on speeding up access to and boosting the power of her favorite skill (Blazing, Impelling, and Empowered Fireblast), while another focuses on reducing downtime on all her skills (Energetic Overchannel, Blazing Fireblast, Energetic Void Pulse).


 

 

Whether soloing or tanking, lancers may find defensive combos advantageous. Pumped Stand Fast, Influential Stand Fast, plus Threatening Shield Counter give a lancer facing a big-ass monster extra damage with more aggro for less MP cost.

 

Slayers capitalize on knocking the enemy down. Persistent Overhand Strike, Restorative Overhand Strike, and Stunning Knockdown Strike provide a slayer the means to be more effective more often.

 

For healers in party play, most focus on healing themselves first (Restorative Heal Thyself or Energetic Thrall of Life), then everyone else second (Multiplicative Focus Heal or Blazing Arun’s Tears and Arun’s Vitae).

 

More TERA Features:

TERA - Our Official TERA Review Review added on Wednesday May 23
TERA - Review in Progress Part Four General Article added on Friday May 18
TERA - Review in Progress - Part Three General Article added on Thursday May 10

More Dev Journals:

Divina - Unique Guild Domain System Dev Journal added on Saturday May 12
TERA - Final Thoughts Before Launch Dev Journal added on Thursday April 26
TERA - The Labyrinth of Terror Dev Journal added on Wednesday April 25

More Features:

PlanetSide 2 - New Conglomerate Interview Interview added on Friday June 01
Developer Perspectives - Closing Time Column added on Friday June 01
 
 
 
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