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12/25/12 12:47:10 PM#21
In Underworld server -EU its still lots of people to play with, by example, today by 03:30 , more or less 50 people comes from LA to help on Jormag's and then shatterer. By the way, they fix the shatterer event and now its one of the best ones to be made, the only thing its still crappy its their bad drops (full blue and green crap itens). |
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12/25/12 1:11:31 PM#22
The population is a lot more spread out than they were during the first month. Not only are there players all across the level range, but there are 27 PvE zones, 9 dungeons, World vs. World and SPvP, so there are a lot of places for all those players to be. (Level Scaling means that even as more players reach level 80, they aren't all going to be concentrated in two zones when they are out in the PvE world). Of course, average hours played per player per week has to have dropped into ore sustainable levels. All of this may lead to the perception that the game has seen a real drop in population, but the cities are still well populated, when leveling alts I still see a fair amount of players in the level 1-15 and 16-25 zones and there are still queues for WvW. There is some churn, as there always is. I only see about half the people on my friends list with any regularity now, but I occassionaly see someone I haven't seen for weeks pop online, so people are taking advantage of the lack of sub fee to come and go. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/26/12 5:02:56 AM#23
Originally posted by KingJiggly What strikes me as funny is that saying that the number of people in a race capital somehow can be used but XFire cannot. Does not make any sense to me at all. As for how I got that number. I compared it to MMORPGs which have published their sub. numbers, such as Eve. Did not use WoW as that game is an anamoly. |
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12/26/12 6:23:35 AM#24
Originally posted by KingJiggly Whan a suggestion like this pops up, it usually means that the game is on the verge of dying. |
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12/26/12 6:29:56 AM#25
Originally posted by jblah http://www.guildwarsinsider.com/arenanet-explains-server-overflow-mechanic/ "Happiness is not a destination. It is a method of life." ![]() |
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12/26/12 7:48:57 AM#26
Originally posted by HorrorScope I remember this. I just can't believe people actually bought everything ANET said without even giving a moment's thought. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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FlawSGI
Elite Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
12/26/12 7:56:01 AM#27
Originally posted by Mannish Instead of responding to a GW2 topic with your usual hostility you could try reading the question and answering it. He didnt ask if it had the most pop, only if it had a lot of people compared to most other MMO's. Op, I don't know for sure about population, although I always see plenty of people when I have logged in. But when you said you were looking for a MMO to invest a lot of time in you may want to wait for a free trial for GW2 since it is overly casual friendly. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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12/26/12 7:58:34 AM#28
Originally posted by lantesh1 Pretty much this. Though I still get put into an overflow server whenever I go to Lion's Arch or Divinity's Reach. Then again, I play on the unofficial RP server for U.S. I haven't seen a group get together to beat the Lyssa Event in some time; it suits me just fine, though as it provides a nice stress test for new warrior builds I make or set out to improve (the three prior events and not the boss fight itself).
