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ArenaNet | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$49.99 | Pay Type:Free | Monthly Fee:n/a
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Guild Wars 2 Videos: New PvP Map - Temple of the Silent Storm (14:42)

In a new video released by ArenaNet, Jonathan Sharp introduces players to a brand new Guild Wars 2 PvP map called The Temple of the Silent Storm. The new map is available today for players on live servers to check out! Enjoy!

In a new video released by ArenaNet, Jonathan Sharp introduces players to a brand new Guild Wars 2 PvP map called The Temple of the Silent Storm. The new map is available today for players on live servers to check out! Enjoy!
Duration: 14:42
Views: 1,734  4 comments
Game: Guild Wars 2
Direct Link: http://youtu.be/eKvENDJE8KA
View More Guild Wars 2 Videos...
makii writes: "Yaaaawwwnnnnn" thats all i have to say. Fri Nov 16 2012 11:03AM Report
Noobkilar writes: didn't impress me either......maybe I am just bored in general at all the games of the last few years not holding up. I was 5 seconds from buying this too think I will wait for DF unholy wars. Fri Nov 16 2012 1:31PM Report
Nacario writes: somehow gw2 feels like a hybrid mmo to me.. and in some cases much like a lobby game. Fri Nov 16 2012 2:17PM Report
Incomparable writes: I think making games that are single player, and putting high quality single player stuff is better than having an mmo with compromised features. A single player game with a coop mode, a mini game area, a pvp area/maps made by players and devs. The difference is that single plays games as a solo experience are way better in terms of graphics, npc, ai, effects, and allowing for changes in the world which can't exist in mmos. Ironically mmos make games static when single player games have more life with npcs.  The trade off really is see people run around in mmos, and obnoxious general chat. In a single player game with a coop mode, it would have other players, can have a nightmare mode to do the game, can have expansions to do the story, can have a lobby chat, have pvp maps, have crafting, auction house etc. The point of an mmo is to live on a server that feels alive and interacting with the elements in that server. However, with themepark mmos competing with WoW, isn't it better to release single player games with some online modes instead of half baked mmos that living on the servers feels less eventful than standing in a single player game with at least some dynamic life to world and being shaped. Nice try by gw devs, but even the dynamic quests are not as eventful as they could be. They have no impact and are too continuous, and if they dont happen often enough then lvling is too slow for the other half baked goods. Fri Nov 16 2012 10:56PM Report