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Guild Wars 2 Forum » General Discussion » Besides Bugs,Balance, and Housing, how could GW2 be improved?

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109 posts found
  WabbaWay

Apprentice Member

Joined: 3/21/12
Posts: 104

1/26/13 6:55:51 AM#41

- Remove out-of-combar regen, add foodstuffs

- Nerf healing skills

- Add open-world PvP chaos servers :D

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1805

1/26/13 6:59:38 AM#42

Guild "Halls" in the open world. Let guilds claim a piece of the open world for their own and...

Add Guild vs. Guild warfare in the open world. Make it mandatory for those holding certain "high value" bases and consensual for those who only hold a lesser value base.

 

  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

1/26/13 7:03:42 AM#43
Originally posted by Pocahinha

-Remove all the millions of  travel portals in every zone and implement few Flight paths and mounts.

-Implement world pvp servers

-Implement at least 2 factions to fight agains eachother

-Implement more bars with more skills and spells to use not just 5 and another 5 

-Implement specialization in classes, dont allow every class to do dps, heal and tank at the same time( holy trinity is the way to do a proper mmorpg)

-Make gear have stats that people wanna have to improve and become stronger just like any real mmorpg and just like irl, the one with better gear normally wins, its just the way it is in life.

-Remove active dodge, i want to have passive defence stats, i wanna have fun playing a game relaxed...its an mmorpg afterall.

-remove all the portals everywere

-Make the game hard enough so people can die sometimes when they are leveling and have more then 2 mobs hitting them.

 

I may find the game boring, but I'll play the hell out of it before I'd corrupt my computer by loading the POS game WoW that you are describing.  WoW is so easy even a toddler can play it while filling a diaper during a nap.

  Nitth

Hard Core Member

Joined: 7/29/10
Posts: 3403

Magic Propels my Rolly Chair.

1/26/13 7:12:40 AM#44


Originally posted by MMOExposed
Besides Bugs,Balance, and Housing, how could GW2 be improved?

All my ideas are apparently unpopular. So i wont comment.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  JoeyMMO

Novice Member

Joined: 10/09/11
Posts: 1334

To busy playing GW2 to post much around here... *shrug*

1/26/13 7:35:51 AM#45
Originally posted by Alber_gamer

It would improve by stopping to be GW2. IE: Open world PvP, introduce trinity and add actual group content.

So in short, it can't improve while it remains to be GW2, and if it improve, it'll turn into a diferent game.

Wow, great input, make it more like every other trinity game out there. If it doesn't follow the WoW path then it can't be any good, only Wow clones are good. I guess that's why they sold over 3M copies, because the game can't improve without giving up what they had in mind and make it into just another WoW-clone.

Seriously, get real!

What they're working on for the february update is the way to go. ArenaNet knows better what's good for GW2 than we do.

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

1/26/13 7:38:50 AM#46
Originally posted by JoeyMMO
Originally posted by Alber_gamer

It would improve by stopping to be GW2. IE: Open world PvP, introduce trinity and add actual group content.

So in short, it can't improve while it remains to be GW2, and if it improve, it'll turn into a diferent game.

Wow, great input, make it more like every other trinity game out there. If it doesn't follow the WoW path then it can't be any good, only Wow clones are good. I guess that's why they sold over 3M copies, because the game can't improve without giving up what they had in mind and make it into just another WoW-clone.

Seriously, get real!

Even SWTOR sold lots of boxes. GW2's saving grace is that it has no monthly fee. So you buy it and play it like a console game and your certainly get your money's worth. However, i have played COD and Battlefield games longer than GW2.

if GW2 had monthly subs it would be a different story so i see nothing to brag about 3 million boxes sold of a buy to play game.

However, as far as improving GW2, i don't know if it is an improvement or not  but if they ever decide to bring GW skill system back to GW2 i know a lot of people personaly who will be very happy. There is a reason why most of our guild went back to GW and still playign it after so many years.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2668

1/26/13 7:54:37 AM#47
Originally posted by Doogiehowser
Originally posted by JoeyMMO
Originally posted by Alber_gamer

It would improve by stopping to be GW2. IE: Open world PvP, introduce trinity and add actual group content.

So in short, it can't improve while it remains to be GW2, and if it improve, it'll turn into a diferent game.

Wow, great input, make it more like every other trinity game out there. If it doesn't follow the WoW path then it can't be any good, only Wow clones are good. I guess that's why they sold over 3M copies, because the game can't improve without giving up what they had in mind and make it into just another WoW-clone.

