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ArenaNet | Play Now | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$49.99 | Pay Type:Free | Monthly Fee:n/a
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Guild Wars 2 News

Latest Headlines for Guild Wars 2

  • Hall of Monuments FAQ Updated

    The Guild Wars and Guild Wars 2 dev teams have updated the Hall of Monuments FAQ with information about how the Guild Wars 1 HoM rewards will work when Guild Wars 2 goes live.

    Reported on Nov 23, 2010
  • Silence is Deafening

    MMORPG.com Industry Relations Manager Garrett Fuller takes a look at Guild Wars 2 and the recent ArenaNet announcement that it will be released "when it is ready". While that statement might cause some to weep, wail and gnash their teeth, Garrett is content knowing that the team is focused on releasing a game that is complete, especially one that has the potential to set the MMO development bar for the next decade.

    Reported on Nov 22, 2010
  • When It's Ready

    In the latest Guild Wars 2 Blog, Lead Game Designer Eric Flannum gives the answer that we both love and hate to hear when asking when Guild Wars 2 will finally arrive: "When it's ready." But Flannum goes one step further and fleshes out exactly what that means to him, to ArenaNet and to the Guild Wars 2 development team. It's a fair representation and one that fans of the game, much as we wish otherwise, should read.

    Reported on Nov 17, 2010
  • Dynamic Content

    In MMORPG.com's latest Guild Wars 2 column, Managing Editor Jon Wood takes a look at Dynamic Content. Dynamic content, as Jon suggests, is content that should make the game world feel alive, that the actions players participate in make a difference in the way the world looks and feels. Check out Jon's thoughts and then let us know what you think about dynamic content on the forums.

    Reported on Nov 15, 2010
  • My Life in Tyria

    The Guild Wars 2 team has promised many amazing things for the game, things that have fans excited in ways they haven't been for a long time. Among these promises is the idea of story. Players will have a "personal story". In his latest Guild Wars 2 column, MMORPG.com's Bill Murphy takes a look at the personal story and offers some insight into what it all means. Check it out and then jump into the discussion on our forum.

    Reported on Nov 08, 2010
  • Dungeon Running Differently

    In his latest Guild Wars 2 article, MMORPG.com's Community Manager, Michael Bitton, takes a look at the dungeons in Guild Wars 2. Mike starts the discussion by stating that he didn't really expect the dungeon system to see major changes from GW1 to GW2 but after reading an article in PC Gamer, Mike has been pleasantly surprised to see that dungeons will be receiving love too. See what Mike found out about the Guild Wars 2 dungeon system and let us know what you think.

    Reported on Nov 01, 2010
  • Hall of Monuments

    In his latest article about Guild Wars 2, MMORPG.com Industry Relations Manager, Garrett Fuller, talks about the Hall of Monuments. The Hall of Monuments is currently active in Guild Wars and the collection of achievements there will have an impact on a player's experience when Guild Wars 2 launches. Check out Garrett's thoughts about the Hall of Monuments and then let us know yours.

    Reported on Oct 26, 2010
  • Official Response to "Dungeons" Article

    Earlier today, a PC Gamer article was released titled, "Guild Wars 2 will sell you more dungeons" . The title seems to have caused some confusion among some fans and we contacted Guild Wars 2 developer Eric Flannum for some clarification. Here is his response reassuring players that no decisions have been made as of yet and when they are, they will be based on player feedback:

    Reported on Oct 21, 2010
  • NY ComicCon Hands-On Preview

    At the recent New York Comic Con, MMORPG.com Community Manager got the chance to experience Guild Wars 2 personally. Not only did Mike get hands on time with the game, but he also got to create his dream character: A Ranger with a Moa as a pet. Find out what Mike's impressions of Guild Wars 2 are and then tell us what you think on our forums.

    Reported on Oct 21, 2010
  • NYCC '10: Hands-On Demo Video

    MMORPG.com got a chance to take a level 1 Human Ranger for a spin during this year's New York ComicCon, and we're bringing you the full video so you can share in the experience.

