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MMORPG | Setting:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
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Guild Wars 2 News - The State of PvP

Posted by Suzie Ford on Nov 29, 2012  | 67 comments in our forums

ArenaNet has been making some pretty significant changes to PvP in Guild Wars 2 over the last couple of months. In our latest article, we take a look at the State of PvP in Guild Wars 2. Read on and then join the conversation in the comments.

On the one hand, ArenaNet has been lauded for its intention to shake up the traditional MMO mold as it relates to quest design and player participation in PvE areas.  Rather than approaching Guild Wars 2 with the tried, true, and tired formula of centralized quest hubs and kill X, fetch Y activities, the Bellevue-based studio opted for a gameplay design based on dynamic content, wherein adventuring and advancement depend more upon tiered locational events than static quest givers.  ArenaNet's game also highly encourages open grouping, doing away with conventional mob tagging, and incentivizing player collaboration.

Read more of Som Pourfarzaneh's Guild Wars 2: The State of PvP.

Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom

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