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Guild Wars 2 Forum » General Discussion » Should GW2 have kept more traditional mmo mechanics?

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125 posts found
  Squeak69

Novice Member

Joined: 1/21/13
Posts: 960

cheese cheese wheres da bloody cheese

2/15/13 4:14:00 PM#61

wow lots of long reads int this thread, ill go aherad and throw my two cents in which is about all its worth anyway :p

 

NO, although i no longer play guild wars its not due to the break from standard MMOmechanics, to be honest i fill GW2 is a step in a better direction for MMOs in alot of ways.

but on the other hand it suffer from NCsoft bussness style in alot of ways, the game suffers from lots of bugs and imbalence, but that is not a priority with NCsoft since you already paid for the game, they would rather focus on the cash shop to get you to give them more money then fixing the game as it is.

 

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

 
OP  2/15/13 4:26:17 PM#62
Originally posted by Squeak69

wow lots of long reads int this thread, ill go aherad and throw my two cents in which is about all its worth anyway :p

 

NO, although i no longer play guild wars its not due to the break from standard MMOmechanics, to be honest i fill GW2 is a step in a better direction for MMOs in alot of ways.

but on the other hand it suffer from NCsoft bussness style in alot of ways, the game suffers from lots of bugs and imbalence, but that is not a priority with NCsoft since you already paid for the game, they would rather focus on the cash shop to get you to give them more money then fixing the game as it is.

 

haha mate, there is a reason I did not put a poll in this, it is not a yes or no answer.  Unfortunately a lot of grief has been received from fans, most of which was a diatribe off topic.  But it was intended as a discussion.  Well, never mind, maybe we will get a reasonable response.  

  Shrilly

Apprentice Member

Joined: 3/24/11
Posts: 363

2/15/13 4:56:32 PM#63
Originally posted by Jean-Luc_Picard
Originally posted by Kaneth

Threads like these shows me how much the community as a whole doesn't truly want anything that's different. People are comfortable with their defined roles and defined quest hubs, and defined end game, defined everything. The community has spent so much time allowing game developers telling them what to like, that they've actually come to believe it.

Too bad there isn't a rep system or at least an applaud emoticon, because I'd use both for that part of your post alone, not to mention the rest of the post which is excellent too.

too true

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

 
OP  2/15/13 5:00:29 PM#64
Originally posted by Shrilly
Originally posted by Jean-Luc_Picard
Originally posted by Kaneth

Threads like these shows me how much the community as a whole doesn't truly want anything that's different. People are comfortable with their defined roles and defined quest hubs, and defined end game, defined everything. The community has spent so much time allowing game developers telling them what to like, that they've actually come to believe it.

Too bad there isn't a rep system or at least an applaud emoticon, because I'd use both for that part of your post alone, not to mention the rest of the post which is excellent too.

too true

tbh I do not know if you are taking the piss or not

 

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

2/15/13 5:00:49 PM#65
not imo.  i no longer play because they didn't stray far enough from "traditional mmo mechanics."   

I think the prostitute mod corrupted your game files man. -elhefen

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

2/15/13 5:01:34 PM#66
BIG NO!!


  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

2/15/13 7:46:29 PM#67
Originally posted by Jean-Luc_Picard
Originally posted by Loktofeit 

I like new choices and different approaches to gameplay. specifically, I enjoy GW2's departure from the mainstream EQ/WOW approach. If you want something more traditional, definitely check out the dozens of MMOs that travel that path.

Yeah, that also amazes me. People complain for 8 years that every game is based on WoW/EQ's model, and when a mainstream company produces a quality game which is not using that model, they complain that it's not using the model.

If that's not /facepalm material, they I don't know what it is...

 

Yeah it never ends! If it's new it's not old school enough!

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/15/13 7:51:37 PM#68
Originally posted by StoneRoses
Originally posted by Jean-Luc_Picard
Originally posted by Loktofeit 

I like new choices and different approaches to gameplay. specifically, I enjoy GW2's departure from the mainstream EQ/WOW approach. If you want something more traditional, definitely check out the dozens of MMOs that travel that path.

Yeah, that also amazes me. People complain for 8 years that every game is based on WoW/EQ's model, and when a mainstream company produces a quality game which is not using that model, they complain that it's not using the model.

If that's not /facepalm material, they I don't know what it is...