Seriously, get real!

Even SWTOR sold lots of boxes. GW2's saving grace is that it has no monthly fee. So you buy it and play it like a console game and your certainly get your money's worth. However, i have played COD and Battlefield games longer that GW2.

if GW2 had monthly subs it would be a different story so i see nothing to brag about 3 million boxes sold of a buy to play game.

However as far as imprving GW2 i don't know if it is an improvement or but if they ever decide to bring GW skill system back to GW2 i know a lot of people personaly who will be very happy. There is a reason why most of our guild went back to GW and still playign it after so many years.

Now imagine how many boxes GW2 would sell if it was called SWTOR and how few boxes SWTOR would sell if it was called GW2.

Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, King of Tokyo

  coltonjefferson

Novice Member

Joined: 10/24/12
Posts: 33

1/26/13 8:00:33 AM#48
If they included more in depth crafting system similar to how everything RuneScape has to offer, and different ways to train them. For example, in RuneScape there is fishing, thieving, farming, smithing, etc. and you can train/get better at doing them just doing them, but also can do minigames and such to get better.
  cheyane

Elite Member

Joined: 7/17/09
Posts: 2519

1/26/13 8:06:07 AM#49
It would be good if it had a crafting system like Vanguard or early EQ 2  and housing like the variety and depth of EQ 2. Absolutely loved all the furniture and wonderful creativity of the players in EQ 2.

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  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

1/26/13 8:08:46 AM#50
Originally posted by cheyane
It would be good if it had a crafting system like Vanguard or early EQ 2  and housing like the variety and depth of EQ 2. Absolutely loved all the furniture and wonderful creativity of the players in EQ 2.

I agree even Rift did it and it is on par with EQ2 housing and crafting now.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

1/26/13 8:11:43 AM#51
Originally posted by Gaia_Hunter
Originally posted by Doogiehowser
Originally posted by JoeyMMO
Originally posted by Alber_gamer

It would improve by stopping to be GW2. IE: Open world PvP, introduce trinity and add actual group content.

So in short, it can't improve while it remains to be GW2, and if it improve, it'll turn into a diferent game.

Wow, great input, make it more like every other trinity game out there. If it doesn't follow the WoW path then it can't be any good, only Wow clones are good. I guess that's why they sold over 3M copies, because the game can't improve without giving up what they had in mind and make it into just another WoW-clone.

Seriously, get real!

Even SWTOR sold lots of boxes. GW2's saving grace is that it has no monthly fee. So you buy it and play it like a console game and your certainly get your money's worth. However, i have played COD and Battlefield games longer that GW2.

if GW2 had monthly subs it would be a different story so i see nothing to brag about 3 million boxes sold of a buy to play game.

However as far as imprving GW2 i don't know if it is an improvement or but if they ever decide to bring GW skill system back to GW2 i know a lot of people personaly who will be very happy. There is a reason why most of our guild went back to GW and still playign it after so many years.

Now imagine how many boxes GW2 would sell if it was called SWTOR and how few boxes SWTOR would sell if it was called GW2.

GW sold 6.5 million boxes last time i checked so not as if GW2 didn't have its fanbase. And if we are just talking about IP popularity considering SW fans tanscend beyond the boundaries of MMOS and video games, they should have shattered world records but they didn't.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3714

1/26/13 8:12:06 AM#52
Originally posted by JoeyMMO
Originally posted by Alber_gamer

It would improve by stopping to be GW2. IE: Open world PvP, introduce trinity and add actual group content.

So in short, it can't improve while it remains to be GW2, and if it improve, it'll turn into a diferent game.

Wow, great input, make it more like every other trinity game out there. If it doesn't follow the WoW path then it can't be any good, only Wow clones are good. I guess that's why they sold over 3M copies, because the game can't improve without giving up what they had in mind and make it into just another WoW-clone.

Seriously, get real!

What they're working on for the february update is the way to go. ArenaNet knows better what's good for GW2 than we do.

Alber is the type of player targetted by blizzard....  'I love ammonia' says the smoker dying of cancer.

Skills as per GW1 model and more refinement of the pvp and pve side and the game will last the same length of time as GW1.  In otherwords Anet will develop GW2 just as they did with GW1 - we can see that now.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3, ESO

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2668

1/26/13 8:48:36 AM#53
Originally posted by Doogiehowser
Originally posted by Gaia_Hunter
Originally posted by Doogiehowser
Originally posted by JoeyMMO
Originally posted by Alber_gamer

It would improve by stopping to be GW2. IE: Open world PvP, introduce trinity and add actual group content.

