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9/14/12 8:25:05 PM#101
Originally posted by GeezerGamer I got an A on my test. Thanks GW2. You the best. Coming back to GW2 and stating that it killed sub based games is like us coming back and stating that Madden did the same. Even if the genre of B2P games flourishes, the only downfall to sub based games would be the actual fall of current ones. Theres no doubt in anyones mind that a B2P game that looks fun will be bought, but it will never be even a thumbtack in the coffin of the sub based genre. They are burying themselves, not other genres burying them. |
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9/14/12 8:46:01 PM#102
Are GW2 players in denial with all its massive problems and the giant # of people speaking out against the horrendous/worthless end game..?
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9/14/12 8:46:31 PM#103
Originally posted by Odinthedark1 You are incorrect when you claim the reason there are so many F2P is because they could not compete is they were subscription based, they are F2P because it has been proven as a financially better model for most games. Unfortunately it has lead to some otherwise terrible games making it past beta. Granted most of the F2P that come out are not good, but they draw enough people in to make money so the trend continues.
I am not sure what you are trying to say about human nature, I never said the change would be to a less greedy one. If anything F2P is what it is because of greed. It makes more money. |
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9/14/12 8:48:19 PM#104
Originally posted by zellmer Are you kidding me?
Massive problems? Giant number speaking out? What is a giant number to you? Obviously your idea of a giant number is not the same as mine, but then again haters look for anything to try and pounce on. Logic and reason never coming into the equation. |
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9/14/12 9:16:56 PM#105
It will hopefully force subscription MMO's to improve the quality and quantity of their content. Players now know you don't need a sub fee to have a great game that looks amazing and is fun to play.
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
9/14/12 9:23:01 PM#106
i hope GW2 is the final nail of the subscription model coffin but it probably wont. What i am ABSOLUTELY sure is that subscription developers will think twice before making another inferior WoW clone and trying to add a subscription knowing that GW2 is live and kicking arses with no sub. They are going to have to work their lazy buttz from now on to make an mmo worth of a monthly sub
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9/14/12 9:27:33 PM#107
Originally posted by Rokurgepta There are alot leaving to come back later. My guild was 200+ active first few days, now it s 2-3 lol. It really is a game of cya in 2-3 months. That will not help community down the road. My guild isn t the only one, I ve heard numerous people claim this. |
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9/14/12 9:34:30 PM#108
Originally posted by Lorkii I hear people claim things all the time. People are notorious for lying and making up facts as needed. Not really reliable sources in general. |
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9/14/12 9:35:53 PM#109
FLAME ON! *reads*..oh....flame off. You almost got me ...
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9/14/12 9:38:04 PM#110
Originally posted by Rokurgepta Goes both ways, jusy going on what I see and read/hear in game. it s not all rosey, |
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9/14/12 9:41:53 PM#111
Side questions .. IF P2P becomes a dying breed , rather than go F2P or B2P do you think more companies will adopt a Freeium model such as Lotro ? Free but limited access until pay $ ..
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9/14/12 9:45:21 PM#112
Originally posted by Lorkii The servers are still all high. I'm not seeing what you are speaking of. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/14/12 9:48:27 PM#113
Originally posted by Amjoco Got to agree here, still massive amount of overflows on my server, guild is getting more active due to recruiting people and seen no drop in population. Absurd to believe it would occur so soon after launch to be honest.
M "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
Support the Indie Developers - Kickstarter |
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9/14/12 9:54:49 PM#114
Originally posted by Amjoco just checked and at 11:00 pm eastern all the original servers are at high. The 4 newest ones are at medium. Our guild cut off new membrship and we noramlly have at leastr 25 on at any time and peak hours like tonight over 100 on. So far everyone except our chronic complainer is having a bal. Even the complainer plays 4 - 8 hours a day but the entire time he is complaining in guild chat about how badly our server sucks in WvW |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
9/14/12 9:55:06 PM#115
Originally posted by Requiem1066 hopefully not...... thats even worst than TSW model which is the second worst. If subscription becomes a dying breed B2P has to be the way to go. B2P ensures theres no p2w items on the cash shop and still provides the full gameplay for free once you buy the box. Decent cash shop + box + expansions are enough to run a game well. Even if someone is not a cash shopper, just by the fact that the company respect its players by not adding pay to win and by not being greedy, we as gamers wouldnt have a problem with paying that respect back by buying some vanity when we desire. Greedy companies dont respect players and try to force them to pay in order to play or in case of Freemium, to unlock progress. B2P = love |
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9/14/12 9:57:28 PM#116
Originally posted by Tawn47 What we haven't seen is the amount or consistancy of ongoing content updates for this game nor have we seen how the long term costs will be to those who want additional content, whether it be expansion based or cash shop based. There are very distincitve reasons why subscription games have always been more popular. |
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9/14/12 9:59:41 PM#117
Competition does indeed change markets but GW2 is only one small player in the whole picture as of this moment. The F2P/B2P cash shop has been coming for a while now. GW2's part is that there is now a game at the top with a non-sub model.
If a game came out that was better than GW2 and charged a sub you don't think people would line up to play it? The product is what matters. There are companies like SoE that have stated they will offer freemium models but this includes a sub option. I agree with the statement that multiple models will be able to coexist as long as the products are good. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/14/12 9:59:43 PM#118
If a game is good enough, people would still pay a sub. GW2 won't change as much with regards to mmo design and payment models as the swooners would have you believe. |
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9/14/12 10:00:08 PM#119
Originally posted by rojo6934 GW2 lets you trade in game gold for gems, I like that. gems are running about 20 silver per hundred if memory serves |
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9/14/12 10:02:52 PM#120
Originally posted by Jackdog Our guild is steady with 150 of 455 members on right now. Everywhere I go in the game there are people and the world is huge. The servers are full of players and the chat is healthy. edit: Back to topic. I'm all for any game that gives me this much entertainement for $60. If it were necessary I would pay a subscription, but it gives me such an awesome feeling to know that this is my game paid in full. That would be my nail I guess. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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