 

Yeah it never ends! If it's new it's not old school enough!

we want things like they were!! we want things new and fresh!! we want this! no we want that!! no wonder games turn out like they do no one can agree on crap

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  remyburke

Advanced Member

Joined: 7/03/04
Posts: 3011

I liked MMOs better when gamers didn't play them, and just geeks did.

2/15/13 7:52:48 PM#69
They could have kept traditional roles and did everything else the way they did and it would have been an amazing game. They went overboard with the reinvention IMO. There's a reason that roles have played a part in RPGs since the 1970's.

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  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

2/15/13 8:43:27 PM#70

I think GW2 does some really nice things and the 'trinity' mechanic is something new as well.

However, ANet really can't design a good tutorial that explains their game (which to their credit they admit) and that is what is causing a large pain-point within the playerbase.

It isn't that the mechanic is objectively good / bad, its that ANet can't explain their new mechanic so people think it is bad.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/15/13 8:44:51 PM#71
Originally posted by jpnz

I think GW2 does some really nice things and the 'trinity' mechanic is something new as well.

However, ANet really can't design a good tutorial that explains their game (which to their credit they admit) and that is what is causing a large pain-point within the playerbase.

It isn't that the mechanic is objectively good / bad, its that ANet can't explain their new mechanic so people think it is bad.

that's what youtube is for:) anything you want to know with videos and all

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

2/15/13 8:52:02 PM#72
Originally posted by Aerowyn
 

that's what youtube is for:) anything you want to know with videos and all

When you roll a new char, does it say what that char does?

Does it say 'this char does damage in this way, healing in this way'? Which profession has an AOE heal?

Do we have to watch some video tutorial on Youtube (I can accept if it is on ANet's site, not ideal since it should be in the game but w/e) for an hour to know what the heck this profession called 'Engineer' does?

I'm asking for some basic, what is this class about and the game itself does absolutely nothing to tell that to the player.

If Diablo3 / League of Legends does a better job at explaining their class, you have a problem.

 

This lack of anything for new players is what is creating this perception that this new thing ANet has done is 'bad'.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/15/13 8:53:10 PM#73
Originally posted by jpnz
Originally posted by Aerowyn
 

that's what youtube is for:) anything you want to know with videos and all

When you roll a new char, does it say what that char does?

Does it say 'this char does damage in this way, healing in this way'? Which profession has an AOE heal?

Do we have to watch some video tutorial on Youtube (I can accept if it is on ANet's site, not ideal since it should be in the game but w/e) for an hour to know what the heck this profession called 'Engineer' does?

I'm asking for some basic, what is this class about and the game itself does absolutely nothing to tell that to the player.

If Diablo3 / League of Legends does a better job at explaining their class, you have a problem.

 

This lack of anything for new players is what is creating this perception that this new thing ANet has done is 'bad'.

i figured it all out on my own.. wasn't hard and I'm no "hardcore" player

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Alber_gamer

Hard Core Member

Joined: 10/08/12
Posts: 472

2/15/13 8:56:10 PM#74

I don't think GW2 should have kept with the "traditional" mmo mechanics. It was interesting to see the attempt for a no party role dungeon system. More mmo's should try new things and bring something new and fresh over the table.

 

That said, GW2 failed as far as I'm concerned. Hope some other AAA title in the near future succeeds.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

2/15/13 8:58:34 PM#75
Originally posted by Aerowyn
 

i figured it all out on my own.. wasn't hard

I figure that it is reasonable to assume that some basic explaination of game mechanics (esp if this is some new thing) is in the game or on ANet's site.

Not on some youtube channel that isn't even ANet's official one.

GW2 does some new things but it doesn't explain it at all to the players. How can anyone expect that to be accepted positively?

 

I like a lot of GW2's new mechanics but that's something subjective. 

I hate GW2's inability to explain itself, that's objectively bad.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1997

2/15/13 9:04:30 PM#76
Originally posted by MightyChasm

There is plenty that is good about GW2 but I just found it overwhelmingly tedious.  There are many reasons for this that I won't go into, but principally I never felt any sense of immersion.  I put this down to the following: -

1) Lack of Quest Hubs:

2) Lack of Defined Roles:

Given the above, does anyone else feel that GW2 would have been a better game if it had retained more defined roles and more traditional quest hubs?  

