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1/03/13 7:58:52 AM#41
My personal stance is that nothing you do within the game with game mechanics provided by the developers should ever warrant permanent restriction to something you paid for. |
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1/03/13 8:05:05 AM#42
Originally posted by tawess To continue on the analogy. If you can prove the cop gave you the go ahead then good luck finding a jury that will convict, or hell even a DA that will prosecute. Even then your bordering on/crossing over into entrapment territory. |
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1/03/13 8:12:42 AM#43
Originally posted by spizz AHH - it doesn't matter - people are just plain greedy and it doesn't matter the game's business model. You are using a red herring argument. You see this in sub, F2P, and B2P games (which GW2 is). |
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1/03/13 8:16:18 AM#44
Geez, they won't even talk about what is considered an exploit when it comes to making profit so that people won't be frightened. This person got their thread locked when all they did was ask and got told, it's not up for discussion. Oh it's up for discussion, they just are choosing to send it to outside forums. https://forum-en.guildwars2.com/forum/game/gw2/What-is-considered-exploiting lol we won't tell you what you are doing wrong, just beware
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1/03/13 8:26:55 AM#45
Snowflake recipe: Input: 1 ecto + 1 snowflake + 12 mithril ore Output: 1 or 3 ectos + 1 snowflake + 1 or 3 mithril ore.
Armor recipes: Imput: 15 T5 mats + 3 Bolts of silk + 1 cured leather thick hide + 11 silk string Outpu: 0 to 3 ectos + 1 to 3 silk scraps.
https://www.guildwars2.com/en/news/john-smith-on-the-state-of-the-guild-wars-2-economy/ from 14 of september "Exploits For those less familiar with this topic, exploits are errors in the game or third party programs that create opportunities for players to move outside the conventional means of gaining value (gold, experience, skills, etc.). The Guild Wars 2 economy (and virtually every other economy in the same vein) is not designed to have any loop that involves creating value for no cost. For example, a player discovers a recipe that allows them to craft items from vendor goods for only 50 copper and then sell back the crafted item for 100 copper. The player now has an infinite loop of value gain. If this were working as intended the game’s currency would hyper-inflate very, very quickly as all players swarmed to this recipe to generate gold. Exploits are a really interesting topic because they are, in the end, dangerous and self-defeating. The game has gotten to a point in size where there is no such thing as a single player discovering an exploit. Exploits come in waves of mass participation and in the end, if they aren’t dealt with, the economy becomes hyper-inflated. After mass exploitation, your wealth is only relative to how good you were at exploiting, rather than your success in the game. This damages the integrity of the game and makes it unfriendly to new and honest players. There have been cases where exploits have severely damaged and arguably killed a game. Exploits are mostly generated by a mistake on our end and are really hard on players. When an exploit is discovered, players are tempted to participate by the draw of becoming wealthy and out of fear of being left behind the massively wealthy players who do participate. We take a harsh stance on exploiters because this decision should be easy: find an exploit, report the exploit and move on. It isn’t worth the risk to the player or the game. To give some perspective on our actions against exploiters, let’s discuss the karma vendor exploit, where an item was priced at 21 karma instead of 35,000 karma. In this case, we made a mistake and many players got some awesome weapons for very cheap. Does a single player buying a weapon, to use, damage the game or really hurt the players? Not terribly, but getting cheap weapons for your characters wasn’t the problem. The problem was the 1.46 million weapons purchased by 4,862 players, which averages over 300 weapons per player. There is a fundamental difference here between players who got a cheap weapon and players who found a bug in the game and took advantage of it. The latter attempted to create wealth for themselves at the expense of the other millions of players that are injured by exploiting behavior." One might not like it or not agree it. But it was said before - crafting can only generate money from the item crafted being sold in the TP. Currently playing: GW2 |
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1/03/13 8:28:57 AM#46
Originally posted by winter It has NOTHING to revenue and everything to do with player's experience. If one person uses an exploit for getting a super-rare item and another person actually does what is needed in game - who's experience is impacted? The person who followed the rules. Rules are NOT MEANT TO BE BROKEN. There is consequences for breaking them.
