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ArenaNet | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$49.99 | Pay Type:Free | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

Guild Wars 2 News

Latest Headlines for Guild Wars 2

  • Bog Otter's Guide for Returning Players

    Considering a return to Guild Wars 2? Worried that you're behind the lore curve? Worry no more as Bog Otter's Guide for Returning Players will shepherd you well on your way to getting up to speed. Check it out before you head back to Tyria!

    Reported on May 14, 2014
  • Festival of the Four Winds to Celebrate Chinese Launch

    ArenaNet has announced that Guild Wars 2 will begin live service on May 15th. As part of the celebration of the launch, a new in-game event called "Festival of the Four Winds" will kick off worldwide. During the event, the Zephyrites return to help rebuild Lion's Arch. Players will participate in events and challenges to raise funds to rebuild the city devastated by Scarlet Briar and her forces.

    Reported on May 12, 2014
  • The Future of WvW

    One of the reasons I was drawn to WvW was the fact that I could become stronger by gaining ranks. Now this feature wasn't in the game at launch, but was of one of the biggest changes made in WvW. Just like the rest of Guild Wars 2, WvW receives updates and changes to make the experience more enjoyable. The last update introduce a whole new battleground for armies to conquer. I love the changes that have been made to the play type, but there are still some things missing.

    Reported on May 11, 2014
  • Are You Being Megaserved?

    So maybe I was a little too optimistic about the Megaserver... At least from a technical standpoint, everything seems to be going smoothly. I haven't heard of any uptick in crashes or anything like that, and any performance issues appear to be resulting from known, pre-existing issues (which I'll get into shortly).

    Reported on May 05, 2014
  • WvW: Should I Follow the Zerg or Go Havoc?

    When I first started playing Guild Wars 2, all I played was PvE. It was fun to be part of the lore, and do dungeons runs, but after I explored the world it was time for something else. That's when I tried WvW, and I've been hooked ever since! There's just something special about doing battle with enemy armies, or sneaking behind enemy territory to stop their supply flow! The only bad thing is deciding if I should become a part of the zerg, or go havoc!

    Reported on Apr 27, 2014
  • Once You Go Charr, You'll Never Stray Far

    "Guild Wars 2 will change the way we play MMOs forever!" That was a common claim we heard, both from ArenaNet and from idyllic fans, while the game was in development. While much of what the game did wasn't brand new in the MMO space, the way it was all implemented and brought together made it so that I now have trouble playing a game that doesn't implement those systems.

    Reported on Apr 20, 2014
  • PAX East Signed Tablecloth Giveaway!

    Yeah, you read that right. We're giving away a tablecloth. But it's not just any tablecloth! It's the Guild Wars 2 tablecloth from PAX East, signed by ArenaNet's Colin Johanson and Jon Peters.

    Reported on Apr 15, 2014
  • Feature Pack, Largest Ever Game Update, Finally Arrives

    The much-anticipated Feature Pack update for Guild Wars 2 has finally arrived. The pack brings overhauled systems, new features and several amazing quality of life enhancements into the game. This first feature pack begins a cycle of updates that will be specifically tailored to game systems and features. It is completely separate from the Living Story updates that will also continue as before.

    Reported on Apr 14, 2014
  • The Improvements We've Been Waiting For

    Today the first mammoth Feature Pack goes live in-game ANet gives us a Living Story break before season 2 begins (presumably next month when the game launches in China, I'd say). We had a great interview and demo of the new pack on the dev server with Colin Johanson and Jon Peters, which we've pasted past the break.

    Reported on Apr 15, 2014
  • Experience Tyria All Over Again

    I remember playing the Guild Wars 2 Beta, and entering my first event. Eight other players were in the area, and without needing to say a single word to each other, we grouped up and brought some justice in a small part of Tyria. I recently started a new character, and was in that same area, and the very same event popped up. I couldn't find a single other player near me. I wish things were like the early days, where exploring a new area was exciting. My wish may be granted!

    Reported on Apr 13, 2014
  • The ArenaNet Team on the Aftermath of Season 1

    Now that the year-long story arc that embodied Guild Wars 2 season one is finished, we caught up with the ArenaNet team as part of a retrospective on the event and a sneak peek at the future. We checked in with the Lore, Story and Art departments to find out more. Check it out!

    Reported on Apr 06, 2014
  • Megaservers and You

    ArenaNet saved the best - or at least the biggest - announcement for last. Megaservers will fundamentally change how Guild Wars 2 operates, altering the dynamics of its social structure and its biggest events. Change of this magnitude is rarely universally accepted, and a quick browse through the forums and social media will tell you that's the same in this case. So what's the good and what's the bad of this new, Tyria-shattering tech?

    Reported on Apr 06, 2014
  • Biggest Game Sale Ever Wraps Up Patch Reveal

    As the final blog posts have been revealed on the Guild Wars 2 site that describe the Features Update that is set to deploy in game later this month, ArenaNet also unveiled the biggest game sale. Potential players can't find a better time to jump into the game with both the Digital Deluxe and Heroic editions of the game coming in at a cool 50% off.

    Reported on Apr 03, 2014
  • Guilds, World Bosses, Events & the New Megaserver

    After yesterday's announcement of the new megaserver technology incoming with the next big update. The two blog posts talk about the implications of the megaserver on world events, world bosses and the guild system in Guild Wars 2.

    Reported on Apr 03, 2014
  • Megaserver Structure Detailed in New Dev Blog

    ArenaNet is continuing its look at quality of life improvements and feature enhancements that will be coming into Guild Wars 2 with the deployment of the next update. In today's blog post, the team outlines the megaserver structure that will be implemented. No matter what home world players reside on, they will be able to game with friends cross server thanks to the new technology.

    Reported on Apr 02, 2014
  • Change is a Good Thing, Right?

    For an MMO to be successful, it needs to constantly evolve in order to keep the interest of the players. ArenaNet has been changing Guild Wars 2 since its launch, but none of that will compare to the changes we're about to witness! April seems to focus on players having an easier time playing the game, which I'm always for, but I still have a few concerns.

    Reported on Mar 30, 2014
  • PvP Stars in Latest Development Blog

    As part of an ongoing series of ArenaNet developer blogs tasked with informing players about significant changes to core systems in Guild Wars 2, the team takes on the issue of PvP. In today's letter, it is announced that there will be a unification of PvP gear so that players can better craft a "look" that appeals to them. In addition, the blog speaks to giving players the ability to set their own goals for PvP.

    Reported on Mar 28, 2014
  • Trait Resets, Armor Repair, Account Bound Gear

    ArenaNet has posted today's blog posts to discuss upcoming changes to Guild Wars 2 features. In the first of today's blogs, the team has announced that armor repair will be disappearing from the game and that big changes are in store for the Mythic Forge. Of particularly interesting note is the fact that Trait Resets will be free from here on out. The team felt that the cost hindered experimentation with different builds.

    Reported on Mar 27, 2014
  • Social Play Improvements Revealed

    As the date for the deployment of the next Guild Wars 2 patch that will address core game features nears, the team continues to reveal more of what players can expect. In today's blog post, the team has listed several of the social features that will be enhanced in the game.

    Reported on Mar 26, 2014
  • New Account-Wide Wardrobe Enhancements Incoming!

    ArenaNet has released some great news for Guild Wars 2 clothing and armor collectors that have long rued the inability to customize their characters exactly as they wish. From now on, everything that players collect, from armor to weapons, becomes a "skin" that is placed in a wardrobe that allow players to transmute their look on the fly. In addition, all dyes are now account-wide. Change a look, change a color, boom, done!

    Reported on Mar 24, 2014