So in short, it can't improve while it remains to be GW2, and if it improve, it'll turn into a diferent game.

Wow, great input, make it more like every other trinity game out there. If it doesn't follow the WoW path then it can't be any good, only Wow clones are good. I guess that's why they sold over 3M copies, because the game can't improve without giving up what they had in mind and make it into just another WoW-clone.

Seriously, get real!

Even SWTOR sold lots of boxes. GW2's saving grace is that it has no monthly fee. So you buy it and play it like a console game and your certainly get your money's worth. However, i have played COD and Battlefield games longer that GW2.

if GW2 had monthly subs it would be a different story so i see nothing to brag about 3 million boxes sold of a buy to play game.

However as far as imprving GW2 i don't know if it is an improvement or but if they ever decide to bring GW skill system back to GW2 i know a lot of people personaly who will be very happy. There is a reason why most of our guild went back to GW and still playign it after so many years.

Now imagine how many boxes GW2 would sell if it was called SWTOR and how few boxes SWTOR would sell if it was called GW2.

GW sold 6.5 million boxes last time i checked so not as if GW2 didn't have its fanbase. And if we are just talking about IP popularity considering SW fans tanscend beyond the boundaries of MMOS and video games, they should have shattered world records but they didn't.

IP alone won't be enough to expand a game - it will help the initial sales (just like warhammer, lord of the rings and conan helped) but then the game need to do its part.

And clearly SWTOR wasn't good enough to break the fact MMORPGs is mostly a niche in the west market (outside WoW).

Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, King of Tokyo

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

1/26/13 11:00:31 AM#54


Originally posted by saurus123

Originally posted by Lovely_Laly PvE: - add more skins - reduce cost of travels - its already cheap - add more portals - no theres anough waypoints - remove WvW from PvE exploration, it can be area/mini game apart - add dungeon group finder / auto tele there - then every dung runner would be just sitting in town - add more resurrection points inside dungeons (run is fun but not that much) - thats why you have your team mates, if you all wipe well you must sudder :) - make dungeons less challenging or use NM / HM as it was at GW1 - no leave them as they are maybe more harder - make some HM challenges - if possible add cinematic (not that important, just was cool to look at GW1) - add trade or "mail with pay" option - no you get hacked and guy have easier work - stop charge coins twice for TP (they charge you first when you put item and second when it sold so far) 15% tax most have no problem with it, die resellers :) - make magic find extra stat, not primary as now or remove it from game - make bank tab larger from the start, add more space to buy too - add new bags and revamp 18 and 20 slot bags (it ridiculous difference for 2 slots now, make it 20 and 25 instate, will be more understandable, add 30 slot too) - I don't find bank share nice: in any other game I have bank space per alt and can mail between them - make auto-join for DE (not if you pass by but when you start to participate, or, at least, ask to join tool) - again no one would leave towns then - I would love to have more healing at least for dungeons, why not put healer NPC there PvP: - make factions - i see no point maybe in later expansions but not now - make guild wars (lol any idea hwy this game actually calls GW2?=P) -if you read some lore you woul know why its called that :) - add something fun may be random arenas again
 

I took screenshot about my sell at TP: items were listed for like over 6g, I got 4,7g. It was my drops and I payed to put them to TP. Just make you win less gold, I don't see where I resell, so it still not fair to me.

If you have dungeon finder you don't need sit at LA and spam chat non-stop.

For DE you'll be added ONLY when you are close to event, no way you can sit at town.

Drop rate, gold win etc getting nerfed so we need to farm non-stop for cover the costs. By the way, why we don't have option *repair what we wear" instate of repair all items you wear/hold? Try to use Item Shop instant repair to see the difference.

For lore: at GW1 all was logical and we had guild wars; here I don't see lore to show me any guild wars, sorry to tell.

Beside I keep have bad feeling when I fight human ghosts for count of charrs, I guess it psychological, but I keep remember Gwen and her broken flute... so sad.

I don't want next WoW clone, we have enough of these, all I wanted is next GW.

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  User Deleted
1/26/13 11:01:50 AM#55
Originally posted by Aerowyn
for me i would create an entire new skillset just for PVP.. then i would take the current weapon skillset and use the current utility system and add that to weapons allowing you to mix and match differn't weapon skills as well. Then i would put in a system to aquire tokens to buy new skills by doing various events and encounters throughout the world.. I would also add in guild halls and completely flesh out the guild system adding in guild skills and equipment and guild activities.

this kind of thing is despirately needed for engineers.

