We walk through the Human Capitol of Divinity's Reach, and show you the sites and sounds of this massive sprawling metropolis.
We walk through the Human Capitol of Divinity's Reach, and show you the sites and sounds of this massive sprawling metropolis.
Duration: 10:06
Views: 3,069 7 comments
Game: Guild Wars 2 Direct Link: http://youtu.be/U7AH38su3xg
Need to add more life into the city. The ambiance is nice giving an illusion of busy city but when you look at the streets and corners, not much is happening..
I've never really understood why MMOs don't set NPCs on daily routine paths, even if they're as simple as Morning, step outside, walk to Market. Afternoon, walk home.
But, that said, as far as the MMO standards go, this is still nicer than most.
@Arctarus(in a pleasent way :^) ) teleporting is what ruines games imo, devs take all the work to make these vast landscapes,and all anyone wants to do is teleport. Thats why the quick travel/hearth/insert bind point here,is better imo.
So far the game just looks breathtaking. I can see myself getting GW2 and spending a lot of time with my screenshot button.
Thu Mar 29 2012 9:31AM ReportThanks for the video!
Huge city indeed. Actually it wouldnt hurt to have a mount if a city is this big, and hopefully the world outside is bigger.
Just let players have the choice to choose whether to teleport or ride.
And Bill, seriously? You have such a big and beautiful garden too???? ^_^
Thu Mar 29 2012 10:39AM ReportNeed to add more life into the city. The ambiance is nice giving an illusion of busy city but when you look at the streets and corners, not much is happening..
Thu Mar 29 2012 11:11AM ReportTrue, maybe can add peple pushing carts, cats running around, people feeding birds peaking on the ground etc....
Thu Mar 29 2012 12:23PM ReportI've never really understood why MMOs don't set NPCs on daily routine paths, even if they're as simple as Morning, step outside, walk to Market. Afternoon, walk home.
But, that said, as far as the MMO standards go, this is still nicer than most.
Thu Mar 29 2012 10:43PM ReportCity has shape like Imerial City in Oblivion :)
Sat Mar 31 2012 7:35PM Report@Arctarus(in a pleasent way :^) ) teleporting is what ruines games imo, devs take all the work to make these vast landscapes,and all anyone wants to do is teleport. Thats why the quick travel/hearth/insert bind point here,is better imo.
Wed Apr 25 2012 10:28AM ReportLogin or Register to post a comment