Classic Turn-based/Party RPG: Divinity: Original Sin Kickstarter is finished, but still accepting paypal until May 10th. |
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12/26/12 8:03:05 AM#29
Player distribution. There isn't a single game where the players in low and mid level states or ranges are the same as when the the game was relatively new. No matter if there is down leveling or not. The only reasons I can think of where an individual will take their 80 and downlevel is for crafting as in getting more ingredients instead of buying them, or helping people. As far as those go I would imagine many simply grind gold and buy the materials. And as far as helping others that also would give us a small cross section of people, in my opinion. I think *think* there are quite a few people still who leveled one character to 80 and don't care about alts or going back to lower level areas. Spitballing, but say there are 50% or more that don't do anything but log on for level 80 content. Take into account natural dissolution of the player base along with those that only log in for the end game and that is going to make it seem alot fewer players are on regularly. Now, there are also new players every single day who bought the game, or got it as a gift or whatnot. Merry Christmas! But every mmo is like an isolated island. The populaton can't keep up. The people eat all the damn cocounuts and some die off and the rest can't procreate enough to make up for it due to lack of nutrients. Man....wake up still tipsy and this is what happens. Don't hate me! |
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12/26/12 8:12:11 AM#30
Originally posted by bliss14 This.. the problem is at gw2 it went so far. people played all there was and left, leaving an population of people behind to small to have fun with the mechanics that worked fine when there were 5 times more people. |
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FlawSGI
Elite Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
12/26/12 8:14:01 AM#31
Originally posted by bliss14 Sadly, you wake up tipsy and are able to make more sense than 90% of the crap I read on this site. Some people are so dead set against a title that they forget reason and common logic. Happens in every single MMO I have ever been a part of. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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12/26/12 9:01:06 AM#32
To the OP, I can promise you that this game will be around just as long or longer than its predecessor GW1. I would say you can expect many years out of Guild Wars 2. It has had a booming 4 months and can only get better as we go. |
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12/26/12 9:04:39 AM#33
Originally posted by Yamota XFire is just a useless number SINCE we don't know the % of players in GW2 who use it. It could be 0.1% or 10%. Until we know, can't really say anything - this is on ANY GAME also. |
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12/26/12 10:06:29 AM#34
Originally posted by botrytis We do not need this number.
We know GW2 had about 2-2.5mil players on launch. We know the number of xfire users who played GW2 on launch (15-16k) We know the number of xfire users who play GW2 now (3-3.5k) Therefore we can calculate APPROXIMATELY how many players GW2 has right now: First let's make 2-2.5mil 2.25, 15-16k -> 15.5, 3-3.5k -> 3.25k if 15.5k is 2.25mil, how much is 3.25k? x -> 3.25k 2.25mil -> 15.5k x= 3250*2250000 / 15500 = 471774.2
about 471.774 people are still playing GW2 on a daily basis DAoC - Excalibur & Camlann |
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12/26/12 10:07:40 AM#35
Originally posted by botrytis Wrong. Unless GW2 has very few players like under 100k or so, 0.1% or 10% makes almost no difference to its credibility, because if the game has few players already and we take the 0.1% of it then the samples wouldnt be enough. Since the time played per day are thousands of hours we can see the samples of players Xfire has are more than 1k, which is quite enough already. Its just how Statistics works. Being a fan of GW2 is good, but being anti logical is not. |
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RedJorge
Apprentice Member
Joined: 1/07/11
Sheldon Cooper: Leonard, be serious. We're playing a game here. (Big Bang Theory) |
12/26/12 10:12:39 AM#36
Actually today around noon GMT the servers seemed pretty full, more at America than Europe but do not look that bad.
How many players do you all think these server status reflects? Leonard: Penny, you are on fire. |
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12/26/12 10:16:17 AM#37
Originally posted by boxsnd We don't know that. You are assuming and you know what they say about opinions and assuming - everyone has one.
XFire is a measure of XFire users not an individual game's population. Your logic is off because you are using presales numbers to assume the game now has the same amount - I have no clue how many are playing GW2 - nor do I care.
Let us leave XFire out of this discussion as they are flawed numbers from the start.
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12/26/12 10:18:11 AM#38
Originally posted by RedJorge I played on seafarer's rest and most maps were ghost towns while it was saying high population. If I were you I wouldn't trust those values. DAoC - Excalibur & Camlann |
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RedJorge
Apprentice Member
Joined: 1/07/11
Sheldon Cooper: Leonard, be serious. We're playing a game here. (Big Bang Theory) |
12/26/12 10:21:21 AM#39
boxsnd,
So these server status values represent players currently looged-in or number of accounts created on these servers? I confess that it confuses me.
Best regards,
RJ Leonard: Penny, you are on fire. |
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12/26/12 10:21:56 AM#40
Originally posted by botrytis "let us leave xfire out of this discussion because the numbers don't favor my favorite game"
Remember when GW2 was doing better than WoW on xfire how you guys were celebrating? DAoC - Excalibur & Camlann |
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