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2925

1/26/13 11:24:50 AM#56
Originally posted by saurus123
Originally posted by Lovely_Laly

PvE:

- add dungeon group finder / auto tele there - then every dung runner would be just sitting in town

I don't agree with this. It really depends on how it is implemented. What the game needs is a LFG tool which automatically assembles the party, similar to how WoW does it, but the party is not automatically teleported to the dungeon. They still have to walk to the entrance like people have to now. This will actually make people LEAVE capital cities. Why? Because currently if you want to look for a dungeon you have to stay in town so that you can spam the chat to find people. It's not like you are out adventuring when spamming the chat. But if you had a LFG tool you can queue up and go and quest in the world and then travel to the dungeon.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  L0C0Man

Elite Member

Joined: 1/30/09
Posts: 953

1/26/13 11:25:54 AM#57
Originally posted by Lovely_Laly

 


Originally posted by saurus123

Originally posted by Lovely_Laly PvE: - add more skins - reduce cost of travels - its already cheap - add more portals - no theres anough waypoints - remove WvW from PvE exploration, it can be area/mini game apart - add dungeon group finder / auto tele there - then every dung runner would be just sitting in town - add more resurrection points inside dungeons (run is fun but not that much) - thats why you have your team mates, if you all wipe well you must sudder :) - make dungeons less challenging or use NM / HM as it was at GW1 - no leave them as they are maybe more harder - make some HM challenges - if possible add cinematic (not that important, just was cool to look at GW1) - add trade or "mail with pay" option - no you get hacked and guy have easier work - stop charge coins twice for TP (they charge you first when you put item and second when it sold so far) 15% tax most have no problem with it, die resellers :) - make magic find extra stat, not primary as now or remove it from game - make bank tab larger from the start, add more space to buy too - add new bags and revamp 18 and 20 slot bags (it ridiculous difference for 2 slots now, make it 20 and 25 instate, will be more understandable, add 30 slot too) - I don't find bank share nice: in any other game I have bank space per alt and can mail between them - make auto-join for DE (not if you pass by but when you start to participate, or, at least, ask to join tool) - again no one would leave towns then - I would love to have more healing at least for dungeons, why not put healer NPC there PvP: - make factions - i see no point maybe in later expansions but not now - make guild wars (lol any idea hwy this game actually calls GW2?=P) -if you read some lore you woul know why its called that :) - add something fun may be random arenas again
 

 

I took screenshot about my sell at TP: items were listed for like over 6g, I got 4,7g. It was my drops and I payed to put them to TP. Just make you win less gold, I don't see where I resell, so it still not fair to me.

If you have dungeon finder you don't need sit at LA and spam chat non-stop.

For DE you'll be added ONLY when you are close to event, no way you can sit at town.

Drop rate, gold win etc getting nerfed so we need to farm non-stop for cover the costs. By the way, why we don't have option *repair what we wear" instate of repair all items you wear/hold? Try to use Item Shop instant repair to see the difference.

For lore: at GW1 all was logical and we had guild wars; here I don't see lore to show me any guild wars, sorry to tell.

Beside I keep have bad feeling when I fight human ghosts for count of charrs, I guess it psychological, but I keep remember Gwen and her broken flute... so sad.

I don't want next WoW clone, we have enough of these, all I wanted is next GW.

That is a gold sink that is needed to curb inflation, and yes, it can suck when it becomes harder to get more money, but it works for new players. It's a fine balance that they need to keep, not enough sinks that you end up broke all the time, but enough that gold doesn't become so abundant as you keep playing that you just don't think about it. If you want to see the effects of inflation on an economy, just go into WoW in any of the stablished servers that has been there from the beggining, and try to buy anything on the auction house as a new player. Prices are just too inflated because they're adapted to a world where everyone has a rich main char to get money from.

It also reflects the real world that way, try to sell something using a service equivalent to the TP (Ebay, for example), and they will take a percentage of your money. You can avoid paying that (as you would in real life) by selling it yourself, but then you're just paying gold for convenience, you can choose to either advertise the item you want to sell yourself (in chat,for example) and deal with the price with whoever wants to buy, and risk getting scammed out of your item/money, or just pay the TP for the convenience of doing it safely and easily.