All the above is IMO so can we please avoid the usual pointless argument about this.  

 

I think quest hubs along the current system could have been best, something for everyone. The variables in the quests/events are so damn simple anyway it would not have brought many dev hours more.

 

I agree with the roles, the game felt like I never I had to even know what others are doing. It felt like it does not matter what class I pick my self, I can still just throw my self pretty much into any situation. But this is no surprise, the devs going on and on about the freedom and fun fun fun before the game released kinda tipped out the customers that this game will be extremely streamlined to make sure there will never be any obstacles, any at all, no matter how you play or what class, and that's a bit boring.

 

I have to mention the abilities tied to weapons too, I never got to use the weapons I love on any of the classes pretty much because the skill set was wrong. I kinda like the idea of abilities tied to weapons and not just use every damn acid-arrow on rifles etc, but there should have been two or more abilites for eachs slot that you can choose from.

 

Also, before launch I didnt like the lack of mounts replaced with instant teleporting to any discovered location and I still dont. It was perhaps the single most immersion breaking and annoying feature of the game. Not only did it get expensive unless you want to jog around super slow (out of combat movement being like standard movement in other mmorpgs, in combat like in tar), just blinking instantly basically anywhere kinda made the world feel super artificial, no need to actually travel anywhere, just blink.

 

Other immersion breaking features that goes under the freedom and fun fun fun category is the mail anywhere auction anywhere. Again, less reasons to travel, and less reasons to visit population centers so I can just spam onwards, even if it was not so, I would just blink to auctioneer and then blink back in 30 seconds.

 

Another thing was not having to visit any quest related npc's after completing basically anything... A lot of interaction with the world is removed from the game and I dont like it.

 

The game was super easy and fun to hop into at first, but on the long run I miss the interaction with the world like quest givers, mailboxes, auctioning, traveling with mount vs. instantenous blinking, finding rare nodes etc etc. The game is just way way too streamlined having less of believable fantasy world feeling than your average themeparks.

  observer

Elite Member

Joined: 2/17/05
Posts: 2228

First came pride, then envy.

2/15/13 9:08:40 PM#77

1. I disagree.  The "traditional" quest hubs are meaningless when people just skip the meaning of the text within it.

2. I agree.  The PvE part suffers because of this.  I"ve always said this, even before launch.  The lack of threat makes everything chaotic in dungeons.  The lack of private  raid encounters diminishes the experience of guild/team play.

GW2 went too extreme in casting off traditional mechanics and designs.  A balanced approach would have been a lot of better.

  Agrias34

Novice Member

Joined: 9/12/09
Posts: 147

2/15/13 9:12:28 PM#78

They should have kept it true to Guild Wars, meaning, very similar to Guild Wars the original.  GW2 is so farfethced different than the Guild Wars I knew, I quit GW2 to go back to play GW1 !!

I remember when they said, they're just making GW2 cuz they wanted to do things they couldn't do in GW1, except it's a totally different game, has no similarities at all with what GW1 was, and shouldn't even be called GW2, it should have had a totally different name because it is not similar whatsoever.  Biggest letdown I've ever experienced, and just overall surprised how they changed the game too much to fit into what 'people' want to play.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1872

2/15/13 9:27:42 PM#79

They should have studied the best faction vs faction game ever made......DAOC.......to understand faction warfare wasen't just beautiful keeps and towers....but real warfare ....and the success or failure of your war effort is NOT measured in points awarded every few minutes for two weeks...but real tangable server rewards...the game should have had huge maps so zergs couldn't go from one end to the other in less than two minutes  etc etc.

 

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

2/15/13 9:29:58 PM#80
Originally posted by Agrias34

They should have kept it true to Guild Wars, meaning, very similar to Guild Wars the original.  GW2 is so farfethced different than the Guild Wars I knew, I quit GW2 to go back to play GW1 !!

I remember when they said, they're just making GW2 cuz they wanted to do things they couldn't do in GW1, except it's a totally different game, has no similarities at all with what GW1 was, and shouldn't even be called GW2, it should have had a totally different name because it is not similar whatsoever.  Biggest letdown I've ever experienced, and just overall surprised how they changed the game too much to fit into what 'people' want to play.

Anet never said it was suppose to anything like GW1, I don't even know why you even bothered trying to play it. They didn't hide anything from you.

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