    Reported on Oct 19, 2010
  • Hands On with the Charr Necro

    At the recent New York Comic Con, MMORPG.com Industry Relations Manager, Garrett Fuller, had the opportunity to spend some hands on time with the Charr Necromancer. Not only does Garrett have some general thoughts about the Necromancer class, but he's got a lot to say about the Charr Necro as well. Read Garrett's hands-on look and then let us know what you think about the bad-ass Charr Necro!

    Reported on Oct 18, 2010
  • Why I Will Play a Necromancer

    In his latest MMORPG.com article, columnist Bill Murphy talks about all the awesomeness that is the Guild Wars 2 Necromancer class. Whether it's summoning scary minions or being a terrific support character or being in possession of unique mechanics, the Necromancer looks to be one of the more intriguing character classes in Guild Wars 2. Check out Bill's reasons why HE will be playing a Necro and then tell us what YOU will be playing...and why.

    Reported on Oct 18, 2010
  • Colin Johanson Interview

    At last weekend's New York Comic Con, MMORPG.com Community Manager Michael Bitton caught up with Guild Wars 2 Lead Content Designer Colin Johanson. Mike and Colin spent time talking about one of the most highly anticipated games coming down the pike in the next year or so. They covered topics such as developers' reaction to fan impressions of the beta shown off this summer, the game's financial model and transmutation stones to be sold in an in-game item shop.

    Reported on Oct 11, 2010
  • Item & Loot Reveal Thoughts

    In his latest Guild Wars 2 column, MMORPG.com Community Manager Michael Bitton takes a look at the recently revealed Item and Loot Systems as detailed on the official Arena.Net blog. Mike is cautiously optimistic about several things but does express a bit of reservation about the item shop hinted at in the blog post by Arena.Net devs. Check out Mike's thoughts and then add your own to our forums.

    Reported on Oct 11, 2010
  • Rewards for Glories Past

    Another Arena.Net Guild Wars 2 developer blog has been posted to discuss the Hall of Monuments from Guild Wars I and the benefits those past glories will bring to players in GW2. Devs have even created a "Hall of Monuments Rewards Calculator" to let players see exactly what they will gain in Guild Wars 2 as a result of their achievements in the original game.

    Reported on Oct 08, 2010
  • A Game for the New Decade?

    In the latest in a series of articles about the juggernaut that has become Guild Wars 2, MMORPG.com Industry Relations Manager Garrett Fuller takes a look at the potential for Guild Wars 2 to become THE game for the decade spanning 2010-2020. The potential, Garrett says, is there. See if you agree with his assessment of Guild Wars 2 and then join in on the discussion on our forums.

    Reported on Oct 08, 2010
  • Yes, Tailoring Is In!

    After last week's blog post about items and loot in Guild Wars 2, Arena.Net developers John Hargrove and Eric Flannum have posted some of the most-asked questions from the community. The wide variety of topics include whether or not tailoring is a crafting discipline all the way to transmutation stones.

    Reported on Oct 07, 2010
  • Cinematics and You

    The Arena.Net Guild Wars 2 blog has been updated with an article about cinematics in the game. The goal, according to Audio and Cinematics Programmer James Boer, is to personalize cinematic for players. Interestingly enough, Boer also let out that cinematics will be controlled completely client side--that's right, from the player's computer rather than on the game server. Those who love nuts and bolts of development will definitely want to check out this article!

    Reported on Oct 05, 2010
  • Loot, Looks and More

    In the latest update to the Arena.Net Guild Wars 2 blog, Rewards & Item System designer John Hargrove has a detailed look at what drives many to play the games they do: LEWT. In the post, Hargrove outlines the main principles that the team used when considering the reward system: Rewards for all; worthwhile rewards; a player's look; customization; and upgrading gear in a meaningful way.

    Reported on Oct 01, 2010
  • Meet & Greet in NYC

    Arena.Net devs will be on hand for next week's New York Comic Con. In addition to showing off Guild Wars 2 during the October 8-10th event, devs are inviting anyone in the area to attend an after-hours Meet and Greet party on October 8th. The party, sponsored by NCSoft, will also feature the Aion, City of Heroes, and Lineage II teams as well. There will be prizes and attendees will have a hands-on chance at the GW2 demo.

    Reported on Sep 30, 2010