About the lore of the guild wars, Trehearne talks about it in one of the story missions, the one where the Pale Tree sends you on a vision to Orr with him (and I remember it because I just happened to do that mission last night on my mesmer). You can read about it here anyway: http://guildwars.wikia.com/wiki/The_Guild_Wars. Of course, I bet the game was named Guild Wars with the intention of having guild Vs guild battles as the core experience, and that bit of lore was added to justify the rest of the game, but it does exist on the lore.. :)

And for the ghosts, well, they see you as a Charr according to the novel Ghosts of Ascalon. According to the novel, part of the effect of the foefire was that killed all Charr around, and cursed all humans to be bound to the area and defend it forever, even after their death, so from their point of view, they're still living the moment right before the Charr were going to attack, and see any living being they encounter as an attacking Charr. (SPOILER ALERT: there's actually one ghost in old Ascalon in the novel that knows what happened and that so much time has passed because he died right before the foefire so wasn't affected by it).

What can men do against such reckless hate?

  Myria

Advanced Member

Joined: 5/07/09
Posts: 549

1/26/13 11:53:05 AM#58

Two things would make a huge difference to me:

1) Dump the DR and make the droprate such that there's actually a point to collecting loot.

2) Redo the classes to make them... Interesting. In GW1 the classes were fun and very different from one another -- Dervish and Necromancer could hardly be further apart in game play -- and there were many unique and interesting skills. In GW2 the classes feel depressingly similar and the skills are, by and large, generic and boring. There's no running around with a minion army, no turning into a demi-god for a few seconds, no... No "I love using this skill, it's so fun!" factor. In trying (and, like everyone else, failing) to achieve balance, they've sucked most of what makes a class system interesting right out of the game.

The first might happen, though I doubt it, Anet's design incentives being what they are. The second is probably beyond the scope of even an expac and, sadly, almost certainly won't.

  L0C0Man

Elite Member

Joined: 1/30/09
Posts: 953

1/26/13 11:57:20 AM#59
Originally posted by fivoroth
Originally posted by saurus123
Originally posted by Lovely_Laly

PvE:

- add dungeon group finder / auto tele there - then every dung runner would be just sitting in town

I don't agree with this. It really depends on how it is implemented. What the game needs is a LFG tool which automatically assembles the party, similar to how WoW does it, but the party is not automatically teleported to the dungeon. They still have to walk to the entrance like people have to now. This will actually make people LEAVE capital cities. Why? Because currently if you want to look for a dungeon you have to stay in town so that you can spam the chat to find people. It's not like you are out adventuring when spamming the chat. But if you had a LFG tool you can queue up and go and quest in the world and then travel to the dungeon.

I agree, but I'd make it more like the LFG WoW had around early TBC, no automatic assembling of party. The way it worked was that it had two windows, a "Looking for group" or "Group looking for more", you could set yourself as LFG for specific dungeons (or group quests or raids) and had a comment section where you could write anything (tank, healer, DPS, I'm experienced in the dungeon, first time doing it, things like that), and if you were a group looking for more you could set yourself as LFM and also type comments (looking for DPS, looking for tank, doing speed run, and so on), and that was it.

The big thing, IMHO, was that there was no automatic group forming, you had to actually talk to people. If you wanted to join a group for a dungeon you could look on the LFG tool for all the groups forming and send a tell to the group leader to ask for an invite, or to other people looking for group to form your own, likewise, if you already had a group you could just look at all the people that were looking for groups and ask them if they wanted to join. I even remember sometimes in WoW where I'd be on LFG for a dungeon and received a whisper saying something like "hey, we're going to this other dungeon and only need one more, want to join us and we go to that dungeon later?" and things like that. Plus it wasn't polite to invite without asking first, because you could be queued for more than one dungeon so it was nice to mention for which dungeon you were inviting for.

People say that LFG tools turn the MMOs into lobby games where everyone is in town queueing for dungeons... personally I feel it's the other way around. For example, TSW... if you wanted to PUG an end-game dungeon you had no choice but to sit in Agartha (the central hub) and spam LFG or LFM. If you leave agartha, you can't see the groups forming and can't get into them. Same thing I see happening in GW2 with the fractals, if you want to do them, you have to be in Lion's Arch, no other way around it.  A good LFG tool would allow me to still look for groups for fractals or dungeons, while still being out adventuring with other players in the rest of the world, but of course I'd prefer it to be the way I described before, so that people actually talk to each other.

What can men do against such reckless hate?

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2179

1/26/13 11:58:32 AM#60
Originally posted by Myria

no turning into a demi-god for a few seconds.

 

Yes there are if you bothered playing long enough to get those elite skills.

Maby you were talking about turning into one permantly or did I completely missunderstood you?

If it's not broken, you are not innovating.

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