[mod edit] |
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1/03/13 8:30:41 AM#47
exactly T5 gear haves % when salvaged to get 0-3 ectos, so the chances are poor, but on this new crhistmas recipe you always get ectos with black lion salvage kit, so ANET makes 2 mistakes in the same error, few mats to craft and 100% chance to get more ectos than craft cost, |
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1/03/13 8:35:12 AM#48
Originally posted by pedrostrik They have - they did 30K in December alone - don't you read their posts? I always report when I see a telport bot. It is not as frequent any more - in fact I have seen one in a month. There will always be bots - it is a fact of life. You can have the most fierce security and there will always be someone who will be out to exlpoit it - as they think it is a challenge (a warped challenge but a challenge none the less). Anyone caught botting gets a permaban. |
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1/03/13 8:41:50 AM#49
ROFL, Anet you have taken the cake on 'how not to do QA / Post action after bug found'. Essentially it came down to 'We decided we didn't like the way a recipe we implemented was being used. Course we could have fixed it but we left it alone for over a week. And now you are all banned" Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/03/13 8:45:41 AM#50
http://gwscr.com/forum/viewtopic.php?f=16&t=78 For those that don't know the non-oricalcium based.
Currently playing: GW2 |
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1/03/13 8:53:51 AM#51
Originally posted by jpnz They basically said before this would happen - if they mess up they expect the players to not abuse it for the interest of the game population. If the players decide to abuse the overlooks/mistakes of Anet anyway then they will banned. I guess after the 3rd or 4th event of these bannings people will stop exploiting.
This would simply make ectos a common material, destroying pretty much one of the game currencies. Currently playing: GW2 |
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Originally posted by botrytis I'd be more likely to believe that, if you couldnt trade gems (which you buy with your credit card) for in game gold. So in essence you can buy ectos with your credit card.
With the current market and gem trade values at my last check you get about 10g for $10 (800 gems) ectos cost around 24-27silver. SO in essence you can get 40 ectos for $10. More ectos would have crashed the ecto market (while at the same time skyrocketing the mithril market, people really made out there). |
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1/03/13 9:03:03 AM#53
I agree 100% with ANETs move to ban these players. I have seen too many games ruined by exploits over the years, if ANET banned these players its likely they did it over and over and oer and over and over again, which would signifigantly impact the economy for all sorts of items.
I have zero sympathy for exploiters. |
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1/03/13 9:06:41 AM#54
Originally posted by dlld Basically sums up my stance. It's their fault the exploit was in the game, it's their fault they don't have a PTR, it's their fault GW2 is a gear/gold grind and filled with botters ruining the market.
Anet temp or perma bans everyone and anyone any chance they get in-game or on the forums and I hate it. |
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1/03/13 9:44:15 AM#55
Originally posted by Pivotelite bullcrap its the fault of players who exploited it. Its like you go get money from ATM and for every 10$ (substracted from your account) you get 100$ real money. And exploiter will deffend himself with bullcrap like I didnt know thats an exploit I tought its present from my bank.... But in the end you allways get punished |
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Originally posted by mate0377 Funny thing is, one of my guild mates who wasn't banned, acutally LOST money on this, because RNG hates him =D. He ended up spending more on mithril than he took in on ectos, since he got so few. So for him, it was like the bank took $11 out of his account for every $10 it gave him. |
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1/03/13 2:50:43 PM#57
I think perma ban is harsh, probably they should have gone for temp ban. However, it is a well known fact (I hope it is) that exploiting bugs can get you banned. It is listed as a bannable offence in most terms of use of most online games. That's why I never exploit bugs. I remember in WoW, some of my friends were talking me into exploiting bugs with them. My answer was "Naah, I don't want to get banned".
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1/03/13 3:30:32 PM#58
Originally posted by jpaprocki So doesn't that imply that a P2P game won't ban exploiters and an honest person is better off playing B2P games? All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/03/13 3:35:40 PM#59
so instead of them fixing the issue and rolling back account they perma ban them? wow...glad i never got this game, Anet sounds just as bad as the warz devs. i mean common if you had to get to point a to b and you knew about a shortcut that would cut your time in half u woudnt take it? HELL NO if it saves me time i would take it Or if you wanted to buy sumthing but were short 10 bucks and as you were walkign out of the sotre u see sumone drop a 10 and not notice it you would pic it up and give it to them? HELL NO i would grab it and go get my item!
No clue how this game got such good reviews....guess the gamers of 2012 were just blinded by fancy "new" features...i say "new" cuz nothign this game offerd was new.
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1/03/13 3:35:44 PM#60
Anyone who does something that is obviously wrong, then repeatedly does it again to exploit the mechanic deserves to be perma banned. It sends a strong message that they don't